4d0cbe437d
setBrightness was called before matrix->begin which didn't work.
209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#include <Arduino.h>
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/* Default library pin configuration for the reference
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you can redefine only ones you need later on object creation
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#define R1 25
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#define G1 26
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#define BL1 27
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#define R2 14
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#define G2 12
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#define BL2 13
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#define CH_A 23
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#define CH_B 19
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#define CH_C 5
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#define CH_D 17
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#define CH_E -1 // assign to any available pin if using two panels or 64x64 panels with 1/32 scan
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#define CLK 16
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#define LAT 4
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#define OE 15
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*/
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/* -------------------------- Display Config Initialisation -------------------- */
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// Assume we have four 64x32 panels daisy-chained and ESP32 attached to the bottom right corner
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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#define PANEL_CHAIN NUM_ROWS*NUM_COLS // total number of panels chained one to another
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// Change this to your needs, for details on VirtualPanel pls see ChainedPanels example
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#define SERPENT false
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#define TOPDOWN false
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// Virtual Panel dimensions - our combined panel would be a square 4x4 modules with a combined resolution of 128x128 pixels
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#define VPANEL_W PANEL_RES_X*NUM_COLS // Kosso: All Pattern files have had the MATRIX_WIDTH and MATRIX_HEIGHT replaced by these.
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#define VPANEL_H PANEL_RES_Y*NUM_ROWS //
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// Kosso added: Button with debounce
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#define BTN_PIN 0 // Pattern advance. Using EPS32 Boot button.
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int buttonState; // the current reading from the input pin
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int lastButtonState = LOW; // the previous reading from the input pin
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unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
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unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers
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// The palettes are set to change every 60 seconds.
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// Kosso added: Non-volatile memory to save last pattern index.
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#include <Preferences.h>
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Preferences preferences;
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int lastPattern = 0;
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/* -------------------------- Class Initialisation -------------------------- */
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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#include <FastLED.h> // Used for some mathematics calculations and effects.
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// placeholder for the matrix object
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MatrixPanel_I2S_DMA *matrix = nullptr;
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// placeholder for the virtual display object
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VirtualMatrixPanel *virtualDisp = nullptr;
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// Aurora related
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#include "Effects.h"
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Effects effects;
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#include "Drawable.h"
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#include "Playlist.h"
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//#include "Geometry.h"
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#include "Patterns.h"
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Patterns patterns;
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/* -------------------------- Some variables -------------------------- */
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unsigned long ms_current = 0;
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unsigned long ms_previous = 0;
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unsigned long ms_animation_max_duration = 20000; // 10 seconds
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unsigned long next_frame = 0;
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void listPatterns();
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void setup()
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{
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// Setup serial interface
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Serial.begin(115200);
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delay(250);
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// Added a button to manually advance the pattern index.
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pinMode(BTN_PIN, INPUT);
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// For saving last pattern index. TO reboot with same.
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preferences.begin("RGBMATRIX", false);
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lastPattern = preferences.getInt("lastPattern", 0);
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// Configure your matrix setup here
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HUB75_I2S_CFG mxconfig(PANEL_RES_X, PANEL_RES_Y, PANEL_CHAIN);
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// custom pin mapping (if required)
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//HUB75_I2S_CFG::i2s_pins _pins={R1, G1, BL1, R2, G2, BL2, CH_A, CH_B, CH_C, CH_D, CH_E, LAT, OE, CLK};
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//mxconfig.gpio = _pins;
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// in case that we use panels based on FM6126A chip, we can change that
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//mxconfig.driver = HUB75_I2S_CFG::FM6126A;
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// FM6126A panels could be cloked at 20MHz with no visual artefacts
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// mxconfig.i2sspeed = HUB75_I2S_CFG::HZ_20M;
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// OK, now we can create our matrix object
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matrix = new MatrixPanel_I2S_DMA(mxconfig);
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// Allocate memory and start DMA display
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if( not matrix->begin() )
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Serial.println("****** !KABOOM! I2S memory allocation failed ***********");
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// let's adjust default brightness to about 75%
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matrix->setBrightness8(96); // range is 0-255, 0 - 0%, 255 - 100%
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// create VirtualDisplay object based on our newly created dma_display object
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virtualDisp = new VirtualMatrixPanel((*matrix), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN);
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Serial.println("**************** Starting Aurora Effects Demo ****************");
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Serial.print("MATRIX_WIDTH: "); Serial.println(PANEL_RES_X*PANEL_CHAIN);
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Serial.print("MATRIX_HEIGHT: "); Serial.println(PANEL_RES_Y);
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#ifdef VPANEL_W
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Serial.println("VIRTUAL PANEL WIDTH " + String(VPANEL_W));
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Serial.println("VIRTUAL PANEL HEIGHT " + String(VPANEL_H));
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#endif
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// setup the effects generator
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effects.Setup();
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delay(500);
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Serial.println("Effects being loaded: ");
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listPatterns();
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Serial.println("LastPattern index: " + String(lastPattern));
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patterns.setPattern(lastPattern); // // simple noise
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patterns.start();
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Serial.print("Starting with pattern: ");
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Serial.println(patterns.getCurrentPatternName());
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preferences.end();
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}
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void patternAdvance(){
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// Go to next pattern in the list (se Patterns.h)
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patterns.stop();
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patterns.moveRandom(1);
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//patterns.move(1);
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patterns.start();
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// Select a random palette as well
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effects.RandomPalette();
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Serial.print("Changing pattern to: ");
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Serial.println(patterns.getCurrentPatternName());
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//Serial.println(patterns.getPatternIndex());
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//lastPattern = patterns.getPatternIndex();
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// Save last index.
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preferences.begin("RGBMATRIX", false);
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preferences.putInt("lastPattern", lastPattern);
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preferences.end();
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}
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void loop()
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{
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// Boot button Pattern advance with debounce
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int reading = digitalRead(BTN_PIN);
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if (reading != lastButtonState) {
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lastDebounceTime = millis();
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}
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if ((millis() - lastDebounceTime) > debounceDelay) {
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if (reading != buttonState) {
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buttonState = reading;
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if (buttonState == LOW) {
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Serial.println("NEXT PATTERN ...");
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patternAdvance();
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}
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}
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}
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lastButtonState = reading;
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// end button debounce
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ms_current = millis();
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if ( (ms_current - ms_previous) > ms_animation_max_duration )
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{
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patternAdvance();
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// just auto-change the palette
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effects.RandomPalette();
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ms_previous = ms_current;
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}
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if ( next_frame < ms_current)
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next_frame = patterns.drawFrame() + ms_current;
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}
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void listPatterns() {
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patterns.listPatterns();
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}
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