This repository has been archived on 2024-06-03. You can view files and clone it, but cannot push or open issues or pull requests.
shared-libraries/ScStwLibraries/sources/scstwsetting.cpp
2020-10-03 15:15:49 +02:00

57 lines
2.1 KiB
C++

/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwsetting.h"
#include "scstwsettings.h"
#include <QtDebug>
ScStwSetting::ScStwSetting(int key, int keyLevel, ScStwSettings*scStwSettings, QObject *parent) : QObject(parent)
{
this->scStwSettings = scStwSettings;
connect(this->scStwSettings, &ScStwSettings::settingChanged, this, &ScStwSetting::handleSettingChange);
this->key = key;
this->keyLevel = keyLevel;
this->handleSettingChange(-1, this->keyLevel, QVariant());
}
QVariant ScStwSetting::getValue() {
if(this->hasToReload) {
this->valueCache = this->scStwSettings->readSetting(this->key, this->keyLevel);
this->hasToReload = false;
}
return this->valueCache;
}
void ScStwSetting::setValue(QVariant value) {
if(value != this->valueCache) {
this->scStwSettings->writeSetting(this->key, this->keyLevel, value);
}
}
void ScStwSetting::handleSettingChange(int key, int keyLevel, QVariant value) {
if(keyLevel == this->keyLevel && key == this->key) {
this->valueCache = value;
qDebug() << "value changed!!! key: " << key << " new value " << value;
emit this->valueChanged();
}
else if(key == -1 && this->key != -1 && this->keyLevel != -1 && this->keyLevel == keyLevel) {
this->hasToReload = true;
emit this->valueChanged();
}
}