added a very fancy indicator for timer rady state during waiting state of race
This commit is contained in:
parent
cd255b5848
commit
3467e77679
5 changed files with 378 additions and 13 deletions
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@ -30,9 +30,105 @@ Item {
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rows: app.landscape() ? 1:2
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Item {
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Rectangle {
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id: centerExtraContentTop
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property double size
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Layout.preferredHeight: app.landscape() ? centerLayout.height:Math.min(centerLayout.width * size, centerLayout.height * size)
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Layout.preferredWidth: app.landscape() ? Math.min(centerLayout.width * size, centerLayout.height * size):centerLayout.width
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Behavior on size {
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NumberAnimation {
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duration: 800
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easing.type: Easing.InOutQuart
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}
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}
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StackView {
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id: centerExtraContentTopStack
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anchors.fill: parent
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color: "green"
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anchors.margins: parent.width * 0.1
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property QtObject newItem: emptyComp
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onNewItemChanged: {
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centerExtraContentTopStack.replace(newItem)
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}
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replaceEnter: Transition {
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SequentialAnimation {
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PauseAnimation {
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duration: 400
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}
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NumberAnimation {
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property: "opacity"
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from: 0
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to: 1
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duration: 400
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easing.type: Easing.InOutQuart
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}
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}
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}
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replaceExit: Transition {
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NumberAnimation {
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property: "opacity"
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from: 1
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to: 0
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duration: 400
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easing.type: Easing.InOutQuart
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}
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}
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Component {
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id: waitingDetailsComp
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Item {
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opacity: 0
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scale: 0.9
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Row {
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anchors.fill: parent
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spacing: centerExtraContentTopStack.anchors.margins
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StateIndicator {
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width: parent.width * 0.5 - parent.spacing * 0.5
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height: parent.height
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backgroundColor: appTheme.theme.colors.background
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successColor: appTheme.theme.colors.success
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state: speedBackend.race.timers[0]["readyState"] === ScStwTimer.IsReady ? "success":"warn"
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onStateChanged: {
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console.log("STATE CHANGED: " + JSON.stringify( speedBackend.race.timers[0]))
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}
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}
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StateIndicator {
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width: parent.width * 0.5 - parent.spacing * 0.5
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height: parent.height
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backgroundColor: appTheme.theme.colors.background
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successColor: appTheme.theme.colors.success
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state: speedBackend.race.timers[1]["readyState"] === ScStwTimer.IsReady ? "success":"warn"
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}
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}
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}
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}
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Component {
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id: emptyComp
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Item {}
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}
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}
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}
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@ -47,7 +143,6 @@ Item {
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Layout.preferredHeight: app.landscape() ? width:Math.min(centerLayout.width * size, centerLayout.height * size)
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Layout.preferredWidth: app.landscape() ? Math.min(centerLayout.width * size, centerLayout.height * size):height
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onClicked: {
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if(progressControlActivated && progress < 1.0)
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return
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@ -59,7 +154,7 @@ Item {
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ret = speedBackend.race.start()
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break;
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case ScStwRace.WAITING:
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if(!speedBackend.race.readySoundEnabled)
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if(!speedBackend.race.readySoundEnabled && speedBackend.race.isReadyForNextState)
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ret = speedBackend.race.start()
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else
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ret = speedBackend.race.cancel()
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@ -90,6 +185,23 @@ Item {
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}
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}
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}
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Item {
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id: centerExtraContentBottom
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property double size
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Layout.preferredHeight: app.landscape() ? centerLayout.height:Math.min(centerLayout.width * size, centerLayout.height * size)
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Layout.preferredWidth: app.landscape() ? Math.min(centerLayout.width * size, centerLayout.height * size):centerLayout.width
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Behavior on size {
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NumberAnimation {
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duration: 400
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easing.type: Easing.InOutQuart
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}
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}
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}
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}
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states: [
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@ -120,11 +232,30 @@ Item {
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State {
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name: ScStwRace.WAITING
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PropertyChanges {
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target: mainActionButton
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size: 0.9
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text: speedBackend.race.readySoundEnabled ? "cancel":"ready"
