minor bugfxes and optimizations
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5ad720ecf3
commit
1f055931f7
8 changed files with 45 additions and 41 deletions
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@ -51,6 +51,8 @@ private:
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QTcpSocket *socket;
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//socket for communication with the extention
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QTimer *timeoutTimer;
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QString readBuffer;
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QSemaphore remoteSessions;
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@ -86,9 +88,11 @@ signals:
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public slots:
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Q_INVOKABLE bool connectToHost();
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Q_INVOKABLE void connectToHost();
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//function to connect to the base station
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void connectionTimeout();
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Q_INVOKABLE bool init();
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Q_INVOKABLE void deInit();
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@ -91,7 +91,7 @@ public slots:
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Q_INVOKABLE void writeSetting(QString key, QVariant value);
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Q_INVOKABLE QString readSetting(QString key);
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Q_INVOKABLE bool connectBaseStation();
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Q_INVOKABLE void connectBaseStation();
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Q_INVOKABLE void disconnectBaseStation();
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Q_INVOKABLE QString getBaseStationState();
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Q_INVOKABLE QVariant getBaseStationConnections();
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@ -118,7 +118,7 @@ Popup {
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id: headlineUnderline
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height: 1
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width: parent.width
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color: "grey"
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color: "transparent"
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anchors {
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bottom: parent.bottom
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left: parent.left
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@ -357,7 +357,7 @@ Popup {
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id: connectToBaseDel
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text: status.status === "connected" ? qsTr("disconnect"): status.status === "disconnected" ? qsTr("connect"):qsTr("connecting...")
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status: { "status": speedBackend.baseStationState }
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status: { "status": speedBackend.baseStationState, "progress": 100 }
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connect: speedBackend.connectBaseStation
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disconnect: speedBackend.disconnectBaseStation
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type: "baseStation"
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@ -5,6 +5,7 @@ SmoothItemDelegate {
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id: control
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property var status
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property string oldState: ""
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property var connect
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property var disconnect
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@ -16,16 +17,22 @@ SmoothItemDelegate {
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onClicked: {
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if(status.status === "disconnected"){
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connect()
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if(status.status !== "connected"){
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statusIndicator.color_override = "red"
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shortDelay.start()
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}
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}
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else {
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disconnect()
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}
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}
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onStatusChanged: {
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if(oldState !== status.status) {
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if(status.status === "disconnected" && oldState === "connecting") {
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statusIndicator.color_override = "red"
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shortDelay.start()
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}
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oldState = status.status
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}
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}
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Timer {
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id: shortDelay
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running: false
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@ -77,19 +84,11 @@ SmoothItemDelegate {
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lineWidth: height * 0.1
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arcBegin: 0
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arcEnd: 0
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arcEnd: 360 * ( status.progress / 100 )
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colorCircle: "grey"
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onColorCircleChanged: prog.repaint()
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onArcEndChanged: prog.repaint()
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Timer {
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id: prog_refresh
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running: status.status === "connecting"
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interval: 1
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repeat: true
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onTriggered: {
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prog.arcEnd = 360 * ( status.progress / 100 )
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}
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}
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Behavior on opacity {
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NumberAnimation {
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duration: 200
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@ -67,18 +67,22 @@ Window {
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case 1:
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stateString = "STARTING"
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settingsDialog.close()
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profilesDialog.close()
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break;
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case 2:
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stateString = "WAITING"
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settingsDialog.close()
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profilesDialog.close()
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break;
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case 3:
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stateString = "RUNNING"
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settingsDialog.close()
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profilesDialog.close()
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break;
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case 4:
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stateString = "STOPPED"
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settingsDialog.close()
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profilesDialog.close()
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}
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root.state = stateString
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}
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@ -5,8 +5,13 @@ BaseConn * pGlobalBaseConn = nullptr;
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BaseConn::BaseConn(QObject *parent) : QObject(parent)
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{
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pGlobalBaseConn = this;
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socket = new QTcpSocket(this);
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this->setState("disconnected");
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this->timeoutTimer = new QTimer(this);
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this->timeoutTimer->setSingleShot(true);
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this->state = "disconnected";
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connect(this->socket, SIGNAL(error(QAbstractSocket::SocketError)),
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this, SLOT(gotError(QAbstractSocket::SocketError)));
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@ -17,30 +22,28 @@ BaseConn::BaseConn(QObject *parent) : QObject(parent)
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this->connections = QVariantList({});
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}
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bool BaseConn::connectToHost() {
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void BaseConn::connectToHost() {
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qDebug() << "connecting";
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setState("connecting");
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this->connection_progress = 0;
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QEventLoop loop;
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// quit loop when state changed (successfull connection is handled elswhere
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loop.connect(this, SIGNAL(stateChanged()), &loop, SLOT(quit()));
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connect(this->timeoutTimer, SIGNAL(timeout()), this, SLOT(connectionTimeout()));
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//connect
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this->socket->connectToHost(this->ip, this->port);
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while(this->state != "connected" && this->state != "disconnected"){
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loop.exec();
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timeoutTimer->start(3000);
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}
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if(this->state == "connected") {
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return true;
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}
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return false;
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void BaseConn::connectionTimeout() {
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this->socket->abort();
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disconnect(this->timeoutTimer, SIGNAL(timeout()), this, SLOT(connectionTimeout()));
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}
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bool BaseConn::init() {
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disconnect(this->timeoutTimer, SIGNAL(timeout()), this, SLOT(connectionTimeout()));
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this->timeoutTimer->stop();
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connect(this->socket, &QTcpSocket::readyRead, this, &BaseConn::readyRead);
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this->connection_progress = 50;
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@ -69,13 +72,7 @@ void BaseConn::closeConnection()
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socket->abort();
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}
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this->deInit();
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setState("disconnected");
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// for(int i = 0; i < this->waitingRequests.length(); i++){
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// this->waitingRequests[i].reply = "ERR_NOT_CONNECTED";
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// this->waitingRequests[i].loop->quit();
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// return;
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// }
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}
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void BaseConn::gotError(QAbstractSocket::SocketError err)
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@ -113,7 +110,6 @@ void BaseConn::socketStateChanged(QAbstractSocket::SocketState socketState) {
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switch (socketState) {
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case QAbstractSocket::UnconnectedState:
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{
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this->deInit();
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this->setState("disconnected");
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break;
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}
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@ -143,7 +139,7 @@ QVariantMap BaseConn::sendCommand(int header, QJsonValue data){
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// generate id and witing requests entry
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int thisId = nextConnectionId;
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qDebug() << "sending command: " << header << " with data: " << data << " and id: " << thisId;
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//qDebug() << "sending command: " << header << " with data: " << data << " and id: " << thisId;
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nextConnectionId ++;
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QEventLoop *loop = new QEventLoop(this);
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@ -325,6 +321,7 @@ QString BaseConn::getState() const
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void BaseConn::setState(QString newState){
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if(this->state != newState) {
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qDebug() << "+--- BaseConn state changed: " << newState;
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this->state = newState;
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emit stateChanged();
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if(this->state == "disconnected") {
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@ -611,9 +611,9 @@ QString ClimbingRace::readSetting(QString key) {
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}
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}
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bool ClimbingRace::connectBaseStation() {
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void ClimbingRace::connectBaseStation() {
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this->reloadBaseStationIpAdress();
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return this->baseConn->connectToHost();
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this->baseConn->connectToHost();
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}
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void ClimbingRace::disconnectBaseStation() {
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