41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include <ScStw.hpp>
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const char *ScStw::SOCKET_MESSAGE_START_KEY = "<message>";
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const char *ScStw::SOCKET_MESSAGE_END_KEY = "</message>";
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const QMap<QString, ScStw::BaseStationSetting> ScStw::baseStationSettings = {
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{"ReadySoundEnable", ScStw::ReadySoundEnableSetting},
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{"ReadySoundDelay", ScStw::ReadySoundDelaySetting},
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{"AtYourMarksSoundEnable", ScStw::AtYourMarksSoundEnableSetting},
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{"AtYourMarksSoundDelay", ScStw::AtYourMarksSoundDelaySetting},
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{"SoundVolume", ScStw::SoundVolumeSetting}
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};
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ScStw::BaseStationSetting ScStw::baseStationSettingFromString(QString s) {
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if(!ScStw::baseStationSettings.contains(s))
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return ScStw::InvalidSetting;
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return ScStw::baseStationSettings[s];
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}
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QString ScStw::baseStationSettingToString(ScStw::BaseStationSetting s) {
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for(QString key: ScStw::baseStationSettings.keys()) {
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if(ScStw::baseStationSettings[key] == s)
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return key;
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}
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return "Invalid";
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}
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ScStw::BaseStationSetting ScStw::baseStationSettingfromInt(int i) {
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if(i < 0 || i > 4)
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return InvalidSetting;
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else
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return BaseStationSetting(i);
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}
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ScStw::SignalKey ScStw::signalKeyFromInt(int i) {
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if(i < 9000 || i > 9003)
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return InvalidSignal;
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else
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return SignalKey(i);
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}
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