232 lines
8 KiB
C++
232 lines
8 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "scstwremoterace.h"
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ScStwRemoteRace::ScStwRemoteRace(ScStwClient *monitorClient, QObject *parent) : ScStwRace(parent)
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{
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this->currentlyWaitingForClimbers = false;
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this->isReadyForNextState = true;
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this->scStwClient = monitorClient;
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this->scStwClient->addSignalSubscription(ScStw::RaceDetailsChanged);
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connect(this->scStwClient, &ScStwClient::stateChanged, this, &ScStwRemoteRace::handleClientStateChanged);
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connect(this->scStwClient, &ScStwClient::gotSignal, this, &ScStwRemoteRace::handleBaseStationSignal);
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}
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// --------------------------
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// --- Main Functionality ---
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// --------------------------
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ScStw::StatusCode ScStwRemoteRace::start(bool) {
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return this->start();
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}
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ScStw::StatusCode ScStwRemoteRace::start() {
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if(this->getState() != ScStwRace::IDLE && this->getState() != ScStwRace::WAITING)
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return ScStw::CurrentStateNotVaildForOperationError;
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qDebug() << "+ --- starting race";
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QVariantMap reply = this->scStwClient->sendCommand(ScStw::StartRaceCommand);
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return ScStw::StatusCode(reply["status"].toInt());
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}
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ScStw::StatusCode ScStwRemoteRace::cancel() {
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if(this->getState() != PREPAIRING && this->getState() != WAITING && this->getState() != STARTING && this->getState() != RUNNING)
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return ScStw::CurrentStateNotVaildForOperationError;
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qDebug() << "+ --- stopping race";
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QVariantMap reply = this->scStwClient->sendCommand(ScStw::CancelRaceCommand);
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return ScStw::StatusCode(reply["status"].toInt());
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}
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ScStw::StatusCode ScStwRemoteRace::stop() {
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if(this->getState() != ScStwRace::RUNNING && this->getState() != ScStwRace::STARTING)
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return ScStw::CurrentStateNotVaildForOperationError;
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qDebug() << "+ --- stopping race";
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QVariantMap reply = this->scStwClient->sendCommand(ScStw::StopRaceCommand);
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return ScStw::StatusCode(reply["status"].toInt());
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}
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ScStw::StatusCode ScStwRemoteRace::reset() {
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if(this->getState() != ScStwRace::STOPPED && this->getState() != ScStwRace::INCIDENT)
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return ScStw::CurrentStateNotVaildForOperationError;
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qDebug() << "+ --- resetting race";
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QVariantMap reply = this->scStwClient->sendCommand(ScStw::ResetRaceCommand);
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return ScStw::StatusCode(reply["status"].toInt());
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}
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// -------------------------
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// --- Base Station sync ---
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// -------------------------
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void ScStwRemoteRace::handleClientStateChanged() {
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// TODO
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switch (this->scStwClient->getState()) {
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case ScStwClient::CONNECTED:
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break;
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default:
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this->timers.clear();
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this->setState(IDLE);
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break;
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}
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}
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/**
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* @brief ScStwAppBackend::handleBaseStationUpdate
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*
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* Function to handle an update, sent by the base station, which indicates
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* that some remote value (like a state) has changed
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*
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* @param data
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*/
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void ScStwRemoteRace::handleBaseStationSignal(ScStw::SignalKey key, QVariant data) {
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//qDebug() << "got signal: " << data;
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switch (key) {
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case ScStw::RaceDetailsChanged:
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{
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this->refreshDetails(data.toMap());
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break;
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}
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default:
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return;
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}
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}
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void ScStwRemoteRace::refreshDetails(QVariantMap details) {
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// the details of the race have changed:
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// state
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this->setState(ScStwRace::RaceState(details["state"].toInt()));
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// competition mode
