/**************************************************************************** ** ScStw Libraries ** Copyright (C) 2020 Itsblue development ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . ****************************************************************************/ #include "../headers/scstwtimer.h" ScStwTimer::ScStwTimer(QObject *parent, bool directControlEnabled, QString letter) : QObject(parent) { this->directControlEnabled = directControlEnabled; if(letter.length() > 1) this->letter = letter[0]; else this->letter = letter; this->startTime = 0; this->stopTime = 0; this->reactionTime = 0; this->state = IDLE; } bool ScStwTimer::start() { return this->start(QDateTime::currentMSecsSinceEpoch()); } bool ScStwTimer::start(double timeOfStart) { switch (this->state) { case IDLE: { // in case of IDLE, start the race! this->startTime = timeOfStart; this->stopTime = 0; if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) { this->setState(STARTING); QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=](){ if(this->state == STARTING) this->setState(RUNNING); }); } else this->setState(RUNNING); return true; } default: { // otherwise the timer is not supposed to be started! return false; } } } void ScStwTimer::handleClimberStart(double timeOfStart) { this->reactionTime = timeOfStart - this->startTime; qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime; if(this->reactionTime <= 0){ this->stop(FailStop); return; } emit this->reactionTimeChanged(); } bool ScStwTimer::cancel() { if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING)) return false; this->setState(CANCELLED); return true; } bool ScStwTimer::stop() { return this->stop(QDateTime::currentMSecsSinceEpoch()); } bool ScStwTimer::stop(double timeOfStop) { return this->stop(ManualStop, timeOfStop); } bool ScStwTimer::stop(StopReason reason) { return this->stop(reason, QDateTime::currentMSecsSinceEpoch()); } bool ScStwTimer::stop(StopReason reason, double timeOfStop) { if(this->state != STARTING && this->state != RUNNING && this->state != WAITING){ return false; } switch (reason) { case ManualStop: { if(this->state == STARTING){ this->setState(CANCELLED); } else { this->stopTime = timeOfStop; // trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates()) this->setState(WAITING); } break; } case FailStop: { qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime; this->setState(FAILED); break; } default: { return false; } } qDebug() << "[INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime; return true; } bool ScStwTimer::setResult(TimerState result) { if(this->state != WAITING) return false; switch (result) { case WON: this->setState(WON); return true; case LOST: this->setState(LOST); return true; default: return false; } } bool ScStwTimer::reset(){ if( this->state < WON || this->state == DISABLED ){ return false; } this->startTime = 0; this->stopTime = 0; this->reactionTime = 0; this->setState(IDLE); return true; } // ------------------------ // --- helper functions --- // ------------------------ bool ScStwTimer::setStartTime(double startTime) { if(!this->directControlEnabled) return false; this->startTime = startTime; return true; } bool ScStwTimer::setStopTime(double stopTime) { if(!this->directControlEnabled) return false; this->stopTime = stopTime; return true; } bool ScStwTimer::setReactionTime(double reactionTime) { if(!this->directControlEnabled) return false; this->reactionTime = reactionTime; return true; } bool ScStwTimer::setState(TimerState newState, bool force) { if(!this->directControlEnabled || !force) return false; this->setState(newState); return true; } void ScStwTimer::setState(TimerState newState){ if(this->state == DISABLED && newState != IDLE) return; if(this->state != newState) { this->state = newState; qDebug() << "+ [INFO][TIMER] timer state changed: " << newState; emit this->stateChanged(); } } bool ScStwTimer::setLetter(QString newLetter) { if(!this->directControlEnabled) return false; this->letter = newLetter; return true; } ScStwTimer::TimerState ScStwTimer::getState() { return this->state; } double ScStwTimer::getCurrentTime() { switch (this->state) { case RUNNING: return QDateTime::currentMSecsSinceEpoch() - this->startTime; default: { if(this->state == WAITING || this->state == WON || this->state == LOST) return this->stopTime - this->startTime; else return -1; } } } double ScStwTimer::getReactionTime() { return this->reactionTime; } QString ScStwTimer::getLetter() { return this->letter; } QString ScStwTimer::getText() { QString newText = ""; int newTime = 0; switch (this->state) { case ScStwTimer::IDLE: newTime = 0; break; case ScStwTimer::STARTING: newTime = 0; break; case ScStwTimer::WAITING: newText = "please wait..."; break; case ScStwTimer::RUNNING: newTime = this->getCurrentTime(); break; case ScStwTimer::WON: newTime = this->getCurrentTime(); break; case ScStwTimer::LOST: newTime = this->getCurrentTime(); break; case ScStwTimer::FAILED: newText = "false start"; break; case ScStwTimer::CANCELLED: newText = "cancelled"; break; case ScStwTimer::DISABLED: newText = "---"; break; } if(newText == "") newText = QString::number( newTime / 1000.0, 'f', 3 ).rightJustified(6, '0'); return newText; } void ScStwTimer::setDisabled(bool disabled) { if(disabled) this->setState(DISABLED); else this->setState(IDLE); }