syntax = "proto3"; package ScStw; message LaneFullState { enum State { IDLE = 0; IDLE_FOOT_DOWN = 1; READY_FOOT_DOWN = 2; RUNNING_FOOT_DOWN = 3; RUNNING = 4; FALSE_START = 5; FALSE_START_TIE = 6; WILDCARD = 7; FINISHED = 8; FINISHED_WINNER = 9; FINISHED_TIE = 10; FALL = 11; DISABLED = 12; } State state = 1; uint32 reactionTime = 2; uint32 climbingTime = 3; } message RaceFullState { enum State { IDLE = 0; IDLE_CLEAR_TO_START = 1; STARTING = 2; RUNNING = 3; FINISHED = 4; FINISHED_MUTED = 5; } State state = 1; repeated LaneFullState laneStates = 2; }