ESP32-HUB75-MatrixPanel-DMA/examples/AuroraDemo/PatternInfinity.h
Emil Muratov 2d38f96722 some more fixes for Aurora effects
Signed-off-by: Emil Muratov <gpm@hotplug.ru>
2020-12-02 22:39:03 +03:00

61 lines
2.4 KiB
C++

/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PatternInfinity_H
class PatternInfinity : public Drawable {
public:
PatternInfinity() {
name = (char *)"Infinity";
}
unsigned int drawFrame() {
// dim all pixels on the display slightly
// to 250/255 (98%) of their current brightness
blur2d(effects.leds, MATRIX_WIDTH > 255 ? 255 : MATRIX_WIDTH, MATRIX_HEIGHT > 255 ? 255 : MATRIX_HEIGHT, 250);
// effects.DimAll(250); effects.ShowFrame();
// the Effects class has some sample oscillators
// that move from 0 to 255 at different speeds
effects.MoveOscillators();
// the horizontal position of the head of the infinity sign
// oscillates from 0 to the maximum horizontal and back
int x = (MATRIX_WIDTH - 1) - effects.p[1];
// the vertical position of the head oscillates
// from 8 to 23 and back (hard-coded for a 32x32 matrix)
int y = map8(sin8(effects.osci[3]), 8, 23);
// the hue oscillates from 0 to 255, overflowing back to 0
byte hue = sin8(effects.osci[5]);
// draw a pixel at x,y using a color from the current palette
effects.Pixel(x, y, hue);
effects.ShowFrame();
return 30;
}
};
#endif