f77a5cac9c
And test out ChatGPT's attempt to create some effects as well.
122 lines
3.7 KiB
C++
122 lines
3.7 KiB
C++
/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternWave_H
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#define PatternWave_H
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class PatternWave : public Drawable {
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private:
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byte thetaUpdate = 0;
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byte thetaUpdateFrequency = 0;
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byte theta = 0;
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byte hueUpdate = 0;
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byte hueUpdateFrequency = 0;
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byte hue = 0;
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byte rotation = 0;
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uint8_t scale = 256 / VPANEL_W;
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uint8_t maxX = VPANEL_W - 1;
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uint8_t maxY = VPANEL_H - 1;
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uint8_t waveCount = 1;
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public:
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PatternWave() {
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name = (char *)"Wave";
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}
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void start() {
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rotation = random(0, 4);
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waveCount = random(1, 3);
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}
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unsigned int drawFrame() {
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int n = 0;
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switch (rotation) {
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case 0:
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for (int x = 0; x < VPANEL_W; x++) {
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n = quadwave8(x * 2 + theta) / scale;
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effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
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if (waveCount == 2)
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effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
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}
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break;
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case 1:
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for (int y = 0; y < VPANEL_H; y++) {
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n = quadwave8(y * 2 + theta) / scale;
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effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
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if (waveCount == 2)
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effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
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}
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break;
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case 2:
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for (int x = 0; x < VPANEL_W; x++) {
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n = quadwave8(x * 2 - theta) / scale;
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effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
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if (waveCount == 2)
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effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
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}
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break;
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case 3:
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for (int y = 0; y < VPANEL_H; y++) {
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n = quadwave8(y * 2 - theta) / scale;
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effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
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if (waveCount == 2)
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effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
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}
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break;
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}
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effects.DimAll(220);
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if (thetaUpdate >= thetaUpdateFrequency) {
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thetaUpdate = 0;
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theta++;
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}
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else {
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thetaUpdate++;
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}
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if (hueUpdate >= hueUpdateFrequency) {
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hueUpdate = 0;
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hue++;
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}
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else {
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hueUpdate++;
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}
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effects.ShowFrame();
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return 0;
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}
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};
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#endif
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