191 lines
4.5 KiB
C++
191 lines
4.5 KiB
C++
#include "headers/speedtimer.h"
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SpeedTimer * pGlobalSpeedTimer = nullptr;
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SpeedTimer::SpeedTimer(QObject *parent) : QObject(parent)
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{
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this->date = new QDateTime;
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this->startTime = 0;
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this->stopTime = 0;
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this->stoppedTime = 0;
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this->reactionTime = 0;
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this->state = IDLE;
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}
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bool SpeedTimer::start(bool force) {
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if(this->state != STARTING && !force){
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return false;
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}
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qDebug() << "starting timer";
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if(!force){
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this->stopTime = 0;
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this->stoppedTime = 0;
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this->reactionTime = 0;
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this->startTime = this->date->currentMSecsSinceEpoch();
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}
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this->setState(RUNNING);
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return true;
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//this->startPad->appendCommand("SET_LED_RUNNING");
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}
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bool SpeedTimer::stop(int type, bool force) {
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// type can be:
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// 0: stopped
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// 1: cancelled
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// 2: failed (fase start)
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if( ( this->state != SpeedTimer::STARTING && this->state != SpeedTimer::RUNNING && this->state ) && !force ){
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return false;
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}
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//qDebug() << "Stopping: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << stoppedTime << " reactionTime: " << reactionTime;
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switch (type) {
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case 0:
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{
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this->stopTime = this->date->currentMSecsSinceEpoch();
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this->stoppedTime = this->stopTime - this->startTime;
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this->setState(STOPPED);
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break;
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}
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case 1:
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{
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this->stoppedTime = 0;
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this->setState(CANCELLED);
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break;
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}
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case 2:
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{
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this->stoppedTime = this->reactionTime;
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this->setState(FAILED);
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break;
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}
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}
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qDebug() << "Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << stoppedTime << " reactionTime: " << reactionTime;
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return true;
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//this->startPad->appendCommand("SET_LED_STARTING");
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}
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bool SpeedTimer::reset(bool force){
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if( ( this->state != STOPPED && this->state != FAILED && this->state != CANCELLED ) && !force){
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return false;
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}
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this->startTime = 0;
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this->stopTime = 0;
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this->stoppedTime = 0;
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this->reactionTime = 0;
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this->setState(IDLE);
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return true;
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//this->startPad->appendCommand("SET_LED_STARTING");
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}
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void SpeedTimer::setState(timerState newState){
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this->state = newState;
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qDebug() << "+--- timer state changed: " << newState;
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emit this->stateChanged(newState);
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}
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QString SpeedTimer::getState(){
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switch(state){
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case IDLE:
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return("IDLE");
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case STARTING:
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return("STARTING");
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case RUNNING:
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return("RUNNING");
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case STOPPED:
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return("STOPPED");
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case FAILED:
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return("FAILED");
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case CANCELLED:
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return("CANCELLED");
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}
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return("ERROR");
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}
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double SpeedTimer::getCurrTime() {
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double currTime;
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if(this->state == RUNNING && this->startTime > 0){
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currTime = this->date->currentMSecsSinceEpoch() - this->startTime;
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}
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else {
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currTime = this->stoppedTime;
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}
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return(currTime);
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}
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QString SpeedTimer::getText() {
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//qDebug() << this->getState();
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QString newText;
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switch (this->state) {
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case SpeedTimer::IDLE:
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newText = "Click Start to start";
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break;
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case SpeedTimer::STARTING:
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newText = "0.000 sec";
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break;
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case SpeedTimer::RUNNING:
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newText = QString::number( this->getCurrTime() / 1000.0, 'f', 3 ) + " sec";
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break;
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case SpeedTimer::STOPPED:
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newText = QString::number( this->stoppedTime / 1000.0, 'f', 3 ) + " sec";
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break;
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case SpeedTimer::FAILED:
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newText = "False Start";
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break;
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case SpeedTimer::CANCELLED:
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newText = "Cancelled";
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break;
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}
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return newText;
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}
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void SpeedTimer::delay(int mSecs){
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QEventLoop loop;
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QTimer timer;
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timer.setSingleShot(true);
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// quit the loop when the timer times out
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loop.connect(&timer, SIGNAL(timeout()), &loop, SLOT(quit()));
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//quit the loop when the connection was established
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// start the timer before starting to connect
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timer.start(mSecs);
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//connect
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//wait for the connection to finish (programm gets stuck in here)
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loop.exec();
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}
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SpeedTimer::timerState SpeedTimer::stateFromString(QString state){
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if(state == "IDLE"){
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return IDLE;
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}
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else if (state == "STARTING") {
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return STARTING;
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}
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else if (state == "RUNNING") {
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return RUNNING;
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}
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else if (state == "STOPPED") {
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return STOPPED;
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}
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else if (state == "FAILED") {
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return FAILED;
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}
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else {
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return CANCELLED;
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}
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}
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