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kind: pipeline
name: default
steps:
- name: build
image: itsblue.dev/plugins/doxygen
settings:
doxyfile: docs/Doxyfile-mcss
- name: publish
image: itsblue.dev/plugins/codeberg-pages-deploy
settings:
folder: docs/html
ssh_key:
from_secret: gitea-ssh-key

1
.gitignore vendored
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*.pro.user*

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image: ubuntu
pages:
script:
- cd docs/
- apt update && apt install -y git doxygen python3-pip
- git clone git://github.com/mosra/m.css
- pip3 install jinja2 Pygments
- ./m.css/documentation/doxygen.py ./Doxyfile-mcss
- mv ./html ../public
artifacts:
paths:
- public
only:
- master

3
.gitmodules vendored
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[submodule "qt-openssl-encryption"]
path = qt-openssl-encryption
url = https://itsblue.dev/itsblue-development/qt-openssl-encryption.git

674
LICENSE
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Preamble
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
ScStw shared libraries
Copyright (C) 2020 Itsblue development
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
shared libraries Copyright (C) 2020 Speed climbing stopwatch
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,3 +0,0 @@
# shared libraries
Some shared libraries for use in the ScStw client

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@ -1,74 +0,0 @@
# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
*.vcproj
*vcproj.*.*.user
*.ncb
*.sdf
*.opensdf
*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe
/build/

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@ -1,81 +0,0 @@
!isEmpty(SCSTWLIBRARIES_LIB):error("ScStwLibraries.pri already included")
SCSTWLIBRARIES_LIB = 1
QT += multimedia
ScStwLibraries_QML {
QT += qml quickcontrols2
DEFINES += ScStwLibraries_QML
ScStwLibraries_Styling {
DEFINES += ScStwLibraries_Styling
}
}
ScStwLibraries_ClientLibs {
DEFINES += ScStwLibraries_ClientLibs
}
ScStwLibraries_Raspi {
LIBS += -lasound
DEFINES += ScStwLibraries_Raspi
}
INCLUDEPATH += $$PWD/headers $$PWD
SOURCES += \
$$PWD/sources/ScStw.cpp \
$$PWD/sources/scstwsettings.cpp \
$$PWD/sources/scstwsoundplayer.cpp \
$$PWD/sources/scstwlibraries.cpp \
$$PWD/sources/scstwrace.cpp \
$$PWD/sources/scstwtimer.cpp \
$$PWD/sources/scstwsetting.cpp
HEADERS += \
$$PWD/headers/ScStw.hpp \
$$PWD/headers/ScStwLibraries_global.h \
$$PWD/headers/scstwlibraries.h \
$$PWD/headers/scstwrace.h \
$$PWD/headers/scstwsettings.h \
$$PWD/headers/scstwsoundplayer.h \
$$PWD/headers/scstwtimer.h \
$$PWD/headers/scstwsetting.h
ScStwLibraries_ClientLibs {
SOURCES += \
$$PWD/sources/client/scstwclient.cpp \
$$PWD/sources/client/scstwremoterace.cpp \
$$PWD/sources/client/scstwremotetimer.cpp \
$$PWD/sources/client/scstwremotesettings.cpp
HEADERS += \
$$PWD/headers/client/scstwclient.h \
$$PWD/headers/client/scstwremoterace.h \
$$PWD/headers/client/scstwremotetimer.h \
$$PWD/headers/client/scstwremotesettings.h
INCLUDEPATH += $$PWD/headers/client
}
ScStwLibraries_QML {
ScStwLibraries_Styling {
SOURCES += \
$$PWD/sources/styling/scstwapptheme.cpp \
$$PWD/sources/styling/scstwappthememanager.cpp
HEADERS += \
$$PWD/headers/styling/scstwapptheme.h \
$$PWD/headers/styling/scstwappthememanager.h
RESOURCES += \
$$PWD/resources/qml/ScStwStylingQml.qrc \
$$PWD/resources/shared/ScStwStylingShared.qrc \
INCLUDEPATH += $$PWD/headers/styling
}
}
RESOURCES += \
$$PWD/resources/shared/ScStwLibrariesShared.qrc

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@ -1,253 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTW_HPP
#define SCSTW_HPP
#include <QObject>
#include <QMap>
#include <QMetaEnum>
/*!
* \mainpage ScStw Libraries documentation
*
* \section intro_sec Introduction
*
* This library is meant for usage with the Speed climbing stopwatch project.
* It contains some helper classes to build a client application for the ScStw basestation with Qt.
*
* \section section Installation
* \code{.sh}
* cd yourRepo
* git submodule add https://git.itsblue.de/ScStw/shared-libraries/
* git submodule update --init --recursive
* \endcode
*
* And in your MyProject.pro include the .pri file:
* \code{.pro}
* include($$PWD/shared-libraries/ScStwLibraries/ScStwLibraries.pri)
* \endcode
*/
/*!
* \brief The ScStw class provides some shared functions and enums for use in the ScStw project.
*/
class ScStw : public QObject {
Q_OBJECT
public:
/*!
* \brief The SignalKey enum contains all signal keys a client can subscribe to
*
* \see ScStw::signalKeyFromInt()
*/
enum SignalKey {
InvalidSignal = -1,
RaceStateChanged = 9000,
TimersChanged = 9001,
ExtensionsChanged = 9002,
CurrentStartDelayChanged = 9003, /*, ProfilesChanged*/
SettingChanged = 9004,
RaceDetailsChanged = 9005
};
Q_ENUM(SignalKey)
/*!
* \brief The SocketCommand enum contains all commands the base station can handle
*
* \see ScStw::socketCommandFromInt()
*/
enum SocketCommand {
InvalidCommand = -1,
InitializeSessionCommand = 1,
StartRaceCommand = 1000,
StopRaceCommand = 1001,
ResetRaceCommand = 1002,
CancelRaceCommand = 1003,
SetTimerDisabledCommand = 1004,
GetRaceStateCommand = 2000,
GetRaceDetailsCommand = 2001,
GetExtensionsCommand = 2006,
GetTimersCommand = 2007,
GetCurrentStartDelayCommand = 2009,
WriteSettingCommand = 3000,
ReadSettingCommand = 3001,
LoginAthleteCommand = 4000,
CreateAthleteCommand = 4001,
DeleteAthleteCommand = 4002,
GetAtheletesCommand = 4003,
GetAthleteResultsCommand = 4004,
UpdateFirmwareCommand = 5000,
UpdateSystemTimeCommand = 5001,
PairExtensionsCommand = 5002
};
Q_ENUM(SocketCommand);
/*!
* \brief The ErrorCode enum contains all error codes that can occur when sending a command to the basestation
*/
enum StatusCode {
Success = 200,
FirmwareAlreadyUpToDateInfo = 304,
AccessDeniedError = 401,
UpdateSignatureInvalidError = 402,
CurrentStateNotVaildForOperationError = 403,
CommandNotFoundError = 404,
RequiredParameterNotGivenError = 405,
TimestampTooSmallError = 406,
ClientSessionAlreadyActiveError = 407,
NoSessionActiveError = 408,
ItemNotFoundError = 409,
LastTimerCannotBeDisabledError = 410,
UpdateFailedError = 500,
Error = 900,
NotConnectedError = 910,
TimeoutError = 911,
SettingNotAccessibleError = 901,
InternalError = 950,
InternalErrorTimerOperationFailed = 951,
ApiVersionNotSupportedError = 952,
CompetitionModeProhibitsThisError = 953,
FirmwareUpdateFormatInvalidError = 954,
TimersNotReadyError = 501 /*!< One or more timer is not ready */
};
Q_ENUM(ScStw::StatusCode)
/*!
* \brief The ExtensionType enum contains all types of extensions
*/
enum ExtensionType {
StartPad,
TopPad
};
Q_ENUM(ExtensionType);
/*!
* \brief The ExtensionState enum contains all possible states of an extension
*/
enum ExtensionState {
ExtensionDisconnected = 0,
ExtensionConnecting = 1,
ExtensionInitialising = 2,
ExtensionConnected = 3
};
Q_ENUM(ExtensionState);
/*!
* \brief The ExtensionBatteryState enum contains all possible battery states of an extension
*/
enum ExtensionBatteryState {
BatteryUnknown = -1,
BatteryCritical = 0,
BatteryWarning = 1,
BatteryFine = 2,
BatteryCharging = 3,
BatteryNotCharging = 4
};
Q_ENUM(ExtensionBatteryState);
/*!
* \brief The PadState enum contains whether a pad is currently pressed or not
*/
enum PadState {
PadNotPressed = 0,
PadPressed = 1
};
Q_ENUM(PadState);
/*!
* \brief SOCKET_MESSAGE_START_KEY contains the key, a message is supposed to start with
*/
static const char* SOCKET_MESSAGE_START_KEY;
/*!
* \brief SOCKET_MESSAGE_END_KEY contains the key, a message is supposed to end with
*/
static const char* SOCKET_MESSAGE_END_KEY;
/*!
* \brief Function to convert an int to a SignalKey
* \param i the int to convert
* \return a SignalKey
*
* \see ScStw::SignalKey
*/
static SignalKey signalKeyFromInt(int i);
/*!
* \brief Function to convert an int to a SocketCommand
* \param i the int to convert
* \return a SocketCommand
*
* \see ScStw::SocketCommand
*/
static SocketCommand socketCommandFromInt(int i);
/*!
* \brief Function to convert an ExtensionType to a string
* \param t the ExtensionType to convert
* \return String
*
* \see ScStwExtensionType
*/
static QString extensionTypeToString(ExtensionType t);
/*!
* \brief Function to compare to string firmware versions in <major>.<minor>.<patch> formar
* \param a version a
* \param b version b
* \return -4: a is of invalid format
* -3: major of a is lower than b
* -2: minor of a is lower than b
* -1: patch of a is lower than b
* 0: a and b are identical
* 1: patch b is lower than a
* 2: minor of b is lower than a
* 3: major of b is lower than a
* 4: b is of invalid format
*/
static int firmwareCompare(QString a, QString b);
/*!
* \brief Function to convert a value to an enum
*/
template <typename Enum>
static Enum toEnumValue(const int &value, bool *ok)
{
QMetaEnum enumeration = QMetaEnum::fromType<Enum>();
return static_cast<Enum>(enumeration.keyToValue(enumeration.valueToKey(value), ok));
}
ScStw() : QObject(nullptr) {};
private:
};
#endif // SCSTW_HPP

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@ -1,30 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWLIBRARIES_GLOBAL_H
#define SCSTWLIBRARIES_GLOBAL_H
#include <QtCore/qglobal.h>
#if defined(SCSTWLIBRARIES_LIBRARY)
# define SCSTWLIBRARIES_EXPORT Q_DECL_EXPORT
#else
# define SCSTWLIBRARIES_EXPORT Q_DECL_IMPORT
#endif
#endif // SCSTWCLIENT_GLOBAL_H

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@ -1,333 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWCLIENT_H
#define SCSTWCLIENT_H
#include <QObject>
#include <QTcpSocket>
#include <QDataStream>
#include <QDateTime>
#include <QTimer>
#include <QEventLoop>
#include <QSemaphore>
#include <QThread>
#include <QFuture>
#include <QtConcurrent/QtConcurrent>
#include <string.h>
#include <QByteArray>
#include "ScStw.hpp"
#include "scstwsettings.h"
/*!
* This class is used to connect and talk to the ScStw basestation.
*
* \code{.cpp}
* ScStwClient * client = new ScStwClient();
* client->setIp("192.168.4.1");
* client->connectToHost();
* \endcode
*
* \brief The ScStwClient class
* \author Dorian Zedler
*/
class ScStwClient : public QObject
{
Q_OBJECT
Q_PROPERTY(State state READ getState NOTIFY stateChanged)
Q_PROPERTY(QVariantMap extensions READ getExtensions NOTIFY extensionsChanged)
Q_PROPERTY(QString ipAddress READ getIP WRITE setIP)
public:
/*!
* The constructor
*
* \brief ScStwClient
*/
explicit ScStwClient(
QObject *parent = nullptr,
QList<ScStw::SignalKey> signalSubscriptions = {ScStw::ExtensionsChanged}
);
enum State {DISCONNECTED, CONNECTING, INITIALISING, CONNECTED};
Q_ENUM(State);
const QString API_VERSION = "1.0.0";
private:
// values for the socket connection
QString ip;
ushort port = 3563;
int errors;
const static int ERRORS_UNTIL_DISCONNECT = 4;
QVariantMap extensions;
QList<ScStw::SignalKey> signalSubscriptions;
//---general status values---//
// some meta data of the base station
QString firmwareVersion;
QString apiVersion;
double timeOffset;
// the current state
ScStwClient::State state;
QDateTime *date;
//to get the current time
QTcpSocket *socket;
//socket for communication with the extention
QTimer *timeoutTimer;
QString readBuffer;
unsigned int currentRequestId;
struct WaitingRequest {
QEventLoop * loop;
QJsonObject reply;
};
QMap<int, WaitingRequest> waitingRequests;
public slots:
/*!
* \brief Function to connect to the base station
*/
void connectToHost();
/*!
* \brief Function to disconnect from the basestation
*/
void closeConnection();
/*! socket communication handling */
/*!
* \brief Funtion to send a command to the server (for internal use)
* \param header the command to send
* \param data the data to send
* \param timeout the timeout
* \param useTerminationKeys wether to use the termination keys defined in
*
* \return a variant map containing the Keys "status" and "data"
*/
QVariantMap sendCommand(int header, QJsonValue data = "", int timeout = 3000);
/*! helper functions */
/*!
* \brief Function to write a setting on the base station
* \param key the key to write to
* \param value the value to write to
* \return the status code returned by the command
*/
ScStw::StatusCode writeRemoteSetting(ScStwSettings::BaseStationSetting key, QVariant value);
/*!
* \brief Function to read a setting on the base station
* \param key the key to read from
* \return the value of the key or "false" if the key is not found or an error occured
*/
QVariant readRemoteSetting(ScStwSettings::BaseStationSetting key, ScStw::StatusCode* status = nullptr);
/*! Getter fuctions */
/*!
* \brief Function to get the ip the client will try to connect to.
* \see setIP()
* \return the ip
*/
QString getIP();
/*!
* \brief Function to get the current state of the client
* \return the current state
*/
ScStwClient::State getState();
/*!
* \brief Function to get the extensions and their state from the base station
* \return a list with all configured extensions and their state
*/
QVariantMap getExtensions();
/*!
* \brief Function to get the time offset of the base station relative to the clients time
* \see updateTime()
* \return the time offset in milliseconds
*/
int getTimeOffset();
/*!
* \brief Function to get the current firmware version of the base station
* \see updateFirmware()
* \see isFirmwareUpToDate()
* \return Firmware version as string encoded as <major>.<minor>.<patch>
*/
QString getFirmwareVersion();
/*!
* \brief Function to get the current API version of the base station
* \return
*/
QString getApiVersion();
/*! setter functions */
/*!
* \brief Function to set the ip to connect to
* \see getIP()
* \param ipAdress
*/
void setIP(QString ipAdress);
void addSignalSubscription(ScStw::SignalKey key);
private slots:
/*!
* \brief called when timeout timer times out
*/
void connectionTimeout();
/*!
* \brief Function that is connected to the QAbstractSocket::error slot and used to handle upcoming errors
* \param err the error that occurred
*/
void handleError(QAbstractSocket::SocketError err);
/*!
* \brief Function to init a session at the base station
* \return true or false
*/
bool init();
/*!
* \brief Function to end a session on the base station
*/
void deInit();
/*!
* \brief Funtion to send a command to the server (for internal use)
* \param header the command to send
* \param data the data to send
* \param timeout the timeout
* \param useTerminationKeys wether to use the termination keys defined in
* ScStw::SOCKET_MESSAGE_START_KEY and ScStw::SOCKET_MESSAGE_END_KEY
* \return a variant map containing the Keys "status" and "data"
*/
QVariantMap sendCommand(int header, QJsonValue data, int timeout, bool useTerminationKeys);
/*!
* \brief Function connected to the QAbstractSocket::readyRead signal
*/
void handleReadyRead();
/*!
* \brief Function to process an incoming string and parse the messages contained in it.
* \param message the message sting to parse
*/
void processSocketMessage(QString message);
/*!
* \brief Function that handles a parsed message
* \details This fuction looks up the id of the incoming message and tries to find the according waiting request.
* If it is unable to find an accordin request, the signal ScStwClient::gotUnexpectedMessage(QString message) is called.
* If the recieved message is a signal, the ScStwClient::handleSignal() function is called.
* \see gotUnexpectedMessage()
* \see handleSignal()
* \param reply the massage that needs to be handles
*/
void handleSocketMessage(QString reply);
/*!
* \brief Function to handle a change of the state of the tcp socket
* \details it is connected to the QAbstractSocket::stateChanged signal
* \see stateChanged()
* \param socketState
*/
void handleSocketStateChange(QAbstractSocket::SocketState socketState);
/*!
* \brief Function to handle a signal from the base station.
* \details Called by the ScStwClient::handleSocketMessage function
* \see handleSocketMessage()
* \param data
*/
void handleSignal(QVariantMap data);
/*! Helper Functions */
/*!
* \brief Function used to set the local cache of the baseStation connections.
* \details emits ScStwClient::gotSignal() with a ScStw::ExtensionsChanged signal.
* \see gotSignal()
* \param connections the list to set the chache to
*/
void setExtensions(QVariantMap extensions);
/*!
* \brief Function to set the local state.
* \details emits ScStwClient::stateChanged() when the new state does not match the old one.
* \see stateChanged()
* \param newState the state to change to
*/
void setState(ScStwClient::State newState);
signals:
/*!
* \brief Is emitted, when the connection state changes
*/
void stateChanged();
/*!
* \brief Is emitted, whenever a reply is recieved which does not match any requests
*
* \param reply contains the reply
*/
void gotUnexpectedMessage(QString message);
/*!
* \brief Is emitted, when an update signal from the basestation is recieved
*
* \param data
*/
void gotSignal(ScStw::SignalKey key, QVariant data);
/*!
* \brief Is emitted, when there is any network error
* \param error
*/
void gotError(QAbstractSocket::SocketError error);
/*!
* \brief Is emitted, when the extensions of the base station changed
*/
void extensionsChanged();
};
extern ScStwClient * pGlobalScStwClient;
#endif // SCSTWCLIENT_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWREMOTEMONITORRACE_H
#define SCSTWREMOTEMONITORRACE_H
#include <QObject>
#include "scstwrace.h"
#include "scstwclient.h"
#include "scstwremotetimer.h"
#include "scstwsoundplayer.h"
class ScStwRemoteRace : public ScStwRace
{
Q_OBJECT
Q_PROPERTY(ScStwClient* scStwClient READ getScStwClient WRITE setScStwClient NOTIFY scStwClientChanged)
public:
ScStwRemoteRace(QObject *parent = nullptr);
ScStwRemoteRace(ScStwClient *scStwClient, ScStwSettings *settings = nullptr, QObject *parent = nullptr);
enum RaceMode {
LOCAL,
REMOTE
};
protected:
double currentStartTotalDelay;
double currentStartDelayStartedAt;
double latestStartDelayProgress;
bool isReadyForNextState;
bool readySoundEnabled;
private:
ScStwClient *scStwClient;
QList<ScStwRemoteTimer*> remoteTimers;
QList<ScStwTimer*> localTimers;
public slots:
ScStw::StatusCode start(bool asyncronous = true);
ScStw::StatusCode cancel();
ScStw::StatusCode stop();
ScStw::StatusCode reset();
ScStw::StatusCode setTimerDisabled(int id, bool disabled);
bool addTimer(ScStwTimer *timer);
QVariantMap getCurrentStartDelay();
bool getIsReadyForNextState();
bool getReadySoundEnabled();
ScStwClient *getScStwClient();
void setScStwClient(ScStwClient *client);
private slots:
void handleBaseStationSignal(ScStw::SignalKey key, QVariant data);
bool refreshRemoteTimers(QVariantList remoteTimers);
void rebuildRemoteTimers(QVariantList remoteTimers);
void refreshDetails(QVariantMap details);
void handleClientStateChange();
void refreshCompetitionMode();
RaceMode getMode();
bool local();
void setTimers(QList<ScStwTimer*> timers, bool deleteOldTimers);
signals:
void scStwClientChanged();
};
#endif // SCSTWREMOTEMONITORRACE_H

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@ -1,62 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWREMOTESETTINGS_H
#define SCSTWREMOTESETTINGS_H
#include <QObject>
#include "scstwsettings.h"
#include "scstwclient.h"
#include <QMetaEnum>
class ScStwRemoteSettings : public ScStwSettings
{
Q_OBJECT
Q_PROPERTY(ScStwClient* scStwClient READ getScStwClient WRITE setScStwClient NOTIFY scStwClientChanged)
public:
ScStwRemoteSettings(QObject * parent = nullptr);
ScStwRemoteSettings(ScStwClient * scStwClient, QObject * parent = nullptr);
enum SettingsMode {
LOCAL,
REMOTE
};
protected:
QVariant readSetting(QString key, int keyInt, int keyLevel);
bool writeSetting(QString key, QVariant value, int keyInt,int keyLevel = -1);
bool setDefaultSetting(QString key, QVariant defaultVariant, int keyInt,int keyLevel = -1);
private:
ScStwClient * scStwClient;
public slots:
ScStwClient *getScStwClient();
void setScStwClient(ScStwClient *client);
private slots:
void handleClientStateChange();
void handleBaseStationSignal(ScStw::SignalKey key, QVariant data);
SettingsMode getMode();
signals:
void scStwClientChanged();
};
#endif // SCSTWREMOTESETTINGS_H

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#ifndef SCSTWREMOTETIMER_H
#define SCSTWREMOTETIMER_H
#include <scstwtimer.h>
#include <QObject>
class ScStwRemoteTimer : public ScStwTimer
{
Q_OBJECT
public:
ScStwRemoteTimer(QObject *parent = nullptr);
friend class ScStwRemoteRace;
private:
ScStwTimer::ReadyState readyState;
public slots:
/*!
* \brief Function to get the current ready status of a timer
* \return The current ready status
*/
virtual ScStwTimer::ReadyState getReadyState();
protected slots:
/*!
* \brief Function to dircetly change the start time
*
* Only works when directControlEnabled is set to true!
*
* \param startTime the time to change to
* \return false when directControlEnabled is set to false and the startTime was therefore not modified, true otherwise
*/
void setStartTime(double startTime);
/*!
* \brief Function to dircetly change the stop time
*
* Only works when directControlEnabled is set to true!
*
* \param stopTime the time to change to
* \return false when directControlEnabled is set to false and the stopTime was therefore not modified, true otherwise
*/
void setStopTime(double stopTime);
/*!
* \brief Function to dircetly change the rection time
*
* Only works when directControlEnabled is set to true!
*
* \param reactionTime the time to change to
* \return false when directControlEnabled is set to false and the reactionTime was therefore not modified, true otherwise
*/
void setReactionTime(double rectionTime);
/*!
* \brief Function to dircetly change the letter
*
* Only works when directControlEnabled is set to true!
*
* \param newLetter the letter to change to
* \return false when directControlEnabled is set to false and the letter was therefore not modified, true otherwise
*/
void setLetter(QString newLetter);
void setReadyState(ScStwTimer::ReadyState);
/*!
* \brief Function to change the state of the timer
*
* Doing this will emit the ScStwTimer::stateChanged() signal (only if the new state differs from the current one)
*
* \param newState The new state
*/
void setState(TimerState newState);
};
#endif // SCSTWREMOTETIMER_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWLIBRARIES_H
#define SCSTWLIBRARIES_H
#include <QObject>
#ifdef ScStwLibraries_QML
#include <QQmlApplicationEngine>
#ifdef ScStwLibraries_Styling
#include "scstwappthememanager.h"
#include "scstwapptheme.h"
#endif
#endif
#include "scstwtimer.h"
#include "scstwrace.h"
#include "scstwsettings.h"
#ifdef ScStwLibraries_ClientLibs
#include "scstwsetting.h"
#include "scstwremoterace.h"
#include "scstwclient.h"
#include "scstwremotesettings.h"
#endif
class ScStwLibraries : public QObject
{
Q_OBJECT
public:
static void init();
#ifdef ScStwLibraries_QML
#ifdef ScStwLibraries_Styling
static void initStyling(QQmlApplicationEngine *engine);
#endif
#endif
private:
explicit ScStwLibraries(QObject *parent = nullptr);
signals:
};
#endif // SCSTWLIBRARIES_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWRACE_H
#define SCSTWRACE_H
#include <QObject>
#include <QDebug>
#include <QTimer>
#include <QEventLoop>
#include "scstwtimer.h"
#include "scstwsoundplayer.h"
#include "scstwsettings.h"
class ScStwRemoteRace;
/*!
* \brief The ScStwRace class can be used to measure timings of climbing races with multiple lanes at once.
*
* The ScStwRace is a container to manage multiple timers at a time and introduces a propper start sequence
* with start commands ('At your Marks' and 'Ready') and the official IFSC start signal.
*
* ## Basic usage:
*
* \code
* ScStwRace race;
*
* // add two timers
* race.addTimer(new ScStwTimer());
* race.addTimer(new ScStwTimer());
*
* // start a race
* race.start();
* \endcode
*
*/
class ScStwRace : public QObject
{
Q_OBJECT
Q_PROPERTY(RaceState state READ getState NOTIFY stateChanged)
Q_PROPERTY(QVariantList timers READ getTimerDetailList NOTIFY timersChanged)
Q_PROPERTY(QVariantMap currentStartDelay READ getCurrentStartDelay NOTIFY currentStartDelayChanged)
Q_PROPERTY(bool isReadyForNextState READ getIsReadyForNextState NOTIFY isReadyForNextStateChanged)
Q_PROPERTY(bool competitionMode READ getCompetitionMode NOTIFY competitionModeChanged)
Q_PROPERTY(bool readySoundEnabled READ getReadySoundEnabled NOTIFY readySoundEnabledChanged)
Q_PROPERTY(QVariantMap details READ getDetails NOTIFY detailsChanged)
Q_PROPERTY(ScStwSettings* settings READ getSettings WRITE setSettings NOTIFY settingsChanged)
Q_PROPERTY(bool autoRefreshTimerText READ getAutoRefreshTimerText WRITE setAutoRefreshTimerText NOTIFY autoRefreshTimerTextChanged)
public:
explicit ScStwRace(QObject *parent = nullptr);
explicit ScStwRace(ScStwSettings *settings, QObject *parent = nullptr);
friend class ScStwRemoteRace;
enum RaceState { IDLE, PREPAIRING, WAITING, STARTING, RUNNING, STOPPED, INCIDENT };
Q_ENUM(RaceState)
protected:
QList<ScStwTimer *> timers;
void setState(RaceState newState);
private:
RaceState state;
QTimer *startDelayTimer;
QTimer *timerTextRefreshTimer;
QEventLoop *startWaitLoop;
// sounds
ScStwSoundPlayer * soundPlayer;
// settings
ScStwSettings *settings;
bool competitionMode;
bool autoRefreshTimerText;
enum LoopExitTypes {
LoopAutomaticExit = 0,
LoopReadyStateChangeExit = 1,
LoopManualExit = 2,
LoopCancelExit = 3
};
public slots:
/*!
* \brief Function to start the race
*
* \param asyncronous if the function should just start the start sequence and then quit (true)
* or if if should wait until the start sequence is over and quit after that (false)
* \return 200: OK; 904: state not matching
*/
virtual ScStw::StatusCode start(bool asyncronous = true);
/*!
* \brief Function to stop the currently running race
*
* \return 200: OK; 904: state not matching
*/
virtual ScStw::StatusCode stop();
/*!
* \brief Function to reset a stopped race
* \return
*/
virtual ScStw::StatusCode reset();
virtual ScStw::StatusCode cancel();
virtual ScStw::StatusCode setTimerDisabled(int id, bool disabled);
Q_INVOKABLE virtual bool addTimer(ScStwTimer *timer);
// getters
RaceState getState();
virtual QVariantMap getCurrentStartDelay();
QList<ScStwTimer*> getTimers();
QVariantList getTimerDetailList();
QVariantMap getDetails();
bool getCompetitionMode();
virtual bool getReadySoundEnabled();
ScStwSettings* getSettings();
void setSettings(ScStwSettings* settings);
bool getAutoRefreshTimerText();
void setAutoRefreshTimerText(bool autoRefresh);
protected slots:
private slots:
void handleTimerStateChange(ScStwTimer::TimerState newState);
/**
* \brief Function to declare the winner and looser timers after a timer has been stopped
*/
void handleTimerStop();
void handleFalseStart();
void handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled);
bool playSoundsAndStartTimers();
ScStwSoundPlayer::PlayResult doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
void technicalIncident();
ScStw::StatusCode setTimerDisabled(ScStwTimer* timer, bool disabled);
virtual void refreshCompetitionMode();
double getSoundVolume();
ScStwSoundPlayer::StartSound getSoundForState(ScStwRace::RaceState state);
bool getSoundEnabledSetting(ScStwSoundPlayer::StartSound sound);
int getSoundDelaySetting(ScStwSoundPlayer::StartSound sound);
bool isStarting();
virtual bool getIsReadyForNextState();
void handleTimerReadyStateChange(ScStwTimer::ReadyState readyState);
signals:
void startTimers();
void stopTimers(int type);
void resetTimers();
void stateChanged(RaceState state);
void currentStartDelayChanged();
void timersChanged();
void isReadyForNextStateChanged();
void detailsChanged();
void competitionModeChanged();
void readySoundEnabledChanged();
void settingsChanged();
void autoRefreshTimerTextChanged();
};
#endif // SCSTWRACE_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWQMLSETTING_H
#define SCSTWQMLSETTING_H
#include <QObject>
#include <QVariant>
class ScStwSettings;
class ScStwSetting : public QObject
{
Q_OBJECT
Q_PROPERTY(QVariant value READ getValue WRITE setValue NOTIFY valueChanged)
Q_PROPERTY(QVariant readonlyValue READ getValue NOTIFY valueChanged)
protected:
explicit ScStwSetting(int key, int keyLevel, ScStwSettings*scStwSettings, QObject *parent);
friend class ScStwSettings;
int key;
int keyLevel;
bool hasToReload;
private:
QVariant valueCache;
ScStwSettings *scStwSettings;
public slots:
QVariant getValue();
void setValue(QVariant value);
protected slots:
void handleSettingChange(int key, int keyLevel, QVariant value);
signals:
void valueChanged();
};
#endif // SCSTWQMLSETTING_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWSETTINGS_H
#define SCSTWSETTINGS_H
#include <QObject>
#include <QVariant>
#include <QMetaEnum>
#include <QtDebug>
#include <QFile>
#include <QStandardPaths>
#include <QJsonDocument>
#include <ScStw.hpp>
#include <QDir>
#include <scstwsetting.h>
class ScStwSettings : public QObject
{
Q_OBJECT
public:
explicit ScStwSettings(QObject *parent = nullptr, bool overwriteFileOnErrors = true);
typedef QString(*keyToStringConverter)(int);
typedef QVariant::Type(*keyToTypeConverter)(int);
/*!
* \brief The BaseStationSetting enum contains all settings of the base station that can be changed by a client
*
* \see ScStw::baseStationSettingFromInt()
* \see ScStw::baseStationSettingToString()
* \see ScStw::baseStationSettingFromString()
* \see ScStw::baseStationSettings
*/
enum BaseStationSetting {
InvalidSetting = -1,
ReadySoundEnableSetting,
ReadySoundDelaySetting,
AtYourMarksSoundEnableSetting,
AtYourMarksSoundDelaySetting,
SoundVolumeSetting,
CompetitionModeSetting
};
Q_ENUM(BaseStationSetting)
enum KeyLevelEnum {
KeyLevel = 0
};
Q_ENUM(KeyLevelEnum)
virtual QVariant readSetting(BaseStationSetting key);
Q_INVOKABLE virtual QVariant readSetting(int key, int keyLevel);
virtual bool writeSetting(BaseStationSetting key, QVariant value);
Q_INVOKABLE virtual bool writeSetting(int key, int keyLevel, QVariant value);
virtual bool setDefaultSetting(BaseStationSetting key, QVariant defaultValue);
Q_INVOKABLE virtual bool setDefaultSetting(int key, int keyLevel, QVariant defaultValue);
Q_INVOKABLE ScStwSetting * getSetting(int key, int keyLevel);
static BaseStationSetting keyFromInt(int i) {
QMetaEnum enumeration = QMetaEnum::fromType<BaseStationSetting>();
return static_cast<BaseStationSetting>(enumeration.keyToValue(enumeration.valueToKey(i)));
}
static QString keyToString(int key) {
return QMetaEnum::fromType<BaseStationSetting>().valueToKey(key);
}
static QVariant::Type keyToType(int key) {
QMap<BaseStationSetting, QVariant::Type> types = {
{ReadySoundEnableSetting, QVariant::Bool},
{ReadySoundDelaySetting, QVariant::Double},
{AtYourMarksSoundEnableSetting, QVariant::Bool},
{AtYourMarksSoundDelaySetting, QVariant::Double},
{SoundVolumeSetting, QVariant::Double},
{CompetitionModeSetting, QVariant::Bool}
};
if(types.contains(BaseStationSetting(key)))
return types[BaseStationSetting(key)];
return QVariant::Invalid;
}
protected:
virtual QVariant readSetting(QString key, int keyInt = -1, int keyLevel = -1);
virtual bool writeSetting(QString key, QVariant value, int keyInt = -1,int keyLevel = -1);
virtual bool setDefaultSetting(QString key, QVariant defaultValue, int keyInt,int keyLevel = -1);
bool registerKeyLevelConverters(int keyLevel, keyToStringConverter, keyToTypeConverter);
private:
bool fileIsReadonly;
QFile * settingsFile;
QVariantMap settingsCache;
bool loadSettingsFromFile();
QMap<int, keyToStringConverter> keyToStringConverters;
QMap<int, keyToTypeConverter> keyToTypeConverters;
QMap<int, QMap<int, ScStwSetting*>> internalSettingHandlers;
private slots:
bool writeSettingsToFile();
signals:
void settingChanged(int key, int keyLevel, QVariant value);
};
#endif // SCSTWSETTINGS_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWSTARTSOUNDPLAYER_H
#define SCSTWSTARTSOUNDPLAYER_H
#include <QObject>
#include <QFile>
#include <QAudioOutput>
#include <QDebug>
#include <QEventLoop>
#include <QTimer>
#include <QDateTime>
#include <QSoundEffect>
#include <QAudioDeviceInfo>
#ifdef ScStwLibraries_Raspi
#include <alsa/asoundlib.h>
#endif
/*!
* \brief The ScStwSoundPlayer class is used for ultra low latency sound playback of the speed clibing start tones and commands
*/
class ScStwSoundPlayer : public QObject
{
Q_OBJECT
public:
/*!
* \brief ScStwSoundPlayer constructor
* \param parent
*/
explicit ScStwSoundPlayer(QObject *parent = nullptr);
enum StartSound {
None = -1,
AtYourMarks = 0,
Ready = 1,
Start = 2,
FalseStart = 3
};
enum PlayResult {
Success = 0,
Cancelled = -1,
Error = -2
};
private:
bool _setSoundVolume(double volume);
void _initializeSondEffect();
/*!
* \brief A map containing all sound files
* 0: AtYourMarksSound
* 1: ReadySound
* 2: StartSound
* 3: FalseStartSound
*/
QMap<StartSound, QVariantMap> soundFiles;
/*!
* \brief The sound effect object
*/
QSoundEffect *soundEffect;
QAudioDeviceInfo *_audioOutputDevice;
/*!
* \brief The QEventLoop used to wait for the sound to finish
*/
QEventLoop *waitLoop;
/*!
* \brief The QTimer to wait for the sound to finish
*/
QTimer *waitTimer;
/*!
* \brief The action that is currently played
*/
StartSound currentlyPlayingSound;
/*!
* \brief Holds the time the playback started at
*/
double playingStartedAt;
public slots:
/*!
* \brief Function to begin playing the sound of a certain state
* \param action The action to play (0: AtYourMarks, 1:Ready, 2:Start)
* \param volume The volume to play at
* \param timeOfStop The time the playback actually started (msecs since epoch)
* \return TODO true if the playback was successfully started, false otherwise
*/
ScStwSoundPlayer::PlayResult play(StartSound sound, double volume, double *timeOfStart = nullptr);
/*!
* \brief Function to wait for the playback to finish
* \param timeOfStop the point in time when the plyback actually stopped (msecs since epoch)
* \return false if there was any error (eg. there was no playback currently), true otherwise
*/
ScStwSoundPlayer::PlayResult waitForSoundFinish(double *timeOfStop = nullptr);
/*!
* \brief Function to cancel the current playback
*
* Note that this function will automatically play the false start tone if the currently playing action is 2
*
* \param volume the volume to play the false start sound at
* \return true if the playback was successfully stopped, false otherwise
*/
bool cancel();
bool isPlaying();
private slots:
signals:
/*!
* \brief Emitted whenever a playback started
*/
void playbackStarted();
};
#endif // SCSTWSTARTSOUNDPLAYER_H