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this->competitionMode = details["competitionMode"].toBool();
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// ready sound enabled
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, details["readySoundEnabled"].toBool(), 0);
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// current start delay
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this->currentStartTotalDelay = details["currentStartDelay"].toList()[ScStwRace::CurrentStartStateTotalDelay].toInt();
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this->currentStartDelayStartedAt = QDateTime::currentMSecsSinceEpoch() - (this->currentStartTotalDelay * details["currentStartDelay"].toList()[ScStwRace::CurrentStartStateDelayProgress].toDouble());
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this->currentlyWaitingForClimbers = details["currentStartDelay"].toList()[ScStwRace::CurrentStartStateDelayProgress].toDouble() == 0 && this->currentStartTotalDelay == -1;
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emit this->currentStartDelayChanged();
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// timers
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this->refreshRemoteTimers(details["timers"].toList());
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// isReady
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if(this->state == WAITING) {
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this->isReadyForNextState = details["isReadyForNextState"].toBool();
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emit this->isReadyForNextStateChanged();
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}
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emit this->detailsChanged();
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}
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bool ScStwRemoteRace::refreshRemoteTimers(QVariantList remoteTimers) {
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if(remoteTimers.length() != this->timers.length()){
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// local timers are out of sync
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// delete all current timers
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foreach(ScStwTimer * locTimer, this->timers){
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delete locTimer;
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}
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this->timers.clear();
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foreach(QVariant remoteTimer, remoteTimers){
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// create a local timer for each remote timer
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ScStwRemoteTimer * timer = new ScStwRemoteTimer(this);
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this->timers.append(timer);
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this->remoteTimers.append(timer);
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connect(timer, &ScStwTimer::stateChanged, this, &ScStwRace::timersChanged);
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connect(timer, &ScStwTimer::reactionTimeChanged, this, &ScStwRace::timersChanged);
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}
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}
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foreach(QVariant remoteTimer, remoteTimers){
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int currId = remoteTimer.toMap()["id"].toInt();
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ScStwTimer::TimerState newState = ScStwTimer::TimerState(remoteTimer.toMap()["state"].toInt());
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qDebug() << "refreshing timers: id: " << currId << " state: " << newState << " readyState: " << remoteTimer.toMap()["readyState"].toInt();
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double currentMSecsSinceEpoch = QDateTime::currentMSecsSinceEpoch();
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this->remoteTimers[currId]->setStartTime(currentMSecsSinceEpoch - remoteTimer.toMap()["currentTime"].toDouble());
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if(newState >= ScStwTimer::WAITING)
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this->remoteTimers[currId]->setStopTime(currentMSecsSinceEpoch);
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this->remoteTimers[currId]->setReactionTime(remoteTimer.toMap()["reactionTime"].toDouble());
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this->remoteTimers[currId]->setLetter(remoteTimer.toMap()["letter"].toString());
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this->remoteTimers[currId]->setReadyState(ScStwTimer::ReadyState(remoteTimer.toMap()["readyState"].toInt()));
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this->remoteTimers[currId]->setState(newState);
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}
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return true;
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}
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bool ScStwRemoteRace::addTimer(ScStwTimer* timer) {
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Q_UNUSED(timer)
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return false;
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}
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QVariantList ScStwRemoteRace::getCurrentStartDelay() {
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int nextActionDelay = -1;
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double nextActionDelayProg = -1;
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if(this->getState() == WAITING && this->currentlyWaitingForClimbers) {
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nextActionDelayProg = 0;
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}
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else if(this->getState() == PREPAIRING || this->getState() == WAITING) {
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// get the total delay and the delay progress of the next action timer
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double elapsed = QDateTime::currentMSecsSinceEpoch() - this->currentStartDelayStartedAt;
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nextActionDelay = this->currentStartTotalDelay;
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if(elapsed < 0 || elapsed > nextActionDelay) {
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elapsed = nextActionDelay;
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}
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nextActionDelayProg = elapsed / nextActionDelay;
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}
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return {
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nextActionDelay,
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nextActionDelayProg
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};
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}
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bool ScStwRemoteRace::getIsReadyForNextState() {
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return this->isReadyForNextState;
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}
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