ESP32-HUB75-MatrixPanel-DMA/examples/ChainedPanelsScreenBuffer/FastLED_Pixel_Buffer.cpp
mrfaptastic 7ba611f81f Implement FastLED pixel buffer example
An extreme memory hog, but not too different to what is used with the Aurora demo's.

https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/discussions/225
2021-12-23 01:03:24 +00:00

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3.6 KiB
C++

/**
* Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
*
* Requires FastLED
*
* Faptastic 2020-2021
**/
#include "FastLED_Pixel_Buffer.h"
/**
* The one for 256+ matrices
* otherwise this:
* for (uint8_t i = 0; i < MATRIX_WIDTH; i++) {}
* turns into an infinite loop
*/
inline uint16_t VirtualMatrixPanel_FastLED_Pixel_Buffer::XY16( uint16_t x, uint16_t y) {
if (x >= virtualResX) return 0;
if (y >= virtualResY) return 0;
return (y * virtualResX) + x + 1; // everything offset by one to compute out of bounds stuff - never displayed by ShowFrame()
}
// For adafruit
void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, uint16_t color) {
//Serial.println("calling our drawpixel!");
// 565 color conversion
uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
this->drawPixel(x, y, CRGB(r,g,b));
}
void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
this->drawPixel(x, y, CRGB(r,g,b));
}
// We actually just draw to ourselves... to our buffer
void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, CRGB color)
{
//Serial.printf("updated x y : %d %d", x, y);
buffer[XY16(x,y)] = color;
}
CRGB VirtualMatrixPanel_FastLED_Pixel_Buffer::getPixel(int16_t x, int16_t y)
{
return buffer[XY16(x,y)];
}
/**
* Dim all the pixels on the layer.
*/
void VirtualMatrixPanel_FastLED_Pixel_Buffer::dimAll(byte value) {
//Serial.println("performing dimall");
// nscale8 max value is 255, or it'll flip back to 0
// (documentation is wrong when it says x/256), it's actually x/255
/*
for (int y = 0; y < LAYER_HEIGHT; y++) {
for (int x = 0; x < LAYER_WIDTH; x++) {
pixels->data[y][x].nscale8(value);
}}
*/
dimRect(0,0, virtualResX, virtualResY, value);
}
/**
* Dim all the pixels in a rectangular option of the layer the layer.
*/
void VirtualMatrixPanel_FastLED_Pixel_Buffer::dimRect(int16_t x, int16_t y, int16_t w, int16_t h, byte value) {
for (int16_t i = x; i < x + w; i++)
{
for (int16_t j = y; j < y + h; j++)
{
buffer[XY16(i,j)].nscale8(value);
}
}
}
void VirtualMatrixPanel_FastLED_Pixel_Buffer::clear() {
memset(buffer, CRGB(0,0,0), (virtualResX * virtualResY) );
}
/**
* Actually Send the CRGB FastLED buffer to the DMA engine / Physical Panels!
* Do this via the underlying 'VirtualMatrixPanel' that does all the pixel-remapping for
* all sorts of chained panels, and panel scan types.
*/
void VirtualMatrixPanel_FastLED_Pixel_Buffer::show() {
//Serial.println("Doing Show");
CRGB _pixel = 0;
for (int16_t y = 0; y < virtualResY; y++) {
for (int16_t x = 0; x < virtualResX; x++)
{
//VirtualMatrixPanel::getCoords(x, y); // call to base to update coords for chaining approach
_pixel = buffer[XY16(x,y)];
drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b); // call VirtualMatrixPanel::drawPixelRGB888(...)
//drawPixelRGB888( x, y, 0, 0, 128); // call VirtualMatrixPanel::drawPixelRGB888(...)
} // end loop to copy fast led to the dma matrix
}
} // show
/**
* Cleanup should we delete this buffer class. Unlikely during runtime.
*/
VirtualMatrixPanel_FastLED_Pixel_Buffer::~VirtualMatrixPanel_FastLED_Pixel_Buffer(void)
{
delete(buffer);
}