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enabled: speedBackend.race.readySoundEnabled ? true:speedBackend.race.isReadyForNextState
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size: speedBackend.race.competitionMode ? 0.3:0.9
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text: speedBackend.race.readySoundEnabled ? "cancel": speedBackend.race.isReadyForNextState ? "ready":"cancel"
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progressControlActivated: speedBackend.race.competitionMode && !speedBackend.race.readySoundEnabled && !speedBackend.race.isReadyForNextState
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}
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PropertyChanges {
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target: centerExtraContentTop
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size: speedBackend.race.competitionMode ? 0.7:0
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}
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PropertyChanges {
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target: centerExtraContentBottom
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size: speedBackend.race.competitionMode ? 0.05:0
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}
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PropertyChanges {
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target: centerExtraContentTopStack
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newItem: speedBackend.race.competitionMode ? waitingDetailsComp:emptyComp
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}
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},
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@ -143,7 +274,7 @@ Item {
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target: mainActionButton
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size: 0.9
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text: speedBackend.race.competitionMode ? "cancel":"stop"
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progressControlActivated: speedBackend.scStwClient.state === ScStwClient.CONNECTED && speedBackend.race.competitionMode
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progressControlActivated: speedBackend.race.competitionMode
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}
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},
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@ -204,7 +204,7 @@ ToolBar {
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PropertyChanges {
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target: control
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statusText: "Press start"
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statusText: app.landscape() ? "Press\nstart":"Press start"
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}
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PropertyChanges {
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@ -278,7 +278,7 @@ ToolBar {
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PropertyChanges {
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target: control
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statusText: "Technical incident!"
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statusText: app.landscape() ? "Technical\nincident!":"Technical incident!"
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}
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PropertyChanges {
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@ -13,8 +13,20 @@ DelayButton {
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property color backgroundColor: appTheme.theme.colors.button
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property bool progressControlActivated: false
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property double startProgress
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property double oldStartProgress: -1
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delay: progressControlActivated ? 2000:0
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onStartProgressChanged: {
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if(startProgress > oldStartProgress)
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oldStartProgress = startProgress
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else {
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startProgressAnimation.from = oldStartProgress
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startProgressAnimation.to = startProgress
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startProgressAnimation.start()
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}
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}
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Text {
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id: labelText
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text: control.text
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@ -24,6 +36,15 @@ DelayButton {
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color: enabled ? appTheme.theme.colors.text:appTheme.theme.colors.disabledText
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}
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NumberAnimation {
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id: startProgressAnimation
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to: 0
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target: control
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properties: "oldStartProgress"
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duration: 200
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}
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Behavior on text {
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//animate a text change
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enabled: true
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@ -74,17 +95,17 @@ DelayButton {
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Connections {
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target: control
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onProgressChanged: canvas.requestPaint()
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onStartProgressChanged: canvas.requestPaint()
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onOldStartProgressChanged: canvas.requestPaint()
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}
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onPaint: {
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var progress
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var showHoldProgress = ((control.startProgress <= 0 || control.startProgress === 1) && control.progressControlActivated)
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var showHoldProgress = ((control.oldSartProgress <= 0 || control.oldStartProgress === 1) && control.progressControlActivated)
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if(showHoldProgress)
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progress = control.progress
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else
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progress = control.startProgress < 0 ? 0:1-control.startProgress
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progress = control.oldStartProgress < 0 ? 0:1-control.oldStartProgress
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var ctx = getContext("2d")
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212
resources/qml/components/StateIndicator.qml
Normal file
212
resources/qml/components/StateIndicator.qml
Normal file
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@ -0,0 +1,212 @@
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import QtQuick 2.0
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Rectangle {
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id: control
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property color successColor: "green"
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property color warningColor: "orange"
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property color errorColor: "red"
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property color unknownColor: "grey"
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property color backgroundColor: "white"
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height: app.height * 0.9
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width: height * 0.8
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color: backgroundColor
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border.width: Math.min(width * 0.1, height * 0.1)
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border.color: "green"
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radius: border.width * 0.5
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state: "success"
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Rectangle {
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id: higherRect
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property int totalWidth: Math.abs(Math.sin(rotation * Math.PI / 180) * (height))
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property int totalHeight: Math.abs(Math.cos(rotation * Math.PI / 180) * (height))
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radius: width * 0.5
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color: "green"
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}
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Rectangle {