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#ifndef SCSTWSTARTSOUNDPLAYER_H
#define SCSTWSTARTSOUNDPLAYER_H
#include <QObject>
#include <QFile>
#include <QAudioOutput>
#include <QDebug>
#include <QEventLoop>
#include <QTimer>
#include <QDateTime>
class ScStwStartSoundPlayer : public QObject
{
Q_OBJECT
public:
explicit ScStwStartSoundPlayer(QObject *parent = nullptr);
private:
QFile *startSoundFile;
QAudioOutput *audioOutput;
QEventLoop *waitLoop;
public slots:
bool play(double volume, double *timeOfStop = nullptr);
//int interrupt();
private slots:
void handleStateChanged(QAudio::State newState);
signals:
};
#endif // SCSTWSTARTSOUNDPLAYER_H

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWTIMER_H
#define SCSTWTIMER_H
#include <QObject>
#include <QDateTime>
#include <QDebug>
#include <QTimer>
#include "ScStw.hpp"
class ScStwRace;
class ScStwRemoteRace;
/*!
* \brief The ScStwTimer class is used for advanced time measurement.
*
* It does not work on its own though.
* It is recommended to use it in combination with the ScStwRace class.
*
* ## When using standalone:
*
* \code{.cpp}
* ScStwTimer timer;
* // start the timer
* timer.start();
* // stop the timer
* timer.stop();
* \endcode
*
* The timer will now go into ScStw::WAITING state.
* That indicates that the timer has stopped and the final result has to be assigned by an external handler.
*
* \code{.cpp}
* // assign result 'won'
* timer.setResult(ScStwTimer::WON);
* \endcode
*
* The timer is now in ScStwTimer::WON state.
*
* \code{.cpp}
* // reset the timer
* timer.reset();
* \endcode
*
* The timer is not in ScStwTimer::IDLE state again.
*/
class ScStwTimer : public QObject
{
Q_OBJECT
Q_PROPERTY(QString letter READ getLetter WRITE setLetter)
public:
explicit ScStwTimer(QObject *parent = nullptr);
/*!
* \brief ScStwTimer constructor
* \param parent the parent object
* \param directControlEnabled Defines if protected properties (startTimer, stopTime, reactionTime and state) can be directly set from outside.
* \param letter the letter of the timer (only first char will be used!)
*/
explicit ScStwTimer(QString letter, QObject *parent = nullptr);
friend class ScStwRace;
/*!
* \brief The TimerState enum contains all state the timer can be in
*/
enum TimerState {
IDLE, /*!< Timer is waiting to be started */
STARTING, /*!< Timer is starting and will react with a false start if the climber starts */
RUNNING, /*!< Timer is running */
WAITING, /*!< Timer was stopped and is waiting to be set to either WON or LOST */
WON, /*!< Timer has won */
LOST, /*!< Timer has lost */
FAILING, /*!< Timer encountered a false start and is waiting to be set to either FAILED or WILDCARD */
WILDCARD, /*!< The opponent has done a false start */
FAILED, /*!< A false start occured */
CANCELLED, /*!< Timer was cancelled */
INCIDENT, /*!< There was a technical incident (most likely a disconnected extension) */
DISABLED /*!< Timer is disabled */
};
Q_ENUM(TimerState);
/*!
* \brief The ReadyStatus enum contains all possible reasons for a timer not to be ready (>0) and the case that it is ready (0)
*/
enum ReadyState {
IsReady = 0, /*!< Timer is ready for start */
NotInIdleState, /*!< Timer is not in IDLE state */
IsDisabled, /*!< Timer is disabled */
ExtensionIsNotConnected, /*!< Not all extension of the timer are conneted */
ExtensionBatteryIsCritical, /*!< The battery level of one or more extension is critical or unknown */
ClimberIsNotReady /*!< The startpad of the timer is not triggered */
};
Q_ENUM(ReadyState)
protected:
/*!
* \brief The current state of the timer
*/
TimerState state;
/*!
* \brief The time the timer was started at
*/
double startTime;
/*!
* \brief The time the timer was stopped at
*/
double stopTime;
/*!
* \brief the reaction time of the climber
*/
double reactionTime;
/*!
* \brief The letter (eg. "A" or "B") of the Timer (only one char)
*/
QString letter;
/*!
* \brief Defines if the timer currently wants to be disabled or not
*/
bool wantsToBeDisabled;
public slots:
/*!
* \brief Function to start the timer
*
* To do this, the timer has to be in ScStwTimer::STARTING state!
*
* \return false if the timer was not in the required state and therefore not started, true otherwise
*/
bool start();
/*!
* \brief Function to start the timer at a given point in time (present or future)
*
* To do this, the timer has to be in ScStwTimer::STARTING state!
*
* \param timeOfStart the point in time (msecs since epoch) when the timer is supposted to be started
* \return false if the timer was not in the required state and therefore not started, true otherwise
*/
virtual bool start(double timeOfStart);
/*!
* \brief Function to cancel the timer
*
* To do this, the timer has to be in ScStwTimer::IDLE, ScStwTimer::STARTING or ScStwTimer::RUNNING state!
*
* \return false if the timer was not in the required state and therefore not cancelled, true otherwise
*/
bool cancel();
/*!
* \brief Function to stop the timer
*
* To do this, the timer has to be in ScStwTimer::RUNNING state!
*
* \return false if the timer was not in the required state and therefore not stopped, true otherwise
*/
bool stop();
/*!
* \brief Function to stop the timer at a given point in time (past or future)
*
* To do this, the timer has to be in ScStwTimer::RUNNING state!
*
* \param timeOfStop the point in time (msecs since epoch) when the timer is supposted to be stopped
*
* \return false if the timer was not in the required state and therefore not stopped, true otherwise
*/
bool stop(double timeOfStop);
/*!
* \brief Function to assing the result of the race to the timer
*
* To do this, the timer has to be in ScStwTimer::WAITING state!
*
* \return false if the timer was not in the required state and the result therefore not set, true otherwise
*/
bool setResult(TimerState);
/*!
* \brief Function to reset the timer
*
* To do this, the timer has to be in ScStwTimer::WON or ScSTw::LOST state!
*
* \return false if the timer was not in the required state and therefore not reset, true otherwise
*/
virtual bool reset();
// -- helper functions --
/*!
* \brief Function to get the current state of the timer
* \return current state of the timer
* \see ScStwTimer::TimerState
*/
TimerState getState();
/*!
* \brief Function to get the current time of the timer
*
* To do this, the timer has to be in ScStwTimer::RUNNING, ScStwTimer::WAITING, ScStwTimer::WON or ScSTw::LOST state!
*
* \return The current / final time of the timer or -1 if it is not in the required state
*/
double getCurrentTime();
/*!
* \brief Function to get the reaction time of the climber.
* \return The climbers reaction time
*/
double getReactionTime();
/*!
* \brief Function to get the text, a timer display is supposed to show
* \return The text to show
*/
QString getText();
/*!
* \brief Function to get the letter of the timer
* \return The letter of the timer or ""
*/
QString getLetter();
/*!
* \brief Function to set the letter of the timer
* \param letter the letter
* \return The letter of the timer or ""
*/
void setLetter(QString letter);
/*!
* \brief Function to set if the timer is supposed to be disabled
*
* !!! CAUTION use this function with care, it immidiately changes the state of the timer !!!
* It is recommended to only use this function to change the timers state after the
* ScStwTimer::requestTimerEnableChange() signal was called, during the race,
* the timer is used in, is in IDLE state.
*
* \param disabled if the timer is supposed to be diabled
*/
void setDisabled(bool disabled);
/*!
* \brief Function to check if the timer currently wants to be disabled
* \return true or false
*/
bool getWantsToBeDisabled();
/*!
* \brief Function to get the current ready status of a timer
* \return The current ready status
*/
virtual ScStwTimer::ReadyState getReadyState();
bool isRunning();
bool isDisabled();
protected slots:
/*!
* \brief slot to call when the climber has started
* \param timeOfStart time (msecs since epoch) when the climber started
*/
void handleClimberStart(double timeOfStart);
/*!
* \brief Function to change the state of the timer
*
* Doing this will emit the ScStwTimer::stateChanged() signal (only if the new state differs from the current one)
*
* \param newState The new state
*/
void setState(TimerState newState);
/*!
* \brief Function to set whether the timer currently wants to be disabled
* \param wantsToBeDisabled true or false
*/
void setWantsToBeDisabled(bool wantsToBeDisabled);
/*!
* \brief Function to set the timer into INCIDENT state immidieately
*
* The current state of the timer will be ignored! It can only get out of this state by calling ScStwTimer::reset
*
* \see reset
*/
void technicalIncident();
/*!
* \brief Function to set the timer into WILDCARD state
*
* Only works when the timer is in STARTING state.
*
* \return false if not in STARTING state
*/
bool wildcard();
signals:
/*!
* \brief Emitted when the state of the timer changed
*/
void stateChanged(TimerState state);
/*!
* \brief Emitted when the reaction time changed
*/
void reactionTimeChanged();
/*!
* \brief Emitted when the timer wants its state to be changed by the external handler
* \param timer the timer object
*/
void wantsToBeDisabledChanged(ScStwTimer* timer, bool wantsToBeDisabled);
/*!
* \brief Emitted when the ready state of the timer changes
* \param readyState the new ReadyState
*/
void readyStateChanged(ReadyState readyState);
};
#endif // SCSTWTIMER_H

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef APPTHEME_H
#define APPTHEME_H
#include <QObject>
#include <QVariant>
#include <QFontDatabase>
class ScStwAppTheme : public QObject
{
Q_OBJECT
Q_PROPERTY(QVariant colors READ getColors NOTIFY colorsChanged)
Q_PROPERTY(QVariant icons READ getIcons NOTIFY iconsChanged)
Q_PROPERTY(QVariant fonts READ getFonts NOTIFY fontsChanged)
Q_PROPERTY(QVariant images READ getImages NOTIFY imagesChanged)
public:
explicit ScStwAppTheme(QString name, QVariantMap colors = {}, QVariantMap icons = {}, QVariantMap fonts = {}, QVariantMap images = {}, QObject *parent = nullptr);
private:
QString name;
QVariantMap colors;
QVariantMap icons;
QVariantMap fonts;
QVariantMap images;
signals:
void colorsChanged();
void iconsChanged();
void fontsChanged();
void imagesChanged();
public slots:
QString getName();
QVariant getColors();
QVariant getIcons();
QVariant getFonts();
QVariant getImages();
};
#endif // APPTHEME_H

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SCSTWAPPTHEMEMANAGER_H
#define SCSTWAPPTHEMEMANAGER_H
#include <QObject>
#include <QColor>
#include "scstwapptheme.h"
class ScStwAppThemeManager : public QObject
{
Q_OBJECT
Q_PROPERTY(ScStwAppTheme* theme READ getTheme NOTIFY themeChanged)
Q_PROPERTY(QString themeName READ getThemeName WRITE setTheme NOTIFY themeChanged)
public:
explicit ScStwAppThemeManager(QObject *parent = nullptr);
private:
QList<ScStwAppTheme*> themes;
ScStwAppTheme* currentTheme;
ScStwAppTheme* findThemeByName(QString themeName);
QString lighter(QString color, double factor);
signals:
void themeChanged();
public slots:
ScStwAppTheme* getTheme();
Q_INVOKABLE bool setTheme(QString themeName);
Q_INVOKABLE QString getThemeName();
};
#endif // SCSTWAPPTHEMEMANAGER_H

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<RCC>
<qresource prefix="/">
<file>lib/de/itsblue/ScStw/Styling/Components/BusyIndicator.qml</file>
<file>lib/de/itsblue/ScStw/Styling/Components/FadeAnimation.qml</file>
<file>lib/de/itsblue/ScStw/Styling/Components/Icon.qml</file>
<file>lib/de/itsblue/ScStw/Styling/Components/qmldir</file>
<file>lib/de/itsblue/ScStw/Styling/Components/Test.qml</file>
<file>lib/de/itsblue/ScStw/Styling/Components/TimerColumn.qml</file>
</qresource>
</RCC>

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@ -1,49 +0,0 @@
/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
import QtQuick 2.0
import QtQuick.Templates 2.0 as T
import QtQuick.Controls 2.0
T.BusyIndicator {
id: control
property var image: "qrc:/images/SpeedHoldBlack.png"
implicitWidth: leftPadding + rightPadding
implicitHeight: topPadding + bottomPadding
contentItem: Item {
Image {
id: holdImage
anchors.fill: parent
source: control.image
fillMode: Image.PreserveAspectFit
}
RotationAnimation {
target: holdImage
running: control.running
duration: 1000
loops: Animation.Infinite
from: 0
to: 360
easing.type: Easing.InOutQuad
}
}
}

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
import QtQuick 2.0
SequentialAnimation {
id: root
property QtObject target
property int fadeDuration: 150
property int fadeDuration_in: fadeDuration
property int fadeDuration_out: fadeDuration
property alias outValueScale: outAnimationScale.to
property alias inValueScale: inAnimationScale.to
property alias outValueOpacity: outAnimationOpacity.to
property alias inValueOpacity: inAnimationOpacity.to
property string easingType: "Quad"
ParallelAnimation {
NumberAnimation { // in the default case, fade scale to 0
id: outAnimationScale
target: root.target
property: "scale"
duration: root.fadeDuration_in
to: 0.9
easing.type: Easing["In"+root.easingType]
}
NumberAnimation { // in the default case, fade scale to 0
id: outAnimationOpacity
target: root.target
property: "opacity"
duration: root.fadeDuration_in
to: 0
easing.type: Easing["In"+root.easingType]
}
}
PropertyAction { } // actually change the property targeted by the Behavior between the 2 other animations
ParallelAnimation {
NumberAnimation { // in the default case, fade scale back to 1
id: inAnimationScale
target: root.target
property: "scale"
duration: root.fadeDuration_out
to: 1
easing.type: Easing["Out"+root.easingType]
}
NumberAnimation { // in the default case, fade scale to 0
id: inAnimationOpacity
target: root.target
property: "opacity"
duration: root.fadeDuration_in
to: 1
easing.type: Easing["In"+root.easingType]
}
}
}

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 2.0
Item {
id: control
property string fontName
property color color
property string icon: "\uf850"
Label {
anchors.fill: parent
text: control.icon
font.styleName: control.fontName
color: control.color
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
fontSizeMode: Text.Fit
font.pixelSize: height
minimumPixelSize: 1
}
}

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
import QtQuick 2.12
Item {
}

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/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 2.0
import de.itsblue.ScStw 2.0
Column {
id: control
property var timers
property var colors
property var fontName
property bool showSecLabel: false
property bool showTimerLetter: true
property double textScale: 1
spacing: 0
Repeater {
id: timerRep
model: control.timers.length
delegate: Item {
id: timerDel
width: parent.width
height: control.height / timerRep.model
Text {
id: timerLetterLa
enabled: control.showTimerLetter && text !== ""
anchors {
left: parent.left
leftMargin: parent.width * 0.03
}
width: parent.width * 0.15
height: parent.height * 0.5
fontSizeMode: Text.Fit
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
opacity: enabled ? 1:0
text: control.timers[index]["letter"]
color: control.colors.accent
font.pixelSize: height
font.styleName: control.fontName
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
}
Text {
id: timerTextLa
anchors.centerIn: parent
anchors.horizontalCenterOffset: timerLetterLa.enabled ? parent.width * 0.06:0
anchors.verticalCenterOffset: -(parent.height * 0.04 * reactTimeLa.opacity)
width: parent.width * 0.8
height: parent.height * 0.8
color: ([ScStwTimer.WON,ScStwTimer.WILDCARD].indexOf(control.timers[index]["state"]) >= 0 ? control.colors.success :
[ScStwTimer.FAILED,ScStwTimer.LOST].indexOf(control.timers[index]["state"]) >= 0 ? control.colors.error:
control.colors.text)
enabled: control.timers[index]["state"] !== ScStwTimer.DISABLED
text: control.timers[index]["text"]
fontSizeMode: Text.Fit
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
font.pixelSize: height * control.textScale
font.styleName: control.fontName
minimumPixelSize: 1
}
Text {
id: reactTimeLa
property int rtime: control.timers[index]["reactionTime"]
anchors {
centerIn: parent
verticalCenterOffset: timerTextLa.contentHeight * 0.4 + reactTimeLa.contentHeight * 0.4 + timerTextLa.anchors.verticalCenterOffset
horizontalCenterOffset: parent.width * 0.06
}
width: parent.width * 0.6
height: parent.height * 0.15
scale: enabled ? 1:0.9
opacity: enabled ? 1:0
enabled: control.timers[index]["state"] >= ScStwTimer.STARTING && rtime !== 0
fontSizeMode: Text.Fit
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
text: "reaction time (ms): " + Math.round(rtime)
color: control.colors.text
font.pixelSize: timerTextLa.font.pixelSize * control.textScale
font.styleName: control.fontName
minimumPixelSize: 1
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
Behavior on scale {
NumberAnimation {
duration: 200
}
}
}
}
}
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
}

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module de.itsblue.ScStw.Styling.Components
BusyIndicator 1.0 BusyIndicator.qml
Icon 1.0 Icon.qml
TimerColumn 1.0 TimerColumn.qml
FadeAnimation 1.0 FadeAnimation.qml

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<RCC>
<qresource prefix="/">
<file>sound/AtYourMarksSound.wav</file>
<file>sound/IFSC frequenzy and duration conform false start sound.wav</file>
<file>sound/ReadySound.wav</file>
<file>sound/FalseStartSound.wav</file>
<file>sound/StartsignalSound.wav</file>
<file>sound/StartsignalSoundExtended.wav</file>
</qresource>
</RCC>

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<RCC>
<qresource prefix="/">
<file>fonts/fa5solid.woff</file>
<file>images/BaseStationBlack.png</file>
<file>images/BaseStationWhite.png</file>
<file>fonts/PTMono-Regular.ttf</file>
<file>images/SpeedHoldBlack.png</file>
<file>images/SpeedHoldWhite.png</file>
</qresource>
</RCC>

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/ScStw.hpp"
const char *ScStw::SOCKET_MESSAGE_START_KEY = "<message>";
const char *ScStw::SOCKET_MESSAGE_END_KEY = "</message>";
ScStw::SignalKey ScStw::signalKeyFromInt(int i) {
bool ok;
ScStw::SignalKey k = ScStw::toEnumValue<ScStw::SignalKey>(i, &ok);
if(!ok)
return InvalidSignal;
else
return k;
}
ScStw::SocketCommand ScStw::socketCommandFromInt(int i) {
bool ok;
SocketCommand c = ScStw::toEnumValue<ScStw::SocketCommand>(i, &ok);
if(!ok)
return InvalidCommand;
else
return c;
}
QString ScStw::extensionTypeToString(ExtensionType t) {
switch (t) {
case StartPad:
return "StartPad";
case TopPad:
return "TopPad";
default:
return "Invalid";
}
}
int ScStw::firmwareCompare(QString a, QString b) {
/*
* * \return -3: major of a is lower than b
* -2: minor of a is lower than b
* -1: patch of a is lower than b
* 0: a and b are identical
* 1: patch b is lower than a
* 2: minor of b is lower than a
* 3: major of b is lower than a
*/
if(a.count(".") != 2 || a.length() != 5)
return -4;
int aMajor = a.split(".")[0].toInt();
int aMinor = a.split(".")[1].toInt();
int aPatch = a.split(".")[2].toInt();
if(b.count(".") != 2 || a.length() != 5)
return 4;
int bMajor = b.split(".")[0].toInt();
int bMinor = b.split(".")[1].toInt();
int bPatch = b.split(".")[2].toInt();
if(a == b)
return 0;
if(aMajor < bMajor)
return -3;
else
return 3;
if(aMinor < bMinor)
return -2;
else
return 2;
if(aPatch < bPatch)
return -1;
else
return 1;
}

