2020-09-29 12:53:40 +02:00
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/****************************************************************************
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2020-06-07 14:43:47 +02:00
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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2020-04-11 23:41:34 +02:00
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#include "../headers/scstwrace.h"
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ScStwRace::ScStwRace(QObject *parent) : QObject(parent)
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{
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this->state = IDLE;
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// configure the loop that waits for the sound effect to finish
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this->soundPlayer = new ScStwSoundPlayer();
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// configure timer that handles the delay between the start commands
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2020-10-02 14:16:24 +02:00
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this->startDelayTimer = new QTimer(this);
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startDelayTimer->setSingleShot(true);
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this->startWaitLoop = new QEventLoop(this);
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2020-04-11 23:41:34 +02:00
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2020-10-02 14:16:24 +02:00
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connect(this->startDelayTimer, &QTimer::timeout, this->startWaitLoop, &QEventLoop::quit);
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2020-04-11 23:41:34 +02:00
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2020-10-02 19:53:07 +02:00
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connect(this, &ScStwRace::currentStartDelayChanged, this, &ScStwRace::detailsChanged);
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connect(this, &ScStwRace::timersChanged, this, &ScStwRace::detailsChanged);
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2020-04-11 23:41:34 +02:00
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// write default settings
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2020-10-02 14:16:24 +02:00
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this->startSoundSettings.insert(ScStwSoundPlayer::Start, {{"Enabled", true}, {"Delay", 1}});
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, false, 0);
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2020-04-11 23:41:34 +02:00
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this->setSoundVolume(1.0);
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2020-10-02 14:16:24 +02:00
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this->competitionMode = false;
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2020-04-11 23:41:34 +02:00
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}
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// --------------------------
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// --- Main Functionality ---
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// --------------------------
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode ScStwRace::start(bool asyncronous) {
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2020-10-02 14:16:24 +02:00
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if(this->state == WAITING) {
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if(this->isReadyForNextState()) {
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this->startWaitLoop->exit(LoopManualExit);
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return ScStw::Success;
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}
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else {
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return ScStw::TimersNotReadyError;
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}
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}
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else if(this->state != IDLE) {
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2020-05-10 17:39:16 +02:00
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return ScStw::CurrentStateNotVaildForOperationError;
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2020-04-11 23:41:34 +02:00
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}
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2020-10-02 14:16:24 +02:00
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if(!this->isReadyForNextState())
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return ScStw::TimersNotReadyError;
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2020-09-29 12:53:40 +02:00
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this->setState(PREPAIRING);
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2020-04-11 23:41:34 +02:00
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2020-04-19 13:09:24 +02:00
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if(asyncronous) {
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2020-09-29 12:53:40 +02:00
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QTimer::singleShot(1, [=](){this->playSoundsAndStartTimers();});
