shared-libraries/ScStwLibraries/sources/client/scstwremotemonitorrace.cpp
Dorian Zedler ae9e6398ac
- new icon
- removed subdir structure (libraries are now included directly)
2020-07-03 15:25:17 +02:00

242 lines
6.9 KiB
C++

/****************************************************************************
** ScStw Libraries
** Copyright (C) 2020 Itsblue development
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "scstwremotemonitorrace.h"
ScStwRemoteMonitorRace::ScStwRemoteMonitorRace(ScStwClient *monitorClient, QObject *parent) : ScStwRace(parent)
{
this->scStwClient = monitorClient;
connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteMonitorRace::handleClientStateChanged);
connect(this->scStwClient, &ScStwClient::gotSignal, this, &ScStwRemoteMonitorRace::handleBaseStationSignal);
}
// --------------------------
// --- Main Functionality ---
// --------------------------
int ScStwRemoteMonitorRace::start() {
if(this->getState() != ScStwRace::IDLE) {
return 904;
}
qDebug() << "+ --- starting race";
int returnCode = 900;
QVariantMap reply = this->scStwClient->sendCommand(1000);
if(reply["status"] != 200){
//handle Error!!
returnCode = reply["status"].toInt();
}
else {
returnCode = 200;
}
return returnCode;
}
int ScStwRemoteMonitorRace::cancel() {
return this->stop();
}
int ScStwRemoteMonitorRace::stop() {
if(this->getState() != ScStwRace::RUNNING && this->getState() != ScStwRace::STARTING) {
return 904;
}
// type can be:
// 0: stopp
// 1: cancel
// 2: fail (fase start)
qDebug() << "+ --- stopping race";
int returnCode = 900;
QVariantMap reply = this->scStwClient->sendCommand(1001);
if(reply["status"] != 200){
returnCode = reply["status"].toInt();
}
else {
returnCode = 200;
}
return returnCode;
}
int ScStwRemoteMonitorRace::reset() {
if(this->getState() != ScStwRace::STOPPED) {
return 904;
}
qDebug() << "+ --- resetting race";
int returnCode = 900;
QVariantMap reply = this->scStwClient->sendCommand(1002);
if(reply["status"] != 200){
//handle Error!!
returnCode = reply["status"].toInt();
}
else {
returnCode = 200;
}
return returnCode;
}
// -------------------------
// --- Base Station sync ---
// -------------------------
void ScStwRemoteMonitorRace::handleClientStateChanged() {
// TODO
switch (this->scStwClient->getState()) {
case ScStwClient::CONNECTED:
break;
default:
this->timers.clear();
this->setState(IDLE);
break;
}
}
/**
* @brief ScStwAppBackend::handleBaseStationUpdate
*
* Function to handle an update, sent by the base station, which indicates
* that some remote value (like a state) has changed
*
* @param data
*/
void ScStwRemoteMonitorRace::handleBaseStationSignal(ScStw::SignalKey key, QVariant data) {
//qDebug() << "got signal: " << data;
switch (key) {
case ScStw::RaceStateChanged:
{
// the remote race state has changed
this->setState( ScStwRace::RaceState( data.toInt() ) );
break;
}
case ScStw::TimersChanged:
{
// the remote timers have changed
this->refreshRemoteTimers(data.toList());
break;
}
case ScStw::NextStartActionChanged:
{
// the next start action has changed
this->nextStartActionTotalDelay = data.toList()[ScStwRace::NextStartActionTotalDelay].toDouble();
this->nextStartActionDelayStartedAt = QDateTime::currentMSecsSinceEpoch() - (this->nextStartActionTotalDelay * data.toList()[ScStwRace::NextStartActionDelayProgress].toDouble());
this->nextStartAction = ScStwRace::StartAction( data.toList()[ScStwRace::NextStartAction].toInt() );
emit this->nextStartActionChanged();
break;
}
case ScStw::InvalidSignal:
return;
default:
return;
}
}
bool ScStwRemoteMonitorRace::refreshRemoteTimers(QVariantList remoteTimers) {
if(remoteTimers.length() != this->timers.length()){
// local timers are out of sync
// delete all current timers
foreach(ScStwTimer * locTimer, this->timers){
delete locTimer;
}
this->timers.clear();
foreach(QVariant remoteTimer, remoteTimers){
// create a local timer for each remote timer
ScStwTimer * timer = new ScStwTimer(this, true);
this->timers.append(timer);
connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
}
}
foreach(QVariant remoteTimer, remoteTimers){
int currId = remoteTimer.toMap()["id"].toInt();
ScStwTimer::TimerState newState = ScStwTimer::TimerState(remoteTimer.toMap()["state"].toInt());
double currentMSecsSinceEpoch = QDateTime::currentMSecsSinceEpoch();
this->timers[currId]->setStartTime(currentMSecsSinceEpoch - remoteTimer.toMap()["currentTime"].toDouble());
if(newState >= ScStwTimer::WAITING)
this->timers[currId]->setStopTime(currentMSecsSinceEpoch);
this->timers[currId]->setReactionTime(remoteTimer.toMap()["reactionTime"].toDouble());
this->timers[currId]->setState(newState, true);
this->timers[currId]->setLetter(remoteTimer.toMap()["letter"].toString());
}
return true;
}
bool ScStwRemoteMonitorRace::addTimer(ScStwTimer* timer) {
Q_UNUSED(timer)
return false;
}
QVariantList ScStwRemoteMonitorRace::getNextStartActionDetails() {
int nextActionDelay = 0;
double nextActionDelayProg = -1;
if(this->nextStartAction == AtYourMarks || this->nextStartAction == Ready) {
// get the total delay and the delay progress of the next action timer
double elapsed = QDateTime::currentMSecsSinceEpoch() - this->nextStartActionDelayStartedAt;
nextActionDelay = this->nextStartActionTotalDelay;
if(elapsed < 0 || elapsed > nextActionDelay) {
elapsed = nextActionDelay;
}
nextActionDelayProg = elapsed / nextActionDelay;
}
return {
this->nextStartAction,
nextActionDelay,
nextActionDelayProg
};
}