350 lines
11 KiB
C++
350 lines
11 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef SCSTWTIMER_H
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#define SCSTWTIMER_H
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#include <QObject>
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#include <QDateTime>
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#include <QDebug>
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#include <QTimer>
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#include "ScStw.hpp"
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class ScStwRace;
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class ScStwRemoteRace;
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/*!
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* \brief The ScStwTimer class is used for advanced time measurement.
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*
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* It does not work on its own though.
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* It is recommended to use it in combination with the ScStwRace class.
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*
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* ## When using standalone:
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*
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* \code{.cpp}
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* ScStwTimer timer;
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* // start the timer
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* timer.start();
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* // stop the timer
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* timer.stop();
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* \endcode
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*
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* The timer will now go into ScStw::WAITING state.
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* That indicates that the timer has stopped and the final result has to be assigned by an external handler.
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*
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* \code{.cpp}
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* // assign result 'won'
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* timer.setResult(ScStwTimer::WON);
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* \endcode
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*
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* The timer is now in ScStwTimer::WON state.
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*
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* \code{.cpp}
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* // reset the timer
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* timer.reset();
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* \endcode
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*
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* The timer is not in ScStwTimer::IDLE state again.
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*/
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class ScStwTimer : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString letter READ getLetter WRITE setLetter)
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public:
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explicit ScStwTimer(QObject *parent = nullptr);
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/*!
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* \brief ScStwTimer constructor
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* \param parent the parent object
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* \param directControlEnabled Defines if protected properties (startTimer, stopTime, reactionTime and state) can be directly set from outside.
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* \param letter the letter of the timer (only first char will be used!)
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*/
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explicit ScStwTimer(QString letter, QObject *parent = nullptr);
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friend class ScStwRace;
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/*!
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* \brief The TimerState enum contains all state the timer can be in
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*/
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enum TimerState {
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IDLE, /*!< Timer is waiting to be started */
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STARTING, /*!< Timer is starting and will react with a false start if the climber starts */
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RUNNING, /*!< Timer is running */
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WAITING, /*!< Timer was stopped and is waiting to be set to either WON or LOST */
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WON, /*!< Timer has won */
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LOST, /*!< Timer has lost */
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FAILING, /*!< Timer encountered a false start and is waiting to be set to either FAILED or WILDCARD */
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WILDCARD, /*!< The opponent has done a false start */
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FAILED, /*!< A false start occured */
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CANCELLED, /*!< Timer was cancelled */
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INCIDENT, /*!< There was a technical incident (most likely a disconnected extension) */
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DISABLED /*!< Timer is disabled */
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};
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Q_ENUM(TimerState);
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/*!
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* \brief The ReadyStatus enum contains all possible reasons for a timer not to be ready (>0) and the case that it is ready (0)
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*/
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enum ReadyState {
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IsReady = 0, /*!< Timer is ready for start */
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NotInIdleState, /*!< Timer is not in IDLE state */
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IsDisabled, /*!< Timer is disabled */
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ExtensionIsNotConnected, /*!< Not all extension of the timer are conneted */
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ExtensionBatteryIsCritical, /*!< The battery level of one or more extension is critical or unknown */
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ClimberIsNotReady /*!< The startpad of the timer is not triggered */
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};
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Q_ENUM(ReadyState)
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protected:
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/*!
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* \brief The current state of the timer
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*/
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TimerState state;
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/*!
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* \brief The time the timer was started at
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*/
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double startTime;
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/*!
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* \brief The time the timer was stopped at
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*/
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double stopTime;
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/*!
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* \brief the reaction time of the climber
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*/
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double reactionTime;
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/*!
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* \brief The letter (eg. "A" or "B") of the Timer (only one char)
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*/
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QString letter;
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/*!
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* \brief Defines if the timer currently wants to be disabled or not
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*/
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bool wantsToBeDisabled;
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public slots:
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/*!
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* \brief Function to start the timer
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*
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* To do this, the timer has to be in ScStwTimer::STARTING state!
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*
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* \return false if the timer was not in the required state and therefore not started, true otherwise
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*/
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bool start();
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/*!
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* \brief Function to start the timer at a given point in time (present or future)
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*
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* To do this, the timer has to be in ScStwTimer::STARTING state!
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*
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* \param timeOfStart the point in time (msecs since epoch) when the timer is supposted to be started
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* \return false if the timer was not in the required state and therefore not started, true otherwise
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*/
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virtual bool start(double timeOfStart);
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/*!
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* \brief Function to cancel the timer
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*
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* To do this, the timer has to be in ScStwTimer::IDLE, ScStwTimer::STARTING or ScStwTimer::RUNNING state!
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*
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* \return false if the timer was not in the required state and therefore not cancelled, true otherwise
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*/
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bool cancel();
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/*!
