did some adjustments to allow waiting for climbers before start; renamed some stuff
This commit is contained in:
parent
78b0b883d5
commit
41818ff308
5 changed files with 204 additions and 146 deletions
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@ -61,7 +61,7 @@ public:
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RaceStateChanged = 9000,
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TimersChanged = 9001,
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ExtensionsChanged = 9002,
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NextStartActionChanged = 9003, /*, ProfilesChanged*/
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CurrentStartDelayChanged = 9003, /*, ProfilesChanged*/
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SettingChanged = 9004
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};
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Q_ENUM(SignalKey)
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@ -84,7 +84,7 @@ public:
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GetNextStartActionCommand = 2005,
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GetExtensionsCommand = 2006,
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GetTimersCommand = 2007,
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GetNextStartActionDetailsCommand = 2009,
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GetCurrentStartDelayCommand = 2009,
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WriteSettingCommand = 3000,
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ReadSettingCommand = 3001,
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@ -160,8 +160,8 @@ public:
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*/
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enum ExtensionBatteryState {
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BatteryUnknown = -1,
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BatteryFine = 1,
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BatteryCritical = 0
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BatteryCritical = 0,
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BatteryFine = 1
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};
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Q_ENUM(ExtensionBatteryState);
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@ -42,7 +42,7 @@ public slots:
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int stop();
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int reset();
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bool addTimer(ScStwTimer *timer);
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QVariantList getNextStartActionDetails();
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QVariantList getCurrentStartDelay();
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private slots:
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void handleClientStateChanged();
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@ -51,7 +51,7 @@ class ScStwRace : public QObject
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Q_OBJECT
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Q_PROPERTY(RaceState state READ getState NOTIFY stateChanged)
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Q_PROPERTY(QVariantList timers READ getTimerDetailList NOTIFY timersChanged)
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Q_PROPERTY(QVariantList nextStartActionDetails READ getNextStartActionDetails NOTIFY nextStartActionDetailsChanged)
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Q_PROPERTY(QVariantList currentStartDelay READ getCurrentStartDelay NOTIFY currentStartDelayChanged)
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public:
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explicit ScStwRace(QObject *parent = nullptr);
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@ -59,42 +59,43 @@ public:
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enum RaceState { IDLE, PREPAIRING, WAITING, STARTING, RUNNING, STOPPED, INCIDENT };
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Q_ENUM(RaceState)
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enum StartAction { None = -1, AtYourMarks = 0, Ready = 1, Start = 2 };
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Q_ENUM(StartAction)
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enum NextStartActionDetailAttributes {
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NextStartAction = 0,
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NextStartActionTotalDelay = 1,
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NextStartActionDelayProgress = 2
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enum CurrentStartDetailAttributes {
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CurrentStartStateTotalDelay = 0,
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CurrentStartStateDelayProgress = 1
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};
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Q_ENUM(NextStartActionDetailAttributes);
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Q_ENUM(CurrentStartDetailAttributes);
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protected:
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StartAction nextStartAction;
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QList<ScStwTimer *> timers;
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void setState(RaceState newState);
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private:
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RaceState state;
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QTimer *nextActionTimer;
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QEventLoop *nextActionLoop;
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QEventLoop *climberReadyWaitLoop;
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QTimer *startDelayTimer;
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QEventLoop *startWaitLoop;
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// sounds
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ScStwSoundPlayer * soundPlayer;
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// some settings
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double soundVolume;
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bool allowAutomaticTimerDisable;
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bool allowAutomaticTimerDisableChanged;
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bool competitionMode;
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bool competitionModeChanged;
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/*!