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwclient.h"
ScStwClient * pGlobalScStwClient = nullptr;
ScStwClient::ScStwClient(QObject * parent, QList<ScStw::SignalKey> signalSubscriptions) : QObject(parent)
{
this->state = DISCONNECTED;
this->currentRequestId = 1;
this->extensions = QVariantMap({});
this->signalSubscriptions = signalSubscriptions;
this->socket = new QTcpSocket(this);
this->timeoutTimer = new QTimer(this);
this->timeoutTimer->setSingleShot(true);
connect(this->timeoutTimer, &QTimer::timeout,
[=](){this->handleError(QAbstractSocket::ProxyConnectionTimeoutError);});
connect(this->socket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(handleError(QAbstractSocket::SocketError)));
connect(this->socket, &QAbstractSocket::stateChanged,
this, &ScStwClient::handleSocketStateChange);
connect(this->socket, &QAbstractSocket::readyRead,
this, &ScStwClient::handleReadyRead);
pGlobalScStwClient = this;
}
void ScStwClient::connectToHost() {
if(this->state != DISCONNECTED)
return;
setState(CONNECTING);
//connect
this->socket->connectToHost(this->ip, this->port);
timeoutTimer->start(3000);
}
void ScStwClient::connectionTimeout() {
if(this->state != CONNECTING)
return;
this->socket->abort();
disconnect(this->timeoutTimer, SIGNAL(timeout()), this, SLOT(connectionTimeout()));
}
bool ScStwClient::init() {
if(this->state != CONNECTING)
return false;
this->setState(INITIALISING);
this->timeoutTimer->stop();
QJsonArray signalSubs;
foreach (ScStw::SignalKey key, this->signalSubscriptions) {
signalSubs.append(key);
}
// init remote session
QJsonObject sessionParams = {{"apiVersion", this->API_VERSION}, {"signalSubscriptions", signalSubs}, {"init", true}, {"usingTerminationKeys", true}};
QVariantMap initResponse = this->sendCommand(1, sessionParams, 3000, false);
if(initResponse["status"] != 200) {
return false;
}
this->apiVersion = initResponse["data"].toMap()["apiVersion"].toString();
qDebug() << "[INFO][CLIENT] base station api version is: " << this->apiVersion;
int compareResult = ScStw::firmwareCompare(this->API_VERSION, this->apiVersion);
//qDebug() << "compare result is: " << compareResult;
if( compareResult == -3 ){
// the client version is out of date!!
this->closeConnection();
return false;
}
else if(compareResult == 3){
// the server version is out of date!!
this->closeConnection();
return false;
}
else if(compareResult == -4){
// the server sent an invalid version
this->closeConnection();
return false;
}
this->firmwareVersion = initResponse["data"].toMap()["firmwareVersion"].toString();
this->timeOffset = initResponse["data"].toMap()["time"].toDouble() - this->date->currentMSecsSinceEpoch();
qDebug() << "[INFO][BaseStation] Init done! firmware: " << this->firmwareVersion << " time offset: " << this->timeOffset;
this->setState(CONNECTED);
return true;
}
void ScStwClient::deInit() {
if(this->state == DISCONNECTED)
return;
this->currentRequestId = 1;
this->firmwareVersion = "";
this->apiVersion = "";
this->setExtensions(QVariantMap({}));
for(WaitingRequest waitingRequest : this->waitingRequests.values())
if(waitingRequest.loop != nullptr)
waitingRequest.loop->exit(ScStw::NotConnectedError);
this->waitingRequests.clear();
this->setState(DISCONNECTED);
}
void ScStwClient::closeConnection()
{
if(this->getState() == DISCONNECTED)
return;
qDebug() << "closing connection";
switch (socket->state())
{
case 0:
socket->disconnectFromHost();
break;
case 2:
socket->abort();
break;
default:
socket->abort();
}
}
// -------------------------------------
// --- socket communication handling ---
// -------------------------------------
QVariantMap ScStwClient::sendCommand(int header, QJsonValue data, int timeout) {
if(this->state != CONNECTED)
return {{"status", ScStw::NotConnectedError}, {"data", "not connected"}};
return this->sendCommand(header, data, timeout, true);
}
QVariantMap ScStwClient::sendCommand(int header, QJsonValue data, int timeout, bool useTerminationKeys) {
if(this->state != CONNECTED && this->state != INITIALISING){
return {{"status", ScStw::NotConnectedError}, {"data", "not connected"}};
}
// pick a new request id that is not already active
do {
if(this->currentRequestId >= 99)
this->currentRequestId = 0;
else
this->currentRequestId ++;
} while(this->waitingRequests.contains(this->currentRequestId));
int thisId = currentRequestId;
//qDebug() << "sending command: " << header << " with data: " << data << " and id: " << thisId;
QEventLoop *loop = new QEventLoop(this);
QTimer *timer = new QTimer(this);
QJsonObject reply;
this->waitingRequests.insert(thisId, {loop, reply});
QJsonObject requestObj;
requestObj.insert("id", thisId);
requestObj.insert("header", header);
requestObj.insert("data", data);
QString jsonRequest = QJsonDocument(requestObj).toJson();
timer->setSingleShot(true);
// quit the loop when the timer times out
connect(timer, &QTimer::timeout, [=]{loop->exit(ScStw::TimeoutError);});
// start the timer before starting to connect
timer->start(timeout);
//write data
if(useTerminationKeys)
socket->write(ScStw::SOCKET_MESSAGE_START_KEY + jsonRequest.toUtf8() + ScStw::SOCKET_MESSAGE_END_KEY);
else
socket->write(jsonRequest.toUtf8());
//wait for an answer to finish (programm gets stuck in here)
ScStw::StatusCode statusCode = ScStw::StatusCode(loop->exec());
// delete the timer
timer->deleteLater();
// find reply and delete the request from waiting list
if(this->waitingRequests.contains(thisId)) {
// request was found
// delete event loop
if(this->waitingRequests[thisId].loop != nullptr) {
this->waitingRequests[thisId].loop->deleteLater();
}
// store reply
reply = this->waitingRequests[thisId].reply;
// remove reply from waiting list
this->waitingRequests.remove(thisId);
}
else {
// some internal error occured
return {{"status", ScStw::InternalError}, {"data", ""}};
}
if(statusCode == ScStw::TimeoutError){
//the time has been triggered -> timeout
return {{"status", ScStw::TimeoutError}, {"data", ""}};
}
else if(statusCode == ScStw::NotConnectedError) {
// connection was closed during request
return {{"status", ScStw::NotConnectedError}, {"data", ""}};
}
delete timer;
return {{"status", reply.value("header").toInt()}, {"data", reply.value("data").toVariant()}};
}
void ScStwClient::handleSocketStateChange(QAbstractSocket::SocketState socketState) {
switch (socketState) {
case QAbstractSocket::UnconnectedState:
{
this->deInit();
break;
}
case QAbstractSocket::ConnectedState:
{
if(!this->init()) {
this->closeConnection();
}
break;
}
default:
{
//qDebug() << "+ --- UNKNOWN SOCKET STATE: " << socketState;
break;
}
}
}
void ScStwClient::handleError(QAbstractSocket::SocketError err)
{
if(err == QAbstractSocket::ProxyConnectionClosedError)
this->closeConnection();
switch (err) {
case QAbstractSocket::ProxyConnectionTimeoutError:
if(this->state == CONNECTING)
this->closeConnection();
break;
default:
break;
}
emit gotError(err);
qDebug() << "got socket error: " << err;
}
void ScStwClient::handleReadyRead() {
//qDebug() << "ready to ready " << socket->bytesAvailable() << " bytes" ;
QString reply = socket->readAll();
//qWarning() << "socket read: " << reply;
processSocketMessage(reply);
}
void ScStwClient::processSocketMessage(QString message) {
//qWarning() << "... processing message now ... : " << message;
QString startKey = ScStw::SOCKET_MESSAGE_START_KEY;
QString endKey = ScStw::SOCKET_MESSAGE_END_KEY;
if(message == ""){
return;
}
if((message.startsWith(startKey) && message.endsWith(endKey)) && (message.count(startKey) == 1 && message.count(endKey) == 1)){
// non-split message ( e.g.: <message>123456789</message>
}
else if(!message.contains(endKey) && (!this->readBuffer.isEmpty() || message.startsWith(startKey))){
// begin of a split message ( e.g.: <message>123 )
// or middle of a split message ( e.g.: 456 )
//qWarning() << "this is a begin or middle of split a message";
this->readBuffer += message;
return;
}
else if(!message.contains(startKey) && message.endsWith(endKey)) {
// end of a split message ( e.g.: 789</message> )
if(!this->readBuffer.isEmpty()){
message = readBuffer + message;
readBuffer.clear();
}
}
else if((message.count(startKey) > 1 || message.count(endKey) > 1) || (message.contains(endKey) && !message.endsWith(endKey) && message.contains(startKey) && !message.startsWith(startKey))) {
// multiple messages in one packet ( e.g.: <message>123456789</message><message>987654321</message> )
// or multiple message fragments in one message ( e.g.: 56789</message><message>987654321</message> or 56789</message><message>98765 )
//qDebug() << "detected multiple messages";
int startOfSecondMessage = message.lastIndexOf(startKey);
// process first part of message
QString firstMessage = message.left(startOfSecondMessage);
this->processSocketMessage(firstMessage);
// process second part of message
QString secondMessage = message.right(message.length() - startOfSecondMessage);
this->processSocketMessage(secondMessage);
return;
}
else {
// invalid message
return;
}
//qWarning() << "... done processing, message: " << message;
this->handleSocketMessage(message);
}
void ScStwClient::handleSocketMessage(QString reply) {
reply.replace(ScStw::SOCKET_MESSAGE_START_KEY, "");
reply.replace(ScStw::SOCKET_MESSAGE_END_KEY, "");
qDebug() << "got message: " << qPrintable(reply);
int id = 0;
QJsonDocument jsonReply = QJsonDocument::fromJson(reply.toUtf8());
QJsonObject replyObj = jsonReply.object();
if(!replyObj.isEmpty()){
id = replyObj.value("id").toInt();
if(id == -1) {
// this message is an update!!
emit this->handleSignal(replyObj.toVariantMap());
return;
}
// this message is the reply to a command!
if(this->waitingRequests.contains(id)){
this->waitingRequests[id].reply = replyObj;
if(this->waitingRequests[id].loop != nullptr){
this->waitingRequests[id].loop->exit(ScStw::Success);
}
return;
}
}
emit gotUnexpectedMessage(reply);
}
void ScStwClient::handleSignal(QVariantMap data) {
// get the signal type
if(ScStw::signalKeyFromInt(data["header"].toInt()) == ScStw::InvalidSignal)
return;
ScStw::SignalKey signalKey = ScStw::signalKeyFromInt(data["header"].toInt());
//qDebug() << "got signal: " << signalKey << " with data: " << data["data"];
switch (signalKey) {
case ScStw::ExtensionsChanged:
{
// the extension connections have changed
// -> handle locally
this->setExtensions(data["data"].toMap());
return;
break;
}
default: {
break;
}
}
// forward to external handlers
emit this->gotSignal(signalKey, data["data"]);
}
// ------------------------
// --- helper functions ---
// ------------------------
ScStw::StatusCode ScStwClient::writeRemoteSetting(ScStwSettings::BaseStationSetting key, QVariant value) {
QJsonArray requestData;
requestData.append(int(key));
requestData.append(QJsonValue::fromVariant(value));
return ScStw::StatusCode(this->sendCommand(3000, requestData)["status"].toInt());
}
QVariant ScStwClient::readRemoteSetting(ScStwSettings::BaseStationSetting key, ScStw::StatusCode* status) {
QVariantMap reply = this->sendCommand(3001, int(key), 10000);
qDebug() << "Setting read status is: " << reply["status"];
if(status != nullptr)
*status = ScStw::StatusCode(reply["status"].toInt());
if(reply["status"] != 200){
return "false";
}
return reply["data"];
}
void ScStwClient::setIP(QString newIp){
this->ip = newIp;
}
QString ScStwClient::getIP()
{
return this->ip;
}
ScStwClient::State ScStwClient::getState()
{
return this->state;
}
void ScStwClient::setState(ScStwClient::State newState){
if(this->state != newState) {
qDebug() << "+--- ScStwClient state changed: " << newState;
this->state = newState;
emit stateChanged();
}
}
QVariantMap ScStwClient::getExtensions() {
return this->extensions;
}
int ScStwClient::getTimeOffset() {
return this->timeOffset;
}
QString ScStwClient::getFirmwareVersion() {
return this->firmwareVersion;
}
QString ScStwClient::getApiVersion() {
return this->apiVersion;
}
void ScStwClient::setExtensions(QVariantMap extensions) {
qDebug() << "[CLIENT][DEBUG] Extensions changed: " << extensions;
if(this->extensions != extensions){
this->extensions = extensions;
emit this->gotSignal(ScStw::ExtensionsChanged, this->getExtensions());
emit this->extensionsChanged();
}
}
void ScStwClient::addSignalSubscription(ScStw::SignalKey key) {
if(!this->signalSubscriptions.contains(key))
this->signalSubscriptions.append(key);
}

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwremoterace.h"
ScStwRemoteRace::ScStwRemoteRace(QObject* parent) : ScStwRemoteRace(nullptr, nullptr, parent)
{
}
ScStwRemoteRace::ScStwRemoteRace(ScStwClient *scStwClient, ScStwSettings *settings, QObject *parent) : ScStwRace(settings, parent)
{
this->isReadyForNextState = true;
this->remoteTimers = {};
this->localTimers = {};
this->setScStwClient(scStwClient);
}
// --------------------------
// --- Main Functionality ---
// --------------------------
ScStw::StatusCode ScStwRemoteRace::start(bool asyncronous) {
if(this->local())
return ScStwRace::start(asyncronous);
if(this->getState() != ScStwRace::IDLE && this->getState() != ScStwRace::WAITING)
return ScStw::CurrentStateNotVaildForOperationError;
qDebug() << "+ --- starting race";
QVariantMap reply = this->scStwClient->sendCommand(ScStw::StartRaceCommand);
return ScStw::StatusCode(reply["status"].toInt());
}
ScStw::StatusCode ScStwRemoteRace::cancel() {
if(this->local())
return ScStwRace::cancel();
if(this->getState() != PREPAIRING && this->getState() != WAITING && this->getState() != STARTING && this->getState() != RUNNING)
return ScStw::CurrentStateNotVaildForOperationError;
qDebug() << "+ --- stopping race";
QVariantMap reply = this->scStwClient->sendCommand(ScStw::CancelRaceCommand);
return ScStw::StatusCode(reply["status"].toInt());
}
ScStw::StatusCode ScStwRemoteRace::stop() {
if(this->local())
return ScStwRace::stop();
if(this->getState() != ScStwRace::RUNNING && this->getState() != ScStwRace::STARTING)
return ScStw::CurrentStateNotVaildForOperationError;
qDebug() << "+ --- stopping race";
QVariantMap reply = this->scStwClient->sendCommand(ScStw::StopRaceCommand);
return ScStw::StatusCode(reply["status"].toInt());
}
ScStw::StatusCode ScStwRemoteRace::reset() {
if(this->local())
return ScStwRace::reset();
if(this->getState() != ScStwRace::STOPPED && this->getState() != ScStwRace::INCIDENT)
return ScStw::CurrentStateNotVaildForOperationError;
qDebug() << "+ --- resetting race";
QVariantMap reply = this->scStwClient->sendCommand(ScStw::ResetRaceCommand);
return ScStw::StatusCode(reply["status"].toInt());
}
ScStw::StatusCode ScStwRemoteRace::setTimerDisabled(int timerId, bool disabled) {
if(this->state != IDLE && this->state != WAITING)
return ScStw::CurrentStateNotVaildForOperationError;
if(timerId < 0 || timerId - 1 > this->timers.length())
return ScStw::ItemNotFoundError;
qDebug() << "+ --- setting timer " << timerId << " to disabled: " << disabled;
QVariantMap requestData = {
{"timerId", timerId},
{"disabled", disabled}
};
QVariantMap reply = this->scStwClient->sendCommand(ScStw::SetTimerDisabledCommand, QJsonValue::fromVariant(requestData));
qDebug() << "+ --- timer disabled command returned: " << reply;
return ScStw::StatusCode(reply["status"].toInt());
}
// -------------------------
// --- Base Station sync ---
// -------------------------
void ScStwRemoteRace::handleClientStateChange() {
switch (this->scStwClient->getState()) {
case ScStwClient::INITIALISING:
// disconnect all local timers from race
this->setTimers({}, false);
// delete all obsolete remote timers
for(ScStwRemoteTimer* oldRemoteTimer : this->remoteTimers)
oldRemoteTimer->deleteLater();
this->remoteTimers.clear();
break;
case ScStwClient::DISCONNECTED:
this->remoteTimers.clear();
this->setTimers(this->localTimers, false);
emit this->timersChanged();
emit this->detailsChanged();
emit this->currentStartDelayChanged();
this->competitionMode = false;
this->setState(IDLE);
break;
default:
break;
}
}
void ScStwRemoteRace::setTimers(QList<ScStwTimer*> timers, bool deleteOldTimers) {
// disconnect all signals of all current timers
//qDebug() << "SETTING TIMERS";
foreach(ScStwTimer *existingTimer, this->timers) {
disconnect(existingTimer, &ScStwTimer::stateChanged, this, &ScStwRace::handleTimerStateChange);
disconnect(existingTimer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
disconnect(existingTimer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
disconnect(existingTimer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
disconnect(existingTimer, &ScStwTimer::readyStateChanged, this, &ScStwRace::handleTimerReadyStateChange);
disconnect(existingTimer, &ScStwTimer::readyStateChanged, this, &ScStwRace::isReadyForNextStateChanged);
if(deleteOldTimers)
existingTimer->deleteLater();
}
this->timers.clear();
for(ScStwTimer* timer : timers) {
this->addTimer(timer);
}
}
ScStwRemoteRace::RaceMode ScStwRemoteRace::getMode() {
if(this->scStwClient == nullptr || this->scStwClient->getState() != ScStwClient::CONNECTED)
return LOCAL;
else
return REMOTE;
}
bool ScStwRemoteRace::local() {
return this->getMode() == LOCAL;
}
/**
* @brief ScStwAppBackend::handleBaseStationUpdate
*
* Function to handle an update, sent by the base station, which indicates
* that some remote value (like a state) has changed
*
* @param data
*/
void ScStwRemoteRace::handleBaseStationSignal(ScStw::SignalKey key, QVariant data) {
switch (key) {
case ScStw::RaceDetailsChanged:
{
this->refreshDetails(data.toMap());
break;
}
default:
return;
}
}
void ScStwRemoteRace::refreshDetails(QVariantMap details) {
// the details of the race have changed:
qDebug() << "RACE DETAILS: " << details;
// competition mode
if(this->competitionMode != details["competitionMode"].toBool()) {
this->competitionMode = details["competitionMode"].toBool();
emit this->competitionModeChanged();
}
// ready sound enabled
if(this->readySoundEnabled != details["readySoundEnabled"].toBool()) {
this->readySoundEnabled = details["readySoundEnabled"].toBool();
emit this->readySoundEnabledChanged();
}
// current start delay
this->currentStartTotalDelay = details["currentStartDelay"].toMap()["total"].toInt();
this->latestStartDelayProgress = details["currentStartDelay"].toMap()["progress"].toDouble();
this->currentStartDelayStartedAt = QDateTime::currentMSecsSinceEpoch() - (this->currentStartTotalDelay * this->latestStartDelayProgress);
emit this->currentStartDelayChanged();
// timers
this->refreshRemoteTimers(details["timers"].toList());
// state
this->setState(ScStwRace::RaceState(details["state"].toInt()));
// isReady
if(this->state == WAITING) {
this->isReadyForNextState = details["isReadyForNextState"].toBool();
emit this->isReadyForNextStateChanged();
}
emit this->detailsChanged();
}
void ScStwRemoteRace::rebuildRemoteTimers(QVariantList remoteTimers) {
qDebug() << "REBUILDING TIMERS";
// delete all current timers
foreach(ScStwTimer * oldTimer, this->timers){
oldTimer->deleteLater();
}
this->remoteTimers.clear();
this->timers.clear();
foreach(QVariant remoteTimer, remoteTimers){
// create a local timer for each remote timer
ScStwRemoteTimer * timer = new ScStwRemoteTimer(this);
this->timers.append(timer);
this->remoteTimers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
}
}
bool ScStwRemoteRace::refreshRemoteTimers(QVariantList newRemoteTimers) {
qDebug() << "REFRESHING TIMERS";
if(newRemoteTimers.length() != this->remoteTimers.length()){
// local timers are out of sync
this->rebuildRemoteTimers(newRemoteTimers);
qDebug() << "rebuilding remote timers";
}
for(QVariant remoteTimer : newRemoteTimers){
int currId = remoteTimer.toMap()["id"].toInt();
if(this->remoteTimers.length() <= currId)
this->rebuildRemoteTimers(newRemoteTimers);
ScStwTimer::TimerState newState = ScStwTimer::TimerState(remoteTimer.toMap()["state"].toInt());
qDebug() << "refreshing timers: id: " << currId << " state: " << newState << " readyState: " << remoteTimer.toMap()["readyState"].toInt() << " currentTime: " << remoteTimer.toMap()["currentTime"].toDouble();
double currentMSecsSinceEpoch = QDateTime::currentMSecsSinceEpoch();
this->remoteTimers[currId]->setStartTime(currentMSecsSinceEpoch - remoteTimer.toMap()["currentTime"].toDouble());
if(newState >= ScStwTimer::WAITING)
this->remoteTimers[currId]->setStopTime(currentMSecsSinceEpoch);
this->remoteTimers[currId]->setReactionTime(remoteTimer.toMap()["reactionTime"].toDouble());
this->remoteTimers[currId]->setLetter(remoteTimer.toMap()["letter"].toString());
this->remoteTimers[currId]->setReadyState(ScStwTimer::ReadyState(remoteTimer.toMap()["readyState"].toInt()));
this->remoteTimers[currId]->setState(newState);
}
emit this->timersChanged();
return true;
}
bool ScStwRemoteRace::addTimer(ScStwTimer* timer) {
if(this->local()) {
this->localTimers.append(timer);
return ScStwRace::addTimer(timer);
}
return false;
}
QVariantMap ScStwRemoteRace::getCurrentStartDelay() {
if(this->local())
return ScStwRace::getCurrentStartDelay();
QVariantMap currentStartDelay = {
{"total", -1.0},
{"progress", -1.0}
};
if(this->currentStartTotalDelay == -1) {
currentStartDelay["progress"] = this->latestStartDelayProgress;
}
else if(this->getState() == PREPAIRING || this->getState() == WAITING) {
// get the total delay and the delay progress of the next action timer
double elapsed = QDateTime::currentMSecsSinceEpoch() - this->currentStartDelayStartedAt;
currentStartDelay["total"] = this->currentStartTotalDelay;
if(elapsed < 0 || elapsed > currentStartDelay["total"].toDouble()) {
elapsed = currentStartDelay["total"].toDouble();
}
currentStartDelay["progress"] = elapsed / currentStartDelay["total"].toDouble();
}
return currentStartDelay;
}
bool ScStwRemoteRace::getIsReadyForNextState() {
if(this->local())
return ScStwRace::getIsReadyForNextState();
return this->isReadyForNextState;
}
bool ScStwRemoteRace::getReadySoundEnabled() {
if(this->local())
return ScStwRace::getReadySoundEnabled();
return this->readySoundEnabled;
}
void ScStwRemoteRace::refreshCompetitionMode() {
if(this->local())
return ScStwRace::refreshCompetitionMode();
}
ScStwClient* ScStwRemoteRace::getScStwClient() {
return this->scStwClient;
}
void ScStwRemoteRace::setScStwClient(ScStwClient* client) {
if(client == this->scStwClient)
return;
this->scStwClient = client;
if(this->scStwClient != nullptr) {
this->scStwClient->addSignalSubscription(ScStw::RaceDetailsChanged);
connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteRace::handleClientStateChange);
connect(this->scStwClient, &ScStwClient::gotSignal, this, &ScStwRemoteRace::handleBaseStationSignal);
}
}

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../../headers/client/scstwremotesettings.h"
ScStwRemoteSettings::ScStwRemoteSettings(QObject* parent) : ScStwSettings(parent)
{
this->scStwClient = nullptr;
}
ScStwRemoteSettings::ScStwRemoteSettings(ScStwClient * scStwClient, QObject * parent) : ScStwSettings(parent)
{
this->setScStwClient(scStwClient);
}
ScStwRemoteSettings::SettingsMode ScStwRemoteSettings::getMode() {
if(this->scStwClient == nullptr || this->scStwClient->getState() != ScStwClient::CONNECTED)
return LOCAL;
else
return REMOTE;
}
QVariant ScStwRemoteSettings::readSetting(QString key, int keyInt, int keyLevel) {
if(this->getMode() == LOCAL || keyLevel > ScStwSettings::KeyLevel)
return ScStwSettings::readSetting(key, keyInt, keyLevel);
qDebug() << "Setting read: keyLevel: " << keyLevel << " key: " << key;
ScStw::StatusCode status;
QVariant value = this->scStwClient->readRemoteSetting(ScStwSettings::BaseStationSetting(keyInt), &status);
if(status == ScStw::Success)
return value;
else
return QVariant();
}
bool ScStwRemoteSettings::writeSetting(QString key, QVariant value, int keyInt, int keyLevel) {
if(this->getMode() == LOCAL || keyLevel > ScStwSettings::KeyLevel)
return ScStwSettings::writeSetting(key, value, keyInt, keyLevel);
qDebug() << "Setting write: keyLevel: " << keyLevel << " key: " << key << " value: " << value;
ScStw::StatusCode res = this->scStwClient->writeRemoteSetting(ScStwSettings::BaseStationSetting(keyInt), value);
return res == ScStw::Success;
}
bool ScStwRemoteSettings::setDefaultSetting(QString key, QVariant defaultVariant, int keyInt, int keyLevel) {
if(this->getMode() == LOCAL || keyLevel > ScStwSettings::KeyLevel)
return ScStwSettings::setDefaultSetting(key, defaultVariant, keyInt, keyLevel);
return false;
}
void ScStwRemoteSettings::handleClientStateChange() {
if(this->scStwClient->getState() == ScStwClient::DISCONNECTED)
emit this->settingChanged(-1, ScStwSettings::KeyLevel, QVariant());
// Dont't need to do that when changing to connected,
// as the basestation emits a wildcrd setting changed on connect anyway
}
void ScStwRemoteSettings::handleBaseStationSignal(ScStw::SignalKey key, QVariant data) {
switch (key) {
case ScStw::SettingChanged:
emit this->settingChanged(data.toMap()["key"].toInt(), ScStwSettings::KeyLevel, data.toMap()["value"]);
default:
break;
}
}
ScStwClient* ScStwRemoteSettings::getScStwClient() {
return this->scStwClient;
}
void ScStwRemoteSettings::setScStwClient(ScStwClient* client) {
if(client == this->scStwClient)
return;
this->scStwClient = client;
if(this->scStwClient != nullptr) {
this->scStwClient->addSignalSubscription(ScStw::SettingChanged);
connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteSettings::handleClientStateChange);
connect(this->scStwClient, &ScStwClient::gotSignal, this, &ScStwRemoteSettings::handleBaseStationSignal);
}
}

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#include "../../headers/client/scstwremotetimer.h"
ScStwRemoteTimer::ScStwRemoteTimer(QObject *parent) : ScStwTimer(parent)
{
this->readyState = ScStwTimer::getReadyState();
}
ScStwTimer::ReadyState ScStwRemoteTimer::getReadyState() {
return this->readyState;
}
void ScStwRemoteTimer::setStartTime(double startTime) {
this->startTime = startTime;
}
void ScStwRemoteTimer::setStopTime(double stopTime) {
this->stopTime = stopTime;
}
void ScStwRemoteTimer::setReactionTime(double reactionTime) {
this->reactionTime = reactionTime;
emit this->reactionTimeChanged();
}
void ScStwRemoteTimer::setLetter(QString newLetter) {
this->letter = newLetter;
}
void ScStwRemoteTimer::setReadyState(ScStwTimer::ReadyState readyState) {
if(this->readyState != readyState) {
this->readyState = readyState;
emit this->readyStateChanged(readyState);
}
}
void ScStwRemoteTimer::setState(TimerState newState){
if(this->state != newState) {
this->state = newState;
qDebug() << "+ [INFO][REMOTETIMER] timer state changed: " << newState;
emit this->stateChanged(this->state);
}
}

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@ -1,57 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/scstwlibraries.h"
ScStwLibraries::ScStwLibraries(QObject *parent) : QObject(parent)
{
}
void ScStwLibraries::init() {
#ifdef ScStwLibraries_QML
qmlRegisterType<ScStw>("de.itsblue.ScStw", 2, 0, "ScStw");
qRegisterMetaType<ScStwSettings::BaseStationSetting>("ScStwSettings::BaseStationSetting");
qRegisterMetaType<ScStw::SocketCommand>("ScStw::SocketCommand");
qRegisterMetaType<ScStw::StatusCode>("ScStw::StatusCode");
qmlRegisterType<ScStwRace>("de.itsblue.ScStw", 2, 0, "ScStwRace");
qmlRegisterType<ScStwTimer>("de.itsblue.ScStw", 2, 0, "ScStwTimer");
#ifdef ScStwLibraries_ClientLibs
qmlRegisterType<ScStwClient>("de.itsblue.ScStw", 2, 0, "ScStwClient");
qmlRegisterType<ScStwSettings>("de.itsblue.ScStw", 2, 0, "ScStwSettings");
qmlRegisterUncreatableType<ScStwSetting>("de.itsblue.ScStw", 2, 0, "ScStwSetting", "The ScStwSetting is manage by a ScStwSettings instance and therefore not creatable");
qmlRegisterType<ScStwRemoteRace>("de.itsblue.ScStw", 2, 0, "ScStwRemoteRace");
qmlRegisterType<ScStwRemoteSettings>("de.itsblue.ScStw", 2, 0, "ScStwRemoteSettings");
#endif
#endif
qRegisterMetaType<ScStw::PadState>("ScStw::PadState");
}
#ifdef ScStwLibraries_QML
#ifdef ScStwLibraries_Styling
void ScStwLibraries::initStyling(QQmlApplicationEngine *engine) {
qmlRegisterUncreatableType<ScStwAppTheme>("de.itsblue.ScStw.Styling", 2, 0, "ScStwAppTheme", "The ScStwAppTheme has to be managed by a ScStwAppTheme manager and is therefore not creatable");
qmlRegisterType<ScStwAppThemeManager>("de.itsblue.ScStw.Styling", 2, 0, "ScStwAppThemeManager");
engine->addImportPath(":/lib");
}
#endif
#endif