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* \brief Function to stop the timer
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*
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* To do this, the timer has to be in ScStwTimer::RUNNING state!
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*
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* \return false if the timer was not in the required state and therefore not stopped, true otherwise
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*/
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bool stop();
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/*!
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* \brief Function to stop the timer at a given point in time (past or future)
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*
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* To do this, the timer has to be in ScStwTimer::RUNNING state!
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*
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* \param timeOfStop the point in time (msecs since epoch) when the timer is supposted to be stopped
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*
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* \return false if the timer was not in the required state and therefore not stopped, true otherwise
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*/
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bool stop(double timeOfStop);
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/*!
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* \brief Function to assing the result of the race to the timer
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*
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* To do this, the timer has to be in ScStwTimer::WAITING state!
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*
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* \return false if the timer was not in the required state and the result therefore not set, true otherwise
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*/
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bool setResult(TimerState);
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/*!
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* \brief Function to reset the timer
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*
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* To do this, the timer has to be in ScStwTimer::WON or ScSTw::LOST state!
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*
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* \return false if the timer was not in the required state and therefore not reset, true otherwise
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*/
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virtual bool reset();
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// -- helper functions --
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/*!
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* \brief Function to get the current state of the timer
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* \return current state of the timer
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* \see ScStwTimer::TimerState
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*/
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TimerState getState();
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/*!
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* \brief Function to get the current time of the timer
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*
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* To do this, the timer has to be in ScStwTimer::RUNNING, ScStwTimer::WAITING, ScStwTimer::WON or ScSTw::LOST state!
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*
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* \return The current / final time of the timer or -1 if it is not in the required state
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*/
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double getCurrentTime();
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/*!
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* \brief Function to get the reaction time of the climber.
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* \return The climbers reaction time
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*/
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double getReactionTime();
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/*!
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* \brief Function to get the text, a timer display is supposed to show
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* \return The text to show
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*/
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QString getText();
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/*!
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* \brief Function to get the letter of the timer
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* \return The letter of the timer or ""
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*/
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QString getLetter();
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/*!
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* \brief Function to set the letter of the timer
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* \param letter the letter
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* \return The letter of the timer or ""
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*/
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void setLetter(QString letter);
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/*!
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* \brief Function to set if the timer is supposed to be disabled
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*
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* !!! CAUTION use this function with care, it immidiately changes the state of the timer !!!
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* It is recommended to only use this function to change the timers state after the
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* ScStwTimer::requestTimerEnableChange() signal was called, during the race,
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* the timer is used in, is in IDLE state.
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*
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* \param disabled if the timer is supposed to be diabled
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*/
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void setDisabled(bool disabled);
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/*!
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* \brief Function to check if the timer currently wants to be disabled
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* \return true or false
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*/
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bool getWantsToBeDisabled();
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/*!
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* \brief Function to get the current ready status of a timer
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* \return The current ready status
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*/
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virtual ScStwTimer::ReadyState getReadyState();
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bool isRunning();
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bool isDisabled();
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protected slots:
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/*!
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* \brief slot to call when the climber has started
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* \param timeOfStart time (msecs since epoch) when the climber started
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*/
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void handleClimberStart(double timeOfStart);
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/*!
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* \brief Function to change the state of the timer
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*
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* Doing this will emit the ScStwTimer::stateChanged() signal (only if the new state differs from the current one)
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*
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* \param newState The new state
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*/
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void setState(TimerState newState);
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/*!
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* \brief Function to set whether the timer currently wants to be disabled
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* \param wantsToBeDisabled true or false
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*/
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void setWantsToBeDisabled(bool wantsToBeDisabled);
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/*!
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* \brief Function to set the timer into INCIDENT state immidieately
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*
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* The current state of the timer will be ignored! It can only get out of this state by calling ScStwTimer::reset
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*
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* \see reset
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*/
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void technicalIncident();
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/*!
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* \brief Function to set the timer into WILDCARD state
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*
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* Only works when the timer is in STARTING state.
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*
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* \return false if not in STARTING state
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*/
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bool wildcard();
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signals:
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/*!
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* \brief Emitted when the state of the timer changed
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*/
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void stateChanged(TimerState state);
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/*!
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* \brief Emitted when the reaction time changed
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*/
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void reactionTimeChanged();
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/*!
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* \brief Emitted when the timer wants its state to be changed by the external handler
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* \param timer the timer object
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*/
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void wantsToBeDisabledChanged(ScStwTimer* timer, bool wantsToBeDisabled);
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/*!
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* \brief Emitted when the ready state of the timer changes
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* \param readyState the new ReadyState
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*/
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void readyStateChanged(ReadyState readyState);
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};
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#endif // SCSTWTIMER_H
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