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* \brief stores the start action settings
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*
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* \details Stores the settings for the action ScStwRace::AtYourMarks and ScStwRace::Ready. The settings keys are: "Enabled" and "Delay"
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*/
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QMap<StartAction, QVariantMap> startActionSettings;
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QMap<ScStwSoundPlayer::StartSound, QVariantMap> startSoundSettings;
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enum LoopExitTypes {
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LoopAutomaticExit = 0,
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LoopManualExit = 2,
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LoopCancelExit = 3
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};
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public slots:
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@ -122,15 +123,14 @@ public slots:
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virtual int cancel();
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// setters
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bool writeStartActionSetting(StartAction action, bool enabled, int delay);
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bool writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay);
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bool setSoundVolume(double volume);
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virtual bool addTimer(ScStwTimer *timer);
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void setAllowAutomaticTimerDisable(bool allow);
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void setCompetitionMode(bool competitionMode);
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// getters
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RaceState getState();
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StartAction getNextStartAction();
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virtual QVariantList getNextStartActionDetails();
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virtual QVariantList getCurrentStartDelay();
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QList<ScStwTimer*> getTimers();
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QVariantList getTimerDetailList();
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@ -142,7 +142,7 @@ private slots:
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void handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled);
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int handleFalseStart();
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bool playSoundsAndStartTimers();
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bool doDelayAndSoundOfStartAction(StartAction action, double *timeOfSoundPlaybackStart = nullptr);
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bool doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
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void enableAllTimers();
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/**
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@ -151,14 +151,14 @@ private slots:
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void handleTimerStop();
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bool isStarting();
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bool isReadyForNextState();
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signals:
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void startTimers();
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void stopTimers(int type);
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void resetTimers();
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void stateChanged(RaceState state);
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void nextStartActionChanged();
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void nextStartActionDetailsChanged();
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void currentStartDelayChanged();
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void timersChanged();
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@ -41,6 +41,12 @@ public:
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*/
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explicit ScStwSoundPlayer(QObject *parent = nullptr);
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enum StartSound {
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Start,
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Ready,
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AtYourMarks
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};
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private:
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/*!
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* \brief A map containing all sound files
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@ -26,22 +26,18 @@ ScStwRace::ScStwRace(QObject *parent) : QObject(parent)
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this->soundPlayer = new ScStwSoundPlayer();
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// configure timer that handles the delay between the start commands
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this->nextActionTimer = new QTimer(this);
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nextActionTimer->setSingleShot(true);
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this->nextActionLoop = new QEventLoop(this);
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this->nextStartAction = None;
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this->climberReadyWaitLoop = new QEventLoop(this);
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this->startDelayTimer = new QTimer(this);
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startDelayTimer->setSingleShot(true);
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this->startWaitLoop = new QEventLoop(this);
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connect(this->nextActionTimer, &QTimer::timeout, this->nextActionLoop, &QEventLoop::quit);
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connect(this->nextActionTimer, &QTimer::timeout, this->climberReadyWaitLoop, &QEventLoop::quit);
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connect(this, &ScStwRace::nextStartActionChanged, this, &ScStwRace::nextStartActionDetailsChanged);
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connect(this->startDelayTimer, &QTimer::timeout, this->startWaitLoop, &QEventLoop::quit);
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// write default settings
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this->startActionSettings.insert(Start, {{"Enabled", true}, {"Delay", 1}});
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this->writeStartActionSetting(AtYourMarks, false, 0);
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this->writeStartActionSetting(Ready, false, 0);
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this->startSoundSettings.insert(ScStwSoundPlayer::Start, {{"Enabled", true}, {"Delay", 1}});
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, false, 0);
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this->setSoundVolume(1.0);
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this->allowAutomaticTimerDisable = false;
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this->competitionMode = false;
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}
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// --------------------------
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@ -49,40 +45,22 @@ ScStwRace::ScStwRace(QObject *parent) : QObject(parent)
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// --------------------------
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int ScStwRace::start(bool asyncronous) {
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if(this->state != IDLE) {
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if(this->state == WAITING) {
