ESP32-HUB75-MatrixPanel-DMA/examples/ChainedPanelsAuroraDemo/Drawable.h
mrfaptastic 0749fa4193 Update to 2.0.0
Also known as the @vortigont release! Hooray!
2021-02-10 15:49:19 +00:00

55 lines
1.8 KiB
C++

/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef Drawable_H
#define Drawable_H
class Drawable{
public:
char* name;
virtual bool isRunnable() {
return false;
}
virtual bool isPlaylist() {
return false;
}
// a single frame should be drawn as fast as possible, without any delay or blocking
// return how many millisecond delay is requested before the next call to drawFrame()
virtual unsigned int drawFrame() {
matrix->fillScreen(0);
//backgroundLayer.fillScreen({ 0, 0, 0 });
return 0;
};
virtual void printTesting()
{
Serial.println("Testing...");
}
virtual void start() {};
virtual void stop() {};
};
#endif