added command to disable and enable a timer
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3 changed files with 16 additions and 0 deletions
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@ -81,6 +81,7 @@ public:
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StopRaceCommand = 1001,
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ResetRaceCommand = 1002,
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CancelRaceCommand = 1003,
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SetTimerDisabled = 1004,
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GetRaceStateCommand = 2000,
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GetRaceDetailsCommand = 2001,
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@ -120,6 +121,7 @@ public:
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CurrentStateNotVaildForOperationError = 403,
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AccessDeniedError = 401,
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NoSessionActiveError = 408,
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ItemNotFoundError = 409,
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UpdateFailedError = 500,
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@ -117,6 +117,8 @@ public slots:
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virtual ScStw::StatusCode reset();
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virtual ScStw::StatusCode cancel();
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virtual ScStw::StatusCode setTimerDisabled(int id, bool disabled);
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virtual bool addTimer(ScStwTimer *timer);
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// getters
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@ -153,6 +153,18 @@ ScStw::StatusCode ScStwRace::cancel() {
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return returnCode;
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}
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ScStw::StatusCode ScStwRace::setTimerDisabled(int timerId, bool disabled) {
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if(this->state != IDLE && this->state != WAITING)
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return ScStw::CurrentStateNotVaildForOperationError;
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if(timerId < 0 || timerId - 1 > this->timers.length())
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return ScStw::ItemNotFoundError;
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this->timers[timerId]->setDisabled(disabled);
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return ScStw::Success;
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}
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void ScStwRace::handleTimerReadyStateChange(ScStwTimer::ReadyState readyState) {
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if(!this->competitionMode || this->state == IDLE || this->state == STOPPED || this->state == INCIDENT )
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