- some changes to file structure

- started to implement timer, race and sound management
This commit is contained in:
Dorian Zedler 2020-04-11 23:41:34 +02:00
parent ef600c98ea
commit 1570bd86c9
Signed by: dorian
GPG key ID: 989DE36109AFA354
22 changed files with 838 additions and 185 deletions

View file

@ -1,167 +0,0 @@
#ifndef SCSTW_HPP
#define SCSTW_HPP
#include <QObject>
#include <QMap>
/**
* @mainpage ScStw Libraries documentation
*
* @section intro_sec Introduction
*
* This library is meant for usage with the Speed climbing stopwatch project.
* It contains some helper classes to build a client application for the ScStw basestation with Qt.
*
* @section section Installation
* @code{.sh}
* cd yourRepo
* git submodule add https://git.itsblue.de/ScStw/shared-libraries/
* git submodule update --init --recursive
* @endcode
*
* Add to the list of libraries for the Qt-Secret assembly. For an example you can create Main.Pro in which connect Qt-Secret and your project.pro files as subprojects.
*
* Main.pro:
* @code{.pro}
* TEMPLATE = subdirs
* CONFIG += ordered
*
* SUBDIRS += \
* ScStwLibraries \
* MyProject
*
* ScStwLibraries.file = shared-libraries/ScStwLibraries/ScStwLibraries.pro
* @endcode
*
* And in your MyProject.pro include the .pri file:
* @code{.pro}
* include($$PWD/../shared-libraries/ScStwLibraries/ScStwLibraries.pri)
* @endcode
*/
/**
* @brief The ScStw class provides some shared functions and enums for use in the ScStw project.
*/
class ScStw : public QObject {
Q_OBJECT
public:
/**
* @brief The RaceState enum contains all states a race can have
*/
enum RaceState { IDLE, STARTING, WAITING, RUNNING, STOPPED };
Q_ENUM(RaceState)
/**
* @brief The SignalKey enum contains all signal keys a client can subscribe to
*
* @see ScStw::signalKeyFromInt()
*/
enum SignalKey {
InvalidSignal = -1,
RaceStateChanged = 9000,
TimersChanged = 9001,
ExtensionsChanged = 9002,
NextStartActionChanged = 9003 /*, ProfilesChanged*/
};
Q_ENUM(SignalKey)
/**
* @brief The NextStartAction enum contains all action that occur before a race is started
*/
enum NextStartAction { AtYourMarks, Ready, Start, None };
Q_ENUM(NextStartAction)
/**
* @brief The BaseStationSetting enum contains all settings of the base station that can be changed by a client
*
* @see ScStw::baseStationSettingFromInt()
* @see ScStw::baseStationSettingToString()
* @see ScStw::baseStationSettingFromString()
* @see ScStw::baseStationSettings
*/
enum BaseStationSetting {
InvalidSetting = -1,
ReadySoundEnableSetting,
ReadySoundDelaySetting,
AtYourMarksSoundEnableSetting,
AtYourMarksSoundDelaySetting,
SoundVolumeSetting
};
Q_ENUM(BaseStationSetting)
/**
* @brief The ErrorCode enum contains all error codes that can occur when sending a command to the basestation
*/
enum ErrorCode {
Success = 200,
Error = 900,
NotConnectedError = 910,
TimeoutError = 911,
SettingNotAccessibleError = 901
};
Q_ENUM(ErrorCode)
/**
* @brief SOCKET_MESSAGE_START_KEY contains the key, a message is supposed to start with
*/
static const char* SOCKET_MESSAGE_START_KEY;
/**
* @brief SOCKET_MESSAGE_END_KEY contains the key, a message is supposed to end with
*/
static const char* SOCKET_MESSAGE_END_KEY;
/**
* @brief baseStationSettings contains a string with reference to all BaseStationSetting values
*
* @see ScStw::BaseStationSetting
* @see ScStw::baseStationSettingToString()
* @see ScStw::baseStationSettingFromString()
*/
static const QMap<QString, ScStw::BaseStationSetting> baseStationSettings;
/**
* @brief Function to convert an int to a BaseStationSetting
* @param i the int to convert
* @return a BaseStationSetting
*
* @see ScStw::BaseStationSetting
*/
static BaseStationSetting baseStationSettingfromInt(int i);
/**
* @brief Function to convert a QString to a BaseStationSetting
* @param s the string to convert
* @return a BaseStationSetting
*
* @see ScStw::BaseStationSetting
* @see ScStw::baseStationSettingToString()
*/
static BaseStationSetting baseStationSettingFromString(QString s);
/**
* @brief Function to convert BaseStationSetting to a QString
* @param s the BaseStationSetting to convert
* @return a QString
*
* @see ScStw::BaseStationSetting
* @see ScStw::baseStationSettingFromString()
*/
static QString baseStationSettingToString(BaseStationSetting s);
/**
* @brief Function to convert an int to a SignalKey
* @param i the int to convert
* @return a SignalKey
*
* @see ScStw::SignalKey
*/
static SignalKey signalKeyFromInt(int i);
private:
ScStw() : QObject(nullptr) {};
};
#endif // SCSTW_HPP