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2020-04-19 13:09:24 +02:00
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}
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else
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2020-09-29 12:53:40 +02:00
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this->playSoundsAndStartTimers();
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2020-04-11 23:41:34 +02:00
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2020-04-19 22:39:33 +02:00
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return ScStw::Success;
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2020-04-11 23:41:34 +02:00
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}
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode ScStwRace::stop() {
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2020-04-11 23:41:34 +02:00
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if(this->state != RUNNING && this->state != STARTING) {
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2020-05-10 17:39:16 +02:00
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return ScStw::CurrentStateNotVaildForOperationError;
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2020-04-11 23:41:34 +02:00
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}
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qDebug() << "+ [INFO] stopping race";
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2020-04-15 19:21:32 +02:00
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double timeOfStop = QDateTime::currentMSecsSinceEpoch();
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode returnCode = ScStw::Success;
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2020-04-11 23:41:34 +02:00
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foreach(ScStwTimer *speedTimer, this->timers){
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2020-04-15 19:21:32 +02:00
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if(!speedTimer->stop(timeOfStop) && speedTimer->getState() != ScStwTimer::DISABLED){
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2020-04-19 22:39:33 +02:00
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returnCode = ScStw::InternalErrorTimerOperationFailed;
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2020-04-11 23:41:34 +02:00
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}
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}
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2020-04-19 22:39:33 +02:00
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if(returnCode == ScStw::Success) {
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2020-04-11 23:41:34 +02:00
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this->setState(STOPPED);
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}
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return returnCode;
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}
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void ScStwRace::handleTimerStop() {
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if(this->state == RUNNING) {
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// find out which timer has won
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double lowestStoppedTime = -1;
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2020-04-15 19:21:32 +02:00
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QList<ScStwTimer *> timersWhichHaveWonIds;
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2020-04-11 23:41:34 +02:00
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// iterate through all timers and find the lowest time taht was stopped
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2020-04-15 19:21:32 +02:00
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foreach(ScStwTimer * timer, this->timers) {
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2020-04-11 23:41:34 +02:00
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if(timer->getCurrentTime() > 0 && (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)) {
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// this is the timer with the lowest stopped time
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lowestStoppedTime = timer->getCurrentTime();
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}
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}
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// append the timer(s) with the lowest stopped time to the winner list
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2020-04-15 19:21:32 +02:00
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foreach(ScStwTimer * timer, this->timers) {
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if(timer->getCurrentTime() > 0
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&& (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)
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&& timer->getState() != ScStwTimer::RUNNING
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) {
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2020-04-11 23:41:34 +02:00
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// this is the timer with the lowest stopped time
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2020-04-15 19:21:32 +02:00
