230 lines
7.4 KiB
C++
230 lines
7.4 KiB
C++
#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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/*******************************************************************
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Class contributed by Brian Lough, and expanded by Faptastic.
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Twitter: https://twitter.com/witnessmenow
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*******************************************************************/
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#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
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#ifndef NO_GFX
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#include <Fonts/FreeSansBold12pt7b.h>
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#endif
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struct VirtualCoords {
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int16_t x;
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int16_t y;
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};
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#ifdef USE_GFX_ROOT
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class VirtualMatrixPanel : public GFX
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#elif !defined NO_GFX
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class VirtualMatrixPanel : public Adafruit_GFX
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#else
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class VirtualMatrixPanel
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#endif
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{
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public:
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResY;
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MatrixPanel_I2S_DMA *display;
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false)
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#ifdef USE_GFX_ROOT
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: GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#elif !defined NO_GFX
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: Adafruit_GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#endif
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{
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this->display = &disp;
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panelResX = _panelResX;
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panelResY = _panelResY;
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vmodule_rows = _vmodule_rows;
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vmodule_cols = _vmodule_cols;
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virtualResX = vmodule_cols*_panelResX;
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virtualResY = vmodule_rows*_panelResY;
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* Virtual Display height: 64
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*
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* So, not values that at 0 to X-1
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*/
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_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
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_chain_top_down= top_down_chain;
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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VirtualCoords getCoords(int16_t x, int16_t y);
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// equivalent methods of the matrix library so it can be just swapped out.
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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void clearScreen() {
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display->clearScreen();
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}
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//void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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//void drawPixelRGB24(int16_t x, int16_t y, RGB24 color);
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void drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows);
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) {
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return display->color444(r, g, b);
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}
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
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return display->color565(r, g, b);
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}
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uint16_t color333(uint8_t r, uint8_t g, uint8_t b) {
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return display->color333(r, g, b);
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}
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void flipDMABuffer() { display->flipDMABuffer(); }
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//void showDMABuffer() { display->showDMABuffer(); }
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void drawDisplayTest();
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// Rotate display
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inline void setRotate(bool rotate);
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private:
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VirtualCoords coords;
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bool _s_chain_party = true; // Are we chained? Ain't no party like a...
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bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices?
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bool _rotate = false;
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}; // end Class header
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/**
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* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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if (x < 0 || x >= width() || y < 0 || y >= height() ) { // Co-ordinates go from 0 to X-1 remember! width() and height() are out of range!
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//Serial.printf("VirtualMatrixPanel::getCoords(): Invalid virtual display coordinate. x,y: %d, %d\r\n", x, y);
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return coords;
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}
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// We want to rotate?
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if (_rotate){
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uint16_t temp_x=x;
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x=y;
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y=virtualResY-1-temp_x;
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}
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uint8_t row = (y / panelResY) + 1; //a non indexed 0 row number
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if( ( _s_chain_party && !_chain_top_down && (row % 2 == 0) ) // serpentine vertically stacked chain starting from bottom row (i.e. ESP closest to ground), upwards
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||
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( _s_chain_party && _chain_top_down && (row % 2 != 0) ) // serpentine vertically stacked chain starting from the sky downwards
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)
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{
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// First portion gets you to the correct offset for the row you need
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// Second portion inverts the x on the row
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coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1;
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// inverts the y the row
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coords.y = panelResY - 1 - (y % panelResY);
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}
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else
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{
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// Normal chain pixel co-ordinate
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coords.x = x + ((y / panelResY) * (virtualResX)) ;
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coords.y = y % panelResY;
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}
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// Reverse co-ordinates if panel chain from ESP starts from the TOP RIGHT
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if (_chain_top_down)
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{
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const HUB75_I2S_CFG _cfg = this->display->getCfg();
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coords.x = (_cfg.mx_width * _cfg.chain_length - 1) - coords.x;
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coords.y = (_cfg.mx_height-1) - coords.y;
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}
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//Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
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return coords;
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}
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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{
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual void override
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{
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// No need to map this.
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this->display->fillScreen(color);
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}
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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}
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inline void VirtualMatrixPanel::setRotate(bool rotate) {
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_rotate=rotate;
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// We don't support rotation by degrees.
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if (rotate) { setRotation(1); } else { setRotation(0); }
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}
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#ifndef NO_GFX
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inline void VirtualMatrixPanel::drawDisplayTest()
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{
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this->display->setFont(&FreeSansBold12pt7b);
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this->display->setTextColor(this->display->color565(255, 255, 0));
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this->display->setTextSize(1);
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for ( int panel = 0; panel < vmodule_cols*vmodule_rows; panel++ ) {
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int top_left_x = (panel == 0) ? 0:(panel*panelResX);
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this->display->drawRect( top_left_x, 0, panelResX, panelResY, this->display->color565( 0, 255, 0));
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this->display->setCursor(panel*panelResX, panelResY-3);
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this->display->print((vmodule_cols*vmodule_rows)-panel);
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}
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}
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#endif
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// need to recreate this one, as it wouldnt work to just map where it starts.
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inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
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int i, j;
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for (i = 0; i < icon_rows; i++) {
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for (j = 0; j < icon_cols; j++) {
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// This is a call to this libraries version of drawPixel
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// which will map each pixel, which is what we want.
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//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
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drawPixel (x + j, y + i, ico[i * icon_cols + j]);
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}
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}
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}
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#endif
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