#include "headers/baseconn.h" BaseConn::BaseConn(QObject *parent) : QObject(parent) { socket = new QTcpSocket(); this->setState("disconnected"); remoteSessions.release(2); this->speedTimers.append(pGlobalSpeedTimer); this->refreshTimer = new QTimer(); refreshTimer->setInterval(1); refreshTimer->setSingleShot(true); refreshTimer->connect(this->refreshTimer, &QTimer::timeout, this, &BaseConn::refreshTimers); } bool BaseConn::connectToHost() { qDebug() << "connecting"; setState("connecting"); this->connection_progress = 0; QEventLoop loop; QTimer timer; timer.setSingleShot(true); // quit the loop when the timer times out loop.connect(&timer, SIGNAL(timeout()), &loop, SLOT(quit())); //quit the loop when the connection was established loop.connect(this->socket, SIGNAL(connected()), &loop, SLOT(quit())); // start the timer before starting to connect timer.start(3000); //connect this->socket->connectToHost(this->ip, this->port); //wait for the connection to finish (programm gets stuck in here) loop.exec(); //loop finish if(timer.remainingTime() == -1){ //the time has been triggered -> timeout this->socket->abort(); setState("disconnected"); return(false); } // stop the timer as the connection has been established timer.stop(); connect(this->socket, &QTcpSocket::readyRead, this, &BaseConn::readyRead); this->connection_progress = 100; setState("connected"); return(true); } QString BaseConn::sendCommand(QString command){ if(this->state != "connected"){ return "ERR_NOT_CONNECTED"; } remoteSessions.acquire(1); QByteArray arrBlock; QDataStream out(&arrBlock, QIODevice::WriteOnly); //out.setVersion(QDataStream::Qt_5_10); out << quint16(0) << command; out.device()->seek(0); out << quint16(arrBlock.size() - sizeof(quint16)); QEventLoop loop; QTimer timer; timer.setSingleShot(true); // quit the loop when the timer times out loop.connect(&timer, SIGNAL(timeout()), &loop, SLOT(quit())); //quit the loop when the connection was established loop.connect(this, &BaseConn::gotReply, &loop, &QEventLoop::quit); // start the timer before starting to connect timer.start(3000); //write data socket->write(arrBlock); //wait for an answer to finish (programm gets stuck in here) loop.exec(); //loop finished if(timer.remainingTime() == -1){ //the time has been triggered -> timeout return("timeout"); } // stop the timer as the connection has been established timer.stop(); remoteSessions.release(1); return(this->latestReadReply); } void BaseConn::readyRead() { QDataStream in(socket); //in.setVersion(QDataStream::Qt_5_10); qint16 nextBlockSize = 0; for (;;) { if (!nextBlockSize) { if (socket->bytesAvailable() < sizeof(quint16)) { break; } in >> nextBlockSize; } if (socket->bytesAvailable() < nextBlockSize) { break; } QString str; in >> str; // if (str == "0") // { // str = "Connection closed"; // closeConnection(); // } nextBlockSize = 0; latestReadReply = str; emit gotReply(); } } /*-----Functions to control the local stopwatch-----*/ void BaseConn::refreshTimers(){ if(this->state != "connected"){ return; } QString remoteState; switch (speedTimers[0]->state) { case SpeedTimer::IDLE: break; case SpeedTimer::STARTING: remoteState = sendCommand("GET_TIMER_STATE"); if(remoteState == "RUNNING"){ speedTimers[0]->start(); } else if (remoteState == "STOPPED") { speedTimers[0]->stop("manual"); } break; case SpeedTimer::RUNNING: remoteState = sendCommand("GET_TIMER_STATE"); if(remoteState == "STOPPED"){ speedTimers[0]->stop("manual"); } break; case SpeedTimer::STOPPED: break; } this->refreshTimer->start(); } bool BaseConn::startTimers(){ qDebug() << "starting timers"; QString ret = this->sendCommand("CMD_START_TIMER"); if(ret.startsWith("ERR")){ //handle Error!! return false; } this->speedTimers[0]->setState(SpeedTimer::STARTING); return true; } bool BaseConn::stopTimers(){ qDebug() << "stopping timers"; QString ret = this->sendCommand("CMD_STOP_TIMER"); if(ret.startsWith("ERR")){ //handle Error! return false; } this->speedTimers[0]->stop("manual"); return true; } void BaseConn::setIP(const QString &ipAdress){ this->ip = ipAdress; } QString BaseConn::getIP() const { return(this->ip); } QString BaseConn::getState() const { return(this->state); } void BaseConn::setState(QString newState){ this->state = newState; emit stateChanged(); } int BaseConn::getProgress() const { return(connection_progress); } bool BaseConn::refreshConnections() { QString ret = this->sendCommand("GET_CONNECTIONS"); if(ret.startsWith("ERR")){ return false; } connections = ret.split("|||"); return true; } QStringList BaseConn::getConnections() { return(connections); }