View File

@ -1,913 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/scstwrace.h"
ScStwRace::ScStwRace(QObject* parent) : ScStwRace(nullptr, parent)
{
}
ScStwRace::ScStwRace(ScStwSettings *settings, QObject *parent) : QObject(parent)
{
this->state = IDLE;
this->competitionMode = false;
this->autoRefreshTimerText = false;
// configure the loop that waits for the sound effect to finish
this->soundPlayer = new ScStwSoundPlayer();
// configure timer that handles the delay between the start commands
this->startDelayTimer = new QTimer(this);
startDelayTimer->setSingleShot(true);
this->startWaitLoop = new QEventLoop(this);
connect(this->startDelayTimer, &QTimer::timeout, this->startWaitLoop, &QEventLoop::quit);
connect(this, &ScStwRace::currentStartDelayChanged, this, &ScStwRace::detailsChanged);
connect(this, &ScStwRace::timersChanged, this, &ScStwRace::detailsChanged);
connect(this, &ScStwRace::stateChanged, this, &ScStwRace::detailsChanged);
// init settings
this->setSettings(settings);
}
// --------------------------
// --- Main Functionality ---
// --------------------------
ScStw::StatusCode ScStwRace::start(bool asyncronous) {
if(this->state == WAITING) {
if(this->getIsReadyForNextState()) {
this->startWaitLoop->exit(LoopManualExit);
return ScStw::Success;
}
else {
return ScStw::TimersNotReadyError;
}
}
else if(this->state != IDLE) {
return ScStw::CurrentStateNotVaildForOperationError;
}
this->refreshCompetitionMode();
if(!this->getIsReadyForNextState())
return ScStw::TimersNotReadyError;
this->setState(PREPAIRING);
if(asyncronous) {
QTimer::singleShot(1, [=]() {
this->playSoundsAndStartTimers();
});
}
else
this->playSoundsAndStartTimers();
return ScStw::Success;
}
ScStw::StatusCode ScStwRace::stop() {
if(this->state != RUNNING && this->state != STARTING) {
return ScStw::CurrentStateNotVaildForOperationError;
}
if(this->competitionMode)
return this->cancel();
qDebug() << "[INFO][RACE] stopping race";
double timeOfStop = QDateTime::currentMSecsSinceEpoch();
ScStw::StatusCode returnCode = ScStw::Success;
foreach(ScStwTimer *speedTimer, this->timers) {
if(!speedTimer->stop(timeOfStop) && speedTimer->getState() != ScStwTimer::DISABLED) {
returnCode = ScStw::InternalErrorTimerOperationFailed;
}
}
if(returnCode == ScStw::Success) {
this->setState(STOPPED);
}
return returnCode;
}
ScStw::StatusCode ScStwRace::reset() {
if(this->state != STOPPED && this->state != INCIDENT) {
return ScStw::CurrentStateNotVaildForOperationError;
}
qDebug() << "[INFO][RACE] resetting race";
if(this->competitionMode) {
for(int i = 0; i < this->timers.length(); i++)
this->setTimerDisabled(i, false);
}
ScStw::StatusCode returnCode = ScStw::Success;
foreach(ScStwTimer *timer, this->timers) {
if(!timer->reset() && timer->getState() != ScStwTimer::DISABLED && timer->getState() != ScStwTimer::IDLE) {
returnCode = ScStw::InternalErrorTimerOperationFailed;
}
}
if(returnCode == ScStw::Success)
this->setState(IDLE);
this->soundPlayer->cancel();
return returnCode;
}
ScStw::StatusCode ScStwRace::cancel() {
if(this->state != PREPAIRING && this->state != WAITING && this->state != STARTING && this->state != RUNNING)
return ScStw::CurrentStateNotVaildForOperationError;
qDebug() << "[INFO][RACE] cancelling race";
ScStw::StatusCode returnCode = ScStw::Success;
foreach(ScStwTimer *timer, this->timers) {
if(!timer->cancel() && timer->getState() != ScStwTimer::DISABLED)
returnCode = ScStw::InternalErrorTimerOperationFailed;
}
if(returnCode != ScStw::Success)
return returnCode;
this->setState(STOPPED);
this->startWaitLoop->exit(LoopCancelExit);
this->soundPlayer->cancel();
this->startDelayTimer->stop();
emit this->currentStartDelayChanged();
return returnCode;
}
ScStw::StatusCode ScStwRace::setTimerDisabled(int timerId, bool disabled) {
if(timerId < 0 || timerId - 1 > this->timers.length())
return ScStw::ItemNotFoundError;
return this->setTimerDisabled(this->timers[timerId], disabled);
}
ScStw::StatusCode ScStwRace::setTimerDisabled(ScStwTimer* timer, bool disabled) {
//qDebug() << "[INFO][RACE] Setting timer "<< timer->getLetter() << " to disabled: " << disabled << " this state: " << this->state;
if(this->state != IDLE && this->state != WAITING)
return ScStw::CurrentStateNotVaildForOperationError;
if(!this->timers.contains(timer))
return ScStw::ItemNotFoundError;
int enabledTimerCount = 0;
foreach(ScStwTimer *timer, this->timers) {
if(timer->getState() != ScStwTimer::DISABLED)
enabledTimerCount ++;
}
if(disabled && enabledTimerCount <= 1)
return ScStw::LastTimerCannotBeDisabledError;
//qDebug() << "[INFO][RACE] Setting timer "<< timer->getLetter() << " to disabled: " << disabled;
timer->setDisabled(disabled);
emit this->timersChanged();
return ScStw::Success;
}
void ScStwRace::handleTimerReadyStateChange(ScStwTimer::ReadyState readyState) {
if(!this->competitionMode || this->state == IDLE || this->state == STOPPED || this->state == INCIDENT )
return;
qDebug() << "Some ready state changed: " << readyState;
// cancel as a technical incident if extensions are disconnected or run low on battery
if(readyState == ScStwTimer::ExtensionIsNotConnected || readyState == ScStwTimer::ExtensionBatteryIsCritical) {
this->technicalIncident();
return;
}
// only continue if the current state is waiting
if(this->state == WAITING) {
this->startWaitLoop->exit(ScStwRace::LoopReadyStateChangeExit);
emit this->timersChanged();
}
}
bool ScStwRace::playSoundsAndStartTimers() {
if(this->state != PREPAIRING)
return true;
// The check if all timers are ready has already happened at this point
ScStwSoundPlayer::PlayResult res = this->doDelayAndSoundOfCurrentStartState();
if(res == ScStwSoundPlayer::Error) {
qDebug() << "[ERROR][RACE] error playing at your marks sound";
this->technicalIncident();
return false;
}
else if(res == ScStwSoundPlayer::Cancelled) {
return false;
}
// check if the start was cancelled
if(!this->isStarting())
return false;
this->setState(WAITING);
// do climber readiness tests
// if the automatic ready tone is enabled, wait for the climbers to become ready
if(this->competitionMode && this->getSoundEnabledSetting(ScStwSoundPlayer::Ready)) {
qDebug() << "[RACE][INFO] Now waiting for climbers";
// get delay
int minimumReadyDelay = 1000;
if(this->getSoundDelaySetting(ScStwSoundPlayer::Ready) > 1000)
minimumReadyDelay = this->getSoundDelaySetting(ScStwSoundPlayer::Ready);
this->startDelayTimer->setInterval(minimumReadyDelay);
// wait for all climbers to be ready for the ReadyActionDelay, but at least one second continuosly
// the climber ready wait loop will also quit, if the climber steps of the pad
// -> wait for both climbers to stand on the pad for at least one second
bool timerTriggered = true;
do {
if(!this->getIsReadyForNextState()) {
this->startDelayTimer->stop();
timerTriggered = false;
}
else if(this->startDelayTimer->isActive()) {
timerTriggered = true;
}
else {
this->startDelayTimer->stop();
this->startDelayTimer->setInterval(minimumReadyDelay);
this->startDelayTimer->start();
timerTriggered = true;
}
emit this->currentStartDelayChanged();
int loopExitCode = this->startWaitLoop->exec();
switch (loopExitCode) {
case LoopAutomaticExit:
break;
case LoopManualExit:
// prevent manual stop
timerTriggered = false;
break;
case LoopCancelExit:
return false;
}
//qDebug() << "At end of loop: remaining time: " << this->startDelayTimer->remainingTime() << " timer triggered: " << timerTriggered << " ready for next state: " << this->isReadyForNextState();
} while(this->startDelayTimer->remainingTime() > 0 || !timerTriggered || !this->getIsReadyForNextState());
qDebug() << "[DEBUG][RACE] Wait finished, starting now!";
// play ready tone
ScStwSoundPlayer::PlayResult res = this->soundPlayer->play(ScStwSoundPlayer::Ready, this->getSoundVolume());
if(res == ScStwSoundPlayer::Error) {
qDebug() << "[ERROR][RACE] error playing ready sound";
this->technicalIncident();
return false;
}
else if(res == ScStwSoundPlayer::Cancelled) {
return false;
}
}
else if(this->competitionMode) {
// wait for climbers and manual start
int loopExitCode;
do {
loopExitCode = this->startWaitLoop->exec();
if(loopExitCode == LoopCancelExit)
return false;
} while(loopExitCode != LoopManualExit || !this->getIsReadyForNextState());
}
else {
ScStwSoundPlayer::PlayResult res = this->doDelayAndSoundOfCurrentStartState();
if(res == ScStwSoundPlayer::Error) {
qDebug() << "[ERROR][RACE] error playing ready sound";
this->technicalIncident();
return false;
}
else if(res == ScStwSoundPlayer::Cancelled) {
return false;
}
}
// enter starting state
this->setState(STARTING);
// play start tone
double timeOfSoundPlaybackStart;
res = this->doDelayAndSoundOfCurrentStartState(&timeOfSoundPlaybackStart);
if(res == ScStwSoundPlayer::Error) {
qDebug() << "[ERROR][RACE] error playing at your marks sound";
this->technicalIncident();
return false;
}
else if(res == ScStwSoundPlayer::Cancelled) {
return false;
}
// perform start
// start all timers
bool startOk = true;
foreach(ScStwTimer *timer, this->timers) {
if(!timer->start(timeOfSoundPlaybackStart + 3000) && timer->getState() != ScStwTimer::DISABLED) {
startOk = false;
}
}
if(!startOk) {
qDebug() << "[ERROR][RACE] error staring all timers";
this->technicalIncident();
return false;
}
if(this->soundPlayer->waitForSoundFinish() == ScStwSoundPlayer::Error) {
qDebug() << "[ERROR][RACE] start sound wait error";
this->technicalIncident();
return false;
}
// check if a false start occured
if(!this->isStarting())
return false;
this->setState(RUNNING);
return true;
}
ScStwSoundPlayer::PlayResult ScStwRace::doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart) {
ScStwSoundPlayer::StartSound sound = this->getSoundForState(this->state);
if(this->getSoundEnabledSetting(sound)) {
if(sound != ScStwSoundPlayer::Start && this->getSoundDelaySetting(sound) > 0) {
// perform the delay before the start
// get delay
int thisSoundDelay = this->getSoundDelaySetting(sound);
// perform next action
if(thisSoundDelay > 0) {
this->startDelayTimer->setInterval(thisSoundDelay);
this->startDelayTimer->start();
emit this->currentStartDelayChanged();
if(this->startWaitLoop->exec() == LoopCancelExit)
return ScStwSoundPlayer::Cancelled;
}
}
if(!this->isStarting())
return ScStwSoundPlayer::Error;
return this->soundPlayer->play(sound, this->getSoundVolume(), timeOfSoundPlaybackStart);
}
return ScStwSoundPlayer::Success;
}
void ScStwRace::setState(RaceState newState) {
if(newState != this->state) {
qDebug() << "[INFO][RACE] state changed: " << newState;
this->state = newState;
emit this->stateChanged(newState);
if(this->state == IDLE) {
this->refreshCompetitionMode();
}
}
}
void ScStwRace::handleTimerStateChange(ScStwTimer::TimerState newState) {
if(
newState == ScStwTimer::WON ||
newState == ScStwTimer::LOST ||
newState == ScStwTimer::WILDCARD ||
newState == ScStwTimer::FAILED ||
this->state == INCIDENT
)
return;
qDebug() << "[INFO][MAIN] handling timer state change";
// check if the race is over
bool raceIsOver = true;
int incidentCount = 0;
foreach(ScStwTimer * timer, this->timers) {
if(timer->getState() < ScStwTimer::WAITING) {
// if the timer is not in stoped state
raceIsOver = false;
}
else if(timer->getState() == ScStwTimer::WAITING)
this->handleTimerStop();
else if (timer->getState() == ScStwTimer::FAILING)
this->handleFalseStart();
else if (timer->getState() == ScStwTimer::INCIDENT)
incidentCount ++;
}
if(incidentCount == this->timers.length()) {
this->setState(INCIDENT);
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
else if(raceIsOver)
this->setState(STOPPED);
}
void ScStwRace::handleTimerStop() {
if(this->state != RUNNING)
return;
qDebug() << "[INFO][RACE] Got a TIMER STOP";
// find out which timer has won
double lowestStoppedTime = -1;
// iterate through all timers and find the lowest time that was stopped
foreach(ScStwTimer * timer, this->timers) {
qDebug() << "Current stopped time is: " << timer->getCurrentTime();
if(!timer->isRunning() && !timer->isDisabled() && (timer->getCurrentTime() <= lowestStoppedTime || lowestStoppedTime < 0)) {
// this is the timer with the lowest stopped time
lowestStoppedTime = timer->getCurrentTime();
}
}
qDebug() << "LOWEST Stop time is: " << lowestStoppedTime;
// append the timer(s) with the lowest stopped time to the winner list
foreach(ScStwTimer * timer, this->timers) {
if(timer->getCurrentTime() <= lowestStoppedTime)
// this is the timer with the lowest stopped time
timer->setResult(ScStwTimer::WON);
else
timer->setResult(ScStwTimer::LOST);
}
}
void ScStwRace::handleFalseStart() {
if(this->state != STARTING && this->state != RUNNING && this->state != STOPPED)
return;
qDebug() << "[INFO][RACE] Got a FALSE START";
// set lowest to a value that is impossible to reach (start tone is only 3100ms long)
double lowestReactionTime = -4000;
// iterate through all timers and find the lowest reactiontime that was stopped
foreach(ScStwTimer *timer, this->timers) {
if(
timer->getState() >= ScStwTimer::FAILING &&
timer->getState() <= ScStwTimer::FAILED &&
!timer->isDisabled() &&
(
timer->getReactionTime() < lowestReactionTime ||
lowestReactionTime == -4000
)
) {
lowestReactionTime = timer->getReactionTime();
}
}
if(lowestReactionTime == -4000)
// no timer has failed
return;
qDebug() << "LOWEST reaction time is: " << lowestReactionTime;
// find out which timer(s) have lost and which get a wildcard
foreach(ScStwTimer * timer, this->timers) {
qDebug() << "THIS TIMERS reaction time is: " << timer->getReactionTime();
if(
timer->getState() >= ScStwTimer::FAILING &&
timer->getState() <= ScStwTimer::FAILED &&
!timer->isDisabled() &&
timer->getReactionTime() <= lowestReactionTime
) {
// this is the timer with the lowest stopped time
timer->setResult(ScStwTimer::FAILED);
qDebug() << "FOUND BAD TIMER";
}
else {
timer->setResult(ScStwTimer::WILDCARD);
}
}
if(this->state != STOPPED) {
this->setState(STOPPED);
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
}
void ScStwRace::technicalIncident() {
bool raceIsRunning = this->state == RUNNING;
qDebug() << "[ERROR][RACE] Got a technical incident, state is: " << this->state;
if(!raceIsRunning) {
this->startWaitLoop->exit(LoopCancelExit);
if(this->state == STARTING) {
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
this->setState(INCIDENT);
}
foreach(ScStwTimer *timer, this->timers) {
if(raceIsRunning && timer->getReadyState() == ScStwTimer::ExtensionBatteryIsCritical)
continue;
else if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryIsCritical)
timer->technicalIncident();
else if(!raceIsRunning)
timer->setState(ScStwTimer::CANCELLED);
}
}
// ------------------------
// --- helper functions ---
// ------------------------
bool ScStwRace::getIsReadyForNextState() {
if(!this->competitionMode) {
return true;
}
switch (this->state) {
case IDLE: {
foreach (ScStwTimer *timer, this->timers) {
if(timer->getState() == ScStwTimer::DISABLED)
continue;
if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryIsCritical) {
this->technicalIncident();
qDebug() << "[ERROR][RACE] Could not start due to not-ready timers";
return false;
}
}
break;
case WAITING: {
foreach (ScStwTimer *timer, this->timers) {
if(timer->getReadyState() != ScStwTimer::IsReady && timer->getReadyState() != ScStwTimer::IsDisabled)
return false;
}
break;
}
default:
break;;
}
}
return true;
}
/**
* @brief ScStwRace::handleTimerEnable function to enable timers at the right moment to prevent them from bricking the state machine
* @param {ScStwExtensionControlledTimer*} timer timer to be enabled
*/
void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled) {
//qDebug() << "Handling timer wants to be disabled";
if(this->competitionMode)
return;
if(this->state == IDLE) {
//qDebug() << "Handling timer wants to be disabled: " << wantsToBeDisabled;
this->setTimerDisabled(timer, wantsToBeDisabled);
}
}
void ScStwRace::refreshCompetitionMode() {
if(this->state != IDLE)
return;
bool currentCompetitionMode = false;
if(this->settings != nullptr)
currentCompetitionMode = this->settings->readSetting(ScStwSettings::CompetitionModeSetting).toBool();
if(this->competitionMode != currentCompetitionMode) {
qDebug() << "[INFO][RACE] Setting competition mode to " << currentCompetitionMode;
this->competitionMode = currentCompetitionMode;
}
if(this->competitionMode) {
foreach (ScStwTimer *timer, this->timers) {
timer->setDisabled(false);
}
}
else {
foreach(ScStwTimer* timer, this->timers) {
if(
(timer->getWantsToBeDisabled() && timer->getState() != ScStwTimer::DISABLED) ||
(!timer->getWantsToBeDisabled() && timer->getState() == ScStwTimer::DISABLED)
)
this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
}
}
}
QVariantMap ScStwRace::getCurrentStartDelay() {
QVariantMap currentStartDelay = {
{"total", -1.0},
{"progress", -1.0}
};
switch (this->state) {
case WAITING:
if(!this->getSoundEnabledSetting(ScStwSoundPlayer::Ready))
return currentStartDelay;
if(!this->getIsReadyForNextState()) {
// indicate that we are waiting for climbers and the progress shall be zero
currentStartDelay["progress"] = 0;
return currentStartDelay;
}
break;
case PREPAIRING: {
if(!this->getSoundEnabledSetting(ScStwSoundPlayer::AtYourMarks))
return currentStartDelay;
break;
}
default:
return currentStartDelay;
break;
}
// get the total delay and the delay progress of the next action timer
double remaining = this->startDelayTimer->remainingTime();
if(remaining < 0)
return currentStartDelay;
currentStartDelay["total"] = this->startDelayTimer->interval();
currentStartDelay["progress"] = 1 - (remaining / currentStartDelay["total"].toDouble());
if(currentStartDelay["progress"].toDouble() < 0)
currentStartDelay["progress"] = 0;
return currentStartDelay;
}
bool ScStwRace::addTimer(ScStwTimer *timer) {
if(this->state != IDLE)
return false;
foreach(ScStwTimer *existingTimer, this->timers) {
if(existingTimer == timer)
return true;
}
this->timers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::handleTimerStateChange);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::wantsToBeDisabledChanged, this, &ScStwRace::handleTimerWantsToBeDisabledChange);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::handleTimerReadyStateChange);
connect(timer, &ScStwTimer::readyStateChanged, this, &ScStwRace::isReadyForNextStateChanged);
if(this->competitionMode && timer->getState() == ScStwTimer::DISABLED)
timer->setDisabled(false);
else if(!this->competitionMode)
this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
return true;
}
ScStwRace::RaceState ScStwRace::getState() {
return this->state;
}
QList<ScStwTimer*> ScStwRace::getTimers() {
return this->timers;
}
double ScStwRace::getSoundVolume() {
if(this->settings == nullptr)
return 1;
return this->settings->readSetting(ScStwSettings::SoundVolumeSetting).toDouble();
}
ScStwSoundPlayer::StartSound ScStwRace::getSoundForState(ScStwRace::RaceState state) {
switch (state) {
case PREPAIRING:
return ScStwSoundPlayer::AtYourMarks;
break;
case WAITING:
return ScStwSoundPlayer::Ready;
break;
case STARTING:
return ScStwSoundPlayer::Start;
break;
default:
return ScStwSoundPlayer::StartSound(-1);
}
}
bool ScStwRace::getSoundEnabledSetting(ScStwSoundPlayer::StartSound sound) {
ScStwSettings::BaseStationSetting soundEnabledSetting;
switch (sound) {
case ScStwSoundPlayer::AtYourMarks:
soundEnabledSetting = ScStwSettings::AtYourMarksSoundEnableSetting;
break;
case ScStwSoundPlayer::Ready:
soundEnabledSetting = ScStwSettings::ReadySoundEnableSetting;
break;
case ScStwSoundPlayer::Start:
return true;
break;
default:
return false;
}
if(this->settings == nullptr)
return false;
return this->settings->readSetting(soundEnabledSetting).toBool();
}
int ScStwRace::getSoundDelaySetting(ScStwSoundPlayer::StartSound sound) {
ScStwSettings::BaseStationSetting soundDelaySetting;
switch (sound) {
case ScStwSoundPlayer::AtYourMarks:
soundDelaySetting = ScStwSettings::AtYourMarksSoundDelaySetting;
break;
case ScStwSoundPlayer::Ready:
soundDelaySetting = ScStwSettings::ReadySoundDelaySetting;
break;
case ScStwSoundPlayer::Start:
return 0;
break;
default:
return -1;
}
if(this->settings == nullptr)
return -1;
return this->settings->readSetting(soundDelaySetting).toInt();
}
QVariantList ScStwRace::getTimerDetailList() {
QVariantList tmpTimers;
foreach(ScStwTimer * timer, this->timers) {
QVariantMap tmpTimer;
tmpTimer.insert("id", this->timers.indexOf(timer));
tmpTimer.insert("state", timer->getState());
tmpTimer.insert("currentTime", timer->getCurrentTime());
tmpTimer.insert("reactionTime", timer->getReactionTime());
tmpTimer.insert("letter", timer->getLetter());
tmpTimer.insert("readyState", timer->getReadyState());
tmpTimer.insert("text", timer->getText());
tmpTimers.append(tmpTimer);
}
return tmpTimers;
}
QVariantMap ScStwRace::getDetails() {
QVariantMap tmpDetails;
tmpDetails.insert("state", this->getState());
tmpDetails.insert("competitionMode", this->competitionMode);
tmpDetails.insert("readySoundEnabled", this->getSoundEnabledSetting(ScStwSoundPlayer::Ready));
tmpDetails.insert("currentStartDelay", this->getCurrentStartDelay());
tmpDetails.insert("timers", this->getTimerDetailList());
if(this->state == WAITING)
tmpDetails.insert("isReadyForNextState", this->getIsReadyForNextState());
else
tmpDetails.insert("isReadyForNextState", true);
return tmpDetails;
}
bool ScStwRace::isStarting() {
return this->state == PREPAIRING || this->state == WAITING || this->state == STARTING;
}
bool ScStwRace::getCompetitionMode() {
return this->competitionMode;
}
bool ScStwRace::getReadySoundEnabled() {
return this->getSoundEnabledSetting(ScStwSoundPlayer::Ready);
}
ScStwSettings* ScStwRace::getSettings() {
return this->settings;
}
void ScStwRace::setSettings(ScStwSettings* settings) {
if(settings == this->settings)
return;
this->settings = settings;
this->refreshCompetitionMode();
emit this->settingsChanged();
}
bool ScStwRace::getAutoRefreshTimerText() {
return this->autoRefreshTimerText;
}
void ScStwRace::setAutoRefreshTimerText(bool autoRefresh) {
if(autoRefresh == this->autoRefreshTimerText)
return;
this->autoRefreshTimerText = autoRefresh;
if(this->autoRefreshTimerText) {
this->timerTextRefreshTimer = new QTimer(this);
this->timerTextRefreshTimer->setInterval(1);
this->timerTextRefreshTimer->connect(
this->timerTextRefreshTimer,
&QTimer::timeout,
[=] {
// refresh timer text
if(this->getState() == ScStwRace::RUNNING) {
emit this->timersChanged();
}
// refresh next start action delay progress
if(this->getState() == ScStwRace::WAITING || this->getState() == ScStwRace::PREPAIRING) {
emit this->currentStartDelayChanged();
}
}
);
this->timerTextRefreshTimer->start();
}
else if(this->timerTextRefreshTimer != nullptr) {
this->timerTextRefreshTimer->deleteLater();
}
emit this->autoRefreshTimerTextChanged();
}

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwsetting.h"
#include "scstwsettings.h"
#include <QtDebug>
ScStwSetting::ScStwSetting(int key, int keyLevel, ScStwSettings*scStwSettings, QObject *parent) : QObject(parent)
{
this->scStwSettings = scStwSettings;
connect(this->scStwSettings, &ScStwSettings::settingChanged, this, &ScStwSetting::handleSettingChange);
this->key = key;
this->keyLevel = keyLevel;
this->handleSettingChange(-1, this->keyLevel, QVariant());
}
QVariant ScStwSetting::getValue() {
qDebug() << "Getting setting: " << this->key << " has to reload: " << this->hasToReload;
if(this->hasToReload) {
this->valueCache = this->scStwSettings->readSetting(this->key, this->keyLevel);
this->hasToReload = false;
}
return this->valueCache;
}
void ScStwSetting::setValue(QVariant value) {
if(value != this->valueCache) {
this->scStwSettings->writeSetting(this->key, this->keyLevel, value);
}
}
void ScStwSetting::handleSettingChange(int key, int keyLevel, QVariant value) {
if(keyLevel == this->keyLevel && key == this->key) {
this->valueCache = value;
qDebug() << "value changed!!! key: " << key << " new value " << value;
emit this->valueChanged();
}
else if(key == -1 && this->key != -1 && this->keyLevel != -1 && this->keyLevel == keyLevel) {
qDebug() << "value changed!!! key: " << key << " new value " << value;
this->hasToReload = true;
emit this->valueChanged();
}
}

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@ -1,184 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/scstwsettings.h"
ScStwSettings::ScStwSettings(QObject *parent, bool overwriteFileOnErrors) : QObject(parent)
{
#ifdef RASPI
QString path = "/root/.config/ScStwBasestation";
#else
QString path = QStandardPaths::writableLocation(QStandardPaths::AppConfigLocation);
#endif
QDir dir(path);
if(!dir.mkpath(path))
qFatal("[FATAL] Failed to create writable directory for settings at %s", qPrintable(path));
this->settingsFile = new QFile(path + "/settings.json");
this->fileIsReadonly = false;
if(!this->settingsFile->open(QFile::ReadWrite))
qFatal("[FATAL] Couldn't open settings file %s", qPrintable(path + "/settings.json"));
if(this->settingsFile->size() != 0 && !this->loadSettingsFromFile()) {
if(overwriteFileOnErrors) {
this->writeSettingsToFile();
qWarning("[WARNING] Settings file (%s) was of invalid format and therefore overwritten!", qPrintable(path + "/settings.json"));
}
else {
qWarning("[WARNING] Settings file (%s) was of invalid format!", qPrintable(path + "/settings.json"));
this->fileIsReadonly = true;
}
}
connect(this, &ScStwSettings::settingChanged, this, &ScStwSettings::writeSettingsToFile);
this->registerKeyLevelConverters(ScStwSettings::KeyLevel, &ScStwSettings::keyToString, &ScStwSettings::keyToType);
this->setDefaultSetting(ScStwSettings::BaseStationSetting::ReadySoundEnableSetting, false);
this->setDefaultSetting(ScStwSettings::BaseStationSetting::ReadySoundDelaySetting, 0);
this->setDefaultSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundEnableSetting, false);
this->setDefaultSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundDelaySetting, 0);
this->setDefaultSetting(ScStwSettings::SoundVolumeSetting, 1);
this->setDefaultSetting(ScStwSettings::CompetitionModeSetting, false);
}
QVariant ScStwSettings::readSetting(BaseStationSetting key) {
return this->readSetting(key, 0);
}
QVariant ScStwSettings::readSetting(int key, int keyLevel) {
if(this->keyToStringConverters.contains(keyLevel))
return this->readSetting(this->keyToStringConverters[keyLevel](key), key, keyLevel);
else
return QVariant();
}
bool ScStwSettings::writeSetting(BaseStationSetting key, QVariant value) {
return this->writeSetting(key, 0, value);
}
bool ScStwSettings::writeSetting(int key, int keyLevel, QVariant value) {
if(this->keyToStringConverters.contains(keyLevel))
return this->writeSetting(this->keyToStringConverters[keyLevel](key), value, key, keyLevel);
else
return false;
}
bool ScStwSettings::setDefaultSetting(BaseStationSetting key, QVariant defaultValue) {
return this->setDefaultSetting(key, 0, defaultValue);
}
bool ScStwSettings::setDefaultSetting(int key, int keyLevel, QVariant defaultValue) {
if(this->keyToStringConverters.contains(keyLevel))
return this->setDefaultSetting(this->keyToStringConverters[keyLevel](key), defaultValue, key, keyLevel);
else
return false;
}
QVariant ScStwSettings::readSetting(QString key, int keyInt, int keyLevel) {
Q_UNUSED(keyInt)
Q_UNUSED(keyLevel)
if(this->settingsCache.contains(key))
return this->settingsCache[key];
else
return QVariant();
}
bool ScStwSettings::writeSetting(QString key, QVariant value, int keyInt, int keyLevel) {
// check if the value type is valid
if(!this->keyToTypeConverters.contains(keyLevel) || !value.convert(this->keyToTypeConverters[keyLevel](keyInt)) || value.type() == QVariant::Invalid) {
return false;
}
// write the setting
if(!this->settingsCache.contains(key))
this->settingsCache.insert(key, value);
else if (this->settingsCache[key] == value)
return true;
else
this->settingsCache[key] = value;
emit this->settingChanged(keyInt, keyLevel, value);
return true;
}
bool ScStwSettings::setDefaultSetting(QString key, QVariant defaultValue, int keyInt, int keyLevel) {
if(!this->settingsCache.contains(key))
return this->writeSetting(key, defaultValue, keyInt, keyLevel);
return true;
}
ScStwSetting * ScStwSettings::getSetting(int key, int keyLevel) {
if(!this->internalSettingHandlers.contains(keyLevel))
this->internalSettingHandlers.insert(keyLevel, {});
if(!this->internalSettingHandlers[keyLevel].contains(key))
this->internalSettingHandlers[keyLevel].insert(key, new ScStwSetting(key, keyLevel, this, this));
return this->internalSettingHandlers[keyLevel][key];
}
bool ScStwSettings::registerKeyLevelConverters(int keyLevel, keyToStringConverter keyToStringConverterFunction, keyToTypeConverter keyToTypeConverterFunction) {
if(this->keyToStringConverters.contains(keyLevel))
return false;
this->keyToStringConverters.insert(keyLevel, keyToStringConverterFunction);
this->keyToTypeConverters.insert(keyLevel, keyToTypeConverterFunction);
return true;
}
/*
* File handling
*/
bool ScStwSettings::writeSettingsToFile() {
if(this->fileIsReadonly) {
qWarning() << "[WARNING][SETTINS] Cannot write changes to file! It has been marked readonly due to parse errors (see above).";
return false;
}
QJsonDocument doc = QJsonDocument::fromVariant(this->settingsCache);
// overwrite file
this->settingsFile->resize(0);
this->settingsFile->reset();
this->settingsFile->write(doc.toJson(QJsonDocument::Indented));
this->settingsFile->flush();
return true;
}
bool ScStwSettings::loadSettingsFromFile() {
QJsonParseError error;
QJsonDocument doc = QJsonDocument::fromJson(this->settingsFile->readAll(), &error);
if(error.error != QJsonParseError::NoError) {
qWarning() << "[ERROR][SETTINGS] Error when parsing settings file: " << error.errorString() << " at offset " << error.offset;
return false;
}
if(doc.toVariant().type() != QVariant::Map)
return false;
this->settingsCache = doc.toVariant().toMap();
return true;
}

