268 lines
7 KiB
C++
268 lines
7 KiB
C++
/****************************************************************************
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** ScStw Libraries
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** Copyright (C) 2020 Itsblue development
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "../headers/scstwtimer.h"
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ScStwTimer::ScStwTimer(QObject *parent, bool directControlEnabled, QString letter) : QObject(parent)
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{
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this->directControlEnabled = directControlEnabled;
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this->letter = letter;
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this->startTime = 0;
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this->stopTime = 0;
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this->reactionTime = 0;
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this->state = IDLE;
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}
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bool ScStwTimer::start() {
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return this->start(QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::start(double timeOfStart) {
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switch (this->state) {
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case IDLE: {
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// in case of IDLE, start the race!
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this->startTime = timeOfStart;
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this->stopTime = 0;
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if(timeOfStart - QDateTime::currentMSecsSinceEpoch() > 0) {
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this->setState(STARTING);
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QTimer::singleShot(timeOfStart - QDateTime::currentMSecsSinceEpoch(), [=](){
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if(this->state == STARTING)
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this->setState(RUNNING);
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});
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}
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else
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this->setState(RUNNING);
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return true;
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}
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default: {
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// otherwise the timer is not supposed to be started!
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return false;
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}
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}
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}
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void ScStwTimer::handleClimberStart(double timeOfStart) {
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this->reactionTime = timeOfStart - this->startTime;
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qDebug() << "+ [INFO][TIMER] reaction time: " << this->reactionTime;
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if(this->reactionTime <= 0){
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this->stop(FailStop);
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return;
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}
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emit this->reactionTimeChanged();
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}
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bool ScStwTimer::cancel() {
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if(!(this->state == IDLE || this->state == STARTING || this->state == RUNNING))
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return false;
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this->setState(CANCELLED);
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return true;
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}
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bool ScStwTimer::stop() {
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return this->stop(QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::stop(double timeOfStop) {
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return this->stop(ManualStop, timeOfStop);
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}
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bool ScStwTimer::stop(StopReason reason) {
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return this->stop(reason, QDateTime::currentMSecsSinceEpoch());
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}
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bool ScStwTimer::stop(StopReason reason, double timeOfStop) {
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if(this->state != STARTING && this->state != RUNNING && this->state != WAITING){
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return false;
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}
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switch (reason) {
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case ManualStop: {
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if(this->state == STARTING){
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this->setState(CANCELLED);
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}
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else {
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this->stopTime = timeOfStop;
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// trigger an external state refresh to set the state to either WON or LOST depending on the other timers values (see ScStwRace::refreshTimerStates())
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this->setState(WAITING);
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}
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break;
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}
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case FailStop: {
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qDebug() << "[INFO][TIMER] False Start detected: " << "start Time: " << startTime << " reactionTime: " << reactionTime;
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this->setState(FAILED);
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break;
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}
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default: {
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return false;
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}
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}
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qDebug() << "[INFO][TIMER] Stopped: " << "start Time: " << startTime << " stopTime: " << stopTime << " stoppedTime: " << this->getCurrentTime() << " reactionTime: " << reactionTime;
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return true;
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}
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bool ScStwTimer::setResult(TimerState result) {
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if(this->state != WAITING)
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return false;
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switch (result) {
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case WON:
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this->setState(WON);
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return true;
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case LOST:
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this->setState(LOST);
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return true;
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default:
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return false;
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}
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}
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bool ScStwTimer::reset(){
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if( this->state < WON || this->state == DISABLED ){
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return false;
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}
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this->startTime = 0;
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this->stopTime = 0;
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this->reactionTime = 0;
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this->setState(IDLE);
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return true;
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}
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// ------------------------
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// --- helper functions ---
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// ------------------------
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bool ScStwTimer::setStartTime(double startTime) {
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if(!this->directControlEnabled)
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return false;
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this->startTime = startTime;
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return true;
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}
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bool ScStwTimer::setStopTime(double stopTime) {
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if(!this->directControlEnabled)
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return false;
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this->stopTime = stopTime;
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return true;
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}
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bool ScStwTimer::setReactionTime(double reactionTime) {
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if(!this->directControlEnabled)
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return false;
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this->reactionTime = reactionTime;
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return true;
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}
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bool ScStwTimer::setState(TimerState newState, bool force) {
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if(!this->directControlEnabled || !force)
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return false;
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this->setState(newState);
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return true;
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}
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void ScStwTimer::setState(TimerState newState){
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if(this->state == DISABLED && newState != IDLE)
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return;
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if(this->state != newState) {
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this->state = newState;
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qDebug() << "+ [INFO][TIMER] timer state changed: " << newState;
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emit this->stateChanged();
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}
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}
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ScStwTimer::TimerState ScStwTimer::getState() {
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return this->state;
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}
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double ScStwTimer::getCurrentTime() {
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switch (this->state) {
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case RUNNING:
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return QDateTime::currentMSecsSinceEpoch() - this->startTime;
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default: {
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if(this->state == WAITING || this->state == WON || this->state == LOST)
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return this->stopTime - this->startTime;
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else
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return -1;
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}
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}
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}
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double ScStwTimer::getReactionTime() {
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return this->reactionTime;
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}
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QString ScStwTimer::getLetter() {
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return this->letter;
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}
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QString ScStwTimer::getText() {
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//qDebug() << this->getState();
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QString newText;
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switch (this->state) {
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case ScStwTimer::IDLE:
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newText = "0.000 sec";
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break;
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case ScStwTimer::STARTING:
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newText = "0.000 sec";
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break;
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case ScStwTimer::WAITING:
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newText = "please wait...";
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break;
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case ScStwTimer::RUNNING:
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newText = QString::number( this->getCurrentTime() / 1000.0, 'f', 3 ) + " sec";
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break;
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case ScStwTimer::WON:
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newText = QString::number( this->getCurrentTime() / 1000.0, 'f', 3 ) + " sec";
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break;
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case ScStwTimer::LOST:
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newText = QString::number( this->getCurrentTime() / 1000.0, 'f', 3 ) + " sec";
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break;
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case ScStwTimer::FAILED:
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newText = "false start";
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break;
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case ScStwTimer::CANCELLED:
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newText = "cancelled";
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break;
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case ScStwTimer::DISABLED:
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newText = "---";
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break;
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}
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return newText;
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}
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void ScStwTimer::setDisabled(bool disabled) {
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if(disabled)
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this->setState(DISABLED);
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else
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this->setState(IDLE);
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}
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