/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
****************************************************************************/
#include "../headers/ScStw.hpp"
const char *ScStw::SOCKET_MESSAGE_START_KEY = "";
const char *ScStw::SOCKET_MESSAGE_END_KEY = "";
ScStw::SignalKey ScStw::signalKeyFromInt(int i) {
bool ok;
ScStw::SignalKey k = ScStw::toEnumValue(i, &ok);
if(!ok)
return InvalidSignal;
else
return k;
}
ScStw::SocketCommand ScStw::socketCommandFromInt(int i) {
bool ok;
SocketCommand c = ScStw::toEnumValue(i, &ok);
if(!ok)
return InvalidCommand;
else
return c;
}
int ScStw::firmwareCompare(QString a, QString b) {
/*
* * \return -3: major of a is lower than b
* -2: minor of a is lower than b
* -1: patch of a is lower than b
* 0: a and b are identical
* 1: patch b is lower than a
* 2: minor of b is lower than a
* 3: major of b is lower than a
*/
if(a.count(".") != 2 || a.length() != 5)
return -4;
int aMajor = a.split(".")[0].toInt();
int aMinor = a.split(".")[1].toInt();
int aPatch = a.split(".")[2].toInt();
if(b.count(".") != 2 || a.length() != 5)
return 4;
int bMajor = b.split(".")[0].toInt();
int bMinor = b.split(".")[1].toInt();
int bPatch = b.split(".")[2].toInt();
if(a == b)
return 0;
if(aMajor < bMajor)
return -3;
else
return 3;
if(aMinor < bMinor)
return -2;
else
return 2;
if(aPatch < bPatch)
return -1;
else
return 1;
}