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@ -1,212 +0,0 @@
/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/scstwsoundplayer.h"
ScStwSoundPlayer::ScStwSoundPlayer(QObject *parent) : QObject(parent)
{
this->waitLoop = new QEventLoop(this);
this->waitTimer = new QTimer(this);
this->soundFiles.insert(AtYourMarks, {{"path","qrc:/sound/AtYourMarksSound.wav"}, {"duration", 1000}});
this->soundFiles.insert(Ready, {{"path","qrc:/sound/ReadySound.wav"}, {"duration", 570}});
this->soundFiles.insert(Start, {{"path","qrc:/sound/StartsignalSoundExtended.wav"}, {"duration", 3200}});
this->soundFiles.insert(FalseStart, {{"path","qrc:/sound/FalseStartSound.wav"}, {"duration", 2000}});
this->_initializeSondEffect();
connect(this, &ScStwSoundPlayer::playbackStarted, this->waitLoop, &QEventLoop::quit);
connect(this->soundEffect, &QSoundEffect::playingChanged, this->waitLoop, &QEventLoop::quit);
}
ScStwSoundPlayer::PlayResult ScStwSoundPlayer::play(ScStwSoundPlayer::StartSound sound, double volume, double *timeOfStart) {
if(!this->soundFiles.contains(sound)) {
qDebug() << "[ERROR][SoundPlayer] Sound file was not found for sound" << sound;
return ScStwSoundPlayer::Error;
}
// stop playback
if(this->soundEffect->isPlaying())
this->soundEffect->stop();
// update currently playing action
this->currentlyPlayingSound = sound;
if(!this->_setSoundVolume(volume))
return Error;
// load
this->soundEffect->setSource(this->soundFiles[sound]["path"].toString());
// wait for the effect to load
QEventLoop loop;
while(this->soundEffect->status() != QSoundEffect::Ready) {
qDebug() << "[DEBUG][Sound] Sound is not ready yet, status is: " << this->soundEffect->status();
QObject::connect(this->soundEffect, &QSoundEffect::statusChanged, &loop, &QEventLoop::quit);
loop.exec();
}
qDebug() << "[DEBUG][Sound] Playing sound now: " << sound;
// start
this->soundEffect->play();
// emit a playback start
emit this->playbackStarted();
// save started at
this->playingStartedAt = QDateTime::currentMSecsSinceEpoch();
// pass the time of start if requested
if(timeOfStart != nullptr) {
*timeOfStart = this->playingStartedAt;
}
if(sound < Start)
return this->waitForSoundFinish();
return ScStwSoundPlayer::Success;
}
bool ScStwSoundPlayer::cancel() {
if(!this->soundEffect->isPlaying() )
return false;
// stop playback
this->soundEffect->stop();
this->waitLoop->exit(-1);
return true;
}
ScStwSoundPlayer::PlayResult ScStwSoundPlayer::waitForSoundFinish(double *timeOfStop) {
if(!this->soundEffect->isPlaying())
return ScStwSoundPlayer::Error;
// wait until the audio output reports the sound is over
if(waitLoop->exec() == -1)
return ScStwSoundPlayer::Cancelled;
// wait until the sound is actually over
// the timeOffset is the buffer time before the audio started!
int timeOffset = this->soundFiles[this->currentlyPlayingSound]["duration"].toDouble() - (QDateTime::currentMSecsSinceEpoch() - playingStartedAt);
if(timeOffset > 0) {
QTimer timer;
timer.singleShot(timeOffset, this->waitLoop, &QEventLoop::quit);
this->waitLoop->exec();
}
// calculate the point in time where the sound playback actually ended
if(timeOfStop != nullptr) {
int latency = this->playingStartedAt + this->soundFiles[this->currentlyPlayingSound]["duration"].toDouble();
*timeOfStop = QDateTime::currentMSecsSinceEpoch() - latency;
}
return ScStwSoundPlayer::Success;
}
bool ScStwSoundPlayer::isPlaying() {
return this->soundEffect->isPlaying();
}
#ifdef ScStwLibraries_Raspi
void ScStwSoundPlayer::_initializeSondEffect() {
this->_audioOutputDevice = nullptr;
for(QAudioDeviceInfo info : QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) {
qDebug() << info.deviceName();
if(info.deviceName().contains("Headphones"))
this->_audioOutputDevice = new QAudioDeviceInfo(info);
}
if(this->_audioOutputDevice == nullptr)
this->_audioOutputDevice = new QAudioDeviceInfo(QAudioDeviceInfo::defaultOutputDevice());
this->soundEffect = new QSoundEffect(*this->_audioOutputDevice, this);
this->soundEffect->setLoopCount(1);
}
#else
void ScStwSoundPlayer::_initializeSondEffect() {
this->_audioOutputDevice = new QAudioDeviceInfo(QAudioDeviceInfo::defaultOutputDevice());
this->soundEffect = new QSoundEffect(*this->_audioOutputDevice, this);
this->soundEffect->setLoopCount(1);
}
#endif
#ifdef ScStwLibraries_Raspi
bool ScStwSoundPlayer::_setSoundVolume(double volume) {
QString cardName = this->_audioOutputDevice->deviceName();
QStringRef shortCardName = cardName.midRef(cardName.indexOf(QLatin1String("="), 0) + 1);
int cardIndex = snd_card_get_index(shortCardName.toLocal8Bit().constData());
QString soundDevice = QString(QLatin1String("hw:%1")).arg(cardIndex);
qDebug() << "[INFO][SoundPlayer] Using audio device: " << soundDevice;
long min, max;
snd_mixer_t *handle;
snd_mixer_selem_id_t *sid;
snd_mixer_elem_t *elem;
if(snd_mixer_open(&handle, 0) < 0) {
qDebug() << "[ERROR][SoundPlayer] Could not open mixer";
return false;
}
if(snd_mixer_selem_register(handle, NULL, NULL) < 0) {
qDebug() << "[ERROR][SoundPlayer] Could not register selem";
return false;
}
if(snd_mixer_attach(handle, soundDevice.toStdString().c_str()) < 0) {
qDebug() << "[ERROR][SoundPlayer] Could not attach mixer";
return false;
}
if(snd_mixer_load(handle) < 0) {
qDebug() << "[ERROR][SoundPlayer] Could not load mixer";
return false;
}
// set volume for all channels
snd_mixer_selem_id_alloca(&sid);
bool success = false;
for (elem = snd_mixer_first_elem(handle); elem; elem = snd_mixer_elem_next(elem)) {
snd_mixer_selem_get_id(elem, sid);
if (!snd_mixer_selem_is_active(elem))
continue;
elem = snd_mixer_find_selem(handle, sid);
if(!elem)
continue;
snd_mixer_selem_get_playback_volume_range(elem, &min, &max);
snd_mixer_selem_set_playback_volume_all(elem, min + (volume) * (max - min));
success = true;
}
snd_mixer_close(handle);
this->soundEffect->setVolume(1);
return success;
}
#else
bool ScStwSoundPlayer::_setSoundVolume(double volume) {
this->soundEffect->setVolume(volume);
return true;
}
#endif

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#include "../headers/scstwstartsoundplayer.h"
ScStwStartSoundPlayer::ScStwStartSoundPlayer(QObject *parent) : QObject(parent)
{
this->waitLoop = new QEventLoop();
this->startSoundFile = new QFile(":/sound/StartsignalSound.wav", this);
if(!this->startSoundFile->open(QFile::ReadOnly)) {
qWarning() << "Cannot open audio File!!";
return;
}
// init sound format
QAudioFormat format;
format.setSampleRate(44100);
format.setChannelCount(2);
format.setSampleSize(16);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
// check if format is valid
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format)) {
qWarning() << "Raw audio format not supported by backend, cannot play audio.";
return;
}
this->audioOutput = new QAudioOutput(format);
this->audioOutput->setCategory("ScStw start sound");
connect(this->audioOutput, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
}
bool ScStwStartSoundPlayer::play(double volume, double *timeOfStop) {
double st = QDateTime::currentMSecsSinceEpoch();
// update volume
this->audioOutput->setVolume(volume);
// start
this->audioOutput->start(this->startSoundFile);
double ed = QDateTime::currentMSecsSinceEpoch();
qDebug() << "time passed: " << ed-st << " playback elapsed: " << this->audioOutput->elapsedUSecs();
// wait until the audio output reports the sound is over
waitLoop->exec();
qDebug() << "waitLoop exited!! elapsed: " << this->audioOutput->elapsedUSecs() << " processed: " << this->audioOutput->processedUSecs();
// wait until the sound is actually over
// the timeOffset is the buffer time before the audio started!
int timeOffset = ((this->audioOutput->processedUSecs() - this->audioOutput->elapsedUSecs()) / 1000);
if(timeOffset > 0) {
QTimer timer;
timer.singleShot(timeOffset, this->waitLoop, &QEventLoop::quit);
waitLoop->exec();
}
// calculate the point in time where the sound playback actually ended
if(timeOfStop != nullptr) {
int latency = (this->audioOutput->processedUSecs() - this->audioOutput->elapsedUSecs()) / 1000;
*timeOfStop = QDateTime::currentMSecsSinceEpoch() - latency;
}
// check for errors and return
if(this->audioOutput->state() == QAudio::IdleState)
return true;
return false;
}
void ScStwStartSoundPlayer::handleStateChanged(QAudio::State newState)
{
switch (newState) {
case QAudio::IdleState:
// Finished playing (no more data)
qDebug() << "sound reported over!! elapsed: " << this->audioOutput->elapsedUSecs() << " processed: " << this->audioOutput->processedUSecs();
waitLoop->exit();
break;
case QAudio::StoppedState:
// Stopped for other reasons
if (this->audioOutput->error() != QAudio::NoError) {
// Error handling
}
break;
default:
// ... other cases as appropriate
break;
}
}

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/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../headers/scstwtimer.h"
ScStwTimer::ScStwTimer(QObject* parent) : ScStwTimer("", parent)
{
}
ScStwTimer::ScStwTimer(QString letter, QObject *parent) : QObject(parent)
{
if(letter.length() > 1)
this->letter = letter[0];
else
this->letter = letter;
//qDebug() << "Timer created with letter: " << letter;
this->startTime = 0;
this->stopTime = 0;
this->reactionTime = 0;
this->wantsToBeDisabled = false;
this->state = IDLE;
}
bool ScStwTimer::start() {
return this->start(QDateTime::currentMSecsSinceEpoch());
}
bool ScStwTimer::start(double timeOfStart) {
switch (this->state) {
case IDLE: {
// in case of IDLE, start the race!
this->startTime = timeOfStart;
this->stopTime = 0;
if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) {
this->setState(STARTING);
QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=]() {
if(this->state == STARTING)
this->setState(RUNNING);
});
}
else
this->setState(RUNNING);
return true;
}
default: {
// otherwise the timer is not supposed to be started!
return false;
}
}
}
void ScStwTimer::technicalIncident() {
qDebug() << "[INFO][TIMER] Timer got a technical incident";
this->setState(INCIDENT);
}
bool ScStwTimer::wildcard() {
if(this->state != STARTING)
return false;
this->setState(WILDCARD);
return true;
}
void ScStwTimer::handleClimberStart(double timeOfStart) {
this->reactionTime = timeOfStart - this->startTime;
qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
if(this->reactionTime <= 100 && this->reactionTime) {
qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
this->setState(FAILING);
}
emit this->reactionTimeChanged();
}
bool ScStwTimer::cancel() {
if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING))
return false;
qDebug() << "[INFO][TIMER] Timer was cancelled";
this->reactionTime = 0;
this->startTime = 0;
this->stopTime = 0;
this->setState(CANCELLED);
return true;
}
bool ScStwTimer::stop() {
return this->stop(QDateTime::currentMSecsSinceEpoch());
}
bool ScStwTimer::stop(double timeOfStop) {
if(this->state != RUNNING)
return false;
this->stopTime = timeOfStop;
// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates())
this->setState(WAITING);
qDebug() << "[INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime;
return true;
}
bool ScStwTimer::setResult(TimerState result) {
QList<ScStwTimer::TimerState> allowedStates = {
STARTING,
RUNNING,
WAITING,
WON,
FAILING,
FAILED
};
if(!allowedStates.contains(this->state))
return false;
/* The reasons why it has to accept all these states:
*
* STARTING: To set a timer to WILDCARD when its opponent has done a false start
* RUNNING: To set a timer to WILDCARD when its opponent has done a false start that was received with a delay
* WAITING: To set a timer to either WON or LOST
* WON: To set a timer to LOST when its opponent has won the race but their trigger was delayed
* FAILING: To set a timer to either FAILED or WILDCARD
* FAILED: To set a timer to WILDCARD when its opponent did an earlier false start but their tirgger was delayed
*/
switch (result) {
case LOST:
case WON:
if(this->state == WAITING || this->state == WON) {
this->setState(result);
return true;
}
break;
case WILDCARD:
case FAILED:
if(this->state == STARTING || this->state == RUNNING || this->state == FAILED || this->state == FAILING) {
this->setState(result);
return true;
}
break;
default:
break;
}
return false;
}
bool ScStwTimer::reset() {
if( this->state < WON || this->state == DISABLED ) {
return false;
}
this->startTime = 0;
this->stopTime = 0;
this->reactionTime = 0;
this->setState(IDLE);
return true;
}
ScStwTimer::ReadyState ScStwTimer::getReadyState() {
return this->state == IDLE ? ScStwTimer::IsReady : ScStwTimer::NotInIdleState;
}
// ------------------------
// --- helper functions ---
// ------------------------
void ScStwTimer::setState(TimerState newState) {
if(this->state == DISABLED && newState != IDLE)
return;
if(this->state == INCIDENT && newState != IDLE)
return;
if(this->state != newState) {
this->state = newState;
qDebug() << "[INFO][TIMER] timer state changed: " << newState;
emit this->stateChanged(newState);
}
}
ScStwTimer::TimerState ScStwTimer::getState() {
return this->state;
}
double ScStwTimer::getCurrentTime() {
switch (this->state) {
case RUNNING:
return QDateTime::currentMSecsSinceEpoch() - this->startTime;
default: {
if(this->state == WAITING || this->state == WON || this->state == LOST)
return abs(this->stopTime - this->startTime);
else
return -1;
}
}
}
double ScStwTimer::getReactionTime() {
return this->reactionTime;
}
QString ScStwTimer::getLetter() {
return this->letter;
}
void ScStwTimer::setLetter(QString letter) {
this->letter = letter;
}
QString ScStwTimer::getText() {
QString newText = "";
int newTime = 0;
switch (this->state) {
case ScStwTimer::IDLE:
newTime = 0;
break;
case ScStwTimer::STARTING:
newTime = 0;
break;
case ScStwTimer::RUNNING:
newTime = this->getCurrentTime();
break;
case ScStwTimer::WAITING:
newText = "please wait...";
break;
case ScStwTimer::WON:
newTime = this->getCurrentTime();
break;
case ScStwTimer::LOST:
newTime = this->getCurrentTime();
break;
case ScStwTimer::FAILING:
newText = "please wait...";
break;
case ScStwTimer::FAILED:
newText = "false start";
break;
case ScStwTimer::WILDCARD:
newText = "wildcard";
break;
case ScStwTimer::CANCELLED:
newText = "cancelled";
break;
case ScStwTimer::INCIDENT:
newText = "Technical incident!";
break;
case ScStwTimer::DISABLED:
newText = "---";
break;
}
if(newText == "")
newText = QString::number( newTime / 1000.0, 'f', 3 ).rightJustified(6, '0');
return newText;
}
void ScStwTimer::setDisabled(bool disabled) {
if(this->isDisabled() == disabled)
return;
if(disabled)
this->setState(DISABLED);
else
this->setState(IDLE);
emit this->readyStateChanged(this->getReadyState());
}
void ScStwTimer::setWantsToBeDisabled(bool wantsToBeDisabled) {
if(this->wantsToBeDisabled == wantsToBeDisabled)
return;
qDebug() << "Wants to be disabled changed: " << wantsToBeDisabled;
this->wantsToBeDisabled = wantsToBeDisabled;
emit this->wantsToBeDisabledChanged(this, wantsToBeDisabled);
}
bool ScStwTimer::getWantsToBeDisabled() {
return this->wantsToBeDisabled;
}
bool ScStwTimer::isRunning() {
return this->state == RUNNING;
}
bool ScStwTimer::isDisabled() {
return this->state == DISABLED;
}

View File

@ -1,45 +0,0 @@
/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwapptheme.h"
ScStwAppTheme::ScStwAppTheme(QString name, QVariantMap colors, QVariantMap icons, QVariantMap fonts, QVariantMap images, QObject *parent) : QObject(parent)
{
this->name = name;
this->colors = colors;
this->icons = icons;
this->fonts = fonts;
this->images = images;
}
QString ScStwAppTheme::getName() {
return this->name;
}
QVariant ScStwAppTheme::getColors() {
return this->colors;
}
QVariant ScStwAppTheme::getIcons() {
return this->icons;
}
QVariant ScStwAppTheme::getFonts() {
return this->fonts;
}
QVariant ScStwAppTheme::getImages() {
return this->images;
}

View File

@ -1,180 +0,0 @@
/****************************************************************************
** ScStw Styling
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwappthememanager.h"
ScStwAppThemeManager::ScStwAppThemeManager(QObject *parent) : QObject(parent)
{
QFontDatabase::addApplicationFont(":/fonts/fa5solid.woff");
QFontDatabase::addApplicationFont(":/fonts/PTMono-Regular.ttf");
QVariantMap icons = {
{"back", "\uf053"},
{"settings", "\uf013"},
{"toppad", "\uf10a"},
{"startpad", "\uf3fa"},
{"profiles", "\uf007"},
{"confirm", "\uf00c"},
{"volumeUp", "\uf028"},
{"volumeDown", "\uf027"}
};
QVariantMap fonts= {
{"icons", "Font Awesome 5 Free"},
{"timers", "PT Mono"}
};
ScStwAppTheme * lightTheme = new ScStwAppTheme (
"Light",
{
{"accent", "#0094ff"},
{"background", "white"},
{"button", "white"},
{"buttonPressed", "lightgrey"},
{"buttonBorder", "grey"},
{"disabledButton", "#d5d5d5"},
{"buttonText", "grey"},
{"buttonPressedText",this->lighter("lightgrey", 0.5)},
{"buttonDisabledText", this->lighter("lightgrey", 0.9)},
{"view", "white"},
{"menu", "#f8f8f8"},
{"delegate1", "#202227"},
{"delegate2", "#202227"},
{"delegateBackground", "white"},
{"delegatePressed", "#dddedf"},
{"text", "black"},
{"textDark", "#232323"},
{"disabledText", "grey"},
{"slider", "#6ccaf2"},
{"success", "#60de26"},
{"error", "#ff0000"},
{"warning", "#e0b928"},
{"line", "grey"},
},
icons,
fonts,
{
{"backIcon", "qrc:/graphics/icons/back_black.png"},
{"settIcon", "qrc:/graphics/icons/settings_black.png"},
{"buzzerIcon", "qrc:/graphics/icons/buzzer_black.png"},
{"startpadIcon", "qrc:/graphics/icons/startpad_black.png"},
{"baseStationIcon", "qrc:/images/BaseStationBlack.png"},
{"profilesIcon", "qrc:/graphics/icons/user_black.png"},
{"confirmIcon", "qrc:/graphics/icons/ok_black.png"},
{"SpeedHold", "qrc:/images/SpeedHoldBlack.png"}
});
ScStwAppTheme *darkTheme = new ScStwAppTheme(
"Dark",
{
{"accent", "#0094ff"},
{"background", "#2d3037"},
{"button", "#202227"},
{"buttonPressed", "#41454f"},
{"buttonBorder", "grey"},
{"disabledButton", "#555555"},
{"buttonText", "white"},
{"buttonPressedText",this->lighter("lightgrey", 0.8)},
{"buttonDisabledText", this->lighter("lightgrey", 0.6)},
{"view", "#202227"},
{"menu", "#292b32"},
{"delegate1", "#202227"},
{"delegate2", "#202227"},
{"delegateBackground", "#202227"},
{"delegatePressed", "#41454f"},
{"text", "#ffffff"},
{"textDark", "#232323"},
{"disabledText", "#777777"},
{"slider", "#6ccaf2"},
{"success", "#6bd43b"},
{"error", "#e03b2f"},
{"warning", "#d6ae1e"},
{"line", "grey"},
{"iconFontName", "Font Awesome 5 Free"},
},
icons,
fonts,
{
{"backIcon", "qrc:/graphics/icons/back.png"},
{"settIcon", "qrc:/graphics/icons/settings.png"},
{"buzzerIcon", "qrc:/graphics/icons/buzzer.png"},
{"startpadIcon", "qrc:/graphics/icons/startpad.png"},
{"baseStationIcon", "qrc:/images/BaseStationWhite.png"},
{"profilesIcon", "qrc:/graphics/icons/user.png"},
{"confirmIcon", "qrc:/graphics/icons/ok.png"},
{"SpeedHold", "qrc:/images/SpeedHoldWhite.png"}
}
);
this->themes.append(lightTheme);
this->themes.append(darkTheme);
this->currentTheme = this->themes[0];
}
ScStwAppTheme* ScStwAppThemeManager::getTheme() {
return this->currentTheme;
}
bool ScStwAppThemeManager::setTheme(QString themeName) {
ScStwAppTheme * foundTheme = this->findThemeByName(themeName);
if(foundTheme == nullptr)
return false;
this->currentTheme = foundTheme;
emit this->themeChanged();
return true;
}
ScStwAppTheme * ScStwAppThemeManager::findThemeByName(QString themeName) {
foreach (ScStwAppTheme *theme, this->themes) {
if(theme->getName() == themeName)
return theme;
}
return nullptr;
}
QString ScStwAppThemeManager::lighter(QString color, double factor) {
QColor qcolor = QColor(color);
qcolor.toHsv();
int h, s, v;
qcolor.getHsv(&h, &s, &v);
qcolor.setHsv(h,s,v * factor);
return qcolor.name();
}
QString ScStwAppThemeManager::getThemeName() {
return this->currentTheme->getName();
}

View File

@ -1,73 +0,0 @@
# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
*.vcproj
*vcproj.*.*.user
*.ncb
*.sdf
*.opensdf
*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe

View File

@ -1,10 +0,0 @@
#include "scstwtestingtimer.h"
ScStwTestingTimer::ScStwTestingTimer()
{
}
void ScStwTestingTimer::handleClimberStart(double timeOfStart) {
ScStwTimer::handleClimberStart(timeOfStart);
}

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@ -1,14 +0,0 @@
#ifndef SCSTWTESTINGTIMER_H
#define SCSTWTESTINGTIMER_H
#include <scstwtimer.h>
#include <QObject>
class ScStwTestingTimer : public ScStwTimer
{
public:
ScStwTestingTimer();
void handleClimberStart(double timeOfStart);
};
#endif // SCSTWTESTINGTIMER_H

View File

@ -1,19 +0,0 @@
QT += testlib
QT -= gui
CONFIG += qt console warn_on depend_includepath testcase
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += \
scstwtestingtimer.cpp \
tst_scstwrace.cpp \
tst_scstwtimertests.cpp
# include submodules
CONFIG += ScStwLibraries_QML ScStwLibraries_Styling ScStwLibraries_ClientLibs
include($$PWD/../ScStwLibraries.pri)
HEADERS += \
scstwtestingtimer.h

View File

@ -1,49 +0,0 @@
#include <QtTest>
#include <QDateTime>
#include "scstwrace.h"
// add necessary includes here
class ScStwRaceTests : public QObject
{
Q_OBJECT
public:
ScStwRaceTests();
~ScStwRaceTests();
private slots:
void initTestCase();
void cleanupTestCase();
void basic_cycle();
};
ScStwRaceTests::ScStwRaceTests()
{
}
ScStwRaceTests::~ScStwRaceTests()
{
}
void ScStwRaceTests::initTestCase()
{
}
void ScStwRaceTests::cleanupTestCase()
{
}
void ScStwRaceTests::basic_cycle()
{
}
#include "tst_scstwrace.moc"

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@ -1,141 +0,0 @@
#include <QtTest>
#include <QDateTime>
#include "scstwtimer.h"
#include "scstwtestingtimer.h"
// add necessary includes here
class ScStwTimerTests : public QObject
{
Q_OBJECT
public:
ScStwTimerTests();
~ScStwTimerTests();
private slots:
void initTestCase();
void cleanupTestCase();
void basic_cycle_cancelled();
void basic_cycle_won();
void basic_cycle_lost();
void basic_cycle_failed();
void basic_cycle_wildcard();
};
ScStwTimerTests::ScStwTimerTests()
{
}
ScStwTimerTests::~ScStwTimerTests()
{
}
void ScStwTimerTests::initTestCase()
{
}
void ScStwTimerTests::cleanupTestCase()
{
}
void ScStwTimerTests::basic_cycle_cancelled()
{
ScStwTimer timer;
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
timer.start();
QCOMPARE(timer.getState(), ScStwTimer::RUNNING);
QCOMPARE(timer.isRunning(), true);
timer.cancel();
QCOMPARE(timer.getState(), ScStwTimer::CANCELLED);
timer.reset();
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
}
void ScStwTimerTests::basic_cycle_won()
{
ScStwTimer timer;
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
timer.start();
QCOMPARE(timer.getState(), ScStwTimer::RUNNING);
QCOMPARE(timer.isRunning(), true);
timer.stop();
QCOMPARE(timer.getState(), ScStwTimer::WAITING);
timer.setResult(ScStwTimer::WON);
QCOMPARE(timer.getState(), ScStwTimer::WON);
timer.reset();
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
}
void ScStwTimerTests::basic_cycle_lost()
{
ScStwTimer timer;
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
timer.start();
QCOMPARE(timer.getState(), ScStwTimer::RUNNING);
QCOMPARE(timer.isRunning(), true);
timer.stop();
QCOMPARE(timer.getState(), ScStwTimer::WAITING);
timer.setResult(ScStwTimer::LOST);
QCOMPARE(timer.getState(), ScStwTimer::LOST);
timer.reset();
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
}
void ScStwTimerTests::basic_cycle_failed()
{
double startTime = QDateTime::currentMSecsSinceEpoch() + 1000;
ScStwTestingTimer timer;
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
timer.start(startTime);
QCOMPARE(timer.getState(), ScStwTimer::STARTING);
timer.handleClimberStart(startTime - 1000);
QCOMPARE(timer.getState(), ScStwTimer::FAILING);
timer.setResult(ScStwTimer::FAILED);
QCOMPARE(timer.getState(), ScStwTimer::FAILED);
QCOMPARE(timer.getReactionTime(), -1000);
timer.reset();
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
}
void ScStwTimerTests::basic_cycle_wildcard()
{
double startTime = QDateTime::currentMSecsSinceEpoch() + 1000;
ScStwTestingTimer timer;
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
timer.start(startTime);
QCOMPARE(timer.getState(), ScStwTimer::STARTING);
timer.handleClimberStart(startTime - 1000);
QCOMPARE(timer.getState(), ScStwTimer::FAILING);
timer.setResult(ScStwTimer::WILDCARD);
QCOMPARE(timer.getState(), ScStwTimer::WILDCARD);
QCOMPARE(timer.getReactionTime(), -1000);
timer.reset();
QCOMPARE(timer.getState(), ScStwTimer::IDLE);
QCOMPARE(timer.getReadyState(), ScStwTimer::IsReady);
}
QTEST_APPLESS_MAIN(ScStwTimerTests)
#include "tst_scstwtimertests.moc"

