ESP32-HUB75-MatrixPanel-DMA/src/ESP32-VirtualMatrixPanel-I2S-DMA.h
mrfaptastic 0b4d83db47 #421
2023-03-18 11:55:56 +00:00

461 lines
15 KiB
C++

#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
/*******************************************************************
Class contributed by Brian Lough, and expanded by Faptastic.
Originally designed to allow CHAINING of panels together to create
a 'bigger' display of panels. i.e. Chaining 4 panels into a 2x2
grid.
However, the function of this class has expanded now to also manage
the output for
1) TWO scan panels = Two rows updated in parallel.
* 64px high panel = sometimes referred to as 1/32 scan
* 32px high panel = sometimes referred to as 1/16 scan
* 16px high panel = sometimes referred to as 1/8 scan
2) FOUR scan panels = Four rows updated in parallel
* 32px high panel = sometimes referred to as 1/8 scan
* 16px high panel = sometimes referred to as 1/4 scan
YouTube: https://www.youtube.com/brianlough
Tindie: https://www.tindie.com/stores/brianlough/
Twitter: https://twitter.com/witnessmenow
*******************************************************************/
#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
#ifndef NO_GFX
#include <Fonts/FreeSansBold12pt7b.h>
#endif
// #include <iostream>
struct VirtualCoords
{
int16_t x;
int16_t y;
int16_t virt_row; // chain of panels row
int16_t virt_col; // chain of panels col
VirtualCoords() : x(0), y(0)
{
}
};
enum PANEL_SCAN_RATE
{
NORMAL_TWO_SCAN,
NORMAL_ONE_SIXTEEN, // treated as the same
FOUR_SCAN_32PX_HIGH,
FOUR_SCAN_16PX_HIGH
};
// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
enum PANEL_CHAIN_TYPE
{
CHAIN_NONE,
CHAIN_TOP_LEFT_DOWN,
CHAIN_TOP_RIGHT_DOWN,
CHAIN_BOTTOM_LEFT_UP,
CHAIN_BOTTOM_RIGHT_UP,
CHAIN_TOP_LEFT_DOWN_ZZ, /// ZigZag chaining. Might need a big ass cable to do this, all panels right way up.
CHAIN_TOP_RIGHT_DOWN_ZZ,
CHAIN_BOTTOM_RIGHT_UP_ZZ,
CHAIN_BOTTOM_LEFT_UP_ZZ
};
#ifdef USE_GFX_ROOT
class VirtualMatrixPanel : public GFX
#elif !defined NO_GFX
class VirtualMatrixPanel : public Adafruit_GFX
#else
class VirtualMatrixPanel
#endif
{
public:
VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_NONE)
#ifdef USE_GFX_ROOT
: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
#elif !defined NO_GFX
: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
#endif
{
this->display = &disp;
panel_chain_type = _panel_chain_type;
panelResX = _panelResX;
panelResY = _panelResY;
vmodule_rows = _vmodule_rows;
vmodule_cols = _vmodule_cols;
virtualResX = vmodule_cols * _panelResX;
virtualResY = vmodule_rows * _panelResY;
dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
/* Virtual Display width() and height() will return a real-world value. For example:
* Virtual Display width: 128
* Virtual Display height: 64
*
* So, not values that at 0 to X-1
*/
coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
}
// equivalent methods of the matrix library so it can be just swapped out.
virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
void clearScreen() { display->clearScreen(); }
void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
#ifdef USE_GFX_ROOT
// 24bpp FASTLED CRGB colour struct support
void fillScreen(CRGB color);
void drawPixel(int16_t x, int16_t y, CRGB color);
#endif
uint16_t color444(uint8_t r, uint8_t g, uint8_t b)
{
return display->color444(r, g, b);
}
uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
void flipDMABuffer() { display->flipDMABuffer(); }
void drawDisplayTest();
void setRotate(bool rotate);
void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
private:
MatrixPanel_I2S_DMA *display;
PANEL_CHAIN_TYPE panel_chain_type;
PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
VirtualCoords coords;
int16_t virtualResX;
int16_t virtualResY;
int16_t vmodule_rows;
int16_t vmodule_cols;
int16_t panelResX;
int16_t panelResY;
int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
bool _rotate = false;
}; // end Class header
/**
* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
* Updates the private class member variable 'coords', so no need to use the return value.
* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
*/
inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
{
if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
return coords;
}
// Do we want to rotate?
if (_rotate)
{
int16_t temp_x = virt_x;
virt_x = virt_y;
virt_y = virtualResY - 1 - temp_x;
}
int row = (virt_y / panelResY); // 0 indexed
switch (panel_chain_type)
{
case (CHAIN_TOP_RIGHT_DOWN):
{
if ((row % 2) == 1)
{ // upside down panel
// Serial.printf("Condition 1, row %d ", row);
// reversed for the row
coords.x = dmaResX - virt_x - (row * virtualResX);
// y co-ord inverted within the panel
coords.y = panelResY - 1 - (virt_y % panelResY);
}
else
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
}
break;
case (CHAIN_TOP_RIGHT_DOWN_ZZ):
{
// Right side up. Starting from top right all the way down.
