ESP32-HUB75-MatrixPanel-DMA/examples/AuroraDemo/AuroraDemo.ino
2020-11-28 08:39:35 +00:00

101 lines
2.3 KiB
C++

/* ------------------------- CUSTOM GPIO PIN MAPPING ------------------------- */
#define R1_PIN 18
#define G1_PIN 25
#define B1_PIN 5
#define R2_PIN 17
#define G2_PIN 26
#define B2_PIN 16
#define A_PIN 14
#define B_PIN 27
#define C_PIN 12
#define D_PIN 4
#define E_PIN -1
#define LAT_PIN 13
#define OE_PIN 15
#define CLK_PIN 2
/* -------------------------- Display Config Initialisation -------------------- */
#define MATRIX_WIDTH 64
#define MATRIX_HEIGHT 32
/* -------------------------- Class Initialisation -------------------------- */
#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
RGB64x32MatrixPanel_I2S_DMA matrix;
#include <FastLED.h>
#include "Effects.h"
Effects effects;
#include "Drawable.h"
#include "Playlist.h"
//#include "Geometry.h"
#include "Patterns.h"
Patterns patterns;
/* -------------------------- Some variables -------------------------- */
unsigned long ms_current = 0;
unsigned long ms_previous = 0;
unsigned long ms_animation_max_duration = 10000; // 10 seconds
unsigned long next_frame = 0;
void setup()
{
// Setup serial interface
Serial.begin(115200);
delay(250);
matrix.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix
Serial.println("**************** Starting Aurora Effects Demo ****************");
// setup the effects generator
effects.Setup();
delay(500);
Serial.println("Effects being loaded: ");
listPatterns();
patterns.setPattern(0); // // simple noise
patterns.start();
Serial.print("Starting with pattern: ");
Serial.println(patterns.getCurrentPatternName());
}
void loop()
{
// menu.run(mainMenuItems, mainMenuItemCount);
ms_current = millis();
if ( (ms_current - ms_previous) > ms_animation_max_duration )
{
// patterns.moveRandom(1);
patterns.stop();
patterns.move(1);
patterns.start();
Serial.print("Changing pattern to: ");
Serial.println(patterns.getCurrentPatternName());
ms_previous = ms_current;
// Select a random palette as well
//effects.RandomPalette();
}
if ( next_frame < ms_current)
next_frame = patterns.drawFrame() + ms_current;
}
void listPatterns() {
patterns.listPatterns();
}