import QtQuick 2.9 import QtMultimedia 5.8 import QtQuick.Window 2.2 import QtQuick.Controls 2.2 Window { visible: true width: 540 height: 960 title: qsTr("speedclimbing stw") property date currentTime: new Date() property int millis: 0 Page { id:root anchors.fill: parent property double startTime: 0 property double stoppedTime: 0 property double currTime: new Date().getTime() Timer { running: true repeat: true interval: 1 onTriggered: { root.currTime = new Date().getTime() } } Item { id: time_container anchors { top: parent.top left: parent.left right: parent.right } height: parent.height * 0.15 Label { id: time text: "Click start to start" anchors.centerIn: parent font.pixelSize: parent.height * 0.3 } } Rectangle { width: parent.width height: 1 color: "grey" anchors.left: parent.left anchors.top: time_container.bottom } SoundEffect { id: startSound source: "OFFICAL_IFSC_STARTIGNAL.wav" onPlayingChanged: { if(!playing){ root.startTime = new Date().getTime() root.currTime = new Date().getTime() time.text = ( ( root.currTime - root.startTime ) / 1000 ).toFixed(3) + " sec" root.state = "RUNNING" } } } Rectangle { id: startButt property string text: "start" anchors { horizontalCenter: parent.horizontalCenter bottom: parent.bottom bottomMargin: parent.height * 0.5 - height * 0.5 } height: parent.height - (parent.height * 0.5) width: height color: "white" border.color: "grey" border.width: 1 radius: width / 2 Label { id: startButt_text text: parent.text anchors.centerIn: parent font.pixelSize: parent.height * 0.16 font.family: "Helvetica" } MouseArea { enabled: startButt.enabled anchors.fill: parent onPressed: parent.color = "lightgrey" onReleased: parent.color = "white" onClicked: { switch(root.state) { case "": root.state = "IDLE" case "IDLE": root.state = "STARTING" startSound.play() break case "RUNNING": root.stoppedTime = new Date().getTime() - root.startTime root.state = "STOPPED" break case "STOPPED": root.state = "IDLE" break } } } } states: [ State { name: "IDLE" //state for the start page PropertyChanges { target: time; text: "Click start to start"; font.pixelSize: parent.height * 0.3 } PropertyChanges { target: time_container; height: parent.height * 0.15 } PropertyChanges { target: startButt; enabled: true; text: "start"; height: parent.height - (parent.height * 0.5); anchors.bottomMargin: parent.height * 0.5 - startButt.height * 0.5 } }, State { name: "STARTING" //state for the start sequence PropertyChanges { target: startButt; enabled: false; text: "starting..." } PropertyChanges { target: time; text: "0.000 sec" } }, State { name: "RUNNING" //state when the timer is running PropertyChanges { target: time; text: ( ( root.currTime - root.startTime ) / 1000 ).toFixed(3) + " sec" } PropertyChanges { target: startButt; enabled: true; text: "stop" } }, State { name: "STOPPED" //state when the meassuring is over PropertyChanges { target: time; text: ( root.stoppedTime / 1000 ).toFixed(3) + " sec"; font.pixelSize: parent.height * 0.1 } PropertyChanges { target: startButt; enabled: true; text: "reset"; height: parent.height - (parent.height * 0.8); anchors.bottomMargin: parent.height * 0.2 - startButt.height * 0.5 } PropertyChanges { target: time_container; height: parent.height * 0.8 } } ] transitions: [ Transition { NumberAnimation { properties: "height"; easing.type: Easing.InOutQuad; duration: 200 } NumberAnimation { properties: "bottomMargin"; easing.type: Easing.InOutQuad; duration: 200 } NumberAnimation { properties: "font.pixelSize"; easing.type: Easing.InOutQuad; duration: 200 } }, Transition { to: "moveIn" NumberAnimation { properties: "height"; easing.type: Easing.InOutQuad; duration: 200 } } ] } }