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app/headers/scstwappbackend.h

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#ifndef SCSTWAPPBACKEND_H
#define SCSTWAPPBACKEND_H
#include <QObject>
#include <scstwclient.h>
#include <scstwrace.h>
#include <ScStw.hpp>
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#include <scstwremotemonitorrace.h>
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#include "headers/scstwappsettings.h"
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class ScStwAppBackend : public QObject
{
Q_OBJECT
Q_PROPERTY(int mode READ getMode NOTIFY modeChanged)
Q_PROPERTY(ScStwRace* race READ getRace NOTIFY raceChanged)
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Q_PROPERTY(ScStwClient *scStwClient READ getScStwClient NOTIFY scStwClientChanged)
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Q_PROPERTY(ScStwAppSettings *settings READ getSettings NOTIFY settingsChanged)
public:
explicit ScStwAppBackend(QObject *parent = nullptr);
enum RaceMode { LOCAL, REMOTE };
private:
RaceMode mode;
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ScStwAppSettings * appSettings;
ScStwClient * scStwClient;
QTimer * timerTextRefreshTimer;
ScStwRace * localRace;
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ScStwRemoteMonitorRace * remoteRace;
public slots:
// functions for qml
Q_INVOKABLE ScStwRace *getRace();
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Q_INVOKABLE ScStwClient *getScStwClient();
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Q_INVOKABLE ScStwAppSettings *getSettings();
Q_INVOKABLE int getMode();
// athlete management
Q_INVOKABLE QVariant getAthletes();
Q_INVOKABLE bool createAthlete( QString userName, QString fullName );
Q_INVOKABLE bool deleteAthlete( QString userName );
Q_INVOKABLE bool selectAthlete( QString userName, int timerId );
Q_INVOKABLE QVariant getResults( QString userName );
private slots:
void refreshTimerText();
void refreshMode();
void reloadRaceSettings();
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void reloadBaseStationIpAdress();
void handleSettingChange(int keyInt, int keyLevel, QVariant value);
signals:
void modeChanged();
void raceChanged();
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void scStwClientChanged();
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void settingsChanged();
void baseStationStateChanged();
void baseStationConnectionsChanged();
void baseStationPropertiesChanged();
};
#endif // SCSTWAPPBACKEND_H