View file

@ -13,3 +13,4 @@ unix:LIBS += -L$$SCSTWLIBRARIES_LIB_OUTPUT_DIR -lScStwLibraries
win32:LIBS += -L$$SCSTWLIBRARIES_LIB_OUTPUT_DIR -lScStwLibraries1
INCLUDEPATH += "$$PWD"
INCLUDEPATH += "$$PWD"/headers

View file

@ -1,5 +1,5 @@
QT -= gui
QT += network
QT += network multimedia
TEMPLATE = lib
DEFINES += SCSTWLIBRARIES_LIBRARY
@ -18,16 +18,22 @@ DEFINES += QT_DEPRECATED_WARNINGS
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
ScStw.cpp \
scstwclient.cpp
sources/ScStw.cpp \
sources/scstwclient.cpp \
sources/scstwrace.cpp \
sources/scstwsoundplayer.cpp \
sources/scstwtimer.cpp
HEADERS += \
ScStw.hpp \
ScStwLibraries_global.h \
scstwclient.h
headers/ScStw.hpp \
headers/ScStwLibraries_global.h \
headers/scstwrace.h \
headers/scstwclient.h \
headers/scstwsoundplayer.h \
headers/scstwtimer.h
RESOURCES += \
ScStwLibrariesShared.qrc
resources/ScStwLibrariesShared.qrc
DISTFILES +=
@ -39,7 +45,5 @@ CONFIG(release, debug|release): {
}
# Default rules for deployment.
unix {
target.path = /usr/lib
}
target.path = $$GLOBAL_TARGET_PATH/lib
!isEmpty(target.path): INSTALLS += target

View file

@ -1,5 +0,0 @@
<RCC>
<qresource prefix="/">
<file>ScStwBasestation.sb64</file>
</qresource>
</RCC>

View file

@ -14,7 +14,7 @@
#include <string.h>
#include <QByteArray>
#include <ScStw.hpp>
#include "ScStw.hpp"
/**
* This class is used to connect and talk to the ScStw basestation.

View file

@ -0,0 +1,78 @@
#ifndef SCSTWRACE_H
#define SCSTWRACE_H
#include <QObject>
#include <QDebug>
#include <QTimer>
#include <QEventLoop>
#include "scstwtimer.h"
#include "scstwsoundplayer.h"
class ScStwRace : public QObject
{
Q_OBJECT
public:
explicit ScStwRace(QObject *parent = nullptr);
enum RaceState { IDLE, STARTING, WAITING, RUNNING, STOPPED };
Q_ENUM(RaceState)
enum StartAction { None = -1, AtYourMarks, Ready, Start };
Q_ENUM(StartAction)
private:
RaceState state;
QList<ScStwTimer *> timers;
QList<ScStwTimer*> timerEnableQueque;
QTimer *nextActionTimer;
QEventLoop *nextActionLoop;
// sounds
ScStwSoundPlayer * soundPlayer;
StartAction nextStartAction;
// some settings
double soundVolume;
/**
* @brief stores the start action settings
*
* @details Stores the settings for the action ScStwRace::AtYourMarks and ScStwRace::Ready. The settings keys are: "Enabled" and "Delay"
*/
QMap<StartAction, QVariantMap> startActionSettings;
void setState(RaceState newState);
public slots:
int start();
int stop();
void handleTimerStop();
int reset();
void cancelStart(bool falseStart);
QVariantMap getNextStartActionDetails();
bool writeStartActionSetting(StartAction action, bool enabled, int delay);
bool setSoundVolume(double volume);
bool addTimer(ScStwTimer *timer);
RaceState getState();
StartAction getNextStartAction();
QVariantList getTimerDetailList();
private slots:
void refreshTimerStates();
void handleTimerEnable(ScStwTimer* timer);
bool playSoundsAndStartTimers(StartAction thisAction);
signals:
void startTimers();
void stopTimers(int type);
void resetTimers();
void stateChanged(RaceState state);
void nextStartActionChanged();
};
#endif // SCSTWRACE_H

