212 lines
7.3 KiB
C++
212 lines
7.3 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "../headers/scstwsoundplayer.h"
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ScStwSoundPlayer::ScStwSoundPlayer(QObject *parent) : QObject(parent)
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{
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this->waitLoop = new QEventLoop(this);
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this->waitTimer = new QTimer(this);
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this->soundFiles.insert(AtYourMarks, {{"path","qrc:/sound/AtYourMarksSound.wav"}, {"duration", 1000}});
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this->soundFiles.insert(Ready, {{"path","qrc:/sound/ReadySound.wav"}, {"duration", 570}});
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this->soundFiles.insert(Start, {{"path","qrc:/sound/StartsignalSoundExtended.wav"}, {"duration", 3200}});
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this->soundFiles.insert(FalseStart, {{"path","qrc:/sound/FalseStartSound.wav"}, {"duration", 2000}});
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this->_initializeSondEffect();
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connect(this, &ScStwSoundPlayer::playbackStarted, this->waitLoop, &QEventLoop::quit);
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connect(this->soundEffect, &QSoundEffect::playingChanged, this->waitLoop, &QEventLoop::quit);
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}
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ScStwSoundPlayer::PlayResult ScStwSoundPlayer::play(ScStwSoundPlayer::StartSound sound, double volume, double *timeOfStart) {
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if(!this->soundFiles.contains(sound)) {
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qDebug() << "[ERROR][SoundPlayer] Sound file was not found for sound" << sound;
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return ScStwSoundPlayer::Error;
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}
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// stop playback
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if(this->soundEffect->isPlaying())
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this->soundEffect->stop();
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// update currently playing action
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this->currentlyPlayingSound = sound;
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if(!this->_setSoundVolume(volume))
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return Error;
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// load
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this->soundEffect->setSource(this->soundFiles[sound]["path"].toString());
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// wait for the effect to load
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QEventLoop loop;
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while(this->soundEffect->status() != QSoundEffect::Ready) {
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qDebug() << "[DEBUG][Sound] Sound is not ready yet, status is: " << this->soundEffect->status();
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QObject::connect(this->soundEffect, &QSoundEffect::statusChanged, &loop, &QEventLoop::quit);
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loop.exec();
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}
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qDebug() << "[DEBUG][Sound] Playing sound now: " << sound;
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// start
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this->soundEffect->play();
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// emit a playback start
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emit this->playbackStarted();
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// save started at
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this->playingStartedAt = QDateTime::currentMSecsSinceEpoch();
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// pass the time of start if requested
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if(timeOfStart != nullptr) {
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*timeOfStart = this->playingStartedAt;
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}
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if(sound < Start)
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return this->waitForSoundFinish();
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return ScStwSoundPlayer::Success;
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}
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bool ScStwSoundPlayer::cancel() {
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if(!this->soundEffect->isPlaying() )
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return false;
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// stop playback
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this->soundEffect->stop();
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this->waitLoop->exit(-1);
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return true;
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}
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ScStwSoundPlayer::PlayResult ScStwSoundPlayer::waitForSoundFinish(double *timeOfStop) {
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if(!this->soundEffect->isPlaying())
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return ScStwSoundPlayer::Error;
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// wait until the audio output reports the sound is over
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if(waitLoop->exec() == -1)
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return ScStwSoundPlayer::Cancelled;
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// wait until the sound is actually over
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// the timeOffset is the buffer time before the audio started!
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int timeOffset = this->soundFiles[this->currentlyPlayingSound]["duration"].toDouble() - (QDateTime::currentMSecsSinceEpoch() - playingStartedAt);
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if(timeOffset > 0) {
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QTimer timer;
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timer.singleShot(timeOffset, this->waitLoop, &QEventLoop::quit);
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this->waitLoop->exec();
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}
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// calculate the point in time where the sound playback actually ended
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if(timeOfStop != nullptr) {
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int latency = this->playingStartedAt + this->soundFiles[this->currentlyPlayingSound]["duration"].toDouble();
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*timeOfStop = QDateTime::currentMSecsSinceEpoch() - latency;
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}
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return ScStwSoundPlayer::Success;
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}
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bool ScStwSoundPlayer::isPlaying() {
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return this->soundEffect->isPlaying();
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}
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#ifdef ScStwLibraries_Raspi
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void ScStwSoundPlayer::_initializeSondEffect() {
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this->_audioOutputDevice = nullptr;
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for(QAudioDeviceInfo info : QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) {
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qDebug() << info.deviceName();
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if(info.deviceName().contains("Headphones"))
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this->_audioOutputDevice = new QAudioDeviceInfo(info);
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}
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if(this->_audioOutputDevice == nullptr)
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this->_audioOutputDevice = new QAudioDeviceInfo(QAudioDeviceInfo::defaultOutputDevice());
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this->soundEffect = new QSoundEffect(*this->_audioOutputDevice, this);
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this->soundEffect->setLoopCount(1);
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}
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#else
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void ScStwSoundPlayer::_initializeSondEffect() {
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this->_audioOutputDevice = new QAudioDeviceInfo(QAudioDeviceInfo::defaultOutputDevice());
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this->soundEffect = new QSoundEffect(*this->_audioOutputDevice, this);
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this->soundEffect->setLoopCount(1);
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}
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#endif
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#ifdef ScStwLibraries_Raspi
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bool ScStwSoundPlayer::_setSoundVolume(double volume) {
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QString cardName = this->_audioOutputDevice->deviceName();
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QStringRef shortCardName = cardName.midRef(cardName.indexOf(QLatin1String("="), 0) + 1);
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int cardIndex = snd_card_get_index(shortCardName.toLocal8Bit().constData());
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QString soundDevice = QString(QLatin1String("hw:%1")).arg(cardIndex);
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qDebug() << "[INFO][SoundPlayer] Using audio device: " << soundDevice;
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long min, max;
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snd_mixer_t *handle;
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snd_mixer_selem_id_t *sid;
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snd_mixer_elem_t *elem;
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if(snd_mixer_open(&handle, 0) < 0) {
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qDebug() << "[ERROR][SoundPlayer] Could not open mixer";
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return false;
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}
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if(snd_mixer_selem_register(handle, NULL, NULL) < 0) {
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qDebug() << "[ERROR][SoundPlayer] Could not register selem";
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return false;
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}
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if(snd_mixer_attach(handle, soundDevice.toStdString().c_str()) < 0) {
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qDebug() << "[ERROR][SoundPlayer] Could not attach mixer";
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return false;
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}
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if(snd_mixer_load(handle) < 0) {
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qDebug() << "[ERROR][SoundPlayer] Could not load mixer";
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return false;
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}
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// set volume for all channels
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snd_mixer_selem_id_alloca(&sid);
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bool success = false;
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for (elem = snd_mixer_first_elem(handle); elem; elem = snd_mixer_elem_next(elem)) {
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snd_mixer_selem_get_id(elem, sid);
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if (!snd_mixer_selem_is_active(elem))
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continue;
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elem = snd_mixer_find_selem(handle, sid);
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if(!elem)
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continue;
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snd_mixer_selem_get_playback_volume_range(elem, &min, &max);
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snd_mixer_selem_set_playback_volume_all(elem, min + (volume) * (max - min));
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success = true;
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}
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snd_mixer_close(handle);
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this->soundEffect->setVolume(1);
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return success;
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}
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#else
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bool ScStwSoundPlayer::_setSoundVolume(double volume) {
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this->soundEffect->setVolume(volume);
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return true;
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}
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#endif
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