added a small skeleton of code

This commit is contained in:
Dorian Zedler 2018-07-10 20:33:21 +02:00
parent d45d53cff6
commit ae95644b99

62
main.c
View file

@ -5,15 +5,67 @@
* Author : dozed
*/
#include <avr/io.h>
#define button1 1234
#define button2 5678
#define button3 whatever
typedef enum {CLOCK_INIT = 0, CLOCK_IDLE} clock_state_e;
clock_state_e clock_state = CLOCK_INIT;
clock_state_e clock_new_state = CLOCK_INIT;
int counter = 0; //the counter variable that is being set by the interrupt
int main(void)
{
/* Replace with your application code */
while (1)
{
printf("test");
//-----------INIT----------------
//SETUP PINS (needs to be done)
//attach interrupt (needs to be done)
//-----------END INIT------------
while (1)
{
timer_state = timer_new_state;
switch(clock_state){
case CLOCK_INIT:
//do some init stuff...
lcd.init(); //I know, it's just c but I don't care
//INIT done -> change to IDLE
clock_new_state = CLOCK_IDLE;
break;
case CLOCK_IDLE:
//IDLE MODE
//print the IDLE Screen
lcd.goto(0,0);
lcd.print(counter /*do some claculations*/);
lcd.goto(0,1);
lcd.print("< current time >");
//check buttons
if(button_pressed(1)){
//do something
}
else if(button_pressed(2){
//do something
}
else if(button_pressed(3)){
//do something
}
}
//do some other stuff (like checking if an alarm has been triggered)
}
}
bool button_pressed(int button_number)
{
bool button_state = /*check the state of the button here*/;
return(button_state);
}