259 lines
6.4 KiB
C++
259 lines
6.4 KiB
C++
/*
|
|
* Aurora: https://github.com/pixelmatix/aurora
|
|
* Copyright (c) 2014 Jason Coon
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
* this software and associated documentation files (the "Software"), to deal in
|
|
* the Software without restriction, including without limitation the rights to
|
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|
* subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef Patterns_H
|
|
#define Patterns_H
|
|
|
|
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
|
|
|
|
#include "Vector.h"
|
|
#include "Boid.h"
|
|
#include "Attractor.h"
|
|
|
|
/*
|
|
* Note from mrfaptastic:
|
|
*
|
|
* Commented out patterns are due to the fact they either didn't work properly with a non-square display,
|
|
* or from my personal opinion, are crap.
|
|
*
|
|
* Kosso: I have removed the crappy ones and added a less crappy (and working!) Fire demo ;)
|
|
*
|
|
*/
|
|
#include "PaletteFireKoz.h" // Added by Kosso
|
|
#include "PatternFireKoz.h" // Added by Kosso
|
|
#include "PatternSpiro.h"
|
|
#include "PatternRadar.h"
|
|
#include "PatternSwirl.h"
|
|
#include "PatternPendulumWave.h"
|
|
#include "PatternFlowField.h"
|
|
#include "PatternIncrementalDrift.h"
|
|
#include "PatternMunch.h"
|
|
#include "PatternElectricMandala.h"
|
|
#include "PatternSimplexNoise.h"
|
|
#include "PatternWave.h"
|
|
#include "PatternAttract.h"
|
|
#include "PatternFlock.h"
|
|
#include "PatternInfinity.h"
|
|
#include "PatternPlasma.h"
|
|
#include "PatternSnake.h"
|
|
#include "PatternFire.h" // Not very good.
|
|
#include "PatternLife.h"
|
|
#include "PatternMaze.h"
|
|
#include "PatternSpiral.h"
|
|
|
|
|
|
class Patterns : public Playlist {
|
|
private:
|
|
PatternFireKoz fireKoz;
|
|
PatternSpiro spiro;
|
|
PatternSwirl swirl;
|
|
PatternPendulumWave pendulumWave;
|
|
PatternFlowField flowField;
|
|
PatternIncrementalDrift incrementalDrift;
|
|
PatternMunch munch;
|
|
PatternElectricMandala electricMandala;
|
|
PatternSimplexNoise simplexNoise;
|
|
PatternWave wave;
|
|
PatternAttract attract;
|
|
PatternFlock flock;
|
|
PatternPlasma plasma;
|
|
PatternSnake snake;
|
|
PatternFire fire;
|
|
PatternLife life;
|
|
PatternMaze maze;
|
|
PatternSpiral spiral;
|
|
|
|
int currentIndex = 0;
|
|
Drawable* currentItem;
|
|
|
|
int getCurrentIndex() {
|
|
return currentIndex;
|
|
}
|
|
|
|
const static int PATTERN_COUNT = 18;
|
|
|
|
Drawable* shuffledItems[PATTERN_COUNT];
|
|
|
|
Drawable* items[PATTERN_COUNT] = {
|
|
&fireKoz, // added by Kosso
|
|
&spiro,
|
|
&life,
|
|
&flowField,
|
|
&pendulumWave,
|
|
&incrementalDrift,
|
|
&munch,
|
|
&electricMandala,
|
|
&simplexNoise,
|
|
&wave,
|
|
&attract,
|
|
&swirl,
|
|
&flock,
|
|
&plasma,
|
|
&snake,
|
|
&fire,
|
|
&maze,
|
|
&spiral,
|
|
};
|
|
|
|
public:
|
|
Patterns() {
|
|
// add the items to the shuffledItems array
|
|
