461 lines
15 KiB
C++
461 lines
15 KiB
C++
#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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/*******************************************************************
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Class contributed by Brian Lough, and expanded by Faptastic.
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Originally designed to allow CHAINING of panels together to create
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a 'bigger' display of panels. i.e. Chaining 4 panels into a 2x2
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grid.
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However, the function of this class has expanded now to also manage
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the output for
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1) TWO scan panels = Two rows updated in parallel.
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* 64px high panel = sometimes referred to as 1/32 scan
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* 32px high panel = sometimes referred to as 1/16 scan
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* 16px high panel = sometimes referred to as 1/8 scan
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2) FOUR scan panels = Four rows updated in parallel
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* 32px high panel = sometimes referred to as 1/8 scan
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* 16px high panel = sometimes referred to as 1/4 scan
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Twitter: https://twitter.com/witnessmenow
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*******************************************************************/
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#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
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#ifndef NO_GFX
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#include <Fonts/FreeSansBold12pt7b.h>
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#endif
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// #include <iostream>
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struct VirtualCoords
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{
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int16_t x;
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int16_t y;
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int16_t virt_row; // chain of panels row
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int16_t virt_col; // chain of panels col
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VirtualCoords() : x(0), y(0)
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{
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}
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};
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enum PANEL_SCAN_RATE
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{
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NORMAL_TWO_SCAN,
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NORMAL_ONE_SIXTEEN, // treated as the same
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FOUR_SCAN_32PX_HIGH,
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FOUR_SCAN_16PX_HIGH
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};
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// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
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enum PANEL_CHAIN_TYPE
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{
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CHAIN_NONE,
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CHAIN_TOP_LEFT_DOWN,
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CHAIN_TOP_RIGHT_DOWN,
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CHAIN_BOTTOM_LEFT_UP,
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CHAIN_BOTTOM_RIGHT_UP,
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CHAIN_TOP_LEFT_DOWN_ZZ, /// ZigZag chaining. Might need a big ass cable to do this, all panels right way up.
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CHAIN_TOP_RIGHT_DOWN_ZZ,
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CHAIN_BOTTOM_RIGHT_UP_ZZ,
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CHAIN_BOTTOM_LEFT_UP_ZZ
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};
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#ifdef USE_GFX_ROOT
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class VirtualMatrixPanel : public GFX
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#elif !defined NO_GFX
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class VirtualMatrixPanel : public Adafruit_GFX
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#else
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class VirtualMatrixPanel
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#endif
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{
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public:
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_NONE)
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#ifdef USE_GFX_ROOT
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: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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#elif !defined NO_GFX
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: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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#endif
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{
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this->display = &disp;
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panel_chain_type = _panel_chain_type;
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panelResX = _panelResX;
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panelResY = _panelResY;
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vmodule_rows = _vmodule_rows;
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vmodule_cols = _vmodule_cols;
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virtualResX = vmodule_cols * _panelResX;
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virtualResY = vmodule_rows * _panelResY;
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dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* Virtual Display height: 64
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*
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* So, not values that at 0 to X-1
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*/
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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// equivalent methods of the matrix library so it can be just swapped out.
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
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void clearScreen() { display->clearScreen(); }
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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#ifdef USE_GFX_ROOT
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// 24bpp FASTLED CRGB colour struct support
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void fillScreen(CRGB color);
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void drawPixel(int16_t x, int16_t y, CRGB color);
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#endif
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b)
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{
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return display->color444(r, g, b);
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}
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
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uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
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void flipDMABuffer() { display->flipDMABuffer(); }
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void drawDisplayTest();
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void setRotate(bool rotate);
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void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
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private:
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MatrixPanel_I2S_DMA *display;
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PANEL_CHAIN_TYPE panel_chain_type;
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PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
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virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
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VirtualCoords coords;
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResY;
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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bool _rotate = false;
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}; // end Class header
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/**
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* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
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{
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if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
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{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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return coords;
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}
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// Do we want to rotate?
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if (_rotate)
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{
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int16_t temp_x = virt_x;
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virt_x = virt_y;
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virt_y = virtualResY - 1 - temp_x;
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}
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int row = (virt_y / panelResY); // 0 indexed
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switch (panel_chain_type)
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{
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case (CHAIN_TOP_RIGHT_DOWN):
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{
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if ((row % 2) == 1)
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{ // upside down panel
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// Serial.printf("Condition 1, row %d ", row);
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// reversed for the row
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coords.x = dmaResX - virt_x - (row * virtualResX);
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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else
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{
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_TOP_RIGHT_DOWN_ZZ):
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{
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// Right side up. Starting from top right all the way down.