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if(this->isReadyForNextState()) {
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this->startWaitLoop->exit(LoopManualExit);
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return ScStw::Success;
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}
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else {
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return ScStw::TimersNotReadyError;
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}
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}
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else if(this->state != IDLE) {
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return ScStw::CurrentStateNotVaildForOperationError;
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}
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qDebug() << "[INFO][RACE] checking timers";
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foreach (ScStwTimer *timer, this->timers) {
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if(timer->getState() == ScStwTimer::DISABLED)
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continue;
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if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine) {
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if(this->allowAutomaticTimerDisable) {
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timer->setDisabled(true);
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continue;
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}
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qDebug() << "Timer ready state is: " << timer->getReadyState();
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timer->technicalIncident();
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foreach (ScStwTimer *subTimer, this->timers) {
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if(timer != subTimer && (timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine))
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subTimer->technicalIncident();
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else if(timer != subTimer)
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subTimer->setState(ScStwTimer::CANCELLED);
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}
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this->setState(INCIDENT);
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qDebug() << "[ERROR][RACE] Could not start due to not-ready timers";
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if(!this->isReadyForNextState())
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return ScStw::TimersNotReadyError;
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}
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}
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qDebug() << "[INFO][RACE] starting race";
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this->setState(PREPAIRING);
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@ -199,11 +177,9 @@ int ScStwRace::cancel() {
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this->setState(STOPPED);
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this->startWaitLoop->exit(LoopCancelExit);
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this->soundPlayer->cancel(this->soundVolume);
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this->nextActionTimer->stop();
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this->nextActionLoop->quit();
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this->climberReadyWaitLoop->quit();
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this->nextStartAction = None;
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this->startDelayTimer->stop();
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return returnCode;
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}
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@ -230,9 +206,8 @@ bool ScStwRace::playSoundsAndStartTimers() {
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return true;
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// The check if all timers are ready has already happened at this point
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if(!this->doDelayAndSoundOfStartAction(AtYourMarks)) {
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if(!this->doDelayAndSoundOfCurrentStartState())
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return false;
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}
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// check if the start was cancelled
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if(!this->isStarting())
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@ -241,65 +216,84 @@ bool ScStwRace::playSoundsAndStartTimers() {
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this->setState(WAITING);
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// do climber readiness tests
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this->nextStartAction = Ready;
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emit this->nextStartActionChanged();
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// wait until both climbers are ready
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// if the automatic ready tone is enabled, wait for the climbers to become ready
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if(this->startActionSettings.contains(Ready) && this->startActionSettings[Ready]["Enabled"].toBool()) {
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if(this->startSoundSettings.contains(ScStwSoundPlayer::Ready) && this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool()) {
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qDebug() << "[RACE][INFO] Now waiting for climbers";
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// get delay
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int minimumReadyDelay = 1000;
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if(this->startActionSettings[Ready]["Delay"].toInt() > 1000 || !this->allowAutomaticTimerDisable)
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minimumReadyDelay = this->startActionSettings[Ready]["Delay"].toInt();
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if(this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt() > 1000)
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minimumReadyDelay = this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt();
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this->startDelayTimer->setInterval(minimumReadyDelay);
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// wait for climbers to become ready initially
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bool allClimbersReady = false;
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while (!allClimbersReady) {
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allClimbersReady = true;
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foreach (ScStwTimer *timer, this->timers) {
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if(timer->getReadyState() != ScStwTimer::IsReady)
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allClimbersReady = false;
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bool timerTriggered = true;
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do {
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if(!this->isReadyForNextState()) {
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this->startDelayTimer->stop();
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timerTriggered = false;
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}
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else if(this->startDelayTimer->isActive()) {
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timerTriggered = true;
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}
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else {
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this->startDelayTimer->stop();
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this->startDelayTimer->start();
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}
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if(!allClimbersReady)
