fixes issues with new settings approach
This commit is contained in:
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a56eae71a7
commit
4dd4bc21f9
2 changed files with 78 additions and 57 deletions
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@ -128,7 +128,7 @@ public slots:
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virtual ScStw::StatusCode cancel();
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// setters
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bool writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay);
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bool setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay);
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bool setSoundVolume(double volume);
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virtual bool addTimer(ScStwTimer *timer);
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bool setCompetitionMode(bool competitionMode);
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@ -163,7 +163,10 @@ private slots:
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void handleTimerReadyStateChange(ScStwTimer::ReadyState readyState);
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// settings
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bool writeStartSoundSettingKey(ScStwSoundPlayer::StartSound sound, QString key, QVariant value);
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bool setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay, bool force);
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bool setSoundVolume(double volume, bool force);
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bool setCompetitionMode(bool competitionMode, bool force);
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bool writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, QString key, QVariant value);
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virtual void handleSettingChange(int keyInt, int keyLevel, QVariant value);
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void reloadAllSettings();
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@ -42,15 +42,17 @@ ScStwRace::ScStwRace(ScStwSettings *settings, QObject *parent) : QObject(parent)
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// init settings
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this->competitionMode = false;
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this->competitionModeChangedRecently = false;
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this->soundVolume = 1;
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this->startSoundSettings.insert(ScStwSoundPlayer::Start, {{"Enabled", true}, {"Delay", 1}});
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, false, 0);
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this->setStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
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this->setStartSoundSetting(ScStwSoundPlayer::Ready, false, 0);
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this->setSoundVolume(1.0);
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this->settings = settings;
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if(this->settings != nullptr) {
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connect(this->settings, &ScStwSettings::settingChanged, this, &ScStwRace::handleSettingChange);
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this->reloadAllSettings();
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}
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}
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@ -94,7 +96,7 @@ ScStw::StatusCode ScStwRace::stop() {
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if(this->competitionMode)
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return this->cancel();
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qDebug() << "+ [INFO] stopping race";
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qDebug() << "[INFO][RACE] stopping race";
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double timeOfStop = QDateTime::currentMSecsSinceEpoch();
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@ -158,7 +160,7 @@ ScStw::StatusCode ScStwRace::reset() {
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return ScStw::CurrentStateNotVaildForOperationError;
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}
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qDebug() << "+ [INFO] resetting race";
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qDebug() << "[INFO][RACE] resetting race";
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ScStw::StatusCode returnCode = ScStw::Success;
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@ -233,7 +235,6 @@ bool ScStwRace::playSoundsAndStartTimers() {
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return true;
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// The check if all timers are ready has already happened at this point
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qDebug() << "now playing at marks sound";
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if(!this->doDelayAndSoundOfCurrentStartState())
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return false;
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@ -241,7 +242,6 @@ bool ScStwRace::playSoundsAndStartTimers() {
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if(!this->isStarting())
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return false;
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qDebug() << "Now in waiting state";
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this->setState(WAITING);
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// do climber readiness tests
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@ -299,11 +299,11 @@ bool ScStwRace::playSoundsAndStartTimers() {
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} while(this->startDelayTimer->remainingTime() > 0 || !timerTriggered || !this->getIsReadyForNextState());
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qDebug() << "[RACE][DEBUG] Wait finished, starting now!";
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qDebug() << "[DEBUG][RACE] Wait finished, starting now!";
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// play ready tone
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if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume)) {
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qDebug() << "Ready sound redturned false!";
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qDebug() << "[ERROR][RACE] Ready sound returned false!";
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this->technicalIncident();
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return false;
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}
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@ -320,20 +320,16 @@ bool ScStwRace::playSoundsAndStartTimers() {
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} while(loopExitCode != LoopManualExit || !this->getIsReadyForNextState());
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}
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else {
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qDebug() << "now playing ready sound";
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if(!this->doDelayAndSoundOfCurrentStartState()) {
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this->cancel();
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return false;
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}
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}
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qDebug() << "now in starting state";
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// enter starting state
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this->setState(STARTING);
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// play start tone