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id: lowerRect
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property int totalWidth: Math.abs(Math.sin(rotation * Math.PI / 180) * (height))
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property int totalHeight: Math.abs(Math.cos(rotation * Math.PI / 180) * (height))
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radius: width * 0.5
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color: "green"
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}
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states: [
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State {
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name: "unknown"
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PropertyChanges {
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target: control
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border.color: control.unknownColor
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}
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PropertyChanges {
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target: higherRect
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: control.border.width
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height: Math.min(parent.width * 0.7, parent.height * 0.7)
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color: control.unknownColor
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rotation: 90
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}
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PropertyChanges {
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target: lowerRect
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: control.border.width
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height: Math.min(parent.width * 0.7, parent.height * 0.7)
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color: control.unknownColor
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rotation: -90
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}
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},
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State {
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name: "error"
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PropertyChanges {
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target: control
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border.color: control.errorColor
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}
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PropertyChanges {
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target: higherRect
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x: (parent.width - width) / 2
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y: parent.height * 0.15
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width: control.border.width
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height: parent.height * 0.5
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color: control.errorColor
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}
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PropertyChanges {
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target: lowerRect
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x: (parent.width - width) / 2
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y: parent.height - (parent.height * 0.15 + height)
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width: control.border.width * 1.3
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height: width
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color: control.errorColor
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}
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},
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State {
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name: "warn"
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PropertyChanges {
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target: control
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border.color: control.warningColor
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}
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PropertyChanges {
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target: higherRect
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: control.border.width
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height: Math.min(parent.width * 0.7, parent.height * 0.7)
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color: control.warningColor
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rotation: 45
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}
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PropertyChanges {
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target: lowerRect
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: control.border.width
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height: Math.min(parent.width * 0.7, parent.height * 0.7)
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color: control.warningColor
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rotation: -45
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}
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},
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State {
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id: tickState
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property int bottomX: (control.width) / 2 - (higherRect.totalWidth - (lowerRect.totalWidth + higherRect.totalWidth) / 2 )
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property int bottomY: (control.height + higherRect.totalHeight) / 2 - lowerRect.radius
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name: "success"
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PropertyChanges {
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target: control
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border.color: control.successColor
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}
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PropertyChanges {
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target: higherRect
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x: tickState.bottomX - width / 2 + (Math.sin(rotation * Math.PI / 180) * (height / 2 - radius))
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y: tickState.bottomY - height / 2 - (Math.cos(rotation * Math.PI / 180) * (height / 2 - radius))
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width: control.border.width
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height: Math.min(parent.width * 0.6, parent.height * 0.6)
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rotation: 40
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color: control.successColor
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}
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PropertyChanges {
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target: lowerRect
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x: tickState.bottomX - width / 2 + (Math.sin(rotation * Math.PI / 180) * (height / 2 - radius))
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y: tickState.bottomY - height / 2 - (Math.cos(rotation * Math.PI / 180) *(height / 2 - radius))
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width: control.border.width
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height: Math.min(parent.width * 0.3, parent.height * 0.3)
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rotation: -40
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color: control.successColor
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}
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}
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]
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transitions: [
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Transition {
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NumberAnimation {
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properties: "height,width,rotation,x,y"
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duration: 400
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easing.type: Easing.InOutQuad
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}
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ColorAnimation {
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properties: "color,border.color"
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duration: 400
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easing.type: Easing.InOutQuad
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}
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}
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]
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}
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@ -28,5 +28,6 @@
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<file>MainPage/CenterContent.qml</file>
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<file>MainPage/BottomToolBar.qml</file>
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<file>components/MainActionButton.qml</file>
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<file>components/StateIndicator.qml</file>
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</qresource>
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</RCC>
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Reference in a new issue