- remote race now switches to a local race when the client is not connected automatically

- fixed some issues
This commit is contained in:
Dorian Zedler 2020-10-03 13:06:14 +02:00
parent da97e671a5
commit 8c74521477
Signed by: dorian
GPG key ID: D3B255CB8BC7CD37
5 changed files with 107 additions and 40 deletions

View file

@ -29,33 +29,43 @@ class ScStwRemoteRace : public ScStwRace
{
Q_OBJECT
public:
ScStwRemoteRace(ScStwClient *monitorClient, QObject *parent = nullptr);
ScStwRemoteRace(ScStwClient *scStwClient, QObject *parent = nullptr);
enum RaceMode {
LOCAL,
REMOTE
};
protected:
double currentStartTotalDelay;
double currentStartDelayStartedAt;
double latestStartDelayProgress;
bool isReadyForNextState;
bool readySoundEnabled;
private:
ScStwClient *scStwClient;
QList<ScStwRemoteTimer*> remoteTimers;
QList<ScStwTimer*> localTimers;
public slots:
ScStw::StatusCode start(bool);
ScStw::StatusCode start();
ScStw::StatusCode start(bool asyncronous = true);
ScStw::StatusCode cancel();
ScStw::StatusCode stop();
ScStw::StatusCode reset();
bool addTimer(ScStwTimer *timer);
QVariantMap getCurrentStartDelay();
bool getIsReadyForNextState();
bool getReadySoundEnabled();
private slots:
void handleClientStateChanged();
void handleBaseStationSignal(ScStw::SignalKey key, QVariant data);
bool refreshRemoteTimers(QVariantList remoteTimers);
void rebuildRemoteTimers(QVariantList remoteTimers);
void refreshDetails(QVariantMap details);
void handleClientStateChange();
RaceMode getMode();
bool local();
};

View file

@ -43,11 +43,10 @@ protected:
private:
ScStwClient * scStwClient;
SettingsMode getMode();
private slots:
void handleClientStateChange();
void handleBaseStationSignal(ScStw::SignalKey key, QVariant data);
SettingsMode getMode();
};
#endif // SCSTWREMOTESETTINGS_H

View file

@ -137,7 +137,7 @@ public slots:
QVariantList getTimerDetailList();
QVariantMap getDetails();
bool getCompetitionMode();
bool getReadySoundEnabled();
virtual bool getReadySoundEnabled();
protected slots:

View file

@ -18,16 +18,15 @@
#include "scstwremoterace.h"
ScStwRemoteRace::ScStwRemoteRace(ScStwClient *monitorClient, QObject *parent) : ScStwRace(parent)
ScStwRemoteRace::ScStwRemoteRace(ScStwClient *scStwClient, QObject *parent) : ScStwRace(parent)
{
this->currentlyWaitingForClimbers = false;
this->isReadyForNextState = true;
this->scStwClient = monitorClient;
this->scStwClient = scStwClient;
this->scStwClient->addSignalSubscription(ScStw::RaceDetailsChanged);
connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteRace::handleClientStateChanged);
connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteRace::handleClientStateChange);
connect(this->scStwClient, &ScStwClient::gotSignal, this, &ScStwRemoteRace::handleBaseStationSignal);
}
@ -35,11 +34,10 @@ ScStwRemoteRace::ScStwRemoteRace(ScStwClient *monitorClient, QObject *parent) :
// --- Main Functionality ---
// --------------------------
ScStw::StatusCode ScStwRemoteRace::start(bool) {
return this->start();
}
ScStw::StatusCode ScStwRemoteRace::start(bool asyncronous) {
if(this->local())
return ScStwRace::start(asyncronous);
ScStw::StatusCode ScStwRemoteRace::start() {
if(this->getState() != ScStwRace::IDLE && this->getState() != ScStwRace::WAITING)
return ScStw::CurrentStateNotVaildForOperationError;
@ -51,6 +49,9 @@ ScStw::StatusCode ScStwRemoteRace::start() {
}
ScStw::StatusCode ScStwRemoteRace::cancel() {
if(this->local())
return ScStwRace::cancel();
if(this->getState() != PREPAIRING && this->getState() != WAITING && this->getState() != STARTING && this->getState() != RUNNING)
return ScStw::CurrentStateNotVaildForOperationError;
@ -62,6 +63,9 @@ ScStw::StatusCode ScStwRemoteRace::cancel() {
}
ScStw::StatusCode ScStwRemoteRace::stop() {
if(this->local())
return ScStwRace::stop();
if(this->getState() != ScStwRace::RUNNING && this->getState() != ScStwRace::STARTING)
return ScStw::CurrentStateNotVaildForOperationError;
@ -73,6 +77,9 @@ ScStw::StatusCode ScStwRemoteRace::stop() {
}
ScStw::StatusCode ScStwRemoteRace::reset() {
if(this->local())
return ScStwRace::reset();
if(this->getState() != ScStwRace::STOPPED && this->getState() != ScStwRace::INCIDENT)
return ScStw::CurrentStateNotVaildForOperationError;
@ -88,18 +95,41 @@ ScStw::StatusCode ScStwRemoteRace::reset() {
// --- Base Station sync ---
// -------------------------
void ScStwRemoteRace::handleClientStateChanged() {
// TODO
void ScStwRemoteRace::handleClientStateChange() {
switch (this->scStwClient->getState()) {
case ScStwClient::CONNECTED:
break;
default:
this->localTimers.clear();
this->localTimers = this->timers;
this->timers.clear();
break;
case ScStwClient::DISCONNECTED:
foreach(ScStwRemoteTimer *remoteTimer, this->remoteTimers)
remoteTimer->deleteLater();
this->remoteTimers.clear();
this->timers.clear();
this->timers = this->localTimers;
this->localTimers.clear();
emit this->timersChanged();
this->competitionMode = false;
this->setState(IDLE);
break;
default:
break;
}
}
ScStwRemoteRace::RaceMode ScStwRemoteRace::getMode() {
if(this->scStwClient->getState() == ScStwClient::CONNECTED)
return ScStwRemoteRace::REMOTE;
else
return ScStwRemoteRace::LOCAL;
}
bool ScStwRemoteRace::local() {
return this->getMode() == LOCAL;
}
/**
* @brief ScStwAppBackend::handleBaseStationUpdate
*
@ -134,8 +164,8 @@ void ScStwRemoteRace::refreshDetails(QVariantMap details) {
}
// ready sound enabled
if(this->getReadySoundEnabled() != details["readySoundEnabled"].toBool()) {
this->writeStartSoundSetting(ScStwSoundPlayer::Ready, details["readySoundEnabled"].toBool(), 0);
if(this->readySoundEnabled != details["readySoundEnabled"].toBool()) {
this->readySoundEnabled = details["readySoundEnabled"].toBool();
emit this->readySoundEnabledChanged();
}
@ -159,34 +189,41 @@ void ScStwRemoteRace::refreshDetails(QVariantMap details) {
}
void ScStwRemoteRace::rebuildRemoteTimers(QVariantList remoteTimers) {
// delete all current timers
foreach(ScStwTimer * oldTimer, this->timers){
oldTimer->deleteLater();
}
this->remoteTimers.clear();
this->timers.clear();
foreach(QVariant remoteTimer, remoteTimers){
// create a local timer for each remote timer
ScStwRemoteTimer * timer = new ScStwRemoteTimer(this);
this->timers.append(timer);
this->remoteTimers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
}
}
bool ScStwRemoteRace::refreshRemoteTimers(QVariantList remoteTimers) {
if(remoteTimers.length() != this->timers.length()){
if(remoteTimers.length() != this->remoteTimers.length()){
// local timers are out of sync
// delete all current timers
foreach(ScStwTimer * locTimer, this->timers){
delete locTimer;
}
this->timers.clear();
foreach(QVariant remoteTimer, remoteTimers){
// create a local timer for each remote timer
ScStwRemoteTimer * timer = new ScStwRemoteTimer(this);
this->timers.append(timer);
this->remoteTimers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
}
this->rebuildRemoteTimers(remoteTimers);
}
foreach(QVariant remoteTimer, remoteTimers){
int currId = remoteTimer.toMap()["id"].toInt();
if(this->remoteTimers.length() <= currId)
this->rebuildRemoteTimers(remoteTimers);
ScStwTimer::TimerState newState = ScStwTimer::TimerState(remoteTimer.toMap()["state"].toInt());
qDebug() << "refreshing timers: id: " << currId << " state: " << newState << " readyState: " << remoteTimer.toMap()["readyState"].toInt();
qDebug() << "refreshing timers: id: " << currId << " state: " << newState << " readyState: " << remoteTimer.toMap()["readyState"].toInt() << " currentTime: " << remoteTimer.toMap()["currentTime"].toDouble();
double currentMSecsSinceEpoch = QDateTime::currentMSecsSinceEpoch();
@ -206,11 +243,15 @@ bool ScStwRemoteRace::refreshRemoteTimers(QVariantList remoteTimers) {
}
bool ScStwRemoteRace::addTimer(ScStwTimer* timer) {
Q_UNUSED(timer)
if(this->local())
return ScStwRace::addTimer(timer);
return false;
}
QVariantMap ScStwRemoteRace::getCurrentStartDelay() {
if(this->local())
return ScStwRace::getCurrentStartDelay();
QVariantMap currentStartDelay = {
{"total", -1.0},
@ -234,5 +275,15 @@ QVariantMap ScStwRemoteRace::getCurrentStartDelay() {
}
bool ScStwRemoteRace::getIsReadyForNextState() {
if(this->local())
return ScStwRace::getIsReadyForNextState();
return this->isReadyForNextState;
}
bool ScStwRemoteRace::getReadySoundEnabled() {
if(this->local())
return ScStwRace::getReadySoundEnabled();
return this->readySoundEnabled;
}

View file

@ -25,6 +25,8 @@ ScStwTimer::ScStwTimer(QObject *parent, QString letter) : QObject(parent)
else
this->letter = letter;
qDebug() << "Timer created with letter: " << letter;
this->startTime = 0;
this->stopTime = 0;
this->reactionTime = 0;
@ -86,6 +88,9 @@ bool ScStwTimer::cancel() {
return false;
qDebug() << "[INFO][TIMER] Timer was cancelled";
this->reactionTime = 0;
this->startTime = 0;
this->stopTime = 0;
this->setState(CANCELLED);
return true;
@ -213,6 +218,8 @@ QString ScStwTimer::getLetter() {
QString ScStwTimer::getText() {
qDebug() << "getting text: start time: " << this->startTime << " state: " << this->state;
QString newText = "";
int newTime = 0;
switch (this->state) {