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timersWhichHaveWonIds.append(timer);
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2020-04-11 23:41:34 +02:00
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}
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}
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// update the states of all timers
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2020-04-15 19:21:32 +02:00
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foreach(ScStwTimer * timer, this->timers) {
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if(timer->getState() == ScStwTimer::RUNNING)
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continue;
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2020-04-11 23:41:34 +02:00
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2020-04-15 19:21:32 +02:00
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if(timersWhichHaveWonIds.contains(timer)) {
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timer->setResult(ScStwTimer::WON);
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2020-04-11 23:41:34 +02:00
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}
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2020-04-15 19:21:32 +02:00
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else {
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timer->setResult(ScStwTimer::LOST);
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2020-04-11 23:41:34 +02:00
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}
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}
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}
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}
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode ScStwRace::reset() {
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2020-09-29 15:21:00 +02:00
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if(this->state != STOPPED && this->state != INCIDENT) {
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2020-05-10 17:39:16 +02:00
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return ScStw::CurrentStateNotVaildForOperationError;
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2020-04-11 23:41:34 +02:00
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}
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qDebug() << "+ [INFO] resetting race";
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode returnCode = ScStw::Success;
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2020-04-11 23:41:34 +02:00
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foreach(ScStwTimer *speedTimer, this->timers){
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if(!speedTimer->reset() && speedTimer->getState() != ScStwTimer::DISABLED) {
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2020-04-19 22:39:33 +02:00
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returnCode = ScStw::InternalErrorTimerOperationFailed;
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2020-04-11 23:41:34 +02:00
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}
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}
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2020-10-01 01:54:39 +02:00
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if(returnCode == ScStw::Success)
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2020-04-11 23:41:34 +02:00
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this->setState(IDLE);
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2020-10-02 17:05:52 +02:00
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this->soundPlayer->cancel();
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2020-04-11 23:41:34 +02:00
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return returnCode;
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}
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode ScStwRace::cancel() {
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2020-09-29 15:21:00 +02:00
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if(this->state != PREPAIRING && this->state != WAITING && this->state != STARTING && this->state != RUNNING)
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2020-05-10 17:39:16 +02:00
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return ScStw::CurrentStateNotVaildForOperationError;
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2020-04-11 23:41:34 +02:00
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2020-04-19 22:39:33 +02:00
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qDebug() << "[INFO][RACE] cancelling race";
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2020-04-11 23:41:34 +02:00
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2020-10-02 15:23:30 +02:00
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ScStw::StatusCode returnCode = ScStw::Success;
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2020-04-11 23:41:34 +02:00
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2020-04-19 22:39:33 +02:00
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foreach(ScStwTimer *timer, this->timers){
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if(!timer->cancel() && timer->getState() != ScStwTimer::DISABLED)
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returnCode = ScStw::InternalErrorTimerOperationFailed;
