049f678b11
- the base statio firmware updater is now fully working
70 lines
2.4 KiB
QML
70 lines
2.4 KiB
QML
/*
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Speed Climbing Stopwatch - Simple Stopwatch for Climbers
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Copyright (C) 2018 Itsblue Development - Dorian Zeder
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, version 3 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import QtQuick 2.0
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SequentialAnimation {
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id: root
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property QtObject target
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property string fadeProperty: "scale"
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property int fadeDuration: 150
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property int fadeDuration_in: fadeDuration
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property int fadeDuration_out: fadeDuration
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property alias outValue: outAnimation.to
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property alias inValue: inAnimation.to
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property alias outEasingType: outAnimation.easing.type
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property alias inEasingType: inAnimation.easing.type
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property string easingType: "Quad"
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ParallelAnimation {
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NumberAnimation { // in the default case, fade scale to 0
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id: outAnimation
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target: root.target
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property: "scale"
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duration: root.fadeDuration_in
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to: 0.9
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easing.type: Easing["In"+root.easingType]
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}
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NumberAnimation { // in the default case, fade scale to 0
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id: outAnimation2
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target: root.target
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property: "opacity"
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duration: root.fadeDuration_in
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to: 0
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easing.type: Easing["In"+root.easingType]
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}
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}
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PropertyAction { } // actually change the property targeted by the Behavior between the 2 other animations
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ParallelAnimation {
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NumberAnimation { // in the default case, fade scale back to 1
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id: inAnimation
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target: root.target
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property: root.fadeProperty
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duration: root.fadeDuration_out
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to: 1
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easing.type: Easing["Out"+root.easingType]
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}
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NumberAnimation { // in the default case, fade scale to 0
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id: inAnimation2
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target: root.target
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property: "opacity"
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duration: root.fadeDuration_in
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to: 1
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easing.type: Easing["In"+root.easingType]
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}
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}
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}
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