finished implementing wildcard and failing state
This commit is contained in:
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1138348a0e
commit
fcd12b127e
4 changed files with 30 additions and 36 deletions
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@ -131,17 +131,19 @@ public slots:
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protected slots:
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protected slots:
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private slots:
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private slots:
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void handleTimerStateChange();
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void handleTimerStateChange(ScStwTimer::TimerState newState);
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void handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled);
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void handleFalseStart();
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bool playSoundsAndStartTimers();
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ScStwSoundPlayer::PlayResult doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
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void technicalIncident();
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/**
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/**
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* \brief Function to declare the winner and looser timers after a timer has been stopped
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* \brief Function to declare the winner and looser timers after a timer has been stopped
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*/
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*/
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void handleTimerStop();
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void handleTimerStop();
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void handleFalseStart();
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void handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled);
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bool playSoundsAndStartTimers();
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ScStwSoundPlayer::PlayResult doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
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void technicalIncident();
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virtual void refreshCompetitionMode();
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virtual void refreshCompetitionMode();
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@ -348,7 +348,7 @@ signals:
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/*!
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/*!
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* \brief Emitted when the state of the timer changed
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* \brief Emitted when the state of the timer changed
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*/
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*/
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void stateChanged();
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void stateChanged(TimerState state);
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/*!
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/*!
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* \brief Emitted when the reaction time changed
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* \brief Emitted when the reaction time changed
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@ -405,7 +405,15 @@ void ScStwRace::setState(RaceState newState) {
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}
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}
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}
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}
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void ScStwRace::handleTimerStateChange() {
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void ScStwRace::handleTimerStateChange(ScStwTimer::TimerState newState) {
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if(
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newState == ScStwTimer::WON ||
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newState == ScStwTimer::LOST ||
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newState == ScStwTimer::WILDCARD ||
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newState == ScStwTimer::FAILED
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)
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return;
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qDebug() << "[INFO][MAIN] handling timer state change";
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qDebug() << "[INFO][MAIN] handling timer state change";
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// check if the race is over
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// check if the race is over
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@ -438,7 +446,7 @@ void ScStwRace::handleTimerStop() {
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// iterate through all timers and find the lowest time that was stopped
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// iterate through all timers and find the lowest time that was stopped
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foreach(ScStwTimer * timer, this->timers) {
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foreach(ScStwTimer * timer, this->timers) {
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if(timer->getCurrentTime() > 0 && (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)) {
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if(timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0) {
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// this is the timer with the lowest stopped time
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// this is the timer with the lowest stopped time
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lowestStoppedTime = timer->getCurrentTime();
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lowestStoppedTime = timer->getCurrentTime();
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}
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}
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@ -446,26 +454,11 @@ void ScStwRace::handleTimerStop() {
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// append the timer(s) with the lowest stopped time to the winner list
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// append the timer(s) with the lowest stopped time to the winner list
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foreach(ScStwTimer * timer, this->timers) {
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foreach(ScStwTimer * timer, this->timers) {
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if(timer->getCurrentTime() > 0
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if(timer->getCurrentTime() <= lowestStoppedTime)
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&& (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)
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&& timer->getState() != ScStwTimer::RUNNING
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) {
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// this is the timer with the lowest stopped time
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// this is the timer with the lowest stopped time
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timersWhichHaveWon.append(timer);
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}
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}
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// update the states of all timers
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foreach(ScStwTimer * timer, this->timers) {
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if(timer->getState() == ScStwTimer::RUNNING)
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continue;
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if(timersWhichHaveWon.contains(timer)) {
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timer->setResult(ScStwTimer::WON);
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timer->setResult(ScStwTimer::WON);
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}
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else
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else {
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timer->setResult(ScStwTimer::LOST);
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timer->setResult(ScStwTimer::LOST);
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}
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}
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}
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}
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}
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@ -476,7 +469,7 @@ void ScStwRace::handleFalseStart() {
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qDebug() << "[INFO][RACE] Got a FALSE START";
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qDebug() << "[INFO][RACE] Got a FALSE START";
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// set lowest to a value that is impossible to reach (start tone is only 3100ms long)
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// set lowest to a value that is impossible to reach (start tone is only 3100ms long)
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int lowestReactionTime = -4000;
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double lowestReactionTime = -4000;
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// iterate through all timers and find the lowest reactiontime that was stopped
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// iterate through all timers and find the lowest reactiontime that was stopped
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foreach(ScStwTimer *timer, this->timers) {
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foreach(ScStwTimer *timer, this->timers) {
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@ -496,15 +489,19 @@ void ScStwRace::handleFalseStart() {
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// no timer has failed
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// no timer has failed
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return;
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return;
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qDebug() << "LOWEST reaction time is: " << lowestReactionTime;
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// find out which timer(s) have lost and which get a wildcard
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// find out which timer(s) have lost and which get a wildcard
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foreach(ScStwTimer * timer, this->timers) {
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foreach(ScStwTimer * timer, this->timers) {
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qDebug() << "THIS TIMERS reaction time is: " << lowestReactionTime;
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if(
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if(
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timer->getState() >= ScStwTimer::FAILING &&
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timer->getState() >= ScStwTimer::FAILING &&
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timer->getState() <= ScStwTimer::FAILED &&
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timer->getState() <= ScStwTimer::FAILED &&
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timer->getCurrentTime() <= lowestReactionTime
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timer->getReactionTime() == lowestReactionTime
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) {
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) {
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// this is the timer with the lowest stopped time
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// this is the timer with the lowest stopped time
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timer->setResult(ScStwTimer::FAILED);
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timer->setResult(ScStwTimer::FAILED);
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qDebug() << "FOUND BAD TIMER";
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}
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}
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else {
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else {
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timer->setResult(ScStwTimer::WILDCARD);
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timer->setResult(ScStwTimer::WILDCARD);
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@ -84,8 +84,8 @@ void ScStwTimer::handleClimberStart(double timeOfStart) {
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qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
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qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
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if(this->reactionTime <= 0 && this->reactionTime > -3100){
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if(this->reactionTime <= 0 && this->reactionTime > -3100){
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this->stop(FailStop);
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qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
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return;
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this->setState(FAILING);
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}
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}
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emit this->reactionTimeChanged();
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emit this->reactionTimeChanged();
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@ -134,11 +134,6 @@ bool ScStwTimer::stop(StopReason reason, double timeOfStop) {
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}
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}
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break;
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break;
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}
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}
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case FailStop: {
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qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
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this->setState(FAILED);
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break;
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}
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default: {
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default: {
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return false;
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return false;
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}
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}
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@ -209,7 +204,7 @@ void ScStwTimer::setState(TimerState newState){
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if(this->state != newState) {
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if(this->state != newState) {
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this->state = newState;
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this->state = newState;
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qDebug() << "[INFO][TIMER] timer state changed: " << newState;
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qDebug() << "[INFO][TIMER] timer state changed: " << newState;
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emit this->stateChanged();
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emit this->stateChanged(newState);
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}
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}
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}
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}
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