View file

@ -0,0 +1,34 @@
#ifndef SCSTWSTARTSOUNDPLAYER_H
#define SCSTWSTARTSOUNDPLAYER_H
#include <QObject>
#include <QFile>
#include <QAudioOutput>
#include <QDebug>
#include <QEventLoop>
#include <QTimer>
#include <QDateTime>
class ScStwStartSoundPlayer : public QObject
{
Q_OBJECT
public:
explicit ScStwStartSoundPlayer(QObject *parent = nullptr);
private:
QFile *startSoundFile;
QAudioOutput *audioOutput;
QEventLoop *waitLoop;
public slots:
bool play(double volume, double *timeOfStop = nullptr);
//int interrupt();
private slots:
void handleStateChanged(QAudio::State newState);
signals:
};
#endif // SCSTWSTARTSOUNDPLAYER_H

View file

@ -0,0 +1,63 @@
#ifndef SCSTWTIMER_H
#define SCSTWTIMER_H
#include <QObject>
#include <QDateTime>
#include <QDebug>
#include "ScStw.hpp"
class ScStwTimer : public QObject
{
Q_OBJECT
public:
explicit ScStwTimer(QObject *parent = nullptr);
enum TimerState { IDLE, STARTING, WAITING, RUNNING, WON, LOST, FAILED, CANCELLED, DISABLED };
enum StopReason { ManualStop, CancelStop, FailStop, TopPadStop };
protected:
TimerState state;
// variables for capturing the time
double startTime;
double stopTime;
double stoppedTime;
double reactionTime;
// values for the startpad
double startPadTriggerTime;
QDateTime *date;
public slots:
// --- main functionality ---
bool start();
bool cancel();
bool stop();
bool stop(TimerState);
bool reset();
// --- helper functions ---
TimerState getState();
double getCurrentTime();
double getReactionTime();
void refreshDisableStatus();
void setDisabled(bool disabled);
protected slots:
bool stop(StopReason reason);
// --- helper functions ---
void setState(TimerState newState);
signals:
void stateChanged();
void startCanceled(bool falseStart);
void reactionTimeChanged();
void stopRequested();
};
#endif // SCSTWTIMER_H

View file

@ -0,0 +1,10 @@
<RCC>
<qresource prefix="/">
<file>ScStwBasestation.sb64</file>
<file>sound/AtYourMarksSound.wav</file>
<file>sound/IFSC frequenzy and duration conform false start sound.wav</file>
<file>sound/ReadySound.wav</file>
<file>sound/FalseStartSound.wav</file>
<file>sound/StartsignalSound.wav</file>
</qresource>
</RCC>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,4 +1,4 @@
#include <ScStw.hpp>
#include "../headers/ScStw.hpp"
const char *ScStw::SOCKET_MESSAGE_START_KEY = "<message>";
const char *ScStw::SOCKET_MESSAGE_END_KEY = "</message>";

View file

@ -1,4 +1,4 @@
#include "scstwclient.h"
#include "../headers/scstwclient.h"
ScStwClient * pGlobalScStwClient = nullptr;

