85d0d44891
Based on Aurora code.
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
/*
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*
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* Inspired by and based on a loading animation for Prismata by Lunarch Studios:
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* http://www.reddit.com/r/gifs/comments/2on8si/connecting_to_server_so_mesmerizing/cmow0sz
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*
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* Lunarch Studios Inc. hereby publishes the Actionscript 3 source code pasted in this
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* comment under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
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* Lunarch Studios Inc. waives all rights to the work worldwide under copyright law,
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* including all related and neighboring rights, to the extent allowed by law.
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* You can copy, modify, distribute and perform the work, even for commercial purposes,
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* all without asking permission.
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*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternPendulumWave_H
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#define PatternPendulumWave_H
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class PatternPendulumWave : public Drawable {
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public:
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PatternPendulumWave() {
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name = (char *)"Pendulum Wave";
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}
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unsigned int drawFrame() {
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effects.DimAll(170); effects.ShowFrame();
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for (int x = 0; x < MATRIX_WIDTH; x++)
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{
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uint8_t y = beatsin8(x + MATRIX_WIDTH, 0, MATRIX_HEIGHT);
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effects.drawBackgroundFastLEDPixelCRGB(x, y, effects.ColorFromCurrentPalette(x * 7));
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}
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return 15;
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}
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};
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#endif
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