179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
#include "../headers/scstwtimer.h"
|
|
|
|
ScStwTimer::ScStwTimer(QObject *parent) : QObject(parent)
|
|
{
|
|
|
|
this->startTime = 0;
|
|
this->stopTime = 0;
|
|
this->stoppedTime = 0;
|
|
this->reactionTime = 0;
|
|
|
|
this->state = IDLE;
|
|
}
|
|
|
|
bool ScStwTimer::start() {
|
|
return this->start(QDateTime::currentMSecsSinceEpoch());
|
|
}
|
|
|
|
bool ScStwTimer::start(double timeOfStart) {
|
|
switch (this->state) {
|
|
case IDLE: {
|
|
// in case of IDLE, start the race!
|
|
|
|
this->startTime = timeOfStart;
|
|
this->stopTime = 0;
|
|
this->stoppedTime = 0;
|
|
|
|
if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) {
|
|
this->setState(STARTING);
|
|
QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=](){
|
|
if(this->state == STARTING)
|
|
this->setState(RUNNING);
|
|
});
|
|
QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch() - 1000, [=](){
|
|
//this->handleClimberStart(QDateTime::currentMSecsSinceEpoch());
|
|
});
|
|
|
|
}
|
|
else
|
|
this->setState(RUNNING);
|
|
return true;
|
|
}
|
|
default: {
|
|
// otherwise the timer is not supposed to be started!
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScStwTimer::handleClimberStart(double timeOfStart) {
|
|
this->reactionTime = timeOfStart - this->startTime;
|
|
qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
|
|
|
|
if(this->reactionTime <= 0){
|
|
this->stop(FailStop);
|
|
return;
|
|
}
|
|
|
|
// TODO: check if necessary: emit this->reactionTimeChanged();
|
|
}
|
|
|
|
bool ScStwTimer::cancel() {
|
|
if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING))
|
|
return false;
|
|
|
|
this->setState(CANCELLED);
|
|
return true;
|
|
}
|
|
|
|
bool ScStwTimer::stop() {
|
|
return this->stop(ManualStop);
|
|
}
|
|
|
|
bool ScStwTimer::stop(TimerState result) {
|
|
switch (result) {
|
|
case WON:
|
|
this->setState(WON);
|
|
return true;
|
|
case LOST:
|
|
this->setState(LOST);
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ScStwTimer::stop(StopReason reason) {
|
|
if(this->state != STARTING && this->state != RUNNING && this->state != WAITING){
|
|
return false;
|
|
}
|
|
|
|
switch (reason) {
|
|
case ManualStop: {
|
|
if(this->state == STARTING){
|
|
emit startCanceled(false);
|
|
this->setState(CANCELLED);
|
|
}
|
|
else {
|
|
|
|
this->stopTime = this->date->currentMSecsSinceEpoch();
|
|
this->stoppedTime = this->stopTime - this->startTime;
|
|
|
|
// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see MainActivity::refreshTimerStates())
|
|
emit this->stopRequested();
|
|
}
|
|
break;
|
|
}
|
|
case FailStop: {
|
|
this->stoppedTime = 0;
|
|
|
|
qDebug() << "+ [INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
|
|
this->setState(FAILED);
|
|
|
|
emit startCanceled(true);
|
|
|
|
return true;
|
|
}
|
|
default: {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
qDebug() << "+ [INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << stoppedTime << " reactionTime: " << reactionTime;
|
|
return true;
|
|
}
|
|
|
|
bool ScStwTimer::reset(){
|
|
if( this->state < WON || this->state == DISABLED ){
|
|
return false;
|
|
}
|
|
|
|
this->startTime = 0;
|
|
this->stopTime = 0;
|
|
this->stoppedTime = 0;
|
|
this->reactionTime = 0;
|
|
|
|
this->startPadTriggerTime = 0;
|
|
|
|
this->setState(IDLE);
|
|
return true;
|
|
}
|
|
|
|
// ------------------------
|
|
// --- helper functions ---
|
|
// ------------------------
|
|
|
|
void ScStwTimer::setState(TimerState newState){
|
|
if(this->state == DISABLED && newState != IDLE)
|
|
return;
|
|
|
|
if(this->state != newState) {
|
|
this->state = newState;
|
|
qDebug() << "+ [INFO][TIMER] timer state changed: " << newState;
|
|
emit this->stateChanged();
|
|
}
|
|
}
|
|
|
|
ScStwTimer::TimerState ScStwTimer::getState() {
|
|
return this->state;
|
|
}
|
|
|
|
double ScStwTimer::getCurrentTime() {
|
|
if(this->state == RUNNING){
|
|
return this->date->currentMSecsSinceEpoch() - this->startTime;
|
|
}
|
|
else {
|
|
return this->stoppedTime;
|
|
}
|
|
}
|
|
|
|
double ScStwTimer::getReactionTime() {
|
|
return this->reactionTime;
|
|
}
|
|
|
|
void ScStwTimer::setDisabled(bool disabled) {
|
|
if(disabled)
|
|
this->setState(DISABLED);
|
|
else
|
|
this->setState(IDLE);
|
|
}
|