View file

@ -0,0 +1,389 @@
#include "../headers/scstwrace.h"
ScStwRace::ScStwRace(QObject *parent) : QObject(parent)
{
this->state = IDLE;
// configure the loop that waits for the sound effect to finish
this->soundPlayer = new ScStwSoundPlayer();
// configure timer that handles the delay between the start commands
this->nextActionTimer = new QTimer(this);
nextActionTimer->setSingleShot(true);
this->nextActionLoop = new QEventLoop(this);
connect(this->nextActionTimer, &QTimer::timeout, this->nextActionLoop, &QEventLoop::quit);
// write default settings
this->startActionSettings.insert(Start, {{"Enabled", true}, {"Delay", 1}});
this->writeStartActionSetting(AtYourMarks, false, 0);
this->writeStartActionSetting(Ready, false, 0);
this->setSoundVolume(1.0);
}
// --------------------------
// --- Main Functionality ---
// --------------------------
/**
* Function to start the race
*
* @brief ScStwRace::startRace
* @return {int} 200: OK; 904: MAIN state not matching
*/
int ScStwRace::start() {
if(this->state != IDLE) {
return 904;
}
qDebug() << "+ [INFO] starting race";
this->setState(STARTING);
this->playSoundsAndStartTimers(None);
return 200;
}
/**
* Function to stop the currently running race
*
* @brief ScStwRace::stopRace
* @param {int} type 0: stop; 1: cancel; 2: false start
* @return {int} 200: OK; 904: MAIN state not matching
*/
int ScStwRace::stop() {
if(this->state != RUNNING && this->state != STARTING) {
return 904;
}
qDebug() << "+ [INFO] stopping race";
int returnCode = 900;
bool stopOk = true;
foreach(ScStwTimer *speedTimer, this->timers){
if(!speedTimer->stop() && speedTimer->getState() != ScStwTimer::DISABLED){
stopOk = false;
}
}
returnCode = stopOk ? 200:904;
if(returnCode == 200) {
this->setState(STOPPED);
}
return returnCode;
}
/**
* @brief ScStwRace::handleTimerStop Function to declare the winner and looser timers after a timer has been stopped
*/
void ScStwRace::handleTimerStop() {
if(this->state == RUNNING) {
// find out which timer has won
double lowestStoppedTime = -1;
QList<int> timersWhichHaveWonIds;
// iterate through all timers and find the lowest time taht was stopped
for(int i = 0; i < this->timers.length(); i++) {
ScStwTimer * timer = this->timers[i];
if(timer->getCurrentTime() > 0 && (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)) {
// this is the timer with the lowest stopped time
lowestStoppedTime = timer->getCurrentTime();
}
}
// append the timer(s) with the lowest stopped time to the winner list
for(int i = 0; i < this->timers.length(); i++) {
ScStwTimer * timer = this->timers[i];
if(timer->getCurrentTime() > 0 && (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)) {
// this is the timer with the lowest stopped time
timersWhichHaveWonIds.append(i);
}
}
// update the states of all timers
for(int i = 0; i < this->timers.length(); i++) {
ScStwTimer * timer = this->timers[i];
if(!timersWhichHaveWonIds.contains(i) && timer->getCurrentTime() > 0) {
timer->stop(ScStwTimer::LOST);
}
else if (timersWhichHaveWonIds.contains(i)) {
qDebug() << "timer " << i << " has won";
timer->stop(ScStwTimer::WON);
}
}
}
}
/**
* @brief ScStwRace::resetRace
* @return {int} 200: OK; 904: MAIN state not matching
*/
int ScStwRace::reset() {
if(this->state != STOPPED) {
return 904;
}
qDebug() << "+ [INFO] resetting race";
int returnCode = 200;
foreach(ScStwTimer *speedTimer, this->timers){
if(!speedTimer->reset() && speedTimer->getState() != ScStwTimer::DISABLED) {
returnCode = 904;
}
}
if(returnCode == 200){
this->setState(IDLE);
}
return returnCode;
}
void ScStwRace::cancelStart(bool falseStart){
// TODO: FIXME
qDebug() << "+ [INFO] cancelling race: " << falseStart;
if(falseStart){
// cancel all running timers
foreach(ScStwTimer *timer, this->timers) {
timer->cancel();
}
this->setState(STOPPED);
this->soundPlayer->cancel(this->soundVolume);
}
else {
this->soundPlayer->cancel(this->soundVolume);
this->nextActionTimer->stop();
this->nextActionLoop->quit();
this->nextStartAction = None;
foreach(ScStwTimer *timer, this->timers){
timer->cancel();
}
}
}
bool ScStwRace::playSoundsAndStartTimers(StartAction thisAction) {
if(this->state != STARTING)
return true;
double timeOfSoundPlaybackStart;
if(this->startActionSettings.contains(thisAction) && this->startActionSettings[thisAction]["Enabled"].toBool()) {
if(!this->soundPlayer->play(thisAction, this->soundVolume, &timeOfSoundPlaybackStart))
return false;
}
this->nextStartAction = StartAction(thisAction + 1);
qDebug() << "next action is: " << nextStartAction;
int nextActionDelay = -1;
if(this->startActionSettings.contains(this->nextStartAction) && this->startActionSettings[this->nextStartAction]["Enabled"].toBool()) {
nextActionDelay = this->startActionSettings[this->nextStartAction]["Delay"].toInt();