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2020-04-11 23:41:34 +02:00
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}
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2020-10-01 01:54:39 +02:00
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if(returnCode != ScStw::Success)
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return returnCode;
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this->setState(STOPPED);
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2020-10-02 14:16:24 +02:00
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this->startWaitLoop->exit(LoopCancelExit);
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2020-10-01 01:54:39 +02:00
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this->soundPlayer->cancel(this->soundVolume);
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2020-10-02 14:16:24 +02:00
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this->startDelayTimer->stop();
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2020-10-01 01:54:39 +02:00
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2020-10-02 17:05:52 +02:00
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emit this->currentStartDelayChanged();
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2020-04-19 22:39:33 +02:00
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return returnCode;
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}
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int ScStwRace::handleFalseStart() {
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if(this->getState() != STARTING && this->getState() != RUNNING)
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2020-05-10 17:39:16 +02:00
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return ScStw::CurrentStateNotVaildForOperationError;
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2020-04-19 22:39:33 +02:00
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int returnCode = ScStw::Success;
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// cancel all running timers
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foreach(ScStwTimer *timer, this->timers) {
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if(!timer->cancel() && timer->getState() != ScStwTimer::DISABLED && timer->getState() != ScStwTimer::FAILED)
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returnCode = ScStw::InternalErrorTimerOperationFailed;
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2020-04-11 23:41:34 +02:00
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}
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2020-04-19 22:39:33 +02:00
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this->setState(STOPPED);
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2020-10-02 19:53:07 +02:00
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this->soundPlayer->cancel();
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this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->soundVolume);
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2020-04-19 22:39:33 +02:00
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return returnCode;
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2020-04-11 23:41:34 +02:00
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}
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2020-09-29 12:53:40 +02:00
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bool ScStwRace::playSoundsAndStartTimers() {
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if(this->state != PREPAIRING)
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2020-04-11 23:41:34 +02:00
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return true;
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2020-09-29 12:53:40 +02:00
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// The check if all timers are ready has already happened at this point
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2020-10-02 15:20:11 +02:00
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qDebug() << "now playing at marks sound";
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2020-10-02 14:16:24 +02:00
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if(!this->doDelayAndSoundOfCurrentStartState())
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2020-09-29 12:53:40 +02:00
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return false;
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2020-04-11 23:41:34 +02:00
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2020-09-29 15:21:00 +02:00
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// check if the start was cancelled
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2020-10-01 01:54:39 +02:00
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if(!this->isStarting())
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2020-09-29 15:21:00 +02:00
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return false;
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2020-10-02 15:20:11 +02:00
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qDebug() << "Now in waiting state";
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2020-09-29 12:53:40 +02:00
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this->setState(WAITING);
