150 lines
3.1 KiB
C
150 lines
3.1 KiB
C
/*
|
|
* Aurora: https://github.com/pixelmatix/aurora
|
|
* Copyright (c) 2014 Jason Coon
|
|
*
|
|
* Portions of this code are adapted from Noel Bundy's work: https://github.com/TwystNeko/Object3d
|
|
* Copyright (c) 2014 Noel Bundy
|
|
*
|
|
* Portions of this code are adapted from the Petty library: https://code.google.com/p/peggy/
|
|
* Copyright (c) 2008 Windell H Oskay. All right reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
* this software and associated documentation files (the "Software"), to deal in
|
|
* the Software without restriction, including without limitation the rights to
|
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|
* subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef Geometry_H
|
|
#define Geometry_H
|
|
|
|
struct Vertex
|
|
{
|
|
float x, y, z;
|
|
Vertex()
|
|
{
|
|
this->set(0, 0, 0);
|
|
}
|
|
|
|
Vertex(float x, float y, float z)
|
|
{
|
|
this->set(x, y, z);
|
|
}
|
|
|
|
void set(float x, float y, float z)
|
|
{
|
|
this->x = x;
|
|
this->y = y;
|
|
this->z = z;
|
|
}
|
|
};
|
|
|
|
struct EdgePoint
|
|
{
|
|
int x, y;
|
|
boolean visible;
|
|
|
|
EdgePoint()
|
|
{
|
|
this->set(0, 0);
|
|
this->visible = false;
|
|
}
|
|
|
|
void set(int a, int b)
|
|
{
|
|
this->x = a;
|
|
this->y = b;
|
|
}
|
|
};
|
|
|
|
struct Point
|
|
{
|
|
float x, y;
|
|
|
|
Point()
|
|
{
|
|
set(0, 0);
|
|
}
|
|
|
|
Point(float x, float y)
|
|
{
|
|
set(x, y);
|
|
}
|
|
|
|
void set(float x, float y)
|
|
{
|
|
this->x = x;
|
|
this->y = y;
|
|
}
|
|
|
|
};
|
|
|
|
struct squareFace
|
|
{
|
|
int length;
|
|
int sommets[4];
|
|
int ed[4];
|
|
|
|
squareFace()
|
|
{
|
|
set(-1, -1, -1, -1);
|
|
}
|
|
|
|
squareFace(int a, int b, int c, int d)
|
|
{
|
|
this->length = 4;
|
|
this->sommets[0] = a;
|
|
this->sommets[1] = b;
|
|
this->sommets[2] = c;
|
|
this->sommets[3] = d;
|
|
}
|
|
|
|
void set(int a, int b, int c, int d)
|
|
{
|
|
this->length = 4;
|
|
this->sommets[0] = a;
|
|
this->sommets[1] = b;
|
|
this->sommets[2] = c;
|
|
this->sommets[3] = d;
|
|
}
|
|
|
|
};
|
|
|
|
struct triFace
|
|
{
|
|
int length;
|
|
int sommets[3];
|
|
int ed[3];
|
|
|
|
triFace()
|
|
{
|
|
set(-1,-1,-1);
|
|
}
|
|
triFace(int a, int b, int c)
|
|
{
|
|
this->length =3;
|
|
this->sommets[0]=a;
|
|
this->sommets[1]=b;
|
|
this->sommets[2]=c;
|
|
}
|
|
void set(int a, int b, int c)
|
|
{
|
|
this->length =3;
|
|
this->sommets[0]=a;
|
|
this->sommets[1]=b;
|
|
this->sommets[2]=c;
|
|
}
|
|
};
|
|
|
|
#endif
|