}
if(this->nextStartAction <= Start) {
// perform next action
this->nextActionTimer->start(nextActionDelay > 0 ? nextActionDelay:1);
if(nextActionDelay > 0)
emit this->nextStartActionChanged();
this->nextActionLoop->exec();
return this->playSoundsAndStartTimers(this->nextStartAction);
}
// perform start
// start all timers
bool startOk = true;
foreach(ScStwTimer *timer, this->timers){
if(!timer->start(timeOfSoundPlaybackStart + 3100) && timer->getState() != ScStwTimer::DISABLED){
startOk = false;
}
}
if(!startOk) {
qDebug() << "[ERROR][START] error staring all timers";
return false;
}
if(!this->soundPlayer->waitForSoundFinish()) {
qDebug() << "[ERROR][START] start sound wait error";
return false;
}
// check if a false start occured
if(this->state != STARTING)
return true;
nextStartAction = None;
emit this->nextStartActionChanged();
this->setState(RUNNING);
return true;
}
/**
* @brief ScStwRace::setState
* @param {QString} newState
*/
void ScStwRace::setState(RaceState newState) {
if(newState != this->state) {
qDebug() << "+ [INFO][MAIN] state changed: " << newState;
this->state = newState;
emit this->stateChanged(newState);
if(this->state == IDLE) {
// if we changed to IDLE -> enable timers
foreach(ScStwTimer* timer, this->timerEnableQueque) {
this->handleTimerEnable(timer);
}
this->timerEnableQueque.clear();
}
}
}
/**
* @brief ScStwRace::refreshTimerStates
*/
void ScStwRace::refreshTimerStates() {
qDebug() << "[INFO][MAIN] refreshing timer states";
// check if the race is over
int stoppedState = 1;
foreach(ScStwTimer * timer, this->timers){
if(timer->getState() < ScStwTimer::WON){
// if the timer is not in stoped state
stoppedState = 0;
break;
}
else if(this->state != RUNNING) {
// TODO athleteProfiles->addResult(timer->getCurrTime(), timer->getReactionTime(), this->speedTimers.indexOf(timer));
}
}
if(stoppedState == 1){
this->setState(STOPPED);
return;
}
}
// ------------------------
// --- helper functions ---
// ------------------------
/**
* @brief ScStwRace::handleTimerEnable function to enable timers at the right moment to prevent them from bricking the state machine
* @param {ScStwExtensionControlledTimer*} timer timer to be enabled
*/
void ScStwRace::handleTimerEnable(ScStwTimer* timer) {
if(this->state == IDLE) {
if(timer->getState() == ScStwTimer::DISABLED) {
timer->setDisabled(false);
}
else {
timer->setDisabled(true);
}
}
else {
this->timerEnableQueque.append(timer);
}
}
QVariantMap ScStwRace::getNextStartActionDetails() {
int nextActionDelay = 0;
double nextActionDelayProg = 0;
if(this->nextStartAction == AtYourMarks || this->nextStartAction == Ready) {
// get the total delay and the delay progress of the next action timer
double remaining = this->nextActionTimer->remainingTime();
nextActionDelay = this->startActionSettings[this->nextStartAction]["Delay"].toInt();
if(remaining < 0) {
remaining = nextActionDelay;
}
nextActionDelayProg = 1 - (remaining / nextActionDelay);
}
return {{"nextAction", this->nextStartAction}, {"nextActionDelay", nextActionDelay}, {"nextActionDelayProg", nextActionDelayProg}};
}
bool ScStwRace::writeStartActionSetting(StartAction action, bool enabled, int delay) {
if(action != AtYourMarks && action != Ready)
return false;
QVariantMap setting = {{"Enabled", enabled}, {"Delay", delay}};
if(!this->startActionSettings.contains(action))
this->startActionSettings.insert(action, setting);
else
this->startActionSettings[action] = setting;
return true;
}
bool ScStwRace::setSoundVolume(double volume) {
if(volume >= 0 && volume <= 1) {
this->soundVolume = volume;
return true;
}
else {
return false;
}
}
bool ScStwRace::addTimer(ScStwTimer *timer) {
if(this->state != IDLE)
return false;
foreach(ScStwTimer *existingTimer, this->timers) {
if(existingTimer == timer)
return true;
}
this->timers.append(timer);
connect(timer, &ScStwTimer::startCanceled, this, &ScStwRace::cancelStart);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::refreshTimerStates);
connect(timer, &ScStwTimer::stopRequested, this, &ScStwRace::handleTimerStop);
connect(timer, &ScStwTimer::requestEnableChange, this, &ScStwRace::handleTimerEnable);
return true;
}
ScStwRace::RaceState ScStwRace::getState() {
return this->state;
}
ScStwRace::StartAction ScStwRace::getNextStartAction()
{
return this->nextStartAction;
}
QVariantList ScStwRace::getTimerDetailList() {
QVariantList tmpTimers;
foreach(ScStwTimer * timer, this->timers){
QVariantMap tmpTimer;
tmpTimer.insert("id", this->timers.indexOf(timer));
tmpTimer.insert("state", timer->getState());
tmpTimer.insert("currentTime", timer->getCurrentTime());
tmpTimer.insert("reactionTime", timer->getReactionTime());
tmpTimers.append(tmpTimer);
}
return tmpTimers;
}