for (int a = 0; a < PATTERN_COUNT; a++) {
|
|
shuffledItems[a] = items[a];
|
|
}
|
|
|
|
shuffleItems();
|
|
|
|
this->currentItem = items[0];
|
|
this->currentItem->start();
|
|
}
|
|
|
|
char* Drawable::name = (char *)"Patterns";
|
|
|
|
void stop() {
|
|
if (currentItem)
|
|
currentItem->stop();
|
|
}
|
|
|
|
void start() {
|
|
if (currentItem)
|
|
currentItem->start();
|
|
}
|
|
|
|
void move(int step) {
|
|
currentIndex += step;
|
|
|
|
if (currentIndex >= PATTERN_COUNT) currentIndex = 0;
|
|
else if (currentIndex < 0) currentIndex = PATTERN_COUNT - 1;
|
|
|
|
if (effects.paletteIndex == effects.RandomPaletteIndex)
|
|
effects.RandomPalette();
|
|
|
|
moveTo(currentIndex);
|
|
|
|
//if (!isTimeAvailable && currentItem == &analogClock)
|
|
// move(step);
|
|
}
|
|
|
|
void moveRandom(int step) {
|
|
currentIndex += step;
|
|
|
|
if (currentIndex >= PATTERN_COUNT) currentIndex = 0;
|
|
else if (currentIndex < 0) currentIndex = PATTERN_COUNT - 1;
|
|
|
|
if (effects.paletteIndex == effects.RandomPaletteIndex)
|
|
effects.RandomPalette();
|
|
|
|
if (currentItem)
|
|
currentItem->stop();
|
|
|
|
currentItem = shuffledItems[currentIndex];
|
|
|
|
if (currentItem)
|
|
currentItem->start();
|
|
|
|
// if (!isTimeAvailable && currentItem == &analogClock)
|
|
// moveRandom(step);
|
|
}
|
|
|
|
void shuffleItems() {
|
|
for (int a = 0; a < PATTERN_COUNT; a++)
|
|
{
|
|
int r = random(a, PATTERN_COUNT);
|
|
Drawable* temp = shuffledItems[a];
|
|
shuffledItems[a] = shuffledItems[r];
|
|
shuffledItems[r] = temp;
|
|
}
|
|
}
|
|
|
|
|
|
unsigned int drawFrame() {
|
|
return currentItem->drawFrame();
|
|
}
|
|
|
|
void listPatterns() {
|
|
Serial.println(F("{"));
|
|
Serial.print(F(" \"count\": "));
|
|
Serial.print(PATTERN_COUNT);
|
|
Serial.println(",");
|
|
Serial.println(F(" \"results\": ["));
|
|
|
|
for (int i = 0; i < PATTERN_COUNT; i++) {
|
|
Serial.print(F(" \""));
|
|
Serial.print(i, DEC);
|
|
Serial.print(F(": "));
|
|
Serial.print(items[i]->name);
|
|
if (i == PATTERN_COUNT - 1)
|
|
Serial.println(F("\""));
|
|
else
|
|
Serial.println(F("\","));
|
|
}
|
|
|
|
Serial.println(" ]");
|
|
Serial.println("}");
|
|
}
|
|
|
|
int getPatternIndex()
|
|
{
|
|
return currentIndex;
|
|
}
|
|
|
|
char * getCurrentPatternName()
|
|
{
|
|
return currentItem->name;
|
|
}
|
|
|
|
void moveTo(int index) {
|
|
if (currentItem)
|
|
currentItem->stop();
|
|
|
|
currentIndex = index;
|
|
|
|
currentItem = items[currentIndex];
|
|
|
|
if (currentItem)
|
|
currentItem->start();
|
|
}
|
|
|
|
bool setPattern(String name) {
|
|
for (int i = 0; i < PATTERN_COUNT; i++) {
|
|
if (name.compareTo(items[i]->name) == 0) {
|
|
moveTo(i);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool setPattern(int index) {
|
|
if (index >= PATTERN_COUNT || index < 0)
|
|
return false;
|
|
|
|
moveTo(index);
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
#endif
|