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2020-04-11 23:41:34 +02:00
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2020-09-29 12:53:40 +02:00
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// do climber readiness tests
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2020-10-02 14:16:24 +02:00
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// wait until both climbers are ready
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2020-09-29 12:53:40 +02:00
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// if the automatic ready tone is enabled, wait for the climbers to become ready
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2020-10-02 15:20:11 +02:00
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if(this->competitionMode && this->startSoundSettings.contains(ScStwSoundPlayer::Ready) && this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool()) {
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2020-09-29 12:53:40 +02:00
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2020-09-29 15:21:00 +02:00
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qDebug() << "[RACE][INFO] Now waiting for climbers";
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2020-04-11 23:41:34 +02:00
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2020-09-29 15:21:00 +02:00
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// get delay
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int minimumReadyDelay = 1000;
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2020-10-02 14:16:24 +02:00
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if(this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt() > 1000)
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minimumReadyDelay = this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt();
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this->startDelayTimer->setInterval(minimumReadyDelay);
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2020-09-29 12:53:40 +02:00
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2020-10-02 17:05:52 +02:00
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// wait for all climbers to be ready for the ReadyActionDelay, but at least one second continuosly
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// the climber ready wait loop will also quit, if the climber steps of the pad
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// -> wait for both climbers to stand on the pad for at least one second
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2020-10-02 14:16:24 +02:00
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bool timerTriggered = true;
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do {
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if(!this->isReadyForNextState()) {
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this->startDelayTimer->stop();
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timerTriggered = false;
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}
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else if(this->startDelayTimer->isActive()) {
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timerTriggered = true;
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}
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else {
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this->startDelayTimer->stop();
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this->startDelayTimer->start();
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2020-10-02 15:20:11 +02:00
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timerTriggered = true;
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2020-09-29 15:21:00 +02:00
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}
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2020-09-29 12:53:40 +02:00
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2020-10-02 14:16:24 +02:00
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emit this->currentStartDelayChanged();
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2020-09-29 12:53:40 +02:00
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2020-10-02 14:16:24 +02:00
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int loopExitCode = this->startWaitLoop->exec();
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switch (loopExitCode) {
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case LoopAutomaticExit:
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break;
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case LoopManualExit:
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// prevent manual stop
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timerTriggered = false;
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break;
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case LoopCancelExit:
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2020-09-29 15:21:00 +02:00
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return false;
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2020-10-02 14:16:24 +02:00
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}
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2020-10-02 17:05:52 +02:00
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//qDebug() << "At end of loop: remaining time: " << this->startDelayTimer->remainingTime() << " timer triggered: " << timerTriggered << " ready for next state: " << this->isReadyForNextState();