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qDebug() << "now playing start sound";
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double timeOfSoundPlaybackStart;
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if(!this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart)) {
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this->technicalIncident();
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@ -350,13 +346,13 @@ bool ScStwRace::playSoundsAndStartTimers() {
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}
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}
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if(!startOk) {
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qDebug() << "[ERROR][START] error staring all timers";
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qDebug() << "[ERROR][RACE] error staring all timers";
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this->technicalIncident();
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return false;
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}
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if(!this->soundPlayer->waitForSoundFinish()) {
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qDebug() << "[ERROR][START] start sound wait error";
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qDebug() << "[ERROR][RACE] start sound wait error";
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this->technicalIncident();
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return false;
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}
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@ -442,7 +438,6 @@ void ScStwRace::setState(RaceState newState) {
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}
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void ScStwRace::refreshTimerStates() {
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qDebug() << "[INFO][MAIN] refreshing timer states";
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// check if the race is over
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@ -483,8 +478,6 @@ bool ScStwRace::getIsReadyForNextState() {
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if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine) {
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qDebug() << "Timer ready state is: " << timer->getReadyState();
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timer->technicalIncident();
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foreach (ScStwTimer *subTimer, this->timers) {
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@ -534,31 +527,10 @@ void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wants
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}
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}
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bool ScStwRace::setCompetitionMode(bool competitionMode) {
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if(this->settings != nullptr)
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return false;
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if(this->competitionMode == competitionMode)
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return true;
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qDebug() << "Setting competition mode to " << competitionMode;
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this->competitionMode = competitionMode;
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if(this->state != IDLE)
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this->competitionModeChangedRecently = true;
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else if(this->competitionMode)
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this->enableAllTimers();
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return true;
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}
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void ScStwRace::enableAllTimers() {
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if(this->state != IDLE)
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return;
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qDebug() << "ENABLING ALL TIMERS";
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foreach (ScStwTimer *timer, this->timers) {
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timer->setDisabled(false);
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}
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@ -611,20 +583,53 @@ QVariantMap ScStwRace::getCurrentStartDelay() {
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return currentStartDelay;
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}
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bool ScStwRace::writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay) {
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bool ScStwRace::setCompetitionMode(bool competitionMode) {
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if(this->settings != nullptr)
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return false;
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return this->setCompetitionMode(competitionMode, true);
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}
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bool ScStwRace::setCompetitionMode(bool competitionMode, bool force) {
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if(!force)
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return false;
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if(this->competitionMode == competitionMode)
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return true;
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qDebug() << "[INFO][RACE] Setting competition mode to " << competitionMode;
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this->competitionMode = competitionMode;
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if(this->state != IDLE)
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this->competitionModeChangedRecently = true;
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else if(this->competitionMode)
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this->enableAllTimers();
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return true;
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}
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bool ScStwRace::setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay) {
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if(this->settings != nullptr)
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return false;
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return this->setStartSoundSetting(sound, enabled, delay, true);
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}
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bool ScStwRace::setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay, bool force) {
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if(!force)
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return false;
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if(sound != ScStwSoundPlayer::AtYourMarks && sound != ScStwSoundPlayer::Ready)
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return false;
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this->writeStartSoundSettingKey(sound, "Enabled", enabled);
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this->writeStartSoundSettingKey(sound, "Delay", delay);
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this->writeStartSoundSetting(sound, "Enabled", enabled);
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this->writeStartSoundSetting(sound, "Delay", delay);
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return true;
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}
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bool ScStwRace::writeStartSoundSettingKey(ScStwSoundPlayer::StartSound sound, QString key, QVariant value) {
