/** NimBLE_server_get_client_name * * Demonstrates 2 ways for the server to read the device name from the connected client. * * Created: on June 24 2024 * Author: H2zero * */ #include // See the following for generating UUIDs: // https://www.uuidgenerator.net/ #define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b" #define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8" #define ENC_CHARACTERISTIC_UUID "9551f35b-8d91-42e4-8f7e-1358dfe272dc" NimBLEServer* pServer; class ServerCallbacks : public NimBLEServerCallbacks { // Same as before but now includes the name parameter void onConnect(NimBLEServer* pServer, NimBLEConnInfo& connInfo, std::string& name) override { printf("Client address: %s Name: %s\n", connInfo.getAddress().toString().c_str(), name.c_str()); } // Same as before but now includes the name parameter void onAuthenticationComplete(NimBLEConnInfo& connInfo, const std::string& name) override { if (!connInfo.isEncrypted()) { NimBLEDevice::getServer()->disconnect(connInfo.getConnHandle()); printf("Encrypt connection failed - disconnecting client\n"); return; } printf("Encrypted Client address: %s Name: %s\n", connInfo.getAddress().toString().c_str(), name.c_str()); } }; extern "C" void app_main(void) { printf("Starting BLE Server!\n"); NimBLEDevice::init("Connect to me!"); NimBLEDevice::setSecurityAuth(true, false, true); // Enable bonding to see full name on phones. pServer = NimBLEDevice::createServer(); NimBLEService* pService = pServer->createService(SERVICE_UUID); NimBLECharacteristic* pCharacteristic = pService->createCharacteristic(CHARACTERISTIC_UUID, NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::WRITE); pCharacteristic->setValue("Hello World says NimBLE!"); NimBLECharacteristic* pEncCharacteristic = pService->createCharacteristic( ENC_CHARACTERISTIC_UUID, (NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::WRITE | NIMBLE_PROPERTY::READ_ENC | NIMBLE_PROPERTY::WRITE_ENC)); pEncCharacteristic->setValue("Hello World says NimBLE Encrypted"); pService->start(); pServer->setCallbacks(new ServerCallbacks()); pServer->getPeerNameOnConnect(true); // Setting this will enable the onConnect callback that provides the name. BLEAdvertising* pAdvertising = NimBLEDevice::getAdvertising(); pAdvertising->addServiceUUID(SERVICE_UUID); pAdvertising->setScanResponse(true); pAdvertising->start(); printf("Advertising started, connect with your phone.\n"); while (true) { auto clientCount = pServer->getConnectedCount(); if (clientCount) { printf("Connected clients:\n"); for (auto i = 0; i < clientCount; ++i) { NimBLEConnInfo peerInfo = pServer->getPeerInfo(i); printf("Client address: %s Name: %s\n", peerInfo.getAddress().toString().c_str(), // This function blocks until the name is retrieved, so cannot be used in callback functions. pServer->getPeerName(peerInfo).c_str()); } } vTaskDelay(pdMS_TO_TICKS(10000)); } }