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2020-10-02 15:20:11 +02:00
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2020-10-02 14:16:24 +02:00
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} while(this->startDelayTimer->remainingTime() > 0 || !timerTriggered || !this->isReadyForNextState());
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2020-09-29 12:53:40 +02:00
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2020-09-29 15:21:00 +02:00
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qDebug() << "[RACE][DEBUG] Wait finished, starting now!";
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// play ready tone
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2020-10-02 17:05:52 +02:00
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|
if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume)) {
|
|
|
|
qDebug() << "Ready sound redturned false!";
|
|
|
|
this->setState(INCIDENT);
|
2020-09-29 15:21:00 +02:00
|
|
|
return false;
|
2020-10-02 17:05:52 +02:00
|
|
|
}
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
2020-10-02 15:20:11 +02:00
|
|
|
else if(this->competitionMode) {
|
2020-10-02 14:16:24 +02:00
|
|
|
// wait for climbers and manual start
|
|
|
|
int loopExitCode;
|
|
|
|
do {
|
|
|
|
loopExitCode = this->startWaitLoop->exec();
|
|
|
|
|
|
|
|
if(loopExitCode == LoopCancelExit)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
} while(loopExitCode != LoopManualExit || !this->isReadyForNextState());
|
|
|
|
}
|
2020-10-02 15:20:11 +02:00
|
|
|
else {
|
|
|
|
qDebug() << "now playing ready sound";
|
2020-10-02 17:05:52 +02:00
|
|
|
if(!this->doDelayAndSoundOfCurrentStartState()) {
|
|
|
|
this->cancel();
|
2020-10-02 15:20:11 +02:00
|
|
|
return false;
|
2020-10-02 17:05:52 +02:00
|
|
|
}
|
2020-10-02 15:20:11 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
qDebug() << "now in starting state";
|
2020-04-11 23:41:34 +02:00
|
|
|
|
2020-09-29 12:53:40 +02:00
|
|
|
// enter starting state
|
|
|
|
this->setState(STARTING);
|
|
|
|
|
|
|
|
// play start tone
|
2020-10-02 15:20:11 +02:00
|
|
|
qDebug() << "now playing start sound";
|
2020-09-29 12:53:40 +02:00
|
|
|
double timeOfSoundPlaybackStart;
|
2020-10-02 17:05:52 +02:00
|
|
|
if(!this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart)) {
|
|
|
|
this->setState(INCIDENT);
|
|
|
|
return false;
|
|
|
|
}
|
2020-09-29 12:53:40 +02:00
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
// perform start
|
|
|
|
|
|
|
|
// start all timers
|
|
|
|
bool startOk = true;
|
|
|
|
foreach(ScStwTimer *timer, this->timers){
|
|
|
|
if(!timer->start(timeOfSoundPlaybackStart + 3100) && timer->getState() != ScStwTimer::DISABLED){
|
|
|
|
startOk = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(!startOk) {
|
|
|
|
qDebug() << "[ERROR][START] error staring all timers";
|
2020-10-02 17:05:52 +02:00
|
|
|
this->setState(INCIDENT);
|
2020-04-11 23:41:34 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!this->soundPlayer->waitForSoundFinish()) {
|
|
|
|
qDebug() << "[ERROR][START] start sound wait error";
|
2020-10-02 17:05:52 +02:00
|
|
|
this->setState(INCIDENT);
|
2020-04-11 23:41:34 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check if a false start occured
|
2020-10-01 01:54:39 +02:00
|
|
|
if(!this->isStarting())
|
2020-04-11 23:41:34 +02:00
|
|
|
return true;
|
|
|
|
|
|
|
|
this->setState(RUNNING);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
bool ScStwRace::doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart) {
|
|
|
|
ScStwSoundPlayer::StartSound sound;
|
|
|
|
|
|
|
|
switch (this->state) {
|
|
|
|
case PREPAIRING:
|
|
|
|
sound = ScStwSoundPlayer::AtYourMarks;
|
|
|
|
break;
|
|
|
|
case WAITING:
|
|
|
|
sound = ScStwSoundPlayer::Ready;
|
|
|
|
break;
|
|
|
|
case STARTING:
|
|
|
|
sound = ScStwSoundPlayer::Start;
|
|
|
|
break;
|
|
|
|
default:
|
2020-10-01 01:54:39 +02:00
|
|
|
return false;
|
2020-10-02 14:16:24 +02:00
|
|
|
}
|
2020-10-01 01:54:39 +02:00
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
if(this->startSoundSettings.contains(sound) && this->startSoundSettings[sound]["Enabled"].toBool()) {
|
|
|
|
if(sound != ScStwSoundPlayer::Start && this->startSoundSettings[sound]["Delay"].toInt() > 0) {
|
2020-09-29 12:53:40 +02:00
|
|
|
// perform the delay before the start
|
|
|
|
|
|
|
|
// get delay
|
2020-10-02 14:16:24 +02:00
|
|
|
int thisSoundDelay = this->startSoundSettings[sound]["Delay"].toInt();
|
2020-09-29 12:53:40 +02:00
|
|
|
|
|
|
|
// perform next action
|
2020-10-02 14:16:24 +02:00
|
|
|
if(thisSoundDelay > 0) {
|
|
|
|
this->startDelayTimer->setInterval(thisSoundDelay);
|
|
|
|
this->startDelayTimer->start();
|
|
|
|
|
|
|
|
emit this->currentStartDelayChanged();
|
|
|
|
|
|
|
|
if(this->startWaitLoop->exec() == LoopCancelExit)
|
|
|
|
return false;
|
2020-09-29 12:53:40 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-01 01:54:39 +02:00
|
|
|
if(!this->isStarting())
|
|
|
|
return false;
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
if(!this->soundPlayer->play(sound, this->soundVolume, timeOfSoundPlaybackStart))
|
2020-09-29 12:53:40 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
void ScStwRace::setState(RaceState newState) {
|
|
|
