Merge remote-tracking branch 'origin/master'

# Conflicts:
#	ScStwLibraries/headers/scstwrace.h
This commit is contained in:
Dorian Zedler 2020-10-02 19:57:47 +02:00
commit 3c626b82da
Signed by: dorian
GPG key ID: D3B255CB8BC7CD37
5 changed files with 78 additions and 45 deletions

View file

@ -62,7 +62,8 @@ public:
TimersChanged = 9001,
ExtensionsChanged = 9002,
CurrentStartDelayChanged = 9003, /*, ProfilesChanged*/
SettingChanged = 9004
SettingChanged = 9004,
RaceDetailsChanged = 9005
};
Q_ENUM(SignalKey)
@ -82,7 +83,7 @@ public:
CancelRaceCommand = 1003,
GetRaceStateCommand = 2000,
GetNextStartActionCommand = 2005,
GetRaceDetailsCommand = 2001,
GetExtensionsCommand = 2006,
GetTimersCommand = 2007,
GetCurrentStartDelayCommand = 2009,

View file

@ -53,6 +53,7 @@ class ScStwRace : public QObject
Q_PROPERTY(QVariantList timers READ getTimerDetailList NOTIFY timersChanged)
Q_PROPERTY(QVariantList currentStartDelay READ getCurrentStartDelay NOTIFY currentStartDelayChanged)
Q_PROPERTY(bool isReadyForNextState READ isReadyForNextState NOTIFY isReadyForNextStateChanged)
Q_PROPERTY(QVariantMap details READ getDetails NOTIFY detailsChanged)
public:
explicit ScStwRace(QObject *parent = nullptr);
@ -134,6 +135,7 @@ public slots:
virtual QVariantList getCurrentStartDelay();
QList<ScStwTimer*> getTimers();
QVariantList getTimerDetailList();
QVariantMap getDetails();
protected slots:
@ -153,6 +155,7 @@ private slots:
bool isStarting();
bool isReadyForNextState();
void handleTimerReadyStateChange(ScStwTimer::ReadyState readyState);
signals:
void startTimers();
@ -161,7 +164,11 @@ signals:
void stateChanged(RaceState state);
void currentStartDelayChanged();
void timersChanged();
<<<<<<< HEAD
void isReadyForNextStateChanged();
=======
void detailsChanged();
>>>>>>> origin/master
};

View file

@ -42,10 +42,11 @@ public:
explicit ScStwSoundPlayer(QObject *parent = nullptr);
enum StartSound {
AtYourMarks,
Ready,
Start,
FalseStart
None = -1,
AtYourMarks = 0,
Ready = 1,
Start = 2,
FalseStart = 3
};
private:

View file

@ -32,6 +32,9 @@ ScStwRace::ScStwRace(QObject *parent) : QObject(parent)
connect(this->startDelayTimer, &QTimer::timeout, this->startWaitLoop, &QEventLoop::quit);
connect(this, &ScStwRace::currentStartDelayChanged, this, &ScStwRace::detailsChanged);
connect(this, &ScStwRace::timersChanged, this, &ScStwRace::detailsChanged);
// write default settings
this->startSoundSettings.insert(ScStwSoundPlayer::Start, {{"Enabled", true}, {"Delay", 1}});
this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
@ -58,11 +61,9 @@ ScStw::StatusCode ScStwRace::start(bool asyncronous) {
return ScStw::CurrentStateNotVaildForOperationError;
}
qDebug() << "[INFO][RACE] checking timers";
if(!this->isReadyForNextState())
return ScStw::TimersNotReadyError;
qDebug() << "[INFO][RACE] starting race";
this->setState(PREPAIRING);
if(asyncronous) {
@ -156,6 +157,8 @@ ScStw::StatusCode ScStwRace::reset() {
if(returnCode == ScStw::Success)
this->setState(IDLE);
this->soundPlayer->cancel();
return returnCode;
}
@ -181,6 +184,8 @@ ScStw::StatusCode ScStwRace::cancel() {
this->soundPlayer->cancel(this->soundVolume);
this->startDelayTimer->stop();
emit this->currentStartDelayChanged();
return returnCode;
}
@ -196,7 +201,8 @@ int ScStwRace::handleFalseStart() {
}
this->setState(STOPPED);
this->soundPlayer->cancel(this->soundVolume);
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->soundVolume);
return returnCode;
}
@ -233,7 +239,10 @@ bool ScStwRace::playSoundsAndStartTimers() {
this->startDelayTimer->setInterval(minimumReadyDelay);
// wait for climbers to become ready initially
// wait for all climbers to be ready for the ReadyActionDelay, but at least one second continuosly
// the climber ready wait loop will also quit, if the climber steps of the pad
// -> wait for both climbers to stand on the pad for at least one second
bool timerTriggered = true;
do {
@ -252,10 +261,7 @@ bool ScStwRace::playSoundsAndStartTimers() {
emit this->currentStartDelayChanged();
qDebug() << "entering wait loop...";
int loopExitCode = this->startWaitLoop->exec();
qDebug() << "wait loop exited with code " << loopExitCode;
switch (loopExitCode) {
case LoopAutomaticExit:
@ -268,21 +274,18 @@ bool ScStwRace::playSoundsAndStartTimers() {
return false;
}
qDebug() << "At end of loop: remaining time: " << this->startDelayTimer->remainingTime() << " timer triggered: " << timerTriggered << " ready for next state: " << this->isReadyForNextState();
//qDebug() << "At end of loop: remaining time: " << this->startDelayTimer->remainingTime() << " timer triggered: " << timerTriggered << " ready for next state: " << this->isReadyForNextState();
} while(this->startDelayTimer->remainingTime() > 0 || !timerTriggered || !this->isReadyForNextState());
qDebug() << "[RACE][DEBUG] Initial wait finished";
// wait for all climbers to be ready for the ReadyActionDelay, but at least one second continuosly
// the climber ready wait loop will also quit, if the climber steps of the pad
// -> wait for both climbers to stand on the pad for at least one second
qDebug() << "[RACE][DEBUG] Wait finished, starting now!";
// play ready tone
if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume))
if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume)) {
qDebug() << "Ready sound redturned false!";
this->setState(INCIDENT);
return false;
}
}
else if(this->competitionMode) {
// wait for climbers and manual start
@ -297,8 +300,10 @@ bool ScStwRace::playSoundsAndStartTimers() {
}
else {
qDebug() << "now playing ready sound";
if(!this->doDelayAndSoundOfCurrentStartState())
if(!this->doDelayAndSoundOfCurrentStartState()) {
this->cancel();
return false;
}
}
qDebug() << "now in starting state";
@ -309,7 +314,10 @@ bool ScStwRace::playSoundsAndStartTimers() {
// play start tone
qDebug() << "now playing start sound";
double timeOfSoundPlaybackStart;
this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart);
if(!this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart)) {
this->setState(INCIDENT);
return false;
}
// perform start
@ -322,11 +330,13 @@ bool ScStwRace::playSoundsAndStartTimers() {
}
if(!startOk) {
qDebug() << "[ERROR][START] error staring all timers";
this->setState(INCIDENT);
return false;
}
if(!this->soundPlayer->waitForSoundFinish()) {
qDebug() << "[ERROR][START] start sound wait error";
this->setState(INCIDENT);
return false;
}
@ -529,17 +539,24 @@ void ScStwRace::enableAllTimers() {
}
QVariantList ScStwRace::getCurrentStartDelay() {
int nextActionDelay = 0;
int nextActionDelay = -1;
double nextActionDelayProg = -1;
if(this->state == PREPAIRING || this->state == WAITING) {
if(this->state == WAITING && !this->isReadyForNextState()) {
// indicate that we are waiting for climbers and the progress shall be zero
nextActionDelayProg = 0;
}
else if(this->state == PREPAIRING || this->state == WAITING) {
// get the total delay and the delay progress of the next action timer
double remaining = this->startDelayTimer->remainingTime();
nextActionDelay = this->startDelayTimer->interval();;
nextActionDelay = this->startDelayTimer->interval();
if(remaining < 0) {
remaining = nextActionDelay;
}
nextActionDelayProg = 1 - (remaining / nextActionDelay);
if(nextActionDelayProg < 0)
nextActionDelayProg = 0;
}
return {
@ -584,10 +601,11 @@ bool ScStwRace::addTimer(ScStwTimer *timer) {
this->timers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::refreshTimerStates);
connect(timer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::readyStateChanged, this->startWaitLoop, &QEventLoop::quit);
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::handleTimerReadyStateChange);
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::isReadyForNextStateChanged);
@ -617,12 +635,35 @@ QVariantList ScStwRace::getTimerDetailList() {
tmpTimer.insert("reactionTime", timer->getReactionTime());
tmpTimer.insert("text", timer->getText());
tmpTimer.insert("letter", timer->getLetter());
tmpTimer.insert("readyState", timer->getReadyState());
tmpTimers.append(tmpTimer);
}
return tmpTimers;
}
QVariantMap ScStwRace::getDetails() {
QVariantMap tmpDetails;
tmpDetails.insert("timers", this->getTimerDetailList());
tmpDetails.insert("currentStartDelay", this->getCurrentStartDelay());
tmpDetails.insert("competitionMode", this->competitionMode);
tmpDetails.insert("readySoundEnabled", this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool());
if(this->state == WAITING)
tmpDetails.insert("isReady", this->isReadyForNextState());
return tmpDetails;
}
bool ScStwRace::isStarting() {
return this->state == PREPAIRING || this->state == WAITING || this->state == STARTING;
}
void ScStwRace::handleTimerReadyStateChange(ScStwTimer::ReadyState readyState) {
Q_UNUSED(readyState)
// only continue if the current state is waiting
if(this->state == WAITING)
emit this->timersChanged();
}

View file

@ -39,9 +39,6 @@ bool ScStwSoundPlayer::play(ScStwSoundPlayer::StartSound sound, double volume, d
if(!this->soundFiles.contains(sound))
return false;
if(sound > Start || sound < AtYourMarks)
return false;
// stop playback
if(this->soundEffect->isPlaying())
this->soundEffect->stop();
@ -76,7 +73,7 @@ bool ScStwSoundPlayer::play(ScStwSoundPlayer::StartSound sound, double volume, d
*timeOfStart = this->playingStartedAt;
}
if(sound < 2)
if(sound < Start)
return this->waitForSoundFinish();
return true;
@ -89,20 +86,6 @@ bool ScStwSoundPlayer::cancel(double volume) {
// stop playback
this->soundEffect->stop();
this->waitLoop->quit();
if(this->currentlyPlayingSound != 2)
return true;
// update volume
this->soundEffect->setVolume(volume);
// load
this->soundEffect->setSource(this->soundFiles[FalseStart]["path"].toString());
// play
this->soundEffect->play();
return true;
}
bool ScStwSoundPlayer::waitForSoundFinish(double *timeOfStop) {