2020-04-11 23:41:34 +02:00
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#include "../headers/scstwtimer.h"
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ScStwTimer::ScStwTimer(QObject *parent) : QObject(parent)
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{
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this->startTime = 0;
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this->stopTime = 0;
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this->reactionTime = 0;
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2020-04-14 00:08:58 +02:00
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this->state = IDLE;
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2020-04-11 23:41:34 +02:00
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}
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bool ScStwTimer::start() {
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2020-04-14 00:08:58 +02:00
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return this->start(QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::start(double timeOfStart) {
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2020-04-11 23:41:34 +02:00
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switch (this->state) {
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2020-04-14 00:08:58 +02:00
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case IDLE: {
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// in case of IDLE, start the race!
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2020-04-11 23:41:34 +02:00
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2020-04-14 00:08:58 +02:00
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this->startTime = timeOfStart;
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2020-04-11 23:41:34 +02:00
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this->stopTime = 0;
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2020-04-14 00:08:58 +02:00
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if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) {
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this->setState(STARTING);
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QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=](){
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if(this->state == STARTING)
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this->setState(RUNNING);
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});
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QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch() - 1000, [=](){
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//this->handleClimberStart(QDateTime::currentMSecsSinceEpoch());
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});
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}
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else
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this->setState(RUNNING);
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2020-04-11 23:41:34 +02:00
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return true;
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}
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default: {
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// otherwise the timer is not supposed to be started!
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return false;
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}
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}
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}
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2020-04-14 00:08:58 +02:00
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void ScStwTimer::handleClimberStart(double timeOfStart) {
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this->reactionTime = timeOfStart - this->startTime;
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qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
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if(this->reactionTime <= 0){
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this->stop(FailStop);
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return;
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}
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// TODO: check if necessary: emit this->reactionTimeChanged();
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}
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2020-04-11 23:41:34 +02:00
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bool ScStwTimer::cancel() {
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2020-04-14 00:08:58 +02:00
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if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING))
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2020-04-11 23:41:34 +02:00
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return false;
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this->setState(CANCELLED);
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return true;
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}
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bool ScStwTimer::stop() {
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2020-04-15 19:21:32 +02:00
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return this->stop(QDateTime::currentMSecsSinceEpoch());
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2020-04-11 23:41:34 +02:00
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}
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2020-04-15 19:21:32 +02:00
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bool ScStwTimer::stop(double timeOfStop) {
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return this->stop(ManualStop, timeOfStop);
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2020-04-11 23:41:34 +02:00
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}
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bool ScStwTimer::stop(StopReason reason) {
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2020-04-15 19:21:32 +02:00
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return this->stop(reason, QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::stop(StopReason reason, double timeOfStop) {
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2020-04-11 23:41:34 +02:00
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if(this->state != STARTING && this->state != RUNNING && this->state != WAITING){
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return false;
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}
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switch (reason) {
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case ManualStop: {
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if(this->state == STARTING){
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emit startCanceled(false);
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this->setState(CANCELLED);
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}
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else {
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2020-04-15 19:21:32 +02:00
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this->stopTime = timeOfStop;
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2020-04-11 23:41:34 +02:00
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2020-04-15 19:21:32 +02:00
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// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates())
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this->setState(WAITING);
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2020-04-11 23:41:34 +02:00
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}
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break;
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}
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case FailStop: {
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2020-04-14 00:08:58 +02:00
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qDebug() << "+ [INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
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this->setState(FAILED);
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2020-04-11 23:41:34 +02:00
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emit startCanceled(true);
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return true;
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}
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default: {
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return false;
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}
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}
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2020-04-15 19:21:32 +02:00
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qDebug() << "+ [INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime;
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2020-04-11 23:41:34 +02:00
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return true;
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}
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2020-04-15 19:21:32 +02:00
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bool ScStwTimer::setResult(TimerState result) {
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if(this->state != WAITING)
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return false;
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switch (result) {
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case WON:
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this->setState(WON);
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return true;
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case LOST:
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this->setState(LOST);
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return true;
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default:
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return false;
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}
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}
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2020-04-11 23:41:34 +02:00
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bool ScStwTimer::reset(){
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if( this->state < WON || this->state == DISABLED ){
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return false;
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}
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this->startTime = 0;
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this->stopTime = 0;
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this->reactionTime = 0;
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this->setState(IDLE);
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return true;
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}
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// ------------------------
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// --- helper functions ---
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// ------------------------
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void ScStwTimer::setState(TimerState newState){
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if(this->state == DISABLED && newState != IDLE)
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return;
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if(this->state != newState) {
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this->state = newState;
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qDebug() << "+ [INFO][TIMER] timer state changed: " << newState;
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emit this->stateChanged();
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}
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}
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ScStwTimer::TimerState ScStwTimer::getState() {
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return this->state;
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}
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double ScStwTimer::getCurrentTime() {
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2020-04-15 19:21:32 +02:00
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switch (this->state) {
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case RUNNING:
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return QDateTime::currentMSecsSinceEpoch() - this->startTime;
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default: {
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if(this->state == WAITING || this->state == WON || this->state == LOST)
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return this->stopTime - this->startTime;
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else
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return -1;
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2020-04-11 23:41:34 +02:00
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}
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}
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}
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double ScStwTimer::getReactionTime() {
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return this->reactionTime;
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}
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void ScStwTimer::setDisabled(bool disabled) {
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if(disabled)
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this->setState(DISABLED);
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else
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this->setState(IDLE);
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}
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