|
if(newState != this->state) {
|
2020-04-19 13:09:24 +02:00
|
|
|
qDebug() << "[INFO][RACE] state changed: " << newState;
|
2020-04-11 23:41:34 +02:00
|
|
|
this->state = newState;
|
|
|
|
emit this->stateChanged(newState);
|
|
|
|
|
|
|
|
if(this->state == IDLE) {
|
2020-08-09 13:29:37 +02:00
|
|
|
// if we changed to IDLE -> handle timer enable / disable
|
2020-10-02 14:16:24 +02:00
|
|
|
if(this->competitionModeChanged && this->competitionMode) {
|
2020-08-09 13:29:37 +02:00
|
|
|
this->enableAllTimers();
|
2020-10-02 14:16:24 +02:00
|
|
|
this->competitionModeChanged = false;
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
if(!this->competitionMode) {
|
2020-08-09 13:29:37 +02:00
|
|
|
foreach(ScStwTimer* timer, this->timers) {
|
|
|
|
if(timer->getWantsToBeDisabled() && timer->getState() != ScStwTimer::DISABLED)
|
|
|
|
this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
|
|
|
|
}
|
|
|
|
}
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScStwRace::refreshTimerStates() {
|
|
|
|
|
|
|
|
qDebug() << "[INFO][MAIN] refreshing timer states";
|
|
|
|
|
|
|
|
// check if the race is over
|
2020-04-15 19:21:32 +02:00
|
|
|
bool raceIsOver = true;
|
2020-04-11 23:41:34 +02:00
|
|
|
|
|
|
|
foreach(ScStwTimer * timer, this->timers){
|
2020-04-17 19:57:00 +02:00
|
|
|
if(timer->getState() < ScStwTimer::WON && timer->getState() != ScStwTimer::WAITING){
|
2020-04-11 23:41:34 +02:00
|
|
|
// if the timer is not in stoped state
|
2020-04-15 19:21:32 +02:00
|
|
|
raceIsOver = false;
|
2020-04-11 23:41:34 +02:00
|
|
|
break;
|
|
|
|
}
|
2020-04-15 19:21:32 +02:00
|
|
|
else if(timer->getState() == ScStwTimer::WAITING) {
|
|
|
|
this->handleTimerStop();
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
2020-04-19 22:39:33 +02:00
|
|
|
else if (timer->getState() == ScStwTimer::FAILED) {
|
|
|
|
this->handleFalseStart();
|
|
|
|
}
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
|
2020-04-19 22:39:33 +02:00
|
|
|
if(raceIsOver)
|
2020-04-11 23:41:34 +02:00
|
|
|
this->setState(STOPPED);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------
|
|
|
|
// --- helper functions ---
|
|
|
|
// ------------------------
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
bool ScStwRace::isReadyForNextState() {
|
2020-10-02 15:20:11 +02:00
|
|
|
if(!this->competitionMode) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
switch (this->state) {
|
|
|
|
case IDLE: {
|
|
|
|
foreach (ScStwTimer *timer, this->timers) {
|
|
|
|
if(timer->getState() == ScStwTimer::DISABLED)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine) {
|
|
|
|
|
|
|
|
qDebug() << "Timer ready state is: " << timer->getReadyState();
|
|
|
|
|
|
|
|
timer->technicalIncident();
|
|
|
|
|
|
|
|
foreach (ScStwTimer *subTimer, this->timers) {
|
|
|
|
if(timer != subTimer && (timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine))
|
|
|
|
subTimer->technicalIncident();
|
|
|
|
else if(timer != subTimer)
|
|
|
|
subTimer->setState(ScStwTimer::CANCELLED);
|
|
|
|
}
|
|
|
|
|
|
|
|
this->setState(INCIDENT);
|
|
|
|
|
|
|
|
qDebug() << "[ERROR][RACE] Could not start due to not-ready timers";
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case WAITING: {
|
|
|
|
foreach (ScStwTimer *timer, this->timers) {
|
|
|
|
if(timer->getReadyState() != ScStwTimer::IsReady)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
/**
|
|
|
|
* @brief ScStwRace::handleTimerEnable function to enable timers at the right moment to prevent them from bricking the state machine
|
|
|
|
* @param {ScStwExtensionControlledTimer*} timer timer to be enabled
|
|
|
|
*/
|
2020-08-09 13:29:37 +02:00
|
|
|
void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled) {
|
2020-10-02 14:16:24 +02:00
|
|
|
if(this->competitionMode)
|
2020-08-09 13:29:37 +02:00
|
|
|
return;
|
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
if(this->state == IDLE) {
|
2020-08-09 13:29:37 +02:00
|
|
|
timer->setDisabled(wantsToBeDisabled);
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
2020-08-09 13:29:37 +02:00
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
void ScStwRace::setCompetitionMode(bool competitionMode) {
|
|
|
|
if(this->competitionMode == competitionMode)
|
2020-08-09 13:29:37 +02:00
|
|
|
return;
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
qDebug() << "Setting competition mode to " << competitionMode;
|
2020-08-09 13:29:37 +02:00
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
this->competitionMode = competitionMode;
|
2020-08-09 13:29:37 +02:00
|
|
|
|
|
|
|
if(this->state != IDLE)
|
2020-10-02 14:16:24 +02:00
|
|
|
this->competitionModeChanged = true;
|
|
|
|
else if(this->competitionMode)
|
2020-08-09 13:29:37 +02:00
|
|
|
this->enableAllTimers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScStwRace::enableAllTimers() {
|
|
|
|
if(this->state != IDLE)
|
|
|
|
return;
|
|
|
|
|
|
|
|
qDebug() << "ENABLING ALL TIMERS";
|
|
|
|
|
|
|
|
foreach (ScStwTimer *timer, this->timers) {
|
|
|
|
timer->setDisabled(false);
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
QVariantList ScStwRace::getCurrentStartDelay() {
|
2020-10-02 17:05:52 +02:00
|
|
|
int nextActionDelay = -1;
|
2020-04-17 19:57:00 +02:00
|
|
|
double nextActionDelayProg = -1;
|
2020-04-11 23:41:34 +02:00
|
|
|
|
2020-10-02 17:05:52 +02:00
|
|
|
if(this->state == WAITING && !this->isReadyForNextState()) {