// Connected in a Zig Zag manner = some long ass cables being used potentially
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
{
if ((row % 2) == 0)
{ // reversed panel
// Serial.printf("Condition 1, row %d ", row);
coords.x = dmaResX - virt_x - (row * virtualResX);
// y co-ord inverted within the panel
coords.y = panelResY - 1 - (virt_y % panelResY);
}
else
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
}
break;
case (CHAIN_TOP_LEFT_DOWN_ZZ):
{
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_BOTTOM_LEFT_UP): //
{
row = vmodule_rows - row - 1;
if ((row % 2) == 1)
{
// Serial.printf("Condition 1, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
else
{ // inverted panel
// Serial.printf("Condition 2, row %d ", row);
coords.x = dmaResX - (row * virtualResX) - virt_x;
coords.y = panelResY - 1 - (virt_y % panelResY);
}
}
break;
case (CHAIN_BOTTOM_LEFT_UP_ZZ): //
{
row = vmodule_rows - row - 1;
// Serial.printf("Condition 1, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
{
row = vmodule_rows - row - 1;
if ((row % 2) == 0)
{ // right side up
// Serial.printf("Condition 1, row %d ", row);
// refersed for the row
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
else
{ // inverted panel
// Serial.printf("Condition 2, row %d ", row);
coords.x = dmaResX - (row * virtualResX) - virt_x;
coords.y = panelResY - 1 - (virt_y % panelResY);
}
}
break;
case (CHAIN_BOTTOM_RIGHT_UP_ZZ):
{
// Right side up. Starting bottom right all the way up.
// Connected in a Zig Zag manner = some long ass cables being used potentially
row = vmodule_rows - row - 1;
// Serial.printf("Condition 2, row %d ", row);
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
coords.y = (virt_y % panelResY);
}
break;
// Q: 1 row!? Why?
// A: In cases people are only using virtual matrix panel for panels of non-standard scan rates.
default:
coords.x = virt_x; coords.y = virt_y;
break;
} // end switch
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
* the underlying hardware library is designed for (because
* there's only 2 x RGB pins... and convert this to 1/4 or something
*/
if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
{
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
double 'stretched' and 'squished' coordinates which is what needs to be sent from the
DMA buffer.
Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
as if the panel is 2 * W and 0.5 * H !
*/
if ((virt_y & 8) == 0)
{
coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
}
else
{
coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
}
// http://cpp.sh/4ak5u
// Real number of DMA y rows is half reality
// coords.y = (y / 16)*8 + (y & 0b00000111);
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
}
else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
{
if ((virt_y & 8) == 0)
{
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
}
else
{
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
}
if (virt_y < 32)
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
else
{
coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
coords.x += 256;
}
}
return coords;
}
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
{ // adafruit virtual void override
getCoords(x, y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(coords.x, coords.y, color);
}
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
{ // adafruit virtual void override
this->display->fillScreen(color);
}
inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
{
this->display->fillScreenRGB888(r, g, b);
}
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
{
getCoords(x, y);
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
}
#ifdef USE_GFX_ROOT
// Support for CRGB values provided via FastLED
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
{
getCoords(x, y);
this->display->drawPixel(coords.x, coords.y, color);
}
inline void VirtualMatrixPanel::fillScreen(CRGB color)
{
this->display->fillScreen(color);
}
#endif
inline void VirtualMatrixPanel::setRotate(bool rotate)
{
_rotate = rotate;
#ifndef NO_GFX
// We don't support rotation by degrees.
if (rotate)
{
setRotation(1);
}
else
{
setRotation(0);
}
#endif
}
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
{
panel_scan_rate = rate;
}
#ifndef NO_GFX
inline void VirtualMatrixPanel::drawDisplayTest()
{
this->display->setFont(&FreeSansBold12pt7b);
this->display->setTextColor(this->display->color565(255, 255, 0));
this->display->setTextSize(1);
for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
{
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
this->display->setCursor((panel * panelResX) + 2, panelResY - 4);
this->display->print((vmodule_cols * vmodule_rows) - panel);
}
}
#endif
/*
// need to recreate this one, as it wouldn't work to just map where it starts.
inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
int i, j;
for (i = 0; i < icon_rows; i++) {
for (j = 0; j < icon_cols; j++) {
// This is a call to this libraries version of drawPixel
// which will map each pixel, which is what we want.
//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
drawPixel (x + j, y + i, ico[i * icon_cols + j]);
}
}
}
*/
#endif