added a method to insert plates into a specific column
This commit is contained in:
parent
4b1b5c0f92
commit
82a7e690cd
2 changed files with 43 additions and 47 deletions
|
@ -5,6 +5,7 @@ import java.awt.Dimension;
|
|||
import javax.swing.JFrame;
|
||||
|
||||
import de.itsblue.ConnectFour.GameBoard;
|
||||
import de.itsblue.ConnectFour.Plate.PlateType;
|
||||
|
||||
public class ConnectFour extends JFrame {
|
||||
/**
|
||||
|
@ -29,8 +30,10 @@ public class ConnectFour extends JFrame {
|
|||
this.setPreferredSize(new Dimension(600, 600));
|
||||
|
||||
GameBoard board = new GameBoard();
|
||||
board.setPreferredSize(new Dimension(600,600));
|
||||
this.add(board);
|
||||
|
||||
board.insertPlate(new Plate(PlateType.O), 0);
|
||||
|
||||
// finish up
|
||||
this.pack();
|
||||
|
|
|
@ -11,56 +11,48 @@ public class GameBoard extends JPanel {
|
|||
*/
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public int r = 6;
|
||||
public int c = 7;
|
||||
GridLayout BoardLayout = new GridLayout(c,r+1);
|
||||
JPanel[][] BoardContainers = new JPanel[c][r];
|
||||
int[][] GameBoard = new int[c][r];
|
||||
int[] filllevel = new int[r];
|
||||
int p; // Player
|
||||
public int BoardRows = 6;
|
||||
public int BoardColumns = 7;
|
||||
JPanel[][] BoardContainers = new JPanel[BoardColumns][BoardRows];
|
||||
|
||||
boolean finish;
|
||||
public boolean insertPlate(Plate plate, int column) {
|
||||
|
||||
public void addComponentsToPane() {
|
||||
final JPanel field = this;
|
||||
// check if the column is out of range
|
||||
if(column > BoardColumns-1)
|
||||
return false;
|
||||
|
||||
field.setLayout(BoardLayout);
|
||||
|
||||
// Set up components preferred size
|
||||
JButton b = new JButton(" ");
|
||||
Dimension buttonSize = b.getPreferredSize();
|
||||
field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
|
||||
|
||||
// Add buttons to experiment with Grid Layout
|
||||
// field.add(new JButton("Button 2"));
|
||||
|
||||
for (int i = 1; i < 8; i++) {
|
||||
field.add(new JButton("" + i));
|
||||
// search for an empty row
|
||||
for(int i = BoardRows-1; i >= 0; i--) {
|
||||
if(this.BoardContainers[column][i].getComponents().length == 0) {
|
||||
// if the container is empty -> add the plate
|
||||
this.BoardContainers[column][i].add(plate);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < r; i++) {
|
||||
// // first column
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int j = 0; j < c; j++) {
|
||||
// field.add(new Plate(Plate.PlateType.X));
|
||||
public void initBoard() {
|
||||
|
||||
// configure the main layout
|
||||
this.setLayout(new GridLayout(this.BoardColumns,this.BoardRows+1));
|
||||
|
||||
// fill the grid with containers
|
||||
for (int i = 0; i < BoardRows; i++) {
|
||||
for (int j = 0; j < BoardColumns; j++) {
|
||||
// create the container
|
||||
this.BoardContainers[j][i] = new JPanel(new GridBagLayout());
|
||||
this.BoardContainers[j][i].setPreferredSize(new Dimension(20, 20));
|
||||
|
||||
if(j == 0)
|
||||
this.BoardContainers[j][i].add(new Plate(Plate.PlateType.O));
|
||||
else
|
||||
this.BoardContainers[j][i].add(new Plate(Plate.PlateType.X));
|
||||
// add the container
|
||||
this.add(this.BoardContainers[j][i]);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add controls to set up horizontal and vertical gaps
|
||||
//pane.add(field, BorderLayout.CENTER);
|
||||
}
|
||||
|
||||
void winningCondition() {
|
||||
/*void winningCondition() {
|
||||
for (int i = 0; i <= 2; i++)
|
||||
for (int j = 0; j <= 6; j++) {
|
||||
if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
|
||||
|
@ -88,19 +80,20 @@ public class GameBoard extends JPanel {
|
|||
&& GameBoard[i + 3][j - 3] == p)
|
||||
finish = true;
|
||||
}
|
||||
}
|
||||
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
void switchPlayer() {
|
||||
/*void switchPlayer() {
|
||||
if (p != 1)
|
||||
p = 1;
|
||||
else
|
||||
p = 1;
|
||||
}
|
||||
}*/
|
||||
|
||||
GameBoard() {
|
||||
this.addComponentsToPane();
|
||||
this.initBoard();
|
||||
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue