added a method to insert plates into a specific column
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4b1b5c0f92
commit
82a7e690cd
2 changed files with 43 additions and 47 deletions
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@ -5,6 +5,7 @@ import java.awt.Dimension;
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import javax.swing.JFrame;
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import javax.swing.JFrame;
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import de.itsblue.ConnectFour.GameBoard;
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import de.itsblue.ConnectFour.GameBoard;
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import de.itsblue.ConnectFour.Plate.PlateType;
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public class ConnectFour extends JFrame {
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public class ConnectFour extends JFrame {
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/**
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/**
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@ -29,8 +30,10 @@ public class ConnectFour extends JFrame {
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this.setPreferredSize(new Dimension(600, 600));
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this.setPreferredSize(new Dimension(600, 600));
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GameBoard board = new GameBoard();
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GameBoard board = new GameBoard();
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board.setPreferredSize(new Dimension(600,600));
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this.add(board);
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this.add(board);
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board.insertPlate(new Plate(PlateType.O), 0);
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// finish up
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// finish up
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this.pack();
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this.pack();
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@ -11,56 +11,48 @@ public class GameBoard extends JPanel {
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*/
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*/
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private static final long serialVersionUID = 1L;
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private static final long serialVersionUID = 1L;
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public int r = 6;
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public int BoardRows = 6;
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public int c = 7;
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public int BoardColumns = 7;
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GridLayout BoardLayout = new GridLayout(c,r+1);
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JPanel[][] BoardContainers = new JPanel[BoardColumns][BoardRows];
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JPanel[][] BoardContainers = new JPanel[c][r];
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int[][] GameBoard = new int[c][r];
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int[] filllevel = new int[r];
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int p; // Player
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boolean finish;
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public boolean insertPlate(Plate plate, int column) {
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public void addComponentsToPane() {
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// check if the column is out of range
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final JPanel field = this;
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if(column > BoardColumns-1)
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return false;
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field.setLayout(BoardLayout);
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// Set up components preferred size
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JButton b = new JButton(" ");
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Dimension buttonSize = b.getPreferredSize();
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field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
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// Add buttons to experiment with Grid Layout
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// field.add(new JButton("Button 2"));
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for (int i = 1; i < 8; i++) {
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field.add(new JButton("" + i));
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}
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for (int i = 0; i < r; i++) {
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// // first column
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for (int j = 0; j < c; j++) {
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// field.add(new Plate(Plate.PlateType.X));
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this.BoardContainers[j][i] = new JPanel(new GridBagLayout());
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this.BoardContainers[j][i].setPreferredSize(new Dimension(20, 20));
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if(j == 0)
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this.BoardContainers[j][i].add(new Plate(Plate.PlateType.O));
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else
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this.BoardContainers[j][i].add(new Plate(Plate.PlateType.X));
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this.add(this.BoardContainers[j][i]);
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// search for an empty row
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for(int i = BoardRows-1; i >= 0; i--) {
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if(this.BoardContainers[column][i].getComponents().length == 0) {
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// if the container is empty -> add the plate
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this.BoardContainers[column][i].add(plate);
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return true;
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}
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}
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}
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}
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// Add controls to set up horizontal and vertical gaps
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return false;
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//pane.add(field, BorderLayout.CENTER);
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}
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}
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void winningCondition() {
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public void initBoard() {
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// configure the main layout
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this.setLayout(new GridLayout(this.BoardColumns,this.BoardRows+1));
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// fill the grid with containers
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for (int i = 0; i < BoardRows; i++) {
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for (int j = 0; j < BoardColumns; j++) {
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// create the container
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this.BoardContainers[j][i] = new JPanel(new GridBagLayout());
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this.BoardContainers[j][i].setPreferredSize(new Dimension(20, 20));
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// add the container
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this.add(this.BoardContainers[j][i]);
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}
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}
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}
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/*void winningCondition() {
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for (int i = 0; i <= 2; i++)
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for (int i = 0; i <= 2; i++)
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for (int j = 0; j <= 6; j++) {
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for (int j = 0; j <= 6; j++) {
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if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
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if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
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@ -88,19 +80,20 @@ public class GameBoard extends JPanel {
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&& GameBoard[i + 3][j - 3] == p)
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&& GameBoard[i + 3][j - 3] == p)
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finish = true;
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finish = true;
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}
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}
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}
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}*/
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void switchPlayer() {
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/*void switchPlayer() {
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if (p != 1)
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if (p != 1)
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p = 1;
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p = 1;
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else
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else
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p = 1;
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p = 1;
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}
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}*/
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GameBoard() {
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GameBoard() {
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this.addComponentsToPane();
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this.initBoard();
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}
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}
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