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Check connection status when returning in NimBLEClient::Connect.
There is a chance to become disconnected before returning from the onConnect callback so the connection status should be checked when returning from client connect.
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1 changed files with 2 additions and 1 deletions
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@ -284,7 +284,8 @@ bool NimBLEClient::connect(const NimBLEAddress &address, bool deleteAttibutes) {
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m_pClientCallbacks->onConnect(this);
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NIMBLE_LOGD(LOG_TAG, "<< connect()");
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return true;
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// Check if still connected before returning
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return isConnected();
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} // connect
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