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// Connected in a Zig Zag manner = some long ass cables being used potentially
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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break;
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case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
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{
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if ((row % 2) == 0)
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{ // reversed panel
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = dmaResX - virt_x - (row * virtualResX);
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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else
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{
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_TOP_LEFT_DOWN_ZZ):
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{
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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break;
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case (CHAIN_BOTTOM_LEFT_UP): //
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{
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row = vmodule_rows - row - 1;
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if ((row % 2) == 1)
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{
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row * virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_BOTTOM_LEFT_UP_ZZ): //
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{
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row = vmodule_rows - row - 1;
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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break;
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case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
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{
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row = vmodule_rows - row - 1;
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if ((row % 2) == 0)
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{ // right side up
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// Serial.printf("Condition 1, row %d ", row);
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// refersed for the row
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row * virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_BOTTOM_RIGHT_UP_ZZ):
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{
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// Right side up. Starting bottom right all the way up.
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// Connected in a Zig Zag manner = some long ass cables being used potentially
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row = vmodule_rows - row - 1;
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = (virt_y % panelResY);
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}
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break;
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// Q: 1 row!? Why?
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// A: In cases people are only using virtual matrix panel for panels of non-standard scan rates.
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default:
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coords.x = virt_x; coords.y = virt_y;
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break;
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} // end switch
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/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
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* the underlying hardware library is designed for (because
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* there's only 2 x RGB pins... and convert this to 1/4 or something
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*/
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if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
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{
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/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
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on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
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double 'stretched' and 'squished' coordinates which is what needs to be sent from the
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DMA buffer.
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Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
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as if the panel is 2 * W and 0.5 * H !
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*/
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if ((virt_y & 8) == 0)
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{
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coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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else
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{
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coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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// http://cpp.sh/4ak5u
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// Real number of DMA y rows is half reality
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// coords.y = (y / 16)*8 + (y & 0b00000111);
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coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
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}
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else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
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{
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if ((virt_y & 8) == 0)
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{
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coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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else
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{
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coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
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}
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if (virt_y < 32)
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coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
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else
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{
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coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
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coords.x += 256;
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}
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}
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return coords;
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}
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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{ // adafruit virtual void override
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getCoords(x, y);
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// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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inline void VirtualMatrixPanel::fillScreen(uint16_t color)
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{ // adafruit virtual void override
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this->display->fillScreen(color);
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}
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inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
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{
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this->display->fillScreenRGB888(r, g, b);
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}
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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getCoords(x, y);
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this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
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}
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#ifdef USE_GFX_ROOT
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// Support for CRGB values provided via FastLED
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
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{
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getCoords(x, y);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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inline void VirtualMatrixPanel::fillScreen(CRGB color)
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{
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this->display->fillScreen(color);
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}
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#endif
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inline void VirtualMatrixPanel::setRotate(bool rotate)
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{
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_rotate = rotate;
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#ifndef NO_GFX
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// We don't support rotation by degrees.
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if (rotate)
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{
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setRotation(1);
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}
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else
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{
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setRotation(0);
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}
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#endif
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}
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inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
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{
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panel_scan_rate = rate;
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}
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#ifndef NO_GFX
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inline void VirtualMatrixPanel::drawDisplayTest()
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{
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this->display->setFont(&FreeSansBold12pt7b);
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this->display->setTextColor(this->display->color565(255, 255, 0));
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this->display->setTextSize(1);
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for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
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{
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int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
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this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
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this->display->setCursor((panel * panelResX) + 2, panelResY - 4);
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this->display->print((vmodule_cols * vmodule_rows) - panel);
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}
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}
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#endif
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/*
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// need to recreate this one, as it wouldn't work to just map where it starts.
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inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
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int i, j;
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for (i = 0; i < icon_rows; i++) {
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for (j = 0; j < icon_cols; j++) {
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// This is a call to this libraries version of drawPixel
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// which will map each pixel, which is what we want.
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//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
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drawPixel (x + j, y + i, ico[i * icon_cols + j]);
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}
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}
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}
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*/
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#endif
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