58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "scstwsetting.h"
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#include "scstwsettings.h"
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#include <QtDebug>
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ScStwSetting::ScStwSetting(int key, int keyLevel, ScStwSettings*scStwSettings, QObject *parent) : QObject(parent)
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{
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this->scStwSettings = scStwSettings;
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connect(this->scStwSettings, &ScStwSettings::settingChanged, this, &ScStwSetting::handleSettingChange);
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this->key = key;
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this->keyLevel = keyLevel;
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this->handleSettingChange(-1, this->keyLevel, QVariant());
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}
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QVariant ScStwSetting::getValue() {
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if(this->hasToReload) {
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this->valueCache = this->scStwSettings->readSetting(this->key, this->keyLevel);
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this->hasToReload = false;
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}
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return this->valueCache;
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}
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void ScStwSetting::setValue(QVariant value) {
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if(value != this->valueCache) {
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this->scStwSettings->writeSetting(this->key, this->keyLevel, value);
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}
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}
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void ScStwSetting::handleSettingChange(int key, int keyLevel, QVariant value) {
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if(keyLevel == this->keyLevel && key == this->key) {
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this->valueCache = value;
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qDebug() << "value changed!!! key: " << key << " new value " << value;
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emit this->valueChanged();
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}
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else if(key == -1 && this->key != -1 && this->keyLevel != -1 && this->keyLevel == keyLevel) {
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qDebug() << "value changed!!! key: " << key << " new value " << value;
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this->hasToReload = true;
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emit this->valueChanged();
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}
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}
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