fixes issues with delayed triggers.
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fcd12b127e
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3 changed files with 32 additions and 70 deletions
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@ -94,17 +94,6 @@ public:
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};
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Q_ENUM(TimerState);
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/*!
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* \brief The StopReason enum contains all possible reasons for a stop
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*/
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enum StopReason {
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ManualStop, /*!< Timer was stopped manually */
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CancelStop, /*!< Timer was cancelled */
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FailStop, /*!< A false start occured */
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TopPadStop, /*!< Timer was stopped by a physical trigger (eg. a ScStwExtension) */
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TechnicalIncidentStop /*!< The timer was stopped due to a technical incident */
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};
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/*!
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* \brief The ReadyStatus enum contains all possible reasons for a timer not to be ready (>0) and the case that it is ready (0)
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*/
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@ -283,33 +272,6 @@ protected slots:
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*/
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void handleClimberStart(double timeOfStart);
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/*!
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* \brief Function to stop the timer at a given point in time (past or future)
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*
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* To do this, the timer has to be in ScStwTimer::RUNNING state!
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*
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* \param reason reason for the timer stop
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* \param timeOfStop the point in time (msecs since epoch) when the timer is supposted to be stopped
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*
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* \return false if the timer was not in the required state and therefore not stopped, true otherwise
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*
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* \see ScStwTimer::StopReason
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*/
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virtual bool stop(StopReason reason, double timeOfStop);
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/*!
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* \brief Function to stop the timer
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*
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* To do this, the timer has to be in ScStwTimer::RUNNING state!
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*
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* \param reason reason for the timer stop
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*
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* \return false if the timer was not in the required state and therefore not stopped, true otherwise
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*
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* \see ScStwTimer::StopReason
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*/
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bool stop(StopReason reason);
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/*!
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* \brief Function to change the state of the timer
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*
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@ -440,6 +440,8 @@ void ScStwRace::handleTimerStop() {
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if(this->state != RUNNING)
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return;
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qDebug() << "[INFO][RACE] Got a TIMER STOP";
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// find out which timer has won
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double lowestStoppedTime = -1;
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QList<ScStwTimer *> timersWhichHaveWon;
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@ -83,7 +83,7 @@ void ScStwTimer::handleClimberStart(double timeOfStart) {
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this->reactionTime = timeOfStart - this->startTime;
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qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
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if(this->reactionTime <= 0 && this->reactionTime > -3100){
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if(this->reactionTime <= 0 && this->reactionTime){
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qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
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this->setState(FAILING);
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}
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@ -109,58 +109,56 @@ bool ScStwTimer::stop() {
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}
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bool ScStwTimer::stop(double timeOfStop) {
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return this->stop(ManualStop, timeOfStop);
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}
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bool ScStwTimer::stop(StopReason reason) {
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return this->stop(reason, QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::stop(StopReason reason, double timeOfStop) {
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if(this->state != STARTING && this->state != WILDCARD && this->state != RUNNING && this->state != WAITING){
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if(this->state != RUNNING)
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return false;
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}
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switch (reason) {
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case ManualStop: {
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if(this->state == STARTING){
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this->setState(CANCELLED);
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}
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else {
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this->stopTime = timeOfStop;
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// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates())
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this->setState(WAITING);
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}
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break;
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}
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default: {
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return false;
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}
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}
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qDebug() << "[INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime;
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return true;
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}
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bool ScStwTimer::setResult(TimerState result) {
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if(this->state != FAILING && this->state != WAITING && this->state != STARTING)
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QList<ScStwTimer::TimerState> allowedStates = {
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STARTING,
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RUNNING,
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WAITING,
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WON,
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FAILING,
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FAILED
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};
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if(!allowedStates.contains(this->state))
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return false;
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/* The reasons why it has to accept all these states:
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*
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* STARTING: To set a timer to WILDCARD when its opponent has done a false start
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* RUNNING: To set a timer to WILDCARD when its opponent has done a false start that was received with a delay
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* WAITING: To set a timer to either WON or LOST
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* WON: To set a timer to LOST when its opponent has won the race but their trigger was delayed
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* FAILING: To set a timer to either FAILED or WILDCARD
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* FAILED: To set a timer to WILDCARD when its opponent did an earlier false start but their tirgger was delayed
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*/
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switch (result) {
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case WON:
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case LOST:
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if(this->state == WAITING) {
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case WON:
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if(this->state == WAITING || this->state == WON) {
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this->setState(result);
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return true;
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}
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break;
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case WILDCARD:
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if(this->state == STARTING) {
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case FAILED:
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if(this->state == STARTING || this->state == RUNNING || this->state == FAILED) {
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this->setState(WILDCARD);
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return true;
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}
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case FAILED:
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if(this->state == FAILING) {
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this->setState(result);
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return true;
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