ESP32-HUB75-MatrixPanel-DMA/examples/AuroraDemo/PatternWave.h
mrcodetastic 3960bbed88 updates
2024-07-28 23:40:30 +01:00

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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PatternWave_H
#define PatternWave_H
class PatternWave : public Drawable {
private:
byte thetaUpdate = 0;
byte thetaUpdateFrequency = 0;
byte theta = 0;
byte hueUpdate = 0;
byte hueUpdateFrequency = 0;
byte hue = 0;
byte rotation = 0;
uint8_t scale = 256 / VPANEL_W;
uint8_t maxX = VPANEL_W - 1;
uint8_t maxY = VPANEL_H - 1;
uint8_t waveCount = 1;
public:
PatternWave() {
name = (char *)"Wave";
}
void start() {
rotation = random(0, 4);
waveCount = random(1, 3);
}
unsigned int drawFrame() {
int n = 0;
switch (rotation) {
case 0:
for (int x = 0; x < VPANEL_W; x++) {
n = quadwave8(x * 2 + theta) / scale;
effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
if (waveCount == 2)
effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
}
break;
case 1:
for (int y = 0; y < VPANEL_H; y++) {
n = quadwave8(y * 2 + theta) / scale;
effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
if (waveCount == 2)
effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
}
break;
case 2:
for (int x = 0; x < VPANEL_W; x++) {
n = quadwave8(x * 2 - theta) / scale;
effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
if (waveCount == 2)
effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
}
break;
case 3:
for (int y = 0; y < VPANEL_H; y++) {
n = quadwave8(y * 2 - theta) / scale;
effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
if (waveCount == 2)
effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
}
break;
}
effects.DimAll(254);
effects.ShowFrame();
if (thetaUpdate >= thetaUpdateFrequency) {
thetaUpdate = 0;
theta++;
}
else {
thetaUpdate++;
}
if (hueUpdate >= hueUpdateFrequency) {
hueUpdate = 0;
hue++;
}
else {
hueUpdate++;
}
return 0;
}
};
#endif