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<h1>
ScStw <span class="m-thin">class</span>
</h1>
<p>The <a href="classScStw.html" class="m-doc">ScStw</a> class provides some shared functions and enums for use in the <a href="classScStw.html" class="m-doc">ScStw</a> project.</p>
<nav class="m-block m-default">
<h3>Contents</h3>
<ul>
<li>
Reference
<ul>
<li><a href="#pub-types">Public types</a></li>
<li><a href="#pub-static-attribs">Public static variables</a></li>
<li><a href="#pub-static-methods">Public static functions</a></li>
</ul>
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</nav>
<section id="pub-types">
<h2><a href="#pub-types">Public types</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">enum <a href="#ae1e6a4063ef25e60b06a96be66ae98f5" class="m-doc">SignalKey</a> { </span><span class="m-doc-wrap"><a href="#ae1e6a4063ef25e60b06a96be66ae98f5af668e8ab065c88986e8d4834f2665a8c" class="m-doc">InvalidSignal</a> = -1,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5aa80ebf1833d97d5832995b1ce5a1da58" class="m-doc">RaceStateChanged</a> = 9000,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5a47d5c3b737a67c16a5a3b3838b1c8c78" class="m-doc">TimersChanged</a> = 9001,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5a0a0771bdd0619fc4295043b9d434a05a" class="m-doc">ExtensionsChanged</a> = 9002,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5a58605207be6190ba18724d7ba9eb9b0f" class="m-doc">CurrentStartDelayChanged</a> = 9003,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5a8e3e0a2a19fce2e083db110623a1328a" class="m-doc">SettingChanged</a> = 9004,
<a href="#ae1e6a4063ef25e60b06a96be66ae98f5ac63926de40b326c3bbdc7d2769095238" class="m-doc">RaceDetailsChanged</a> = 9005 }</span>
</dt>
<dd>The SignalKey enum contains all signal keys a client can subscribe to.</dd>
<dt>
<span class="m-doc-wrap-bumper">enum <a href="#a5423a0a57d880d1f3869b81c2c31435d" class="m-doc">SocketCommand</a> { </span><span class="m-doc-wrap"><a href="#a5423a0a57d880d1f3869b81c2c31435daa8175df1ad5271c45ceb9728c78b4781" class="m-doc">InvalidCommand</a> = -1,
<a href="#a5423a0a57d880d1f3869b81c2c31435da89eca4261bb918b66c86aac4cd54b974" class="m-doc">InitializeSessionCommand</a> = 1,
<a href="#a5423a0a57d880d1f3869b81c2c31435da2e9071f19d6c4323c3e63c230f181915" class="m-doc">StartRaceCommand</a> = 1000,
<a href="#a5423a0a57d880d1f3869b81c2c31435daa610e783673fe122b0d2aa475e2a59eb" class="m-doc">StopRaceCommand</a> = 1001,
<a href="#a5423a0a57d880d1f3869b81c2c31435da54bb9a3f594fc242fb13f67cdd959ecc" class="m-doc">ResetRaceCommand</a> = 1002,
<a href="#a5423a0a57d880d1f3869b81c2c31435da56ceaf707e56ed71d5ad76d2a006d699" class="m-doc">CancelRaceCommand</a> = 1003,
<a href="#a5423a0a57d880d1f3869b81c2c31435dabbb46bc1d8a0da3def761bbe0b3a6a8b" class="m-doc">SetTimerDisabledCommand</a> = 1004,
<a href="#a5423a0a57d880d1f3869b81c2c31435da4feff580b736bf76918a1679b20ef09b" class="m-doc">GetRaceStateCommand</a> = 2000,
<a href="#a5423a0a57d880d1f3869b81c2c31435da0b0811d7d9da70db64c721e0428e1ed8" class="m-doc">GetRaceDetailsCommand</a> = 2001,
<a href="#a5423a0a57d880d1f3869b81c2c31435dacc68f94afda8dd51d214ea72de8f35d9" class="m-doc">GetExtensionsCommand</a> = 2006,
<a href="#a5423a0a57d880d1f3869b81c2c31435dad2ebce11c93924f366c3db2fba4a70eb" class="m-doc">GetTimersCommand</a> = 2007,
<a href="#a5423a0a57d880d1f3869b81c2c31435dac2fc21420cf257d4ee8544ee7ff2c5da" class="m-doc">GetCurrentStartDelayCommand</a> = 2009,
<a href="#a5423a0a57d880d1f3869b81c2c31435da7dfdefe46bb07e4f61a109071cd514f0" class="m-doc">WriteSettingCommand</a> = 3000,
<a href="#a5423a0a57d880d1f3869b81c2c31435da9b21491ad5679551564117fdd8037dfa" class="m-doc">ReadSettingCommand</a> = 3001,
<a href="#a5423a0a57d880d1f3869b81c2c31435da0cd9075af5093deb2440ae88153b8710" class="m-doc">LoginAthleteCommand</a> = 4000,
<a href="#a5423a0a57d880d1f3869b81c2c31435dad8ee0cacc4af2fca0fed7df86cdb9d7b" class="m-doc">CreateAthleteCommand</a> = 4001,
<a href="#a5423a0a57d880d1f3869b81c2c31435daefd2ac3fd192ce7301aa92ec9bfffd91" class="m-doc">DeleteAthleteCommand</a> = 4002,
<a href="#a5423a0a57d880d1f3869b81c2c31435da1e70a71892186a0fdf75776a3436830a" class="m-doc">GetAtheletesCommand</a> = 4003,
<a href="#a5423a0a57d880d1f3869b81c2c31435da7d41c99c0143ba83183d4d125c026937" class="m-doc">GetAthleteResultsCommand</a> = 4004,
<a href="#a5423a0a57d880d1f3869b81c2c31435da7baee66c53c8db6428cfe9b920db0068" class="m-doc">UpdateFirmwareCommand</a> = 5000,
<a href="#a5423a0a57d880d1f3869b81c2c31435dab569d653ad233358e01a5a9feffe992d" class="m-doc">UpdateSystemTimeCommand</a> = 5001,
<a href="#a5423a0a57d880d1f3869b81c2c31435da694deb2480537d40ad462b150f14b367" class="m-doc">PairExtensionsCommand</a> = 5002 }</span>
</dt>
<dd>The SocketCommand enum contains all commands the base station can handle.</dd>
<dt>
<span class="m-doc-wrap-bumper">enum <a href="#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">StatusCode</a> { </span><span class="m-doc-wrap"><a href="#ad0a329ddc142cab81bc98e0d40d32068ac90bc44b984e9b18f2a0502aaeadbc70" class="m-doc">Success</a> = 200,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a8c5d88049fa4b6772f45334aaaea7ed8" class="m-doc">FirmwareAlreadyUpToDateInfo</a> = 304,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a1402c3028428a1014af069ce5a1b5e5a" class="m-doc">AccessDeniedError</a> = 401,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a38ceb962d98837024c73f7c1ff892650" class="m-doc">UpdateSignatureInvalidError</a> = 402,
<a href="#ad0a329ddc142cab81bc98e0d40d32068ae66e653e8758f291409a03a2e594fb66" class="m-doc">CurrentStateNotVaildForOperationError</a> = 403,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a88cd97a3c92c7827347d838c290a1d1a" class="m-doc">CommandNotFoundError</a> = 404,
<a href="#ad0a329ddc142cab81bc98e0d40d32068afc606bfc04e661c0f3322918d5971b8e" class="m-doc">RequiredParameterNotGivenError</a> = 405,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a3dbfdee6e7375265d4d368da015fff6a" class="m-doc">TimestampTooSmallError</a> = 406,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a4adf2bcdb8d85a40dfa6186b2dc636d8" class="m-doc">ClientSessionAlreadyActiveError</a> = 407,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a295c2b1f44a6f1791df9e62c5e4f09b6" class="m-doc">NoSessionActiveError</a> = 408,
<a href="#ad0a329ddc142cab81bc98e0d40d32068ad8022967fadac3af0477abeb94eefba6" class="m-doc">ItemNotFoundError</a> = 409,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a67a867bdb5323675c8971d506f322dd9" class="m-doc">LastTimerCannotBeDisabledError</a> = 410,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a9856621699e04ac7e336411c34769ef2" class="m-doc">UpdateFailedError</a> = 500,
<a href="#ad0a329ddc142cab81bc98e0d40d32068ad0bcc0ff858abd7ebcf6842662fdad28" class="m-doc">Error</a> = 900,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a8b76f1bc500981c49d4bf1880b02e7cd" class="m-doc">NotConnectedError</a> = 910,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a5f7d9a63e9b48a1f4ca4f212de3998e5" class="m-doc">TimeoutError</a> = 911,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a18b1139de766f9ae6aab6fddb5f2e3f4" class="m-doc">SettingNotAccessibleError</a> = 901,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a4238fbecbd83ec9d9d88503274a4fc55" class="m-doc">InternalError</a> = 950,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a98e06a2ac920230686410995bfb52071" class="m-doc">InternalErrorTimerOperationFailed</a> = 951,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a6983d437713d173257ac8ba9e59a21a1" class="m-doc">ApiVersionNotSupportedError</a> = 952,
<a href="#ad0a329ddc142cab81bc98e0d40d32068aa09b339c976ac6155e57482213b0dacc" class="m-doc">CompetitionModeProhibitsThisError</a> = 953,
<a href="#ad0a329ddc142cab81bc98e0d40d32068afe579c343439c557042b405213c0a767" class="m-doc">FirmwareUpdateFormatInvalidError</a> = 954,
<a href="#ad0a329ddc142cab81bc98e0d40d32068a98d7b4970249f97e6063e98894310fe3" class="m-doc">TimersNotReadyError</a> = 501 }</span>
</dt>
<dd>The ErrorCode enum contains all error codes that can occur when sending a command to the basestation.</dd>
<dt id="afb007a099c165449761afaed23a54c45">
<span class="m-doc-wrap-bumper">enum <a href="#afb007a099c165449761afaed23a54c45" class="m-doc-self">ExtensionType</a> { </span><span class="m-doc-wrap"><a href="#afb007a099c165449761afaed23a54c45a11143192831b8c7c1561b7a5fe49c73b" class="m-doc">StartPad</a>,
<a href="#afb007a099c165449761afaed23a54c45af805ee1d649fb700b311d78a539de5d0" class="m-doc">TopPad</a> }</span>
</dt>
<dd>The ExtensionType enum contains all types of extensions.</dd>
<dt id="a45d2f89b38509f9249c62fcf8615a5e4">
<span class="m-doc-wrap-bumper">enum <a href="#a45d2f89b38509f9249c62fcf8615a5e4" class="m-doc-self">ExtensionState</a> { </span><span class="m-doc-wrap"><a href="#a45d2f89b38509f9249c62fcf8615a5e4ad4bc7e3ba3f8b4bb17565f5c09d0e923" class="m-doc">ExtensionDisconnected</a> = 0,
<a href="#a45d2f89b38509f9249c62fcf8615a5e4ac5e22f94e3075e4f2b42079acee12af0" class="m-doc">ExtensionConnecting</a> = 1,
<a href="#a45d2f89b38509f9249c62fcf8615a5e4a33849788f83325582fed003b0c5cdd53" class="m-doc">ExtensionInitialising</a> = 2,
<a href="#a45d2f89b38509f9249c62fcf8615a5e4a61b99a659b183161287cc5871dacd49c" class="m-doc">ExtensionConnected</a> = 3 }</span>
</dt>
<dd>The ExtensionState enum contains all possible states of an extension.</dd>
<dt id="a834ac2b3f360fa60c7c4ff595901872b">
<span class="m-doc-wrap-bumper">enum <a href="#a834ac2b3f360fa60c7c4ff595901872b" class="m-doc-self">ExtensionBatteryState</a> { </span><span class="m-doc-wrap"><a href="#a834ac2b3f360fa60c7c4ff595901872ba52242d1e8319f37044fc08462c833dab" class="m-doc">BatteryUnknown</a> = -1,
<a href="#a834ac2b3f360fa60c7c4ff595901872ba97904f100f4fe2ced6aad97c28b7e19e" class="m-doc">BatteryCritical</a> = 0,
<a href="#a834ac2b3f360fa60c7c4ff595901872ba80c048b281765407456f0d95134b033f" class="m-doc">BatteryWarning</a> = 1,
<a href="#a834ac2b3f360fa60c7c4ff595901872ba24ae0b56e578f11fb248920033b319c5" class="m-doc">BatteryFine</a> = 2,
<a href="#a834ac2b3f360fa60c7c4ff595901872ba0852dfdec85e155f5def253a26ce9264" class="m-doc">BatteryCharging</a> = 3,
<a href="#a834ac2b3f360fa60c7c4ff595901872ba5d94a347cddac0a18dd2e017ffd903ed" class="m-doc">BatteryNotCharging</a> = 4 }</span>
</dt>
<dd>The ExtensionBatteryState enum contains all possible battery states of an extension.</dd>
<dt id="a7311db682ac8e761198339dd5ba53d44">
<span class="m-doc-wrap-bumper">enum <a href="#a7311db682ac8e761198339dd5ba53d44" class="m-doc-self">PadState</a> { </span><span class="m-doc-wrap"><a href="#a7311db682ac8e761198339dd5ba53d44acb5fd37b5f8d10eb23270d8c346e9c77" class="m-doc">PadNotPressed</a> = 0,
<a href="#a7311db682ac8e761198339dd5ba53d44a251d1dab4490f91a2e42fa54d1fb71b8" class="m-doc">PadPressed</a> = 1 }</span>
</dt>
<dd>The PadState enum contains whether a pad is currently pressed or not.</dd>
</dl>
</section>
<section id="pub-static-attribs">
<h2><a href="#pub-static-attribs">Public static variables</a></h2>
<dl class="m-doc">
<dt id="a55de84e3e91a8e3834a629ed7eb805a7">
static const char* <a href="#a55de84e3e91a8e3834a629ed7eb805a7" class="m-doc-self">SOCKET_MESSAGE_START_KEY</a>
</dt>
<dd>SOCKET_MESSAGE_START_KEY contains the key, a message is supposed to start with.</dd>
<dt id="a8c677bb34fc8286af58b4ace13cf8c89">
static const char* <a href="#a8c677bb34fc8286af58b4ace13cf8c89" class="m-doc-self">SOCKET_MESSAGE_END_KEY</a>
</dt>
<dd>SOCKET_MESSAGE_END_KEY contains the key, a message is supposed to end with.</dd>
</dl>
</section>
<section id="pub-static-methods">
<h2><a href="#pub-static-methods">Public static functions</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">static auto <a href="#a781770df5498946a23e1d91613c6c5e7" class="m-doc">signalKeyFromInt</a>(</span><span class="m-doc-wrap">int i) -&gt; <a href="classScStw.html#ae1e6a4063ef25e60b06a96be66ae98f5" class="m-doc">SignalKey</a></span>
</dt>
<dd>Function to convert an int to a SignalKey.</dd>
<dt>
<span class="m-doc-wrap-bumper">static auto <a href="#a8102a6fee01f43144d8bf3ebe054b753" class="m-doc">socketCommandFromInt</a>(</span><span class="m-doc-wrap">int i) -&gt; <a href="classScStw.html#a5423a0a57d880d1f3869b81c2c31435d" class="m-doc">SocketCommand</a></span>
</dt>
<dd>Function to convert an int to a SocketCommand.</dd>
<dt>
<span class="m-doc-wrap-bumper">static auto <a href="#ad40564b2338ba1cf01ccacedfd1525ca" class="m-doc">extensionTypeToString</a>(</span><span class="m-doc-wrap"><a href="classScStw.html#afb007a099c165449761afaed23a54c45" class="m-doc">ExtensionType</a> t) -&gt; QString</span>
</dt>
<dd>Function to convert an ExtensionType to a string.</dd>
<dt>
<span class="m-doc-wrap-bumper">static auto <a href="#a4732d5c78f05a171b492efbf1d8e4820" class="m-doc">firmwareCompare</a>(</span><span class="m-doc-wrap">QString a,
QString b) -&gt; int</span>
</dt>
<dd>Function to compare to string firmware versions in &lt;major&gt;.&lt;minor&gt;.&lt;patch&gt; formar.</dd>
<dt id="ad93a64f89f0bec0903e5b78d714b1cb3">
<div class="m-doc-template">template&lt;typename Enum&gt;</div>
<span class="m-doc-wrap-bumper">static auto <a href="#ad93a64f89f0bec0903e5b78d714b1cb3" class="m-doc-self">toEnumValue</a>(</span><span class="m-doc-wrap">const int&amp; value,
bool* ok) -&gt; Enum</span>
</dt>
<dd>Function to convert a value to an enum.</dd>
</dl>
</section>
<section>
<h2>Enum documentation</h2>
<section class="m-doc-details" id="ae1e6a4063ef25e60b06a96be66ae98f5"><div>
<h3>
enum ScStw::<wbr /><a href="#ae1e6a4063ef25e60b06a96be66ae98f5" class="m-doc-self">SignalKey</a>
</h3>
<p>The SignalKey enum contains all signal keys a client can subscribe to.</p>
<aside class="m-note m-default"><h4>See also</h4><p><a href="classScStw.html#a781770df5498946a23e1d91613c6c5e7" class="m-doc">ScStw::<wbr />signalKeyFromInt()</a></p></aside>
</div></section>
<section class="m-doc-details" id="a5423a0a57d880d1f3869b81c2c31435d"><div>
<h3>
enum ScStw::<wbr /><a href="#a5423a0a57d880d1f3869b81c2c31435d" class="m-doc-self">SocketCommand</a>
</h3>
<p>The SocketCommand enum contains all commands the base station can handle.</p>
<aside class="m-note m-default"><h4>See also</h4><p><a href="classScStw.html#a8102a6fee01f43144d8bf3ebe054b753" class="m-doc">ScStw::<wbr />socketCommandFromInt()</a></p></aside>
</div></section>
<section class="m-doc-details" id="ad0a329ddc142cab81bc98e0d40d32068"><div>
<h3>
enum ScStw::<wbr /><a href="#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc-self">StatusCode</a>
</h3>
<p>The ErrorCode enum contains all error codes that can occur when sending a command to the basestation.</p>
<table class="m-table m-fullwidth m-flat m-doc">
<thead><tr><th style="width: 1%">Enumerators</th><th></th></tr></thead>
<tbody>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068ac90bc44b984e9b18f2a0502aaeadbc70" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068ac90bc44b984e9b18f2a0502aaeadbc70">Success</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a8c5d88049fa4b6772f45334aaaea7ed8" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a8c5d88049fa4b6772f45334aaaea7ed8">FirmwareAlreadyUpToDateInfo</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a1402c3028428a1014af069ce5a1b5e5a" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a1402c3028428a1014af069ce5a1b5e5a">AccessDeniedError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a38ceb962d98837024c73f7c1ff892650" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a38ceb962d98837024c73f7c1ff892650">UpdateSignatureInvalidError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068ae66e653e8758f291409a03a2e594fb66" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068ae66e653e8758f291409a03a2e594fb66">CurrentStateNotVaildForOperationError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a88cd97a3c92c7827347d838c290a1d1a" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a88cd97a3c92c7827347d838c290a1d1a">CommandNotFoundError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068afc606bfc04e661c0f3322918d5971b8e" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068afc606bfc04e661c0f3322918d5971b8e">RequiredParameterNotGivenError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a3dbfdee6e7375265d4d368da015fff6a" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a3dbfdee6e7375265d4d368da015fff6a">TimestampTooSmallError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a4adf2bcdb8d85a40dfa6186b2dc636d8" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a4adf2bcdb8d85a40dfa6186b2dc636d8">ClientSessionAlreadyActiveError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a295c2b1f44a6f1791df9e62c5e4f09b6" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a295c2b1f44a6f1791df9e62c5e4f09b6">NoSessionActiveError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068ad8022967fadac3af0477abeb94eefba6" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068ad8022967fadac3af0477abeb94eefba6">ItemNotFoundError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a67a867bdb5323675c8971d506f322dd9" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a67a867bdb5323675c8971d506f322dd9">LastTimerCannotBeDisabledError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a9856621699e04ac7e336411c34769ef2" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a9856621699e04ac7e336411c34769ef2">UpdateFailedError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068ad0bcc0ff858abd7ebcf6842662fdad28" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068ad0bcc0ff858abd7ebcf6842662fdad28">Error</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a8b76f1bc500981c49d4bf1880b02e7cd" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a8b76f1bc500981c49d4bf1880b02e7cd">NotConnectedError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a5f7d9a63e9b48a1f4ca4f212de3998e5" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a5f7d9a63e9b48a1f4ca4f212de3998e5">TimeoutError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a18b1139de766f9ae6aab6fddb5f2e3f4" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a18b1139de766f9ae6aab6fddb5f2e3f4">SettingNotAccessibleError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a4238fbecbd83ec9d9d88503274a4fc55" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a4238fbecbd83ec9d9d88503274a4fc55">InternalError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a98e06a2ac920230686410995bfb52071" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a98e06a2ac920230686410995bfb52071">InternalErrorTimerOperationFailed</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a6983d437713d173257ac8ba9e59a21a1" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a6983d437713d173257ac8ba9e59a21a1">ApiVersionNotSupportedError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068aa09b339c976ac6155e57482213b0dacc" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068aa09b339c976ac6155e57482213b0dacc">CompetitionModeProhibitsThisError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068afe579c343439c557042b405213c0a767" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068afe579c343439c557042b405213c0a767">FirmwareUpdateFormatInvalidError</a></td>
<td>
</td>
</tr>
<tr>
<td><a href="#ad0a329ddc142cab81bc98e0d40d32068a98d7b4970249f97e6063e98894310fe3" class="m-doc-self" id="ad0a329ddc142cab81bc98e0d40d32068a98d7b4970249f97e6063e98894310fe3">TimersNotReadyError</a></td>
<td>
<p>One or more timer is not ready</p>
</td>
</tr>
</tbody>
</table>
</div></section>
</section>
<section>
<h2>Function documentation</h2>
<section class="m-doc-details" id="a781770df5498946a23e1d91613c6c5e7"><div>
<h3>
<span class="m-doc-wrap-bumper">static <a href="classScStw.html#ae1e6a4063ef25e60b06a96be66ae98f5" class="m-doc">SignalKey</a> ScStw::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a781770df5498946a23e1d91613c6c5e7" class="m-doc-self">signalKeyFromInt</a>(</span><span class="m-doc-wrap">int i)</span></span>
</h3>
<p>Function to convert an int to a SignalKey.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">i</td>
<td>the int to convert</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>a SignalKey</td>
</tr>
</tfoot>
</table>
<aside class="m-note m-default"><h4>See also</h4><p><a href="classScStw.html#ae1e6a4063ef25e60b06a96be66ae98f5" class="m-doc">ScStw::<wbr />SignalKey</a></p></aside>
</div></section>
<section class="m-doc-details" id="a8102a6fee01f43144d8bf3ebe054b753"><div>
<h3>
<span class="m-doc-wrap-bumper">static <a href="classScStw.html#a5423a0a57d880d1f3869b81c2c31435d" class="m-doc">SocketCommand</a> ScStw::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a8102a6fee01f43144d8bf3ebe054b753" class="m-doc-self">socketCommandFromInt</a>(</span><span class="m-doc-wrap">int i)</span></span>
</h3>
<p>Function to convert an int to a SocketCommand.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">i</td>
<td>the int to convert</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>a SocketCommand</td>
</tr>
</tfoot>
</table>
<aside class="m-note m-default"><h4>See also</h4><p><a href="classScStw.html#a5423a0a57d880d1f3869b81c2c31435d" class="m-doc">ScStw::<wbr />SocketCommand</a></p></aside>
</div></section>
<section class="m-doc-details" id="ad40564b2338ba1cf01ccacedfd1525ca"><div>
<h3>
<span class="m-doc-wrap-bumper">static QString ScStw::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ad40564b2338ba1cf01ccacedfd1525ca" class="m-doc-self">extensionTypeToString</a>(</span><span class="m-doc-wrap"><a href="classScStw.html#afb007a099c165449761afaed23a54c45" class="m-doc">ExtensionType</a> t)</span></span>
</h3>
<p>Function to convert an ExtensionType to a string.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">t</td>
<td>the ExtensionType to convert</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>String</td>
</tr>
</tfoot>
</table>
<aside class="m-note m-default"><h4>See also</h4><p>ScStwExtensionType</p></aside>
</div></section>
<section class="m-doc-details" id="a4732d5c78f05a171b492efbf1d8e4820"><div>
<h3>
<span class="m-doc-wrap-bumper">static int ScStw::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a4732d5c78f05a171b492efbf1d8e4820" class="m-doc-self">firmwareCompare</a>(</span><span class="m-doc-wrap">QString a,
QString b)</span></span>
</h3>
<p>Function to compare to string firmware versions in &lt;major&gt;.&lt;minor&gt;.&lt;patch&gt; formar.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">a</td>
<td>version a</td>
</tr>
<tr>
<td>b</td>
<td>version b</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>-4: a is of invalid format -3: major of a is lower than b -2: minor of a is lower than b -1: patch of a is lower than b 0: a and b are identical 1: patch b is lower than a 2: minor of b is lower than a 3: major of b is lower than a 4: b is of invalid format</td>
</tr>
</tfoot>
</table>
</div></section>
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<h1>
ScStwRace <span class="m-thin">class</span>
</h1>
<p>The <a href="classScStwRace.html" class="m-doc">ScStwRace</a> class can be used to measure timings of climbing races with multiple lanes at once.</p>
<nav class="m-block m-default">
<h3>Contents</h3>
<ul>
<li>
Reference
<ul>
<li><a href="#pub-slots">Public slots</a></li>
</ul>
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<p>The <a href="classScStwRace.html" class="m-doc">ScStwRace</a> is a container to manage multiple timers at a time and introduces a propper start sequence with start commands (&#x27;At your Marks&#x27; and &#x27;Ready&#x27;) and the official IFSC start signal.</p><h3>Basic usage:</h3><pre class="m-code"><span class="n">ScStwRace</span><span class="w"> </span><span class="n">race</span><span class="p">;</span><span class="w"></span>
<span class="c1">// add two timers</span>
<span class="n">race</span><span class="p">.</span><span class="n">addTimer</span><span class="p">(</span><span class="k">new</span><span class="w"> </span><span class="n">ScStwTimer</span><span class="p">());</span><span class="w"></span>
<span class="n">race</span><span class="p">.</span><span class="n">addTimer</span><span class="p">(</span><span class="k">new</span><span class="w"> </span><span class="n">ScStwTimer</span><span class="p">());</span><span class="w"></span>
<span class="c1">// start a race</span>
<span class="n">race</span><span class="p">.</span><span class="n">start</span><span class="p">();</span><span class="w"></span></pre>
<section id="pub-slots">
<h2><a href="#pub-slots">Public slots</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#ad0ce866fd86b91d7b1faf52533ab3c79" class="m-doc">start</a>(</span><span class="m-doc-wrap">bool asyncronous = true) -&gt; <a href="classScStw.html#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">ScStw::<wbr />StatusCode</a> <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to start the race.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a86c82494a5c75b0a5abd701c3417d8a9" class="m-doc">stop</a>(</span><span class="m-doc-wrap">) -&gt; <a href="classScStw.html#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">ScStw::<wbr />StatusCode</a> <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to stop the currently running race.</dd>
<dt id="ad36060393dcd989bced314a5077f4ea8">
<span class="m-doc-wrap-bumper">auto <a href="#ad36060393dcd989bced314a5077f4ea8" class="m-doc-self">reset</a>(</span><span class="m-doc-wrap">) -&gt; <a href="classScStw.html#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">ScStw::<wbr />StatusCode</a> <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to reset a stopped race.</dd>
</dl>
</section>
<section>
<h2>Function documentation</h2>
<section class="m-doc-details" id="ad0ce866fd86b91d7b1faf52533ab3c79"><div>
<h3>
<span class="m-doc-wrap-bumper"><a href="classScStw.html#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">ScStw::<wbr />StatusCode</a> ScStwRace::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ad0ce866fd86b91d7b1faf52533ab3c79" class="m-doc-self">start</a>(</span><span class="m-doc-wrap">bool asyncronous = true) <span class="m-label m-warning">virtual</span> <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to start the race.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">asyncronous</td>
<td>if the function should just start the start sequence and then quit (true) or if if should wait until the start sequence is over and quit after that (false)</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>200: OK; 904: state not matching</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a86c82494a5c75b0a5abd701c3417d8a9"><div>
<h3>
<span class="m-doc-wrap-bumper"><a href="classScStw.html#ad0a329ddc142cab81bc98e0d40d32068" class="m-doc">ScStw::<wbr />StatusCode</a> ScStwRace::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a86c82494a5c75b0a5abd701c3417d8a9" class="m-doc-self">stop</a>(</span><span class="m-doc-wrap">) <span class="m-label m-warning">virtual</span> <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to stop the currently running race.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>200: OK; 904: state not matching</td>
</tr>
</tfoot>
</table>
</div></section>
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<h1>
ScStwSoundPlayer <span class="m-thin">class</span>
</h1>
<p>The <a href="classScStwSoundPlayer.html" class="m-doc">ScStwSoundPlayer</a> class is used for ultra low latency sound playback of the speed clibing start tones and commands.</p>
<nav class="m-block m-default">
<h3>Contents</h3>
<ul>
<li>
Reference
<ul>
<li><a href="#typeless-methods">Constructors, destructors, conversion operators</a></li>
<li><a href="#signals">Signals</a></li>
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<section id="typeless-methods">
<h2><a href="#typeless-methods">Constructors, destructors, conversion operators</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper"><a href="#a8fb670ba6b752464f7a2f729803dfc45" class="m-doc">ScStwSoundPlayer</a>(</span><span class="m-doc-wrap">QObject* parent = nullptr) <span class="m-label m-flat m-info">explicit</span> </span>
</dt>
<dd><a href="classScStwSoundPlayer.html" class="m-doc">ScStwSoundPlayer</a> constructor.</dd>
</dl>
</section>
<section id="signals">
<h2><a href="#signals">Signals</a></h2>
<dl class="m-doc">
<dt id="aa2fee0a62891c8375659ec24adc8f15c">
<span class="m-doc-wrap-bumper">void <a href="#aa2fee0a62891c8375659ec24adc8f15c" class="m-doc-self">playbackStarted</a>(</span><span class="m-doc-wrap">)</span>
</dt>
<dd>Emitted whenever a playback started.</dd>
</dl>
</section>
<section id="pub-slots">
<h2><a href="#pub-slots">Public slots</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a8406a6f6877a700a6872980ca1497b0e" class="m-doc">play</a>(</span><span class="m-doc-wrap">StartSound sound,
double volume,
double* timeOfStart = nullptr) -&gt; ScStwSoundPlayer::PlayResult</span>
</dt>
<dd>Function to begin playing the sound of a certain state.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a027f45d562b787bfe94872b5fb797575" class="m-doc">waitForSoundFinish</a>(</span><span class="m-doc-wrap">double* timeOfStop = nullptr) -&gt; ScStwSoundPlayer::PlayResult</span>
</dt>
<dd>Function to wait for the playback to finish.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a3e09578b2da014e3a2324e7f3c5549f1" class="m-doc">cancel</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to cancel the current playback.</dd>
</dl>
</section>
<section>
<h2>Function documentation</h2>
<section class="m-doc-details" id="a8fb670ba6b752464f7a2f729803dfc45"><div>
<h3>
<span class="m-doc-wrap-bumper"> ScStwSoundPlayer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a8fb670ba6b752464f7a2f729803dfc45" class="m-doc-self">ScStwSoundPlayer</a>(</span><span class="m-doc-wrap">QObject* parent = nullptr) <span class="m-label m-info">explicit</span> </span></span>
</h3>
<p><a href="classScStwSoundPlayer.html" class="m-doc">ScStwSoundPlayer</a> constructor.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">parent</td>
<td></td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="a8406a6f6877a700a6872980ca1497b0e"><div>
<h3>
<span class="m-doc-wrap-bumper">ScStwSoundPlayer::PlayResult ScStwSoundPlayer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a8406a6f6877a700a6872980ca1497b0e" class="m-doc-self">play</a>(</span><span class="m-doc-wrap">StartSound sound,
double volume,
double* timeOfStart = nullptr) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to begin playing the sound of a certain state.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">sound</td>
<td></td>
</tr>
<tr>
<td>volume</td>
<td>The volume to play at</td>
</tr>
<tr>
<td>timeOfStart</td>
<td></td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>TODO true if the playback was successfully started, false otherwise</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a027f45d562b787bfe94872b5fb797575"><div>
<h3>
<span class="m-doc-wrap-bumper">ScStwSoundPlayer::PlayResult ScStwSoundPlayer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a027f45d562b787bfe94872b5fb797575" class="m-doc-self">waitForSoundFinish</a>(</span><span class="m-doc-wrap">double* timeOfStop = nullptr) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to wait for the playback to finish.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">timeOfStop</td>
<td>the point in time when the plyback actually stopped (msecs since epoch)</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>false if there was any error (eg. there was no playback currently), true otherwise</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a3e09578b2da014e3a2324e7f3c5549f1"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwSoundPlayer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a3e09578b2da014e3a2324e7f3c5549f1" class="m-doc-self">cancel</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to cancel the current playback.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>true if the playback was successfully stopped, false otherwise</td>
</tr>
</tfoot>
</table>
<p>Note that this function will automatically play the false start tone if the currently playing action is 2</p>
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<h1>
ScStwTimer <span class="m-thin">class</span>
</h1>
<p>The <a href="classScStwTimer.html" class="m-doc">ScStwTimer</a> class is used for advanced time measurement.</p>
<nav class="m-block m-default">
<h3>Contents</h3>
<ul>
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Reference
<ul>
<li><a href="#pub-types">Public types</a></li>
<li><a href="#typeless-methods">Constructors, destructors, conversion operators</a></li>
<li><a href="#signals">Signals</a></li>
