174 lines
5.2 KiB
C++
174 lines
5.2 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef SCSTWRACE_H
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#define SCSTWRACE_H
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#include <QObject>
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#include <QDebug>
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#include <QTimer>
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#include <QEventLoop>
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#include "scstwtimer.h"
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#include "scstwsoundplayer.h"
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#include "scstwsettings.h"
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class ScStwRemoteRace;
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/*!
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* \brief The ScStwRace class can be used to measure timings of climbing races with multiple lanes at once.
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*
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* The ScStwRace is a container to manage multiple timers at a time and introduces a propper start sequence
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* with start commands ('At your Marks' and 'Ready') and the official IFSC start signal.
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*
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* ## Basic usage:
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*
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* \code
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* ScStwRace race;
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*
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* // add two timers
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* race.addTimer(new ScStwTimer());
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* race.addTimer(new ScStwTimer());
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*
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* // start a race
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* race.start();
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* \endcode
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*
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*/
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class ScStwRace : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(RaceState state READ getState NOTIFY stateChanged)
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Q_PROPERTY(QVariantList timers READ getTimerDetailList NOTIFY timersChanged)
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Q_PROPERTY(QVariantMap currentStartDelay READ getCurrentStartDelay NOTIFY currentStartDelayChanged)
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Q_PROPERTY(bool isReadyForNextState READ getIsReadyForNextState NOTIFY isReadyForNextStateChanged)
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Q_PROPERTY(bool competitionMode READ getCompetitionMode NOTIFY competitionModeChanged)
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Q_PROPERTY(bool readySoundEnabled READ getReadySoundEnabled NOTIFY readySoundEnabledChanged)
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Q_PROPERTY(QVariantMap details READ getDetails NOTIFY detailsChanged)
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public:
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explicit ScStwRace(ScStwSettings *settings, QObject *parent = nullptr);
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friend class ScStwRemoteRace;
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enum RaceState { IDLE, PREPAIRING, WAITING, STARTING, RUNNING, STOPPED, INCIDENT };
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Q_ENUM(RaceState)
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protected:
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QList<ScStwTimer *> timers;
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void setState(RaceState newState);
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private:
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RaceState state;
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QTimer *startDelayTimer;
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QEventLoop *startWaitLoop;
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// sounds
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ScStwSoundPlayer * soundPlayer;
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// settings
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ScStwSettings *settings;
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bool competitionMode;
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enum LoopExitTypes {
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LoopAutomaticExit = 0,
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LoopReadyStateChangeExit = 1,
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LoopManualExit = 2,
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LoopCancelExit = 3
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};
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public slots:
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/*!
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* \brief Function to start the race
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*
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* \param asyncronous if the function should just start the start sequence and then quit (true)
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* or if if should wait until the start sequence is over and quit after that (false)
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* \return 200: OK; 904: state not matching
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*/
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virtual ScStw::StatusCode start(bool asyncronous = true);
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/*!
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* \brief Function to stop the currently running race
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*
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* \return 200: OK; 904: state not matching
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*/
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virtual ScStw::StatusCode stop();
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/*!
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* \brief Function to reset a stopped race
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* \return
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*/
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virtual ScStw::StatusCode reset();
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virtual ScStw::StatusCode cancel();
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virtual bool addTimer(ScStwTimer *timer);
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// getters
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RaceState getState();
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virtual QVariantMap getCurrentStartDelay();
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QList<ScStwTimer*> getTimers();
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QVariantList getTimerDetailList();
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QVariantMap getDetails();
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bool getCompetitionMode();
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virtual bool getReadySoundEnabled();
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protected slots:
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private slots:
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void handleTimerStateChange(ScStwTimer::TimerState newState);
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/**
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* \brief Function to declare the winner and looser timers after a timer has been stopped
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*/
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void handleTimerStop();
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void handleFalseStart();
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void handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wantsToBeDisabled);
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bool playSoundsAndStartTimers();
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ScStwSoundPlayer::PlayResult doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
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void technicalIncident();
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virtual void refreshCompetitionMode();
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double getSoundVolume();
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ScStwSoundPlayer::StartSound getSoundForState(ScStwRace::RaceState state);
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bool getSoundEnabledSetting(ScStwSoundPlayer::StartSound sound);
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int getSoundDelaySetting(ScStwSoundPlayer::StartSound sound);
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bool isStarting();
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virtual bool getIsReadyForNextState();
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void handleTimerReadyStateChange(ScStwTimer::ReadyState readyState);
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signals:
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void startTimers();
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void stopTimers(int type);
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void resetTimers();
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void stateChanged(RaceState state);
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void currentStartDelayChanged();
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void timersChanged();
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void isReadyForNextStateChanged();
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void detailsChanged();
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void competitionModeChanged();
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void readySoundEnabledChanged();
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};
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#endif // SCSTWRACE_H
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