/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
****************************************************************************/
#include "../headers/scstwtimer.h"
ScStwTimer::ScStwTimer(QObject* parent) : ScStwTimer("", parent)
{
}
ScStwTimer::ScStwTimer(QString letter, QObject *parent) : QObject(parent)
{
if(letter.length() > 1)
this->letter = letter[0];
else
this->letter = letter;
qDebug() << "Timer created with letter: " << letter;
this->startTime = 0;
this->stopTime = 0;
this->reactionTime = 0;
this->wantsToBeDisabled = false;
this->state = IDLE;
}
bool ScStwTimer::start() {
return this->start(QDateTime::currentMSecsSinceEpoch());
}
bool ScStwTimer::start(double timeOfStart) {
switch (this->state) {
case IDLE: {
// in case of IDLE, start the race!
this->startTime = timeOfStart;
this->stopTime = 0;
if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) {
this->setState(STARTING);
QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=](){
if(this->state == STARTING)
this->setState(RUNNING);
});
}
else
this->setState(RUNNING);
return true;
}
default: {
// otherwise the timer is not supposed to be started!
return false;
}
}
}
void ScStwTimer::technicalIncident() {
qDebug() << "[INFO][TIMER] Timer got a technical incident";
this->setState(INCIDENT);
}
bool ScStwTimer::wildcard() {
if(this->state != STARTING)
return false;
this->setState(WILDCARD);
return true;
}
void ScStwTimer::handleClimberStart(double timeOfStart) {
this->reactionTime = timeOfStart - this->startTime;
qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
if(this->reactionTime <= 0 && this->reactionTime){
qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
this->setState(FAILING);
}
emit this->reactionTimeChanged();
}
bool ScStwTimer::cancel() {
if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING))
return false;
qDebug() << "[INFO][TIMER] Timer was cancelled";
this->reactionTime = 0;
this->startTime = 0;
this->stopTime = 0;
this->setState(CANCELLED);
return true;
}
bool ScStwTimer::stop() {
return this->stop(QDateTime::currentMSecsSinceEpoch());
}
bool ScStwTimer::stop(double timeOfStop) {
if(this->state != RUNNING)
return false;
this->stopTime = timeOfStop;
// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates())
this->setState(WAITING);
qDebug() << "[INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime;
return true;
}
bool ScStwTimer::setResult(TimerState result) {
QList allowedStates = {
STARTING,
RUNNING,
WAITING,
WON,
FAILING,
FAILED
};
if(!allowedStates.contains(this->state))
return false;
/* The reasons why it has to accept all these states:
*
* STARTING: To set a timer to WILDCARD when its opponent has done a false start
* RUNNING: To set a timer to WILDCARD when its opponent has done a false start that was received with a delay
* WAITING: To set a timer to either WON or LOST
* WON: To set a timer to LOST when its opponent has won the race but their trigger was delayed
* FAILING: To set a timer to either FAILED or WILDCARD
* FAILED: To set a timer to WILDCARD when its opponent did an earlier false start but their tirgger was delayed
*/
switch (result) {
case LOST:
case WON:
if(this->state == WAITING || this->state == WON) {
this->setState(result);
return true;
}
break;
case WILDCARD:
case FAILED:
if(this->state == STARTING || this->state == RUNNING || this->state == FAILED || this->state == FAILING) {
this->setState(result);
return true;
}
break;
default:
break;
}
return false;
}
bool ScStwTimer::reset(){
if( this->state < WON || this->state == DISABLED ){
return false;
}
this->startTime = 0;
this->stopTime = 0;
this->reactionTime = 0;
this->setState(IDLE);
return true;
}
ScStwTimer::ReadyState ScStwTimer::getReadyState() {
return this->state == IDLE ? ScStwTimer::IsReady : ScStwTimer::NotInIdleState;
}
// ------------------------
// --- helper functions ---
// ------------------------
void ScStwTimer::setState(TimerState newState){
if(this->state == DISABLED && newState != IDLE)
return;
if(this->state == INCIDENT && newState != IDLE)
return;
if(this->state != newState) {
this->state = newState;
qDebug() << "[INFO][TIMER] timer state changed: " << newState;
emit this->stateChanged(newState);
}
}
ScStwTimer::TimerState ScStwTimer::getState() {
return this->state;
}
double ScStwTimer::getCurrentTime() {
switch (this->state) {
case RUNNING:
return QDateTime::currentMSecsSinceEpoch() - this->startTime;
default: {
if(this->state == WAITING || this->state == WON || this->state == LOST)
return abs(this->stopTime - this->startTime);
else
return -1;
}
}
}
double ScStwTimer::getReactionTime() {
return this->reactionTime;
}
QString ScStwTimer::getLetter() {
return this->letter;
}
QString ScStwTimer::getText() {
QString newText = "";
int newTime = 0;
switch (this->state) {
case ScStwTimer::IDLE:
newTime = 0;
break;
case ScStwTimer::STARTING:
newTime = 0;
break;
case ScStwTimer::RUNNING:
newTime = this->getCurrentTime();
break;
case ScStwTimer::WAITING:
newText = "please wait...";
break;
case ScStwTimer::WON:
newTime = this->getCurrentTime();
break;
case ScStwTimer::LOST:
newTime = this->getCurrentTime();
break;
case ScStwTimer::FAILING:
newText = "please wait...";
break;
case ScStwTimer::FAILED:
newText = "false start";
break;
case ScStwTimer::WILDCARD:
newText = "wildcard";
break;
case ScStwTimer::CANCELLED:
newText = "cancelled";
break;
case ScStwTimer::INCIDENT:
newText = "Technical incident!";
break;
case ScStwTimer::DISABLED:
newText = "---";
break;
}
if(newText == "")
newText = QString::number( newTime / 1000.0, 'f', 3 ).rightJustified(6, '0');
return newText;
}
void ScStwTimer::setDisabled(bool disabled) {
if(this->isDisabled() == disabled)
return;
if(disabled)
this->setState(DISABLED);
else
this->setState(IDLE);
emit this->readyStateChanged(this->getReadyState());
}
void ScStwTimer::setWantsToBeDisabled(bool wantsToBeDisabled) {
if(this->wantsToBeDisabled == wantsToBeDisabled)
return;
qDebug() << "Wants to be disabled changed: " << wantsToBeDisabled;
this->wantsToBeDisabled = wantsToBeDisabled;
emit this->wantsToBeDisabledChanged(this, wantsToBeDisabled);
}
bool ScStwTimer::getWantsToBeDisabled() {
return this->wantsToBeDisabled;
}
bool ScStwTimer::isRunning() {
return this->state == RUNNING;
}
bool ScStwTimer::isDisabled() {
return this->state == DISABLED;
}