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<p>It does not work on its own though. It is recommended to use it in combination with the <a href="classScStwRace.html" class="m-doc">ScStwRace</a> class.</p><h3>When using standalone:</h3><pre class="m-code"><span class="n">ScStwTimer</span><span class="w"> </span><span class="n">timer</span><span class="p">;</span><span class="w"></span>
<span class="c1">// start the timer</span>
<span class="n">timer</span><span class="p">.</span><span class="n">start</span><span class="p">();</span><span class="w"></span>
<span class="c1">// stop the timer</span>
<span class="n">timer</span><span class="p">.</span><span class="n">stop</span><span class="p">();</span><span class="w"></span></pre><p>The timer will now go into ScStw::WAITING state. That indicates that the timer has stopped and the final result has to be assigned by an external handler.</p><pre class="m-code"><span class="c1">// assign result &#39;won&#39;</span>
<span class="n">timer</span><span class="p">.</span><span class="n">setResult</span><span class="p">(</span><span class="n">ScStwTimer</span><span class="o">::</span><span class="n">WON</span><span class="p">);</span><span class="w"></span></pre><p>The timer is now in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb" class="m-doc">ScStwTimer::<wbr />WON</a> state.</p><pre class="m-code"><span class="c1">// reset the timer</span>
<span class="n">timer</span><span class="p">.</span><span class="n">reset</span><span class="p">();</span><span class="w"></span></pre><p>The timer is not in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a89a624261a53da443c950e23f18b5893" class="m-doc">ScStwTimer::<wbr />IDLE</a> state again.</p>
<section id="pub-types">
<h2><a href="#pub-types">Public types</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">enum <a href="#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> { </span><span class="m-doc-wrap"><a href="#ada0d42f8cac92807271e3811899691d4a89a624261a53da443c950e23f18b5893" class="m-doc">IDLE</a>,
<a href="#ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20" class="m-doc">STARTING</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc">RUNNING</a>,
<a href="#ada0d42f8cac92807271e3811899691d4aa34537cc3504afbce041e685452f9a25" class="m-doc">WAITING</a>,
<a href="#ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb" class="m-doc">WON</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a85e5d2220b78dddd93b3b1cb57021007" class="m-doc">LOST</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a7e39397d2ef7dfa99d24bf4edd504f99" class="m-doc">FAILING</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a573d0be22ab41b235152d135a8a744f6" class="m-doc">WILDCARD</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a2f45c51629a91757794ba7bbc5adb9bf" class="m-doc">FAILED</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a5979f37506744b5559ce744ed8904ad3" class="m-doc">CANCELLED</a>,
<a href="#ada0d42f8cac92807271e3811899691d4a8f000f496058711a293671ab5c9d32ba" class="m-doc">INCIDENT</a>,
<a href="#ada0d42f8cac92807271e3811899691d4aa392d2f5e98c5b1c426981c1ab1b27d8" class="m-doc">DISABLED</a> }</span>
</dt>
<dd>The TimerState enum contains all state the timer can be in.</dd>
<dt>
<span class="m-doc-wrap-bumper">enum <a href="#a185f832ed38e2e555af7e74d339c023f" class="m-doc">ReadyState</a> { </span><span class="m-doc-wrap"><a href="#a185f832ed38e2e555af7e74d339c023fad3c2fa7df4332280eff3c365f9a4b894" class="m-doc">IsReady</a> = 0,
<a href="#a185f832ed38e2e555af7e74d339c023fa014a3289e24b7e37fe840ccb0f039197" class="m-doc">NotInIdleState</a>,
<a href="#a185f832ed38e2e555af7e74d339c023faec170fb0f373a61f319994345e68faee" class="m-doc">IsDisabled</a>,
<a href="#a185f832ed38e2e555af7e74d339c023faab1621429f64ecaffe935191a02e975d" class="m-doc">ExtensionIsNotConnected</a>,
<a href="#a185f832ed38e2e555af7e74d339c023fa6974cd0c4b77dfa673a5e1dfe0c3c884" class="m-doc">ExtensionBatteryIsCritical</a>,
<a href="#a185f832ed38e2e555af7e74d339c023faf705a3ca10429a13af06f0a59f7f1ddf" class="m-doc">ClimberIsNotReady</a> }</span>
</dt>
<dd>The ReadyStatus enum contains all possible reasons for a timer not to be ready (&gt;0) and the case that it is ready (0)</dd>
</dl>
</section>
<section id="typeless-methods">
<h2><a href="#typeless-methods">Constructors, destructors, conversion operators</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper"><a href="#a389e15b515cb54db5168c5efcb5f05e4" class="m-doc">ScStwTimer</a>(</span><span class="m-doc-wrap">QString letter,
QObject* parent = nullptr) <span class="m-label m-flat m-info">explicit</span> </span>
</dt>
<dd><a href="classScStwTimer.html" class="m-doc">ScStwTimer</a> constructor.</dd>
</dl>
</section>
<section id="signals">
<h2><a href="#signals">Signals</a></h2>
<dl class="m-doc">
<dt id="a2b99b88e926d1b8cda3e1b3ef87d209b">
<span class="m-doc-wrap-bumper">void <a href="#a2b99b88e926d1b8cda3e1b3ef87d209b" class="m-doc-self">stateChanged</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> state)</span>
</dt>
<dd>Emitted when the state of the timer changed.</dd>
<dt id="a013826923879fee7f35a542b58f75754">
<span class="m-doc-wrap-bumper">void <a href="#a013826923879fee7f35a542b58f75754" class="m-doc-self">reactionTimeChanged</a>(</span><span class="m-doc-wrap">)</span>
</dt>
<dd>Emitted when the reaction time changed.</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#af67db37af63f6c999a55b2f76a3e8cda" class="m-doc">wantsToBeDisabledChanged</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html" class="m-doc">ScStwTimer</a>* timer,
bool wantsToBeDisabled)</span>
</dt>
<dd>Emitted when the timer wants its state to be changed by the external handler.</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#aafb8547777f4211ef5eddf19637d14c3" class="m-doc">readyStateChanged</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#a185f832ed38e2e555af7e74d339c023f" class="m-doc">ReadyState</a> readyState)</span>
</dt>
<dd>Emitted when the ready state of the timer changes.</dd>
</dl>
</section>
<section id="pub-slots">
<h2><a href="#pub-slots">Public slots</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a144ef4f6608e5a05e63dacdc581f0210" class="m-doc">start</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to start the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a6868b437f85a7ebf6cc059e102c9bcb9" class="m-doc">start</a>(</span><span class="m-doc-wrap">double timeOfStart) -&gt; bool <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to start the timer at a given point in time (present or future)</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a7409fb5ffe4d1f2e2a46b9f503a36b7c" class="m-doc">cancel</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to cancel the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#ab7bc9250d1db3046b3832f048bdfff26" class="m-doc">stop</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to stop the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a55766788bb86f36db8940c3c50149ec0" class="m-doc">stop</a>(</span><span class="m-doc-wrap">double timeOfStop) -&gt; bool</span>
</dt>
<dd>Function to stop the timer at a given point in time (past or future)</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a94c8f03ad0fb44c38c515d77ef810d47" class="m-doc">setResult</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a>) -&gt; bool</span>
</dt>
<dd>Function to assing the result of the race to the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a1576aaf8ebedd8ed26bc4bbce96b81a8" class="m-doc">reset</a>(</span><span class="m-doc-wrap">) -&gt; bool <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to reset the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#ab5ab3874a241f57c58b4e5e7ac83d63b" class="m-doc">getState</a>(</span><span class="m-doc-wrap">) -&gt; <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a></span>
</dt>
<dd>Function to get the current state of the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a702bed98a3905c901aefdaefbbd4a5a6" class="m-doc">getCurrentTime</a>(</span><span class="m-doc-wrap">) -&gt; double</span>
</dt>
<dd>Function to get the current time of the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a819e94b9abe6d1073b97008bd7997a60" class="m-doc">getReactionTime</a>(</span><span class="m-doc-wrap">) -&gt; double</span>
</dt>
<dd>Function to get the reaction time of the climber.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#af558c8104846a09ed5f71499544954a3" class="m-doc">getText</a>(</span><span class="m-doc-wrap">) -&gt; QString</span>
</dt>
<dd>Function to get the text, a timer display is supposed to show.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#aab757a3e2b3de1d7da584f9adf17cde3" class="m-doc">getLetter</a>(</span><span class="m-doc-wrap">) -&gt; QString</span>
</dt>
<dd>Function to get the letter of the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#a40bc97d7842cc65ec7b08d03c022741e" class="m-doc">setDisabled</a>(</span><span class="m-doc-wrap">bool disabled)</span>
</dt>
<dd>Function to set if the timer is supposed to be disabled.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#ae553fde747622fbfc2eb3bf26dafd08a" class="m-doc">getWantsToBeDisabled</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to check if the timer currently wants to be disabled.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#a1d9b182d983a2f6ab03b8e3877376bff" class="m-doc">getReadyState</a>(</span><span class="m-doc-wrap">) -&gt; <a href="classScStwTimer.html#a185f832ed38e2e555af7e74d339c023f" class="m-doc">ScStwTimer::<wbr />ReadyState</a> <span class="m-label m-flat m-warning">virtual</span></span>
</dt>
<dd>Function to get the current ready status of a timer.</dd>
</dl>
</section>
<section id="pro-slots">
<h2><a href="#pro-slots">Protected slots</a></h2>
<dl class="m-doc">
<dt>
<span class="m-doc-wrap-bumper">void <a href="#a89dcba328bf66c1d86ebffb086bea18b" class="m-doc">handleClimberStart</a>(</span><span class="m-doc-wrap">double timeOfStart)</span>
</dt>
<dd>slot to call when the climber has started</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#a10ee4d196dcf71a8a5b1a1770578d367" class="m-doc">setState</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> newState)</span>
</dt>
<dd>Function to change the state of the timer.</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#ab1a4c10718873ff80d395a4697ad8e6a" class="m-doc">setWantsToBeDisabled</a>(</span><span class="m-doc-wrap">bool wantsToBeDisabled)</span>
</dt>
<dd>Function to set whether the timer currently wants to be disabled.</dd>
<dt>
<span class="m-doc-wrap-bumper">void <a href="#ab8a2f017d02f979e13282a10ac9c25ab" class="m-doc">technicalIncident</a>(</span><span class="m-doc-wrap">)</span>
</dt>
<dd>Function to set the timer into INCIDENT state immidieately.</dd>
<dt>
<span class="m-doc-wrap-bumper">auto <a href="#aaaf67aa1c25ed318404a9236fa56f732" class="m-doc">wildcard</a>(</span><span class="m-doc-wrap">) -&gt; bool</span>
</dt>
<dd>Function to set the timer into WILDCARD state.</dd>
</dl>
</section>
<section id="pro-attribs">
<h2><a href="#pro-attribs">Protected variables</a></h2>
<dl class="m-doc">
<dt id="a47a2e907433f2fe1da321ce018d5e16f">
<a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> <a href="#a47a2e907433f2fe1da321ce018d5e16f" class="m-doc-self">state</a>
</dt>
<dd>The current state of the timer.</dd>
<dt id="a0a0d9c0888889777a537b08800431550">
double <a href="#a0a0d9c0888889777a537b08800431550" class="m-doc-self">startTime</a>
</dt>
<dd>The time the timer was started at.</dd>
<dt id="ae59f354e85585ff9d642258135345538">
double <a href="#ae59f354e85585ff9d642258135345538" class="m-doc-self">stopTime</a>
</dt>
<dd>The time the timer was stopped at.</dd>
<dt id="a019e8b5dc595e637dd3717f3d235e266">
double <a href="#a019e8b5dc595e637dd3717f3d235e266" class="m-doc-self">reactionTime</a>
</dt>
<dd>the reaction time of the climber</dd>
<dt id="a9a37c93552fa1f4e3d47bca99db14a9a">
QString <a href="#a9a37c93552fa1f4e3d47bca99db14a9a" class="m-doc-self">letter</a>
</dt>
<dd>The letter (eg. &quot;A&quot; or &quot;B&quot;) of the Timer (only one char)</dd>
<dt id="aea0fb34cb9b98d12ffa6dec38c60f998">
bool <a href="#aea0fb34cb9b98d12ffa6dec38c60f998" class="m-doc-self">wantsToBeDisabled</a>
</dt>
<dd>Defines if the timer currently wants to be disabled or not.</dd>
</dl>
</section>
<section>
<h2>Enum documentation</h2>
<section class="m-doc-details" id="ada0d42f8cac92807271e3811899691d4"><div>
<h3>
enum ScStwTimer::<wbr /><a href="#ada0d42f8cac92807271e3811899691d4" class="m-doc-self">TimerState</a>
</h3>
<p>The TimerState enum contains all state the timer can be in.</p>
<table class="m-table m-fullwidth m-flat m-doc">
<thead><tr><th style="width: 1%">Enumerators</th><th></th></tr></thead>
<tbody>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a89a624261a53da443c950e23f18b5893" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a89a624261a53da443c950e23f18b5893">IDLE</a></td>
<td>
<p>Timer is waiting to be started</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20">STARTING</a></td>
<td>
<p>Timer is starting and will react with a false start if the climber starts</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0">RUNNING</a></td>
<td>
<p>Timer is running</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4aa34537cc3504afbce041e685452f9a25" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4aa34537cc3504afbce041e685452f9a25">WAITING</a></td>
<td>
<p>Timer was stopped and is waiting to be set to either WON or LOST</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb">WON</a></td>
<td>
<p>Timer has won</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a85e5d2220b78dddd93b3b1cb57021007" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a85e5d2220b78dddd93b3b1cb57021007">LOST</a></td>
<td>
<p>Timer has lost</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a7e39397d2ef7dfa99d24bf4edd504f99" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a7e39397d2ef7dfa99d24bf4edd504f99">FAILING</a></td>
<td>
<p>Timer encountered a false start and is waiting to be set to either FAILED or WILDCARD</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a573d0be22ab41b235152d135a8a744f6" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a573d0be22ab41b235152d135a8a744f6">WILDCARD</a></td>
<td>
<p>The opponent has done a false start</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a2f45c51629a91757794ba7bbc5adb9bf" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a2f45c51629a91757794ba7bbc5adb9bf">FAILED</a></td>
<td>
<p>A false start occured</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a5979f37506744b5559ce744ed8904ad3" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a5979f37506744b5559ce744ed8904ad3">CANCELLED</a></td>
<td>
<p>Timer was cancelled</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4a8f000f496058711a293671ab5c9d32ba" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4a8f000f496058711a293671ab5c9d32ba">INCIDENT</a></td>
<td>
<p>There was a technical incident (most likely a disconnected extension)</p>
</td>
</tr>
<tr>
<td><a href="#ada0d42f8cac92807271e3811899691d4aa392d2f5e98c5b1c426981c1ab1b27d8" class="m-doc-self" id="ada0d42f8cac92807271e3811899691d4aa392d2f5e98c5b1c426981c1ab1b27d8">DISABLED</a></td>
<td>
<p>Timer is disabled</p>
</td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="a185f832ed38e2e555af7e74d339c023f"><div>
<h3>
enum ScStwTimer::<wbr /><a href="#a185f832ed38e2e555af7e74d339c023f" class="m-doc-self">ReadyState</a>
</h3>
<p>The ReadyStatus enum contains all possible reasons for a timer not to be ready (&gt;0) and the case that it is ready (0)</p>
<table class="m-table m-fullwidth m-flat m-doc">
<thead><tr><th style="width: 1%">Enumerators</th><th></th></tr></thead>
<tbody>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023fad3c2fa7df4332280eff3c365f9a4b894" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023fad3c2fa7df4332280eff3c365f9a4b894">IsReady</a></td>
<td>
<p>Timer is ready for start</p>
</td>
</tr>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023fa014a3289e24b7e37fe840ccb0f039197" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023fa014a3289e24b7e37fe840ccb0f039197">NotInIdleState</a></td>
<td>
<p>Timer is not in IDLE state</p>
</td>
</tr>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023faec170fb0f373a61f319994345e68faee" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023faec170fb0f373a61f319994345e68faee">IsDisabled</a></td>
<td>
<p>Timer is disabled</p>
</td>
</tr>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023faab1621429f64ecaffe935191a02e975d" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023faab1621429f64ecaffe935191a02e975d">ExtensionIsNotConnected</a></td>
<td>
<p>Not all extension of the timer are conneted</p>
</td>
</tr>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023fa6974cd0c4b77dfa673a5e1dfe0c3c884" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023fa6974cd0c4b77dfa673a5e1dfe0c3c884">ExtensionBatteryIsCritical</a></td>
<td>
<p>The battery level of one or more extension is critical or unknown</p>
</td>
</tr>
<tr>
<td><a href="#a185f832ed38e2e555af7e74d339c023faf705a3ca10429a13af06f0a59f7f1ddf" class="m-doc-self" id="a185f832ed38e2e555af7e74d339c023faf705a3ca10429a13af06f0a59f7f1ddf">ClimberIsNotReady</a></td>
<td>
<p>The startpad of the timer is not triggered</p>
</td>
</tr>
</tbody>
</table>
</div></section>
</section>
<section>
<h2>Function documentation</h2>
<section class="m-doc-details" id="a389e15b515cb54db5168c5efcb5f05e4"><div>
<h3>
<span class="m-doc-wrap-bumper"> ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a389e15b515cb54db5168c5efcb5f05e4" class="m-doc-self">ScStwTimer</a>(</span><span class="m-doc-wrap">QString letter,
QObject* parent = nullptr) <span class="m-label m-info">explicit</span> </span></span>
</h3>
<p><a href="classScStwTimer.html" class="m-doc">ScStwTimer</a> constructor.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">letter</td>
<td>the letter of the timer (only first char will be used!)</td>
</tr>
<tr>
<td>parent</td>
<td>the parent object</td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="af67db37af63f6c999a55b2f76a3e8cda"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#af67db37af63f6c999a55b2f76a3e8cda" class="m-doc-self">wantsToBeDisabledChanged</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html" class="m-doc">ScStwTimer</a>* timer,
bool wantsToBeDisabled) <span class="m-label m-success">signal</span></span></span>
</h3>
<p>Emitted when the timer wants its state to be changed by the external handler.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">timer</td>
<td>the timer object</td>
</tr>
<tr>
<td>wantsToBeDisabled</td>
<td></td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="aafb8547777f4211ef5eddf19637d14c3"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#aafb8547777f4211ef5eddf19637d14c3" class="m-doc-self">readyStateChanged</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#a185f832ed38e2e555af7e74d339c023f" class="m-doc">ReadyState</a> readyState) <span class="m-label m-success">signal</span></span></span>
</h3>
<p>Emitted when the ready state of the timer changes.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">readyState</td>
<td>the new ReadyState</td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="a144ef4f6608e5a05e63dacdc581f0210"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a144ef4f6608e5a05e63dacdc581f0210" class="m-doc-self">start</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to start the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if the timer was not in the required state and therefore not started, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20" class="m-doc">ScStwTimer::<wbr />STARTING</a> state!</p>
</div></section>
<section class="m-doc-details" id="a6868b437f85a7ebf6cc059e102c9bcb9"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a6868b437f85a7ebf6cc059e102c9bcb9" class="m-doc-self">start</a>(</span><span class="m-doc-wrap">double timeOfStart) <span class="m-label m-warning">virtual</span> <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to start the timer at a given point in time (present or future)</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">timeOfStart</td>
<td>the point in time (msecs since epoch) when the timer is supposted to be started</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>false if the timer was not in the required state and therefore not started, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20" class="m-doc">ScStwTimer::<wbr />STARTING</a> state!</p>
</div></section>
<section class="m-doc-details" id="a7409fb5ffe4d1f2e2a46b9f503a36b7c"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a7409fb5ffe4d1f2e2a46b9f503a36b7c" class="m-doc-self">cancel</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to cancel the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if the timer was not in the required state and therefore not cancelled, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a89a624261a53da443c950e23f18b5893" class="m-doc">ScStwTimer::<wbr />IDLE</a>, <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4acb0051986bc92cfc3f596268b5d72a20" class="m-doc">ScStwTimer::<wbr />STARTING</a> or <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc">ScStwTimer::<wbr />RUNNING</a> state!</p>
</div></section>
<section class="m-doc-details" id="ab7bc9250d1db3046b3832f048bdfff26"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ab7bc9250d1db3046b3832f048bdfff26" class="m-doc-self">stop</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to stop the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if the timer was not in the required state and therefore not stopped, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc">ScStwTimer::<wbr />RUNNING</a> state!</p>
</div></section>
<section class="m-doc-details" id="a55766788bb86f36db8940c3c50149ec0"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a55766788bb86f36db8940c3c50149ec0" class="m-doc-self">stop</a>(</span><span class="m-doc-wrap">double timeOfStop) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to stop the timer at a given point in time (past or future)</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">timeOfStop</td>
<td>the point in time (msecs since epoch) when the timer is supposted to be stopped</td>
</tr>
</tbody>
<tfoot>
<tr>
<th>Returns</th>
<td>false if the timer was not in the required state and therefore not stopped, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc">ScStwTimer::<wbr />RUNNING</a> state!</p>
</div></section>
<section class="m-doc-details" id="a94c8f03ad0fb44c38c515d77ef810d47"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a94c8f03ad0fb44c38c515d77ef810d47" class="m-doc-self">setResult</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a>) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to assing the result of the race to the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if the timer was not in the required state and the result therefore not set, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4aa34537cc3504afbce041e685452f9a25" class="m-doc">ScStwTimer::<wbr />WAITING</a> state!</p>
</div></section>
<section class="m-doc-details" id="a1576aaf8ebedd8ed26bc4bbce96b81a8"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a1576aaf8ebedd8ed26bc4bbce96b81a8" class="m-doc-self">reset</a>(</span><span class="m-doc-wrap">) <span class="m-label m-warning">virtual</span> <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to reset the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if the timer was not in the required state and therefore not reset, true otherwise</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb" class="m-doc">ScStwTimer::<wbr />WON</a> or ScSTw::LOST state!</p>
</div></section>
<section class="m-doc-details" id="ab5ab3874a241f57c58b4e5e7ac83d63b"><div>
<h3>
<span class="m-doc-wrap-bumper"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ab5ab3874a241f57c58b4e5e7ac83d63b" class="m-doc-self">getState</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the current state of the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>current state of the timer</td>
</tr>
</tfoot>
</table>
<aside class="m-note m-default"><h4>See also</h4><p><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">ScStwTimer::<wbr />TimerState</a></p></aside>
</div></section>
<section class="m-doc-details" id="a702bed98a3905c901aefdaefbbd4a5a6"><div>
<h3>
<span class="m-doc-wrap-bumper">double ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a702bed98a3905c901aefdaefbbd4a5a6" class="m-doc-self">getCurrentTime</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the current time of the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>The current / final time of the timer or -1 if it is not in the required state</td>
</tr>
</tfoot>
</table>
<p>To do this, the timer has to be in <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4a8dd9e579e1c43be3f5736b93e093bea0" class="m-doc">ScStwTimer::<wbr />RUNNING</a>, <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4aa34537cc3504afbce041e685452f9a25" class="m-doc">ScStwTimer::<wbr />WAITING</a>, <a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4ab3c3d8af8f1690d61dcb5ea0f93bfbeb" class="m-doc">ScStwTimer::<wbr />WON</a> or ScSTw::LOST state!</p>
</div></section>
<section class="m-doc-details" id="a819e94b9abe6d1073b97008bd7997a60"><div>
<h3>
<span class="m-doc-wrap-bumper">double ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a819e94b9abe6d1073b97008bd7997a60" class="m-doc-self">getReactionTime</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the reaction time of the climber.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>The climbers reaction time</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="af558c8104846a09ed5f71499544954a3"><div>
<h3>
<span class="m-doc-wrap-bumper">QString ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#af558c8104846a09ed5f71499544954a3" class="m-doc-self">getText</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the text, a timer display is supposed to show.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>The text to show</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="aab757a3e2b3de1d7da584f9adf17cde3"><div>
<h3>
<span class="m-doc-wrap-bumper">QString ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#aab757a3e2b3de1d7da584f9adf17cde3" class="m-doc-self">getLetter</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the letter of the timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>The letter of the timer or &quot;&quot;</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a40bc97d7842cc65ec7b08d03c022741e"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a40bc97d7842cc65ec7b08d03c022741e" class="m-doc-self">setDisabled</a>(</span><span class="m-doc-wrap">bool disabled) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to set if the timer is supposed to be disabled.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">disabled</td>
<td>if the timer is supposed to be diabled</td>
</tr>
</tbody>
</table>
<p>!!! CAUTION use this function with care, it immidiately changes the state of the timer !!! It is recommended to only use this function to change the timers state after the ScStwTimer::requestTimerEnableChange() signal was called, during the race, the timer is used in, is in IDLE state.</p>
</div></section>
<section class="m-doc-details" id="ae553fde747622fbfc2eb3bf26dafd08a"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ae553fde747622fbfc2eb3bf26dafd08a" class="m-doc-self">getWantsToBeDisabled</a>(</span><span class="m-doc-wrap">) <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to check if the timer currently wants to be disabled.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>true or false</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a1d9b182d983a2f6ab03b8e3877376bff"><div>
<h3>
<span class="m-doc-wrap-bumper"><a href="classScStwTimer.html#a185f832ed38e2e555af7e74d339c023f" class="m-doc">ScStwTimer::<wbr />ReadyState</a> ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a1d9b182d983a2f6ab03b8e3877376bff" class="m-doc-self">getReadyState</a>(</span><span class="m-doc-wrap">) <span class="m-label m-warning">virtual</span> <span class="m-label m-success">public slot</span></span></span>
</h3>
<p>Function to get the current ready status of a timer.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>The current ready status</td>
</tr>
</tfoot>
</table>
</div></section>
<section class="m-doc-details" id="a89dcba328bf66c1d86ebffb086bea18b"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a89dcba328bf66c1d86ebffb086bea18b" class="m-doc-self">handleClimberStart</a>(</span><span class="m-doc-wrap">double timeOfStart) <span class="m-label m-warning">protected slot</span></span></span>
</h3>
<p>slot to call when the climber has started</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">timeOfStart</td>
<td>time (msecs since epoch) when the climber started</td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="a10ee4d196dcf71a8a5b1a1770578d367"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#a10ee4d196dcf71a8a5b1a1770578d367" class="m-doc-self">setState</a>(</span><span class="m-doc-wrap"><a href="classScStwTimer.html#ada0d42f8cac92807271e3811899691d4" class="m-doc">TimerState</a> newState) <span class="m-label m-warning">protected slot</span></span></span>
</h3>
<p>Function to change the state of the timer.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">newState</td>
<td>The new state</td>
</tr>
</tbody>
</table>
<p>Doing this will emit the <a href="classScStwTimer.html#a2b99b88e926d1b8cda3e1b3ef87d209b" class="m-doc">ScStwTimer::<wbr />stateChanged()</a> signal (only if the new state differs from the current one)</p>
</div></section>
<section class="m-doc-details" id="ab1a4c10718873ff80d395a4697ad8e6a"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ab1a4c10718873ff80d395a4697ad8e6a" class="m-doc-self">setWantsToBeDisabled</a>(</span><span class="m-doc-wrap">bool wantsToBeDisabled) <span class="m-label m-warning">protected slot</span></span></span>
</h3>
<p>Function to set whether the timer currently wants to be disabled.</p>
<table class="m-table m-fullwidth m-flat">
<thead>
<tr><th colspan="2">Parameters</th></tr>
</thead>
<tbody>
<tr>
<td style="width: 1%">wantsToBeDisabled</td>
<td>true or false</td>
</tr>
</tbody>
</table>
</div></section>
<section class="m-doc-details" id="ab8a2f017d02f979e13282a10ac9c25ab"><div>
<h3>
<span class="m-doc-wrap-bumper">void ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#ab8a2f017d02f979e13282a10ac9c25ab" class="m-doc-self">technicalIncident</a>(</span><span class="m-doc-wrap">) <span class="m-label m-warning">protected slot</span></span></span>
</h3>
<p>Function to set the timer into INCIDENT state immidieately.</p>
<p>The current state of the timer will be ignored! It can only get out of this state by calling <a href="classScStwTimer.html#a1576aaf8ebedd8ed26bc4bbce96b81a8" class="m-doc">ScStwTimer::<wbr />reset</a></p><aside class="m-note m-default"><h4>See also</h4><p><a href="classScStwTimer.html#a1576aaf8ebedd8ed26bc4bbce96b81a8" class="m-doc">reset</a></p></aside>
</div></section>
<section class="m-doc-details" id="aaaf67aa1c25ed318404a9236fa56f732"><div>
<h3>
<span class="m-doc-wrap-bumper">bool ScStwTimer::<wbr /></span><span class="m-doc-wrap"><span class="m-doc-wrap-bumper"><a href="#aaaf67aa1c25ed318404a9236fa56f732" class="m-doc-self">wildcard</a>(</span><span class="m-doc-wrap">) <span class="m-label m-warning">protected slot</span></span></span>
</h3>
<p>Function to set the timer into WILDCARD state.</p>
<table class="m-table m-fullwidth m-flat">
<tfoot>
<tr>
<th style="width: 1%">Returns</th>
<td>false if not in STARTING state</td>
</tr>
</tfoot>
</table>
<p>Only works when the timer is in STARTING state.</p>
</div></section>
</section>
</div>
</div>
</div>
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@ -1,18 +0,0 @@
@INCLUDE = Doxyfile
GENERATE_HTML = NO
GENERATE_XML = YES
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SHOW_INCLUDE_FILES = YES
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https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,400i,600,600i%7CSource+Code+Pro:400,400i,600 \
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annotated \
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@ -1,19 +0,0 @@
# Minimal makefile for Sphinx documentation
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# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
SOURCEDIR = .
BUILDDIR = _build
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help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