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this->climberReadyWaitLoop->exec();
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emit this->currentStartDelayChanged();
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// check if the start was cancelled
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if(!this->isStarting())
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int loopExitCode = this->startWaitLoop->exec();
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switch (loopExitCode) {
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case LoopAutomaticExit:
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break;
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case LoopManualExit:
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// prevent manual stop
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timerTriggered = false;
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break;
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case LoopCancelExit:
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return false;
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}
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} while(this->startDelayTimer->remainingTime() > 0 || !timerTriggered || !this->isReadyForNextState());
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qDebug() << "[RACE][DEBUG] Initial wait finished";
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// wait for all climbers to be ready for the ReadyActionDelay, but at least one second continuosly
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// the climber ready wait loop will also quit, if the climber steps of the pad
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// -> wait for both climbers to stand on the pad for at least one second
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do {
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this->nextActionTimer->stop();
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this->nextActionTimer->start(minimumReadyDelay);
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this->climberReadyWaitLoop->exec();
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// check if the start was cancelled
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if(!this->isStarting())
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return false;
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} while(this->nextActionTimer->remainingTime() > 0);
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qDebug() << "[RACE][DEBUG] Wait finished, starting now!";
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// play ready tone
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if(!this->soundPlayer->play(Ready, this->soundVolume))
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if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume))
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return false;
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}
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else {
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// wait for climbers and manual start
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int loopExitCode;
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do {
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loopExitCode = this->startWaitLoop->exec();
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if(loopExitCode == LoopCancelExit)
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return false;
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} while(loopExitCode != LoopManualExit || !this->isReadyForNextState());
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}
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// enter starting state
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this->setState(STARTING);
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// play start tone
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double timeOfSoundPlaybackStart;
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this->doDelayAndSoundOfStartAction(Start, &timeOfSoundPlaybackStart);
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this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart);
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// perform start
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@ -324,9 +318,6 @@ bool ScStwRace::playSoundsAndStartTimers() {
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if(!this->isStarting())
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return true;
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nextStartAction = None;
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emit this->nextStartActionChanged();
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this->setState(RUNNING);
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return true;
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@ -334,32 +325,48 @@ bool ScStwRace::playSoundsAndStartTimers() {
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}
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bool ScStwRace::doDelayAndSoundOfStartAction(ScStwRace::StartAction action, double *timeOfSoundPlaybackStart) {
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if(!this->isStarting())
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bool ScStwRace::doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart) {
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ScStwSoundPlayer::StartSound sound;
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switch (this->state) {
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case PREPAIRING:
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sound = ScStwSoundPlayer::AtYourMarks;
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break;
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case WAITING:
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sound = ScStwSoundPlayer::Ready;
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break;
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case STARTING:
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sound = ScStwSoundPlayer::Start;
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break;
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default:
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return false;
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}
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if(this->startActionSettings.contains(action) && this->startActionSettings[action]["Enabled"].toBool()) {
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if(this->startSoundSettings.contains(sound) && this->startSoundSettings[sound]["Enabled"].toBool()) {
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this->nextStartAction = action;
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emit this->nextStartActionChanged();
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if(action != Start && this->startActionSettings[action]["Delay"].toInt() > 0) {
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if(sound != ScStwSoundPlayer::Start && this->startSoundSettings[sound]["Delay"].toInt() > 0) {
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// perform the delay before the start
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// get delay
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int thisActionDelay = this->startActionSettings[action]["Delay"].toInt();
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int thisSoundDelay = this->startSoundSettings[sound]["Delay"].toInt();
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// perform next action
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if(thisActionDelay > 0) {
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this->nextActionTimer->start(thisActionDelay);
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this->nextActionLoop->exec();
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if(thisSoundDelay > 0) {
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this->startDelayTimer->setInterval(thisSoundDelay);
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this->startDelayTimer->start();