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bool ScStwRace::writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, QString key, QVariant value) {
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if(key != "Delay" && key != "Enabled")
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return false;
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@ -644,6 +649,13 @@ bool ScStwRace::setSoundVolume(double volume) {
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if(this->settings != nullptr)
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return false;
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return this->setSoundVolume(volume, true);
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}
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bool ScStwRace::setSoundVolume(double volume, bool force) {
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if(!force)
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return false;
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if(volume >= 0 && volume <= 1) {
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this->soundVolume = volume;
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return true;
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@ -681,21 +693,25 @@ bool ScStwRace::addTimer(ScStwTimer *timer) {
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}
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void ScStwRace::reloadAllSettings() {
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this->writeStartSoundSetting(
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qDebug() << "reloading all settings";
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this->setStartSoundSetting(
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ScStwSoundPlayer::AtYourMarks,
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this->settings->readSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundEnableSetting).toBool(),
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this->settings->readSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundDelaySetting).toDouble()
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this->settings->readSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundDelaySetting).toDouble(),
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true
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);
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this->writeStartSoundSetting(
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this->setStartSoundSetting(
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ScStwSoundPlayer::Ready,
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this->settings->readSetting(ScStwSettings::BaseStationSetting::ReadySoundEnableSetting).toBool(),
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this->settings->readSetting(ScStwSettings::BaseStationSetting::ReadySoundDelaySetting).toDouble()
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this->settings->readSetting(ScStwSettings::BaseStationSetting::ReadySoundDelaySetting).toDouble(),
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true
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);
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this->setSoundVolume(this->settings->readSetting(ScStwSettings::SoundVolumeSetting).toDouble());
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this->setSoundVolume(this->settings->readSetting(ScStwSettings::SoundVolumeSetting).toDouble(), true);
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this->setCompetitionMode(this->settings->readSetting(ScStwSettings::CompetitionModeSetting).toBool());
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this->setCompetitionMode(this->settings->readSetting(ScStwSettings::CompetitionModeSetting).toBool(), true);
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}
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void ScStwRace::handleSettingChange(int keyInt, int keyLevel, QVariant value) {
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@ -704,7 +720,7 @@ void ScStwRace::handleSettingChange(int keyInt, int keyLevel, QVariant value) {
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return;
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}
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qDebug() << "Setting changed";
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qDebug() << "Setting chagned: key: " << keyInt << " level: " << keyLevel << " value: " << value;
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switch (keyLevel) {
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case 0: {
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@ -712,22 +728,22 @@ void ScStwRace::handleSettingChange(int keyInt, int keyLevel, QVariant value) {
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ScStwSettings::BaseStationSetting key = static_cast<ScStwSettings::BaseStationSetting>(keyInt);
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switch (key) {
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case ScStwSettings::AtYourMarksSoundEnableSetting:
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this->writeStartSoundSettingKey(ScStwSoundPlayer::AtYourMarks, "Enabled", value);
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, "Enabled", value);
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break;
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case ScStwSettings::AtYourMarksSoundDelaySetting:
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this->writeStartSoundSettingKey(ScStwSoundPlayer::AtYourMarks, "Delay", value);
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, "Delay", value);
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break;
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case ScStwSettings::ReadySoundEnableSetting:
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this->writeStartSoundSettingKey(ScStwSoundPlayer::Ready, "Enabled", value);
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, "Enabled", value);
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break;
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case ScStwSettings::ReadySoundDelaySetting:
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this->writeStartSoundSettingKey(ScStwSoundPlayer::Ready, "Delay", value);
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, "Delay", value);
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break;
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case ScStwSettings::SoundVolumeSetting:
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this->setSoundVolume(value.toDouble());
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this->setSoundVolume(value.toDouble(), true);
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break;
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case ScStwSettings::CompetitionModeSetting:
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this->setCompetitionMode(value.toBool());
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this->setCompetitionMode(value.toBool(), true);
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default:
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return;
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@ -774,6 +790,8 @@ QVariantMap ScStwRace::getDetails() {
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if(this->state == WAITING)
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tmpDetails.insert("isReadyForNextState", this->getIsReadyForNextState());
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else
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tmpDetails.insert("isReadyForNextState", true);
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return tmpDetails;
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}
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