View file

@ -0,0 +1,94 @@
#include "../headers/scstwstartsoundplayer.h"
ScStwStartSoundPlayer::ScStwStartSoundPlayer(QObject *parent) : QObject(parent)
{
this->waitLoop = new QEventLoop();
this->startSoundFile = new QFile(":/sound/StartsignalSound.wav", this);
if(!this->startSoundFile->open(QFile::ReadOnly)) {
qWarning() << "Cannot open audio File!!";
return;
}
// init sound format
QAudioFormat format;
format.setSampleRate(44100);
format.setChannelCount(2);
format.setSampleSize(16);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
// check if format is valid
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format)) {
qWarning() << "Raw audio format not supported by backend, cannot play audio.";
return;
}
this->audioOutput = new QAudioOutput(format);
this->audioOutput->setCategory("ScStw start sound");
connect(this->audioOutput, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
}
bool ScStwStartSoundPlayer::play(double volume, double *timeOfStop) {
double st = QDateTime::currentMSecsSinceEpoch();
// update volume
this->audioOutput->setVolume(volume);
// start
this->audioOutput->start(this->startSoundFile);
double ed = QDateTime::currentMSecsSinceEpoch();
qDebug() << "time passed: " << ed-st << " playback elapsed: " << this->audioOutput->elapsedUSecs();
// wait until the audio output reports the sound is over
waitLoop->exec();
qDebug() << "waitLoop exited!! elapsed: " << this->audioOutput->elapsedUSecs() << " processed: " << this->audioOutput->processedUSecs();
// wait until the sound is actually over
// the timeOffset is the buffer time before the audio started!
int timeOffset = ((this->audioOutput->processedUSecs() - this->audioOutput->elapsedUSecs()) / 1000);
if(timeOffset > 0) {
QTimer timer;
timer.singleShot(timeOffset, this->waitLoop, &QEventLoop::quit);
waitLoop->exec();
}
// calculate the point in time where the sound playback actually ended
if(timeOfStop != nullptr) {
int latency = (this->audioOutput->processedUSecs() - this->audioOutput->elapsedUSecs()) / 1000;
*timeOfStop = QDateTime::currentMSecsSinceEpoch() - latency;
}
// check for errors and return
if(this->audioOutput->state() == QAudio::IdleState)
return true;
return false;
}
void ScStwStartSoundPlayer::handleStateChanged(QAudio::State newState)
{
switch (newState) {
case QAudio::IdleState:
// Finished playing (no more data)
qDebug() << "sound reported over!! elapsed: " << this->audioOutput->elapsedUSecs() << " processed: " << this->audioOutput->processedUSecs();
waitLoop->exit();
break;
case QAudio::StoppedState:
// Stopped for other reasons
if (this->audioOutput->error() != QAudio::NoError) {
// Error handling
}
break;
default:
// ... other cases as appropriate
break;
}
}