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emit this->currentStartDelayChanged();
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if(this->startWaitLoop->exec() == LoopCancelExit)
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return false;
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}
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}
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if(!this->isStarting())
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return false;
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if(!this->soundPlayer->play(action, this->soundVolume, timeOfSoundPlaybackStart))
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if(!this->soundPlayer->play(sound, this->soundVolume, timeOfSoundPlaybackStart))
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return false;
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}
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@ -374,12 +381,12 @@ void ScStwRace::setState(RaceState newState) {
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if(this->state == IDLE) {
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// if we changed to IDLE -> handle timer enable / disable
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if(this->allowAutomaticTimerDisableChanged && !this->allowAutomaticTimerDisable) {
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if(this->competitionModeChanged && this->competitionMode) {
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this->enableAllTimers();
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this->allowAutomaticTimerDisableChanged = false;
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this->competitionModeChanged = false;
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}
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if(this->allowAutomaticTimerDisable) {
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if(!this->competitionMode) {
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foreach(ScStwTimer* timer, this->timers) {
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if(timer->getWantsToBeDisabled() && timer->getState() != ScStwTimer::DISABLED)
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this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
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@ -418,12 +425,64 @@ void ScStwRace::refreshTimerStates() {
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// --- helper functions ---
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// ------------------------
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bool ScStwRace::isReadyForNextState() {
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switch (this->state) {
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case IDLE: {
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||||
foreach (ScStwTimer *timer, this->timers) {
|
||||
if(timer->getState() == ScStwTimer::DISABLED)
|
||||
continue;
|
||||
|
||||
if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine) {
|
||||
|
||||
if(!this->competitionMode) {
|
||||
timer->setDisabled(true);
|
||||
continue;
|
||||
}
|
||||
|
||||
qDebug() << "Timer ready state is: " << timer->getReadyState();
|
||||
|
||||
timer->technicalIncident();
|
||||
|
||||
foreach (ScStwTimer *subTimer, this->timers) {
|
||||
if(timer != subTimer && (timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine))
|
||||
subTimer->technicalIncident();
|
||||
else if(timer != subTimer)
|
||||
subTimer->setState(ScStwTimer::CANCELLED);
|
||||
}
|
||||
|
||||
this->setState(INCIDENT);
|
||||
|
||||
qDebug() << "[ERROR][RACE] Could not start due to not-ready timers";
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case WAITING: {
|
||||
foreach (ScStwTimer *timer, this->timers) {
|
||||
if(timer->getReadyState() != ScStwTimer::IsReady)
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief ScStwRace::handleTimerEnable function to enable timers at the right moment to prevent them from bricking the state machine
|
||||
* @param {ScStwExtensionControlledTimer*} timer timer to be enabled
|
||||
*/
|
||||
void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled) {
|
||||
if(!this->allowAutomaticTimerDisable)
|
||||
if(this->competitionMode)
|
||||
return;
|
||||
|
||||
if(this->state == IDLE) {
|
||||
|
@ -431,18 +490,17 @@ void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wants
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void ScStwRace::setAllowAutomaticTimerDisable(bool allow) {
|
||||
if(this->allowAutomaticTimerDisable == allow)
|
||||
void ScStwRace::setCompetitionMode(bool competitionMode) {
|
||||
if(this->competitionMode == competitionMode)
|
||||
return;
|
||||
|
||||
qDebug() << "Setting allow automatic timer disable to " << allow;
|
||||
qDebug() << "Setting competition mode to " << competitionMode;
|
||||
|
||||
this->allowAutomaticTimerDisable = allow;
|
||||
this->competitionMode = competitionMode;
|
||||
|
||||
if(this->state != IDLE)
|
||||
this->allowAutomaticTimerDisableChanged = true;
|
||||
else if(!this->allowAutomaticTimerDisable)
|
||||
this->competitionModeChanged = true;
|
||||
else if(this->competitionMode)
|
||||
this->enableAllTimers();
|
||||
}
|
||||
|
||||
|
@ -457,14 +515,14 @@ void ScStwRace::enableAllTimers() {
|
|||
}
|
||||
}
|
||||
|
||||
QVariantList ScStwRace::getNextStartActionDetails() {
|
||||
QVariantList ScStwRace::getCurrentStartDelay() {
|
||||
int nextActionDelay = 0;
|
||||
double nextActionDelayProg = -1;
|
||||
|
||||
if(this->nextStartAction == AtYourMarks || this->nextStartAction == Ready) {
|
||||
if(this->state == PREPAIRING || this->state == WAITING) {
|
||||
// get the total delay and the delay progress of the next action timer
|
||||
double remaining = this->nextActionTimer->remainingTime();
|
||||
nextActionDelay = this->startActionSettings[this->nextStartAction]["Delay"].toInt();
|
||||
double remaining = this->startDelayTimer->remainingTime();
|
||||
nextActionDelay = this->startDelayTimer->interval();;
|
||||
if(remaining < 0) {
|
||||
remaining = nextActionDelay;
|
||||
}
|
||||
|
@ -472,22 +530,21 @@ QVariantList ScStwRace::getNextStartActionDetails() {
|
|||
}
|
||||
|
||||
return {
|
||||
this->nextStartAction,
|
||||
nextActionDelay,
|
||||
nextActionDelayProg
|
||||
};
|
||||
}
|
||||
|
||||
bool ScStwRace::writeStartActionSetting(StartAction action, bool enabled, int delay) {
|
||||
if(action != AtYourMarks && action != Ready)
|
||||
bool ScStwRace::writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay) {
|
||||
if(sound != ScStwSoundPlayer::AtYourMarks && sound != ScStwSoundPlayer::Ready)
|
||||
return false;
|
||||
|
||||
QVariantMap setting = {{"Enabled", enabled}, {"Delay", delay}};
|
||||
|
||||
if(!this->startActionSettings.contains(action))
|
||||
this->startActionSettings.insert(action, setting);
|
||||
if(!this->startSoundSettings.contains(sound))
|
||||
this->startSoundSettings.insert(sound, setting);
|
||||
else
|
||||
this->startActionSettings[action] = setting;
|
||||
this->startSoundSettings[sound] = setting;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -517,9 +574,9 @@ bool ScStwRace::addTimer(ScStwTimer *timer) {
|
|||
connect(timer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
|
||||
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
|
||||
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
|
||||
connect(timer, &ScStwTimer::readyStateChanged, this->climberReadyWaitLoop, &QEventLoop::quit);
|
||||
connect(timer, &ScStwTimer::readyStateChanged, this->startWaitLoop, &QEventLoop::quit);
|
||||
|
||||
if(!this->allowAutomaticTimerDisable && timer->getState() == ScStwTimer::DISABLED)
|
||||
if(this->competitionMode && timer->getState() == ScStwTimer::DISABLED)
|
||||
timer->setDisabled(false);
|
||||
|
||||
return true;
|
||||
|
@ -530,11 +587,6 @@ ScStwRace::RaceState ScStwRace::getState() {
|
|||
return this->state;
|
||||
}
|
||||
|
||||
ScStwRace::StartAction ScStwRace::getNextStartAction()
|
||||
{
|
||||
return this->nextStartAction;
|
||||
}
|
||||
|
||||
QList<ScStwTimer*> ScStwRace::getTimers() {
|
||||
return this->timers;
|
||||
}
|
||||
|
|
Reference in a new issue