e7a5c1b005
For library development validation purposes.
189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
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/**
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* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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// DO NOT CHANGE
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inline VirtualCoords VirtualMatrixPanelTest::getCoords_WorkingBaslineMarch2023(int16_t &virt_x, int16_t &virt_y)
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{
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
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{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
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return coords;
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}
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// Do we want to rotate?
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if (_rotate)
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{
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int16_t temp_x = virt_x;
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virt_x = virt_y;
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virt_y = virtualResY - 1 - temp_x;
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}
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int row = (virt_y / panelResY); // 0 indexed
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switch(panel_chain_type)
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{
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case (CHAIN_TOP_RIGHT_DOWN):
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{
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if ( (row % 2) == 1 )
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{ // upside down panel
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//Serial.printf("Condition 1, row %d ", row);
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// refersed for the row
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coords.x = dmaResX - virt_x - (row*virtualResX);
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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else
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{
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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}
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break;
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case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
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{
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if ( (row % 2) == 0 )
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{ // refersed panel
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//Serial.printf("Condition 1, row %d ", row);
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coords.x = dmaResX - virt_x - (row*virtualResX);
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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else
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{
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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}
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break;
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case (CHAIN_BOTTOM_LEFT_UP): //
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{
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row = vmodule_rows - row - 1;
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if ( (row % 2) == 1 )
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{
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row*virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
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{
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row = vmodule_rows - row - 1;
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if ( (row % 2) == 0 )
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{ // right side up
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// Serial.printf("Condition 1, row %d ", row);
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// refersed for the row
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row*virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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default:
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return coords;
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break;
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} // end switch
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/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
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* the underlying hardware library is designed for (because
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* there's only 2 x RGB pins... and convert this to 1/4 or something
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*/
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if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
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{
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/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
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on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
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double 'stretched' and 'squished' coordinates which is what needs to be sent from the
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DMA buffer.
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Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
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as if the panel is 2 * W and 0.5 * H !
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*/
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if ((virt_y & 8) == 0)
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{
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coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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else
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{
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coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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// http://cpp.sh/4ak5u
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// Real number of DMA y rows is half reality
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// coords.y = (y / 16)*8 + (y & 0b00000111);
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coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
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}
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else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
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{
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if ((virt_y & 8) == 0)
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{
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coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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else
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{
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coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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if (virt_y < 32)
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coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
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else
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{
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coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
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coords.x += 256;
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}
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}
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return coords;
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}
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