View file

@ -0,0 +1,152 @@
#include "../headers/scstwtimer.h"
ScStwTimer::ScStwTimer(QObject *parent) : QObject(parent)
{
this->startTime = 0;
this->stopTime = 0;
this->stoppedTime = 0;
this->reactionTime = 0;
}
bool ScStwTimer::start() {
switch (this->state) {
case STARTING: {
// in case of STARTING, start the race!
this->startTime = QDateTime::currentMSecsSinceEpoch();
this->stopTime = 0;
this->stoppedTime = 0;
this->setState(RUNNING);
return true;
}
default: {
// otherwise the timer is not supposed to be started!
return false;
}
}
}
bool ScStwTimer::cancel() {
if(!(this->state == STARTING || this->state == RUNNING))
return false;
this->setState(CANCELLED);
return true;
}
bool ScStwTimer::stop() {
this->stop(ManualStop);
}
bool ScStwTimer::stop(TimerState result) {
switch (result) {
case WON:
this->setState(WON);
return true;
case LOST:
this->setState(LOST);
return false;
default:
return false;
}
}
bool ScStwTimer::stop(StopReason reason) {
if(this->state != STARTING && this->state != RUNNING && this->state != WAITING){
return false;
}
switch (reason) {
case ManualStop: {
if(this->state == STARTING){
emit startCanceled(false);
this->setState(CANCELLED);
}
else {
this->stopTime = this->date->currentMSecsSinceEpoch();
this->stoppedTime = this->stopTime - this->startTime;
// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see MainActivity::refreshTimerStates())
emit this->stopRequested();
}
break;
}
case FailStop: {
this->stoppedTime = 0;
//qDebug() << "+ [INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << stoppedTime << " reactionTime: " << reactionTime;
if(this->state == RUNNING){
qDebug() << "+ [INFO][TIMER] False Start detected, step 2: " << "start Time: " << startTime << " startpadTriggerTime: " << startPadTriggerTime << " reactionTime: " << reactionTime;
this->setState(FAILED);
}
emit startCanceled(true);
return true;
}
default: {
return false;
}
}
qDebug() << "+ [INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << stoppedTime << " reactionTime: " << reactionTime;
return true;
}
bool ScStwTimer::reset(){
if( this->state < WON || this->state == DISABLED ){
return false;
}
this->startTime = 0;
this->stopTime = 0;
this->stoppedTime = 0;
this->reactionTime = 0;
this->startPadTriggerTime = 0;
this->setState(IDLE);
return true;
}
// ------------------------
// --- helper functions ---
// ------------------------
void ScStwTimer::setState(TimerState newState){
if(this->state == DISABLED && newState != IDLE)
return;
if(this->state != newState) {
this->state = newState;
qDebug() << "+ [INFO][TIMER] timer state changed: " << newState;
emit this->stateChanged();
}
}
ScStwTimer::TimerState ScStwTimer::getState() {
return this->state;
}
double ScStwTimer::getCurrentTime() {
if(this->state == RUNNING){
return this->date->currentMSecsSinceEpoch() - this->startTime;
}
else {
return this->stoppedTime;
}
}
double ScStwTimer::getReactionTime() {
return this->reactionTime;
}
void ScStwTimer::setDisabled(bool disabled) {
if(disabled)
this->setState(DISABLED);
else
this->setState(IDLE);
}