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@ -1,179 +0,0 @@
# -*- coding: utf-8 -*-
#
# Configuration file for the Sphinx documentation builder.
#
# This file does only contain a selection of the most common options. For a
# full list see the documentation:
# http://www.sphinx-doc.org/en/master/config
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
# -- Project information -----------------------------------------------------
project = 'ScStwLibraries'
copyright = '2021, Itsblue Development'
author = 'Itsblue Development'
# The short X.Y version
version = ''
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]
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# -- Options for HTML output -------------------------------------------------
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'Itsblue Development', 'manual'),
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]
# -- Options for Texinfo output ----------------------------------------------
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(master_doc, 'ScStwLibraries', 'ScStwLibraries Documentation',
author, 'ScStwLibraries', 'One line description of project.',
'Miscellaneous'),
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breathe_projects = { "ScStwLibraries": "./xml" }
breathe_default_project = "ScStwLibraries"

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.. ScStwLibraries documentation master file, created by
sphinx-quickstart on Tue Jul 20 08:56:01 2021.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
Welcome to ScStwLibraries's documentation!
==========================================
.. toctree::
:maxdepth: 2
:caption: Contents:
.. doxygenindex::
.. doxygenclass:: ScStw
:members:
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

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<section id="intro_sec"><h2><a href="#intro_sec">Introduction</a></h2><p>This library is meant for usage with the Speed climbing stopwatch project. It contains some helper classes to build a client application for the <a href="classScStw.html" class="m-doc">ScStw</a> basestation with Qt.</p></section><section id="section"><h2><a href="#section">Installation</a></h2><pre class="m-code"><span class="nb">cd</span> yourRepo
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<p class="m-noindent">Use <span class="m-label m-dim">&darr;</span>
/ <span class="m-label m-dim">&uarr;</span> to navigate through the list,
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<span class="m-label m-dim">L</span> while <span class="m-label m-dim"></span>
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/*
This file is part of m.css.
Copyright © 2017, 2018, 2019, 2020, 2021, 2022
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
"use strict"; /* it summons the Cthulhu in a proper way, they say */
var Search = {
formatVersion: 2, /* the data filename contains this number too */
dataSize: 0, /* used mainly by tests, not here */
symbolCount: '&hellip;',
trie: null,
map: null,
mapFlagsOffset: null,
typeMap: null,
maxResults: 0,
/* Type sizes and masks. The data is always fetched as 16/32bit number and
then masked to 1, 2, 3 or 4 bytes. Fortunately on LE a mask is enough,
on BE we'd have to read N bytes before and then mask. */
nameSizeBytes: null,
nameSizeMask: null,
resultIdBytes: null,
resultIdMask: null,
fileOffsetBytes: null,
fileOffsetMask: null,
lookaheadBarrierMask: null,
/* Always contains at least the root node offset and then one node offset
per entered character */
searchString: '',
searchStack: [],
/* So items don't get selected right away when a cursor is over results but
only after mouse moves */
mouseMovedSinceLastRender: false,
/* Whether we can go back in history in order to hide the search box or
not. We can't do that if we arrived directly on #search from outside. */
canGoBackToHideSearch: false,
/* Autocompletion in the input field is whitelisted only for character
input (so not deletion, cut, or anything else). This is flipped in the
onkeypress event and reset after each oninput event. */
autocompleteNextInputEvent: false,
init: function(buffer, maxResults) {
let view = new DataView(buffer);
/* The file is too short to contain at least the headers and empty
sections */
if(view.byteLength < 31) {
console.error("Search data too short");
return false;
}
if(view.getUint8(0) != 'M'.charCodeAt(0) ||
view.getUint8(1) != 'C'.charCodeAt(0) ||
view.getUint8(2) != 'S'.charCodeAt(0)) {
console.error("Invalid search data signature");
return false;
}
if(view.getUint8(3) != this.formatVersion) {
console.error("Invalid search data version");
return false;
}
/* Fetch type sizes. The only value that can fail is result ID byte
count, where value of 3 has no assigned meaning. */
let typeSizes = view.getUint8(4, true);
if((typeSizes & 0x01) >> 0 == 0) {
this.fileOffsetBytes = 3;
this.fileOffsetMask = 0x00ffffff;
this.lookaheadBarrierMask = 0x00800000;
} else /* (typeSizes & 0x01) >> 0 == 1 */ {
this.fileOffsetBytes = 4;
this.fileOffsetMask = 0xffffffff;
this.lookaheadBarrierMask = 0x80000000;
}
if((typeSizes & 0x06) >> 1 == 0) {
this.resultIdBytes = 2;
this.resultIdMask = 0x0000ffff;
} else if((typeSizes & 0x06) >> 1 == 1) {
this.resultIdBytes = 3;
this.resultIdMask = 0x00ffffff;
} else if((typeSizes & 0x06) >> 1 == 2) {
this.resultIdBytes = 4;
this.resultIdMask = 0xffffffff;
} else /* (typeSizes & 0x06) >> 1 == 3 */ {
console.error("Invalid search data result ID byte value");
return false;
}
if((typeSizes & 0x08) >> 3 == 0) {
this.nameSizeBytes = 1;
this.nameSizeMask = 0x00ff;
} else /* (typeSizes & 0x08) >> 3 == 1 */ {
this.nameSizeBytes = 2;
this.nameSizeMask = 0xffff;
}
/* Separate the data into the trie and the result / type map. Because
we're reading larger values than there might be and then masking out
the high bytes, keep extra 1/2 byte padding at the end to avoid
OOB errors. */
let mapOffset = view.getUint32(12, true);
let typeMapOffset = view.getUint32(16, true);
/* There may be a 3-byte file offset at the end of the trie which we'll
read as 32-bit, add one safety byte in that case */
this.trie = new DataView(buffer, 20, mapOffset - 20 + (4 - this.fileOffsetBytes));
/* There may be a 3-byte file size (for zero results) which we'll read
as 32-bit, add one safety byte in that case */
this.map = new DataView(buffer, mapOffset, typeMapOffset - mapOffset + (4 - this.fileOffsetBytes));
/* No variable-size types in the type map at the moment */
this.typeMap = new DataView(buffer, typeMapOffset);
/* Offset of the first result map item is after N + 1 offsets and N
flags, calculate flag offset from that */
this.mapFlagsOffset = this.fileOffsetBytes*(((this.map.getUint32(0, true) & this.fileOffsetMask) - this.fileOffsetBytes)/(this.fileOffsetBytes + 1) + 1);
/* Set initial properties */
this.dataSize = buffer.byteLength;
this.symbolCount = view.getUint32(8, true) + " symbols (" + Math.round(this.dataSize/102.4)/10 + " kB)";
this.maxResults = maxResults ? maxResults : 100;
this.searchString = '';
this.searchStack = [this.trie.getUint32(0, true)];
/* istanbul ignore if */
if(typeof document !== 'undefined') {
document.getElementById('search-symbolcount').innerHTML = this.symbolCount;
document.getElementById('search-input').disabled = false;
document.getElementById('search-input').placeholder = "Type something here …";
document.getElementById('search-input').focus();
/* Search for the input value (there might be something already,
for example when going back in the browser) */
let value = document.getElementById('search-input').value;
/* Otherwise check the GET parameters for `q` and fill the input
with that */
if(!value.length) {
var args = decodeURIComponent(window.location.search.substr(1)).trim().split('&');
for(var i = 0; i != args.length; ++i) {
if(args[i].substring(0, 2) != 'q=') continue;
value = document.getElementById('search-input').value = args[i].substring(2);
break;
}
}
if(value.length) Search.searchAndRender(value);
}
return true;
},
download: /* istanbul ignore next */ function(url) {
var req = window.XDomainRequest ? new XDomainRequest() : new XMLHttpRequest();
if(!req) return;
req.open("GET", url, true);
req.responseType = 'arraybuffer';
req.onreadystatechange = function() {
if(req.readyState != 4) return;
Search.init(req.response);
}
req.send();
},
base85decode: function(base85string) {
function charValue(char) {
if(char >= 48 && char < 58) /* 0-9 -> 0-9 */
return char - 48 + 0;
if(char >= 65 && char < 91) /* A-Z -> 10-35 */
return char - 65 + 10;
if(char >= 97 && char < 123) /* a-z -> 36-61 */
return char - 97 + 36;
if(char == 33) /* ! -> 62 */
return 62;
/* skipping 34 (') */
if(char >= 35 && char < 39) /* #-& -> 63-66 */
return char - 35 + 63;
/* skipping 39 (") */
if(char >= 40 && char < 44) /* (-+ -> 67-70 */
return char - 40 + 67;
/* skipping 44 (,) */
if(char == 45) /* - -> 71 */
return 71;
if(char >= 59 && char < 65) /* ;-@ -> 72-77 */
return char - 59 + 72;
if(char >= 94 && char < 97) /* ^-` -> 78-80 */
return char - 94 + 78;
if(char >= 123 && char < 127) /* {-~ -> 81-84 */
return char - 123 + 81;
return 0; /* Interpret padding values as zeros */
}
/* Pad the string for easier decode later. We don't read past the file
end, so it doesn't matter what garbage is there. */
if(base85string.length % 5) {
console.log("Expected properly padded base85 data");
return;
}
let buffer = new ArrayBuffer(base85string.length*4/5);
let data8 = new DataView(buffer);
for(let i = 0; i < base85string.length; i += 5) {
let char1 = charValue(base85string.charCodeAt(i + 0));
let char2 = charValue(base85string.charCodeAt(i + 1));
let char3 = charValue(base85string.charCodeAt(i + 2));
let char4 = charValue(base85string.charCodeAt(i + 3));
let char5 = charValue(base85string.charCodeAt(i + 4));
data8.setUint32(i*4/5, char5 +
char4*85 +
char3*85*85 +
char2*85*85*85 +
char1*85*85*85*85, false); /* BE, yes */
}
return buffer;
},
load: function(base85string) {
return this.init(this.base85decode(base85string));
},
/* http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html */
toUtf8: function(string) { return unescape(encodeURIComponent(string)); },
fromUtf8: function(string) { return decodeURIComponent(escape(string)); },
autocompletedCharsToUtf8: function(chars) {
/* Strip incomplete UTF-8 chars from the autocompletion end */
for(let i = chars.length - 1; i >= 0; --i) {
let c = chars[i];
/* We're safe, finish */
if(
/* ASCII value at the end */
(c < 128 && i + 1 == chars.length) ||
/* Full two-byte character at the end */
((c & 0xe0) == 0xc0 && i + 2 == chars.length) ||
/* Full three-byte character at the end */
((c & 0xf0) == 0xe0 && i + 3 == chars.length) ||
/* Full four-byte character at the end */
((c & 0xf8) == 0xf0 && i + 4 == chars.length)
) break;
/* Continuing UTF-8 character, go further back */
if((c & 0xc0) == 0x80) continue;
/* Otherwise the character is not complete, drop it from the end */
chars.length = i;
break;
}
/* Convert the autocompleted UTF-8 sequence to a string */
let suggestedTabAutocompletionString = '';
for(let i = 0; i != chars.length; ++i)
suggestedTabAutocompletionString += String.fromCharCode(chars[i]);
return suggestedTabAutocompletionString;
},
/* Returns the values in UTF-8, but input is in whatever shitty 16bit
encoding JS has */
search: function(searchString) {
/* Normalize the search string first, convert to UTF-8 and trim spaces
from the left. From the right they're trimmed only if nothing is
found, see below. */
searchString = this.toUtf8(searchString.toLowerCase().replace(/^\s+/,''));
/* TODO: maybe i could make use of InputEvent.data and others here */
/* Find longest common prefix of previous and current value so we don't
need to needlessly search again */
let max = Math.min(searchString.length, this.searchString.length);
let commonPrefix = 0;
for(; commonPrefix != max; ++commonPrefix)
if(searchString[commonPrefix] != this.searchString[commonPrefix]) break;
/* Drop items off the stack if it has has more than is needed for the
common prefix (it needs to have at least one item, though) */
if(commonPrefix + 1 < this.searchStack.length)
this.searchStack.splice(commonPrefix + 1, this.searchStack.length - commonPrefix - 1);
/* Add new characters from the search string */
let foundPrefix = commonPrefix;
for(; foundPrefix != searchString.length; ++foundPrefix) {
/* Calculate offset and count of children */
let offset = this.searchStack[this.searchStack.length - 1];
/* If there's a lot of results, the result count is a 16bit BE value
instead */
let resultCount = this.trie.getUint8(offset);
let resultCountSize = 1;
if(resultCount & 0x80) {
resultCount = this.trie.getUint16(offset, false) & ~0x8000;
++resultCountSize;
}
let childCount = this.trie.getUint8(offset + resultCountSize);
/* Go through all children and find the next offset */
let childOffset = offset + resultCountSize + 1 + resultCount*this.resultIdBytes;
let found = false;
for(let j = 0; j != childCount; ++j) {
if(String.fromCharCode(this.trie.getUint8(childOffset + j)) != searchString[foundPrefix])
continue;
this.searchStack.push(this.trie.getUint32(childOffset + childCount + j*this.fileOffsetBytes, true) & this.fileOffsetMask & ~this.lookaheadBarrierMask);
found = true;
break;
}
/* Character not found */
if(!found) {
/* If we found everything except spaces at the end, pretend the
spaces aren't there. On the other hand, we *do* want to
try searching with the spaces first -- it can narrow down
the result list for page names or show subpages (which are
after a lookahead barrier that's a space). */
if(!searchString.substr(foundPrefix).trim().length)
searchString = searchString.substr(0, foundPrefix);
break;
}
}
/* Save the whole found prefix for next time */
this.searchString = searchString.substr(0, foundPrefix);
/* If the whole thing was not found, return an empty result and offer
external search */
if(foundPrefix != searchString.length) {
/* istanbul ignore if */
if(typeof document !== 'undefined') {
let link = document.getElementById('search-external');
if(link)
link.href = link.dataset.searchEngine.replace('{query}', encodeURIComponent(searchString));
}
return [[], ''];
}
/* Otherwise gather the results */
let suggestedTabAutocompletionChars = [];
let results = [];
let leaves = [[this.searchStack[this.searchStack.length - 1], 0]];
while(leaves.length) {
/* Pop offset from the queue */
let current = leaves.shift();
let offset = current[0];
let suffixLength = current[1];
/* Calculate child count. If there's a lot of results, the count
"leaks over" to the child count storage. */
/* TODO: hmmm. this is helluvalot duplicated code. hmm. */
let resultCount = this.trie.getUint8(offset);
let resultCountSize = 1;
if(resultCount & 0x80) {
resultCount = this.trie.getUint16(offset, false) & ~0x8000;
++resultCountSize;
}
let childCount = this.trie.getUint8(offset + resultCountSize);
/* Populate the results with all values associated with this node */
for(let i = 0; i != resultCount; ++i) {
let index = this.trie.getUint32(offset + resultCountSize + 1 + i*this.resultIdBytes, true) & this.resultIdMask;
results.push(this.gatherResult(index, suffixLength, 0xffffff)); /* should be enough haha */
/* 'nuff said. */
if(results.length >= this.maxResults)
return [results, this.autocompletedCharsToUtf8(suggestedTabAutocompletionChars)];
}
/* Dig deeper */
let childOffset = offset + resultCountSize + 1 + resultCount*this.resultIdBytes;
for(let j = 0; j != childCount; ++j) {
let offsetBarrier = this.trie.getUint32(childOffset + childCount + j*this.fileOffsetBytes, true) & this.fileOffsetMask;
/* Lookahead barrier, don't dig deeper */
if(offsetBarrier & this.lookaheadBarrierMask) continue;
/* Append to the queue */
leaves.push([offsetBarrier & ~this.lookaheadBarrierMask, suffixLength + 1]);
/* We don't have anything yet and this is the only path
forward, add the char to suggested Tab autocompletion. Can't
extract it from the leftmost 8 bits of offsetBarrier because
that would make it negative, have to load as Uint8 instead.
Also can't use String.fromCharCode(), because later doing
str.charCodeAt() would give me back UTF-16 values, which is
absolutely unwanted when all I want is check for truncated
UTF-8. */
if(!results.length && leaves.length == 1 && childCount == 1)
suggestedTabAutocompletionChars.push(this.trie.getUint8(childOffset + j));
}
}
return [results, this.autocompletedCharsToUtf8(suggestedTabAutocompletionChars)];
},
gatherResult: function(index, suffixLength, maxUrlPrefix) {
let flags = this.map.getUint8(this.mapFlagsOffset + index);
let resultOffset = this.map.getUint32(index*this.fileOffsetBytes, true) & this.fileOffsetMask;
/* The result is an alias, parse the aliased prefix */
let aliasedIndex = null;
if((flags & 0xf0) == 0x00) {
aliasedIndex = this.map.getUint32(resultOffset, true) & this.resultIdMask;
resultOffset += this.resultIdBytes;
}
/* The result has a prefix, parse that first, recursively */
let name = '';
let url = '';
if(flags & (1 << 3)) {
let prefixIndex = this.map.getUint32(resultOffset, true) & this.resultIdMask;
let prefixUrlPrefixLength = Math.min(this.map.getUint16(resultOffset + this.resultIdBytes, true) & this.nameSizeMask, maxUrlPrefix);
let prefix = this.gatherResult(prefixIndex, 0 /*ignored*/, prefixUrlPrefixLength);
name = prefix.name;
url = prefix.url;
resultOffset += this.resultIdBytes + this.nameSizeBytes;
}
/* The result has a suffix, extract its length */
let resultSuffixLength = 0;
if(flags & (1 << 0)) {
resultSuffixLength = this.map.getUint16(resultOffset, true) & this.nameSizeMask;
resultOffset += this.nameSizeBytes;
}
let nextResultOffset = this.map.getUint32((index + 1)*this.fileOffsetBytes, true) & this.fileOffsetMask;
/* Extract name */
let j = resultOffset;
for(; j != nextResultOffset; ++j) {
let c = this.map.getUint8(j);
/* End of null-delimited name */
if(!c) {
++j;
break; /* null-delimited */
}
name += String.fromCharCode(c); /* eheh. IS THIS FAST?! */
}
/* The result is an alias and we're not deep inside resolving a prefix,
extract the aliased name and URL */
/* TODO: this abuses 0xffffff to guess how the call stack is deep and
that's just wrong, fix! */
if(aliasedIndex != null && maxUrlPrefix == 0xffffff) {
let alias = this.gatherResult(aliasedIndex, 0 /* ignored */, 0xffffff); /* should be enough haha */
/* Keeping in UTF-8, as we need that for proper slicing (and concatenating) */
return {name: name,
alias: alias.name,
url: alias.url,
flags: alias.flags,
cssClass: alias.cssClass,
typeName: alias.typeName,
suffixLength: suffixLength + resultSuffixLength};
}
/* Otherwise extract URL from here */
let max = Math.min(j + maxUrlPrefix - url.length, nextResultOffset);
for(; j != max; ++j) {
url += String.fromCharCode(this.map.getUint8(j));
}
/* This is an alias, return what we have, without parsed CSS class and
type name as those are retrieved from the final target type */
if(!(flags >> 4))
return {name: name,
url: url,
flags: flags & 0x0f,
suffixLength: suffixLength + resultSuffixLength};
/* Otherwise, get CSS class and type name for the result label */
let typeMapIndex = (flags >> 4) - 1;
let cssClass = [
/* Keep in sync with _search.py */
'm-default',
'm-primary',
'm-success',
'm-warning',
'm-danger',
'm-info',
'm-dim'
][this.typeMap.getUint8(typeMapIndex*2)];
let typeNameOffset = this.typeMap.getUint8(typeMapIndex*2 + 1);
let nextTypeNameOffset = this.typeMap.getUint8((typeMapIndex + 1)*2 + 1);
let typeName = '';
for(let j = typeNameOffset; j != nextTypeNameOffset; ++j)
typeName += String.fromCharCode(this.typeMap.getUint8(j));
/* Keeping in UTF-8, as we need that for proper slicing (and
concatenating). Strip the type from the flags, as it's now expressed
directly. */
return {name: name,
url: url,
flags: flags & 0x0f,
cssClass: cssClass,
typeName: typeName,
suffixLength: suffixLength + resultSuffixLength};
},
escape: function(name) {
return name.replace(/[\"&<>]/g, function (a) {
return { '"': '&quot;', '&': '&amp;', '<': '&lt;', '>': '&gt;' }[a];
});
},
escapeForRtl: function(name) {
/* Besides the obvious escaping of HTML entities we also need
to escape punctuation, because due to the RTL hack to cut
text off on left side the punctuation characters get
reordered (of course). Prepending &lrm; works for most
characters, parentheses we need to *soak* in it. But only
the right ones. And that for some reason needs to be also for &.
Huh. https://en.wikipedia.org/wiki/Right-to-left_mark */
return this.escape(name).replace(/[:=]/g, '&lrm;$&').replace(/(\)|&gt;|&amp;|\/)/g, '&lrm;$&&lrm;');
},
renderResults: /* istanbul ignore next */ function(resultsSuggestedTabAutocompletion) {
if(!this.searchString.length) {
document.getElementById('search-help').style.display = 'block';
document.getElementById('search-results').style.display = 'none';
document.getElementById('search-notfound').style.display = 'none';
return;
}
document.getElementById('search-help').style.display = 'none';
/* Results found */
if(resultsSuggestedTabAutocompletion[0].length) {
let results = resultsSuggestedTabAutocompletion[0];
document.getElementById('search-results').style.display = 'block';
document.getElementById('search-notfound').style.display = 'none';
let list = '';
for(let i = 0; i != results.length; ++i) {
/* Labels + */
list += '<li' + (i ? '' : ' id="search-current"') + '><a href="' + results[i].url + '" onmouseover="selectResult(event)" data-md-link-title="' + this.escape(results[i].name.substr(results[i].name.length - this.searchString.length - results[i].suffixLength)) + '"><div class="m-label m-flat ' + results[i].cssClass + '">' + results[i].typeName + '</div>' + (results[i].flags & 2 ? '<div class="m-label m-danger">deprecated</div>' : '') + (results[i].flags & 4 ? '<div class="m-label m-danger">deleted</div>' : '');
/* Render the alias (cut off from the right) */
if(results[i].alias) {
list += '<div class="m-doc-search-alias"><span class="m-text m-dim">' + this.escape(results[i].name.substr(0, results[i].name.length - this.searchString.length - results[i].suffixLength)) + '</span><span class="m-doc-search-typed">' + this.escape(results[i].name.substr(results[i].name.length - this.searchString.length - results[i].suffixLength, this.searchString.length)) + '</span>' + this.escapeForRtl(results[i].name.substr(results[i].name.length - results[i].suffixLength)) + '<span class="m-text m-dim">: ' + this.escape(results[i].alias) + '</span>';
/* Render the normal thing (cut off from the left, have to
escape for RTL) */
} else {
list += '<div><span class="m-text m-dim">' + this.escapeForRtl(results[i].name.substr(0, results[i].name.length - this.searchString.length - results[i].suffixLength)) + '</span><span class="m-doc-search-typed">' + this.escapeForRtl(results[i].name.substr(results[i].name.length - this.searchString.length - results[i].suffixLength, this.searchString.length)) + '</span>' + this.escapeForRtl(results[i].name.substr(results[i].name.length - results[i].suffixLength));
}
/* The closing */
list += '</div></a></li>';
}
document.getElementById('search-results').innerHTML = this.fromUtf8(list);
document.getElementById('search-current').scrollIntoView(true);
/* Append the suggested tab autocompletion, if any, and if the user
didn't just delete it */
let searchInput = document.getElementById('search-input');
if(this.autocompleteNextInputEvent && resultsSuggestedTabAutocompletion[1].length && searchInput.selectionEnd == searchInput.value.length) {
let suggestedTabAutocompletion = this.fromUtf8(resultsSuggestedTabAutocompletion[1]);
let lengthBefore = searchInput.value.length;
searchInput.value += suggestedTabAutocompletion;
searchInput.setSelectionRange(lengthBefore, searchInput.value.length);
}
/* Nothing found */
} else {
document.getElementById('search-results').innerHTML = '';
document.getElementById('search-results').style.display = 'none';
document.getElementById('search-notfound').style.display = 'block';
}
/* Don't allow things to be selected just by motionless mouse cursor
suddenly appearing over a search result */
this.mouseMovedSinceLastRender = false;
/* Reset autocompletion, if it was allowed. It'll get whitelisted next
time a character gets inserted. */
this.autocompleteNextInputEvent = false;
},
searchAndRender: /* istanbul ignore next */ function(value) {
let prev = performance.now();
let results = this.search(value);
let after = performance.now();
this.renderResults(results);
if(this.searchString.length) {
document.getElementById('search-symbolcount').innerHTML =
results[0].length + (results[0].length >= this.maxResults ? '+' : '') + " results (" + Math.round((after - prev)*10)/10 + " ms)";
} else
document.getElementById('search-symbolcount').innerHTML = this.symbolCount;
},
};
/* istanbul ignore next */
function selectResult(event) {
if(!Search.mouseMovedSinceLastRender) return;
if(event.currentTarget.parentNode.id == 'search-current') return;
let current = document.getElementById('search-current');
current.removeAttribute('id');
event.currentTarget.parentNode.id = 'search-current';
}
/* This is separated from showSearch() because we need non-destructive behavior
when appearing directly on a URL with #search */ /* istanbul ignore next */
function updateForSearchVisible() {
/* Prevent accidental scrolling of the body, prevent page layout jumps */
let scrolledBodyWidth = document.body.offsetWidth;
document.body.style.overflow = 'hidden';
document.body.style.paddingRight = (document.body.offsetWidth - scrolledBodyWidth) + 'px';
document.getElementById('search-input').value = '';
document.getElementById('search-input').focus();
document.getElementById('search-results').style.display = 'none';
document.getElementById('search-notfound').style.display = 'none';
document.getElementById('search-help').style.display = 'block';
}
/* istanbul ignore next */
function showSearch() {
window.location.hash = '#search';
Search.canGoBackToHideSearch = true;
updateForSearchVisible();
document.getElementById('search-symbolcount').innerHTML = Search.symbolCount;
return false;
}
/* istanbul ignore next */
function hideSearch() {
/* If the search box was opened using showSearch(), we can go back in the
history. Otherwise (for example when we landed to #search from a
bookmark or another server), going back would not do the right thing and
in that case we simply replace the current history state. */
if(Search.canGoBackToHideSearch) {
Search.canGoBackToHideSearch = false;
window.history.back();
} else {
window.location.hash = '#!';
window.history.replaceState('', '', window.location.pathname);
}
/* Restore scrollbar, prevent page layout jumps */
document.body.style.overflow = 'auto';
document.body.style.paddingRight = '0';
return false;
}
/* istanbul ignore next */
function copyToKeyboard(text) {
/* Append to the popup, appending to document.body would cause it to
scroll when focused */
let searchPopup = document.getElementsByClassName('m-doc-search')[0];
let textarea = document.createElement("textarea");
textarea.value = text;
searchPopup.appendChild(textarea);
textarea.focus();
textarea.select();
document.execCommand('copy');
searchPopup.removeChild(textarea);
document.getElementById('search-input').focus();
}
/* Only in case we're running in a browser. Why a simple if(document) doesn't
work is beyond me. */ /* istanbul ignore if */
if(typeof document !== 'undefined') {
document.getElementById('search-input').oninput = function(event) {
Search.searchAndRender(document.getElementById('search-input').value);
};
document.onkeydown = function(event) {
/* Search shown */
if(window.location.hash == '#search') {
/* Close the search */
if(event.key == 'Escape') {
hideSearch();
/* Focus the search input, if not already, using T or Tab */
} else if((!document.activeElement || document.activeElement.id != 'search-input') && (event.key.toLowerCase() == 't' || event.key == 'Tab') && !event.shiftKey && !event.ctrlKey && !event.altKey && !event.metaKey) {
document.getElementById('search-input').focus();
return false; /* so T doesn't get entered into the box */
/* Fill in the autocompleted selection */
} else if(event.key == 'Tab' && !event.shiftKey && !event.ctrlKey && !event.altKey && !event.metaKey) {
/* But only if the input has selection at the end */
let input = document.getElementById('search-input');
if(input.selectionEnd == input.value.length && input.selectionStart != input.selectionEnd) {
input.setSelectionRange(input.value.length, input.value.length);
return false; /* so input won't lose focus */
}
/* Select next item */
} else if(event.key == 'ArrowDown') {
let current = document.getElementById('search-current');
if(current) {
let next = current.nextSibling;
if(next) {
current.id = '';
next.id = 'search-current';
next.scrollIntoView(false);
}
}
return false; /* so the keypress doesn't affect input cursor */
/* Select prev item */
} else if(event.key == 'ArrowUp') {
let current = document.getElementById('search-current');
if(current) {
let prev = current.previousSibling;
if(prev) {
current.id = '';
prev.id = 'search-current';
prev.scrollIntoView(false);
}
}
return false; /* so the keypress doesn't affect input cursor */
/* Go to result (if any) */
} else if(event.key == 'Enter') {
let result = document.getElementById('search-current');
if(result) {
result.firstElementChild.click();
/* We might be staying on the same page, so restore scrollbar,
and prevent page layout jumps */
document.body.style.overflow = 'auto';
document.body.style.paddingRight = '0';
}
return false; /* so the form doesn't get sent */
/* Copy (Markdown) link to keyboard */
} else if((event.key.toLowerCase() == 'l' || event.key.toLowerCase() == 'm') && event.metaKey) {
let result = document.getElementById('search-current');
if(result) {
let plain = event.key.toLowerCase() == 'l';
let link = plain ? result.firstElementChild.href :
'[' + result.firstElementChild.dataset.mdLinkTitle + '](' + result.firstElementChild.href + ')';
copyToKeyboard(link);
/* Add CSS class to the element for visual feedback (this
will get removed on keyup), but only if it's not already
there (in case of key repeat, e.g.) */
if(result.className.indexOf('m-doc-search-copied') == -1)
result.className += ' m-doc-search-copied';
console.log("Copied " + (plain ? "link" : "Markdown link") + " to " + result.firstElementChild.dataset.mdLinkTitle);
}
return false; /* so L doesn't get entered into the box */
/* Looks like the user is inserting some text (and not cutting,
copying or whatever), allow autocompletion for the new
character. The oninput event resets this back to false, so this
basically whitelists only keyboard input, including Shift-key
and special chars using right Alt (or equivalent on Mac), but
excluding Ctrl-key, which is usually not for text input. In the
worst case the autocompletion won't be allowed ever, which is
much more acceptable behavior than having no ability to disable
it and annoying the users. */
} else if(event.key != 'Backspace' && event.key != 'Delete' && !event.metaKey && (!event.ctrlKey || event.altKey)
/* Don't ever attempt autocompletion with Android virtual
keyboards, as those report all `event.key`s as
`Unidentified` (on Chrome) or `Process` (on Firefox) with
`event.code` 229 and thus we have no way to tell if a text
is entered or deleted. See this WONTFIX bug for details:
https://bugs.chromium.org/p/chromium/issues/detail?id=118639
Couldn't find any similar bugreport for Firefox, but I
assume the virtual keyboard is to blame.
An alternative is to hook into inputEvent, which has the
data, but ... there's more cursed issues right after that:
- setSelectionRange() in Chrome on Android only renders
stuff, but doesn't actually act as such. Pressing
Backspace will only remove the highlight, but the text
stays here. Only delay-calling it through a timeout will
work as intended. Possibly related SO suggestion (back
then not even the rendering worked properly):
https://stackoverflow.com/a/13235951
Possibly related Chrome bug:
https://bugs.chromium.org/p/chromium/issues/detail?id=32865
- On Firefox Mobile, programmatically changing an input
value (for the autocompletion highlight) will trigger an
input event, leading to search *and* autocompletion being
triggered again. Ultimately that results in newly typed
characters not replacing the autocompletion but rather
inserting before it, corrupting the searched string. This
event has to be explicitly ignored.
- On Firefox Mobile, deleting a highlight with the
backspace key will result in *three* input events instead
of one:
1. `deleteContentBackward` removing the selection (same
as Chrome or desktop Firefox)
2. `deleteContentBackward` removing *the whole word*
that contained the selection (or the whole text if
it's just one word)
3. `insertCompositionText`, adding the word back in,
resulting in the same state as (1).
I have no idea WHY it has to do this (possibly some
REALLY NASTY workaround to trigger correct font shaping?)
but ultimately it results in the autocompletion being
added again right after it got deleted, making this whole
thing VERY annoying to use.
I attempted to work around the above, but it resulted in a
huge amount of browser-specific code that achieves only 90%
of the goal, with certain corner cases still being rather
broken (such as autocompletion randomly triggering when
erasing the text, even though it shouldn't). So disabling
autocompletion on this HELLISH BROKEN PLATFORM is the best
option at the moment. */
&& event.key != 'Unidentified' && event.key != 'Process'
) {
Search.autocompleteNextInputEvent = true;
/* Otherwise reset the flag, because when the user would press e.g.
the 'a' key and then e.g. ArrowRight (which doesn't trigger
oninput), a Backspace after would still result in
autocompleteNextInputEvent, because nothing reset it back. */
} else {
Search.autocompleteNextInputEvent = false;
}
/* Search hidden */
} else {
/* Open the search on the T or Tab key */
if((event.key.toLowerCase() == 't' || event.key == 'Tab') && !event.shiftKey && !event.ctrlKey && !event.altKey && !event.metaKey) {
showSearch();
return false; /* so T doesn't get entered into the box */
}
}
};
document.onkeyup = function(event) {
/* Remove highlight after key is released after a link copy */
if((event.key.toLowerCase() == 'l' || event.key.toLowerCase() == 'm') && event.metaKey) {
let result = document.getElementById('search-current');
if(result) result.className = result.className.replace(' m-doc-search-copied', '');
}
};
/* Allow selecting items by mouse hover only after it moves once the
results are populated. This prevents a random item getting selected if
the cursor is left motionless over the result area. */
document.getElementById('search-results').onmousemove = function() {
Search.mouseMovedSinceLastRender = true;
};
/* If #search is already present in the URL, hide the scrollbar etc. for a
consistent experience */
if(window.location.hash == '#search') updateForSearchVisible();
}
/* For Node.js testing */ /* istanbul ignore else */
if(typeof module !== 'undefined') { module.exports = { Search: Search }; }

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