|
|
|
|
// indicate that we are waiting for climbers and the progress shall be zero
|
|
|
|
nextActionDelayProg = 0;
|
|
|
|
}
|
|
|
|
else if(this->state == PREPAIRING || this->state == WAITING) {
|
2020-04-11 23:41:34 +02:00
|
|
|
// get the total delay and the delay progress of the next action timer
|
2020-10-02 14:16:24 +02:00
|
|
|
double remaining = this->startDelayTimer->remainingTime();
|
2020-10-02 17:05:52 +02:00
|
|
|
nextActionDelay = this->startDelayTimer->interval();
|
2020-04-11 23:41:34 +02:00
|
|
|
if(remaining < 0) {
|
|
|
|
remaining = nextActionDelay;
|
|
|
|
}
|
|
|
|
nextActionDelayProg = 1 - (remaining / nextActionDelay);
|
2020-10-02 17:05:52 +02:00
|
|
|
|
|
|
|
if(nextActionDelayProg < 0)
|
|
|
|
nextActionDelayProg = 0;
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
|
2020-04-17 19:57:00 +02:00
|
|
|
return {
|
2020-04-19 22:39:33 +02:00
|
|
|
nextActionDelay,
|
|
|
|
nextActionDelayProg
|
2020-04-17 19:57:00 +02:00
|
|
|
};
|
2020-04-11 23:41:34 +02:00
|
|
|
}
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
bool ScStwRace::writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay) {
|
|
|
|
if(sound != ScStwSoundPlayer::AtYourMarks && sound != ScStwSoundPlayer::Ready)
|
2020-04-11 23:41:34 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
QVariantMap setting = {{"Enabled", enabled}, {"Delay", delay}};
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
if(!this->startSoundSettings.contains(sound))
|
|
|
|
this->startSoundSettings.insert(sound, setting);
|
2020-04-11 23:41:34 +02:00
|
|
|
else
|
2020-10-02 14:16:24 +02:00
|
|
|
this->startSoundSettings[sound] = setting;
|
2020-04-11 23:41:34 +02:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ScStwRace::setSoundVolume(double volume) {
|
|
|
|
if(volume >= 0 && volume <= 1) {
|
|
|
|
this->soundVolume = volume;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ScStwRace::addTimer(ScStwTimer *timer) {
|
|
|
|
if(this->state != IDLE)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
foreach(ScStwTimer *existingTimer, this->timers) {
|
|
|
|
if(existingTimer == timer)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
this->timers.append(timer);
|
|
|
|
|
|
|
|
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::refreshTimerStates);
|
2020-04-17 19:57:00 +02:00
|
|
|
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
|
2020-10-02 19:53:07 +02:00
|
|
|
connect(timer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
|
2020-04-17 19:57:00 +02:00
|
|
|
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
|
2020-10-02 14:16:24 +02:00
|
|
|
connect(timer, &ScStwTimer::readyStateChanged, this->startWaitLoop, &QEventLoop::quit);
|
2020-10-02 19:53:07 +02:00
|
|
|
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::handleTimerReadyStateChange);
|
2020-04-11 23:41:34 +02:00
|
|
|
|
2020-10-02 19:56:08 +02:00
|
|
|
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::isReadyForNextStateChanged);
|
|
|
|
|
2020-10-02 14:16:24 +02:00
|
|
|
if(this->competitionMode && timer->getState() == ScStwTimer::DISABLED)
|
2020-08-09 13:29:37 +02:00
|
|
|
timer->setDisabled(false);
|
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
ScStwRace::RaceState ScStwRace::getState() {
|
|
|
|
return this->state;
|
|
|
|
}
|
|
|
|
|
2020-07-29 17:56:32 +02:00
|
|
|
QList<ScStwTimer*> ScStwRace::getTimers() {
|
|
|
|
return this->timers;
|
|
|
|
}
|
|
|
|
|
2020-04-11 23:41:34 +02:00
|
|
|
QVariantList ScStwRace::getTimerDetailList() {
|
|
|
|
QVariantList tmpTimers;
|
|
|
|
|
|
|
|
foreach(ScStwTimer * timer, this->timers){
|
|
|
|
QVariantMap tmpTimer;
|
|
|
|
tmpTimer.insert("id", this->timers.indexOf(timer));
|
|
|
|
tmpTimer.insert("state", timer->getState());
|
|
|
|
tmpTimer.insert("currentTime", timer->getCurrentTime());
|
|
|
|
tmpTimer.insert("reactionTime", timer->getReactionTime());
|
2020-04-17 19:57:00 +02:00
|
|
|
tmpTimer.insert("text", timer->getText());
|
2020-06-13 12:38:24 +02:00
|
|
|
tmpTimer.insert("letter", timer->getLetter());
|
2020-10-02 19:53:07 +02:00
|
|
|
tmpTimer.insert("readyState", timer->getReadyState());
|
2020-04-11 23:41:34 +02:00
|
|
|
tmpTimers.append(tmpTimer);
|
|
|
|
}
|
|
|
|
|
|
|
|
return tmpTimers;
|
|
|
|
}
|
2020-10-01 01:54:39 +02:00
|
|
|
|
2020-10-02 19:53:07 +02:00
|
|
|
QVariantMap ScStwRace::getDetails() {
|
|
|
|
QVariantMap tmpDetails;
|
|
|
|
|
|
|
|
tmpDetails.insert("timers", this->getTimerDetailList());
|
|
|
|
tmpDetails.insert("currentStartDelay", this->getCurrentStartDelay());
|
|
|
|
tmpDetails.insert("competitionMode", this->competitionMode);
|
|
|
|
tmpDetails.insert("readySoundEnabled", this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool());
|
|
|
|
|
|
|
|
if(this->state == WAITING)
|
|
|
|
tmpDetails.insert("isReady", this->isReadyForNextState());
|
|
|
|
|
|
|
|
return tmpDetails;
|
|
|
|
}
|
|
|
|
|
2020-10-01 01:54:39 +02:00
|
|
|
bool ScStwRace::isStarting() {
|
|
|
|
return this->state == PREPAIRING || this->state == WAITING || this->state == STARTING;
|
|
|
|
}
|
2020-10-02 19:53:07 +02:00
|
|
|
|
|
|
|
void ScStwRace::handleTimerReadyStateChange(ScStwTimer::ReadyState readyState) {
|
|
|
|
Q_UNUSED(readyState)
|
|
|
|
|
|
|
|
// only continue if the current state is waiting
|
|
|
|
if(this->state == WAITING)
|
|
|
|
emit this